diff options
Diffstat (limited to 'threadlib')
-rwxr-xr-x | threadlib/doc/help-detach.pd | 105 | ||||
-rwxr-xr-x | threadlib/doc/help-join.pd | 106 | ||||
-rwxr-xr-x | threadlib/doc/help-sleep.pd | 88 |
3 files changed, 0 insertions, 299 deletions
diff --git a/threadlib/doc/help-detach.pd b/threadlib/doc/help-detach.pd deleted file mode 100755 index 03895aa..0000000 --- a/threadlib/doc/help-detach.pd +++ /dev/null @@ -1,105 +0,0 @@ -#N canvas 658 0 480 847 10; -#X obj 29 23 cnv 15 404 54 empty empty empty 22 25 0 18 -1 -66577 0 -; -#X obj 31 25 cnv 15 400 50 empty empty threadlib 22 25 0 18 -228992 --66577 0; -#X text 322 34 help file of; -#X text 316 50 ::: detach :::; -#X text 39 783 =%)!(%= threadlib \, by Georg Holzmann <grh@mur.at> -\, 2005; -#X text 82 817 htttp://grh.mur.at/software/threadlib.html; -#X text 29 150 Detach is working on control objects only \, creates -a helper thread and runs all functions of the following object in this -helper thread.; -#X text 27 194 If a message form that thread reaches a join object -a callback for running the outlet function will be placed in the scheduler -and run in the next scheduler loop - so you can synchronize the message -with pd's main thread again.; -#X text 173 110 ::: DETACH :::; -#X text 28 251 Detach is useful \, if you have a control operation -that would be too CPU-intensive and would disturb dsp.; -#X obj 223 717 sleep; -#X obj 178 717 join; -#X obj 273 717 threadedsf; -#X text 98 717 see also:; -#X text 163 324 see the examples:; -#X text 154 407 !!!!! WARNING !!!!!; -#X text 30 436 detach/join provide the possibility of threaded patching -\, beware of the risks:; -#X text 30 466 - not every pd object is thread-safe (if unsure \, look -at the source \, ask the pd-list or me); -#X text 31 497 - pd is not completely thread-safe itself; -#X text 31 516 - everything that is triggered by the detached message -will be detached - so don't mix threaded and non-threaded message paths -unless you know what you are doing. use join to synchronize with the -main pd thread !; -#X text 31 575 - if detach/join crashes pd during a performance \, -don't complain ...; -#X text 31 607 - both detach and join have an overhead ... so only -use them if you really need threaded patching \, e.g. have a subpatch -that has to run for quite some time and would interrupt audio or something -else; -#X text 67 800 heavily based on pd_devel code by Tim Blechmann; -#N canvas 421 0 803 576 detach_join_examples 0; -#X msg 117 105 5; -#X obj 117 133 sleep; -#X text 37 39 1) this will block the system for 5 sec:; -#X obj 117 161 print EX1_DONE; -#X text 554 112 (instead of sleep you could; -#X msg 499 73 5; -#X obj 499 123 sleep; -#X text 396 39 2) to avoid this you can run it in a helper thread: -; -#X obj 499 97 detach; -#X obj 499 184 print EX2_DONE; -#X text 560 127 of course use an other cpu; -#X text 559 143 intensive object which could; -#X text 561 158 block the main thread); -#X text 34 252 3) be aware that each object connected to; -#X text 55 267 detach will run in the helper thread:; -#X msg 127 305 5; -#X obj 127 366 sleep; -#X obj 127 330 detach; -#X obj 170 397 print EX3_DONE_1; -#X msg 127 396 5; -#X obj 127 433 sleep; -#X obj 127 514 print EX3_DONE_2; -#X text 179 436 <- also in helper thread; -#X text 164 457 (and anything else connected; -#X text 171 472 to objects which are connected; -#X text 172 487 to detach !); -#X text 392 251 4) to synchronize these objects with pd main thread -; -#X text 413 268 again you have to use the join object:; -#X text 58 56 (so you will get e.g. an 5 sec; -#X text 61 71 audio drop out !); -#X msg 503 303 5; -#X obj 503 364 sleep; -#X obj 503 328 detach; -#X msg 503 394 5; -#X obj 546 395 print EX4_DONE_1; -#X text 579 368 <- in helper thread; -#X obj 503 431 join; -#X obj 503 463 sleep; -#X obj 503 518 print EX4_DONE_2; -#X text 551 464 <- in main thread again; -#X text 551 481 (and will so block the system); -#X connect 0 0 1 0; -#X connect 1 0 3 0; -#X connect 5 0 8 0; -#X connect 6 0 9 0; -#X connect 8 0 6 0; -#X connect 15 0 17 0; -#X connect 16 0 18 0; -#X connect 16 0 19 0; -#X connect 17 0 16 0; -#X connect 19 0 20 0; -#X connect 20 0 21 0; -#X connect 30 0 32 0; -#X connect 31 0 33 0; -#X connect 31 0 34 0; -#X connect 32 0 31 0; -#X connect 33 0 36 0; -#X connect 36 0 37 0; -#X connect 37 0 38 0; -#X restore 141 343 pd detach_join_examples; diff --git a/threadlib/doc/help-join.pd b/threadlib/doc/help-join.pd deleted file mode 100755 index 44fe459..0000000 --- a/threadlib/doc/help-join.pd +++ /dev/null @@ -1,106 +0,0 @@ -#N canvas 280 37 480 847 10; -#X obj 29 23 cnv 15 404 54 empty empty empty 22 25 0 18 -1 -66577 0 -; -#X obj 31 25 cnv 15 400 50 empty empty threadlib 22 25 0 18 -228992 --66577 0; -#X text 322 34 help file of; -#X text 39 783 =%)!(%= threadlib \, by Georg Holzmann <grh@mur.at> -\, 2005; -#X text 82 817 htttp://grh.mur.at/software/threadlib.html; -#X obj 232 717 sleep; -#X obj 281 717 threadedsf; -#X text 95 717 see also:; -#X text 163 324 see the examples:; -#X text 154 407 !!!!! WARNING !!!!!; -#X text 30 436 detach/join provide the possibility of threaded patching -\, beware of the risks:; -#X text 30 466 - not every pd object is thread-safe (if unsure \, look -at the source \, ask the pd-list or me); -#X text 31 497 - pd is not completely thread-safe itself; -#X text 31 516 - everything that is triggered by the detached message -will be detached - so don't mix threaded and non-threaded message paths -unless you know what you are doing. use join to synchronize with the -main pd thread !; -#X text 31 575 - if detach/join crashes pd during a performance \, -don't complain ...; -#X text 31 607 - both detach and join have an overhead ... so only -use them if you really need threaded patching \, e.g. have a subpatch -that has to run for quite some time and would interrupt audio or something -else; -#X text 67 800 heavily based on pd_devel code by Tim Blechmann; -#N canvas 421 0 803 576 detach_join_examples 0; -#X msg 117 105 5; -#X obj 117 133 sleep; -#X text 37 39 1) this will block the system for 5 sec:; -#X obj 117 161 print EX1_DONE; -#X text 554 112 (instead of sleep you could; -#X msg 499 73 5; -#X obj 499 123 sleep; -#X text 396 39 2) to avoid this you can run it in a helper thread: -; -#X obj 499 97 detach; -#X obj 499 184 print EX2_DONE; -#X text 560 127 of course use an other cpu; -#X text 559 143 intensive object which could; -#X text 561 158 block the main thread); -#X text 34 252 3) be aware that each object connected to; -#X text 55 267 detach will run in the helper thread:; -#X msg 127 305 5; -#X obj 127 366 sleep; -#X obj 127 330 detach; -#X obj 170 397 print EX3_DONE_1; -#X msg 127 396 5; -#X obj 127 433 sleep; -#X obj 127 514 print EX3_DONE_2; -#X text 179 436 <- also in helper thread; -#X text 164 457 (and anything else connected; -#X text 171 472 to objects which are connected; -#X text 172 487 to detach !); -#X text 392 251 4) to synchronize these objects with pd main thread -; -#X text 413 268 again you have to use the join object:; -#X text 58 56 (so you will get e.g. an 5 sec; -#X text 61 71 audio drop out !); -#X msg 503 303 5; -#X obj 503 364 sleep; -#X obj 503 328 detach; -#X msg 503 394 5; -#X obj 546 395 print EX4_DONE_1; -#X text 579 368 <- in helper thread; -#X obj 503 431 join; -#X obj 503 463 sleep; -#X obj 503 518 print EX4_DONE_2; -#X text 551 464 <- in main thread again; -#X text 551 481 (and will so block the system); -#X connect 0 0 1 0; -#X connect 1 0 3 0; -#X connect 5 0 8 0; -#X connect 6 0 9 0; -#X connect 8 0 6 0; -#X connect 15 0 17 0; -#X connect 16 0 18 0; -#X connect 16 0 19 0; -#X connect 17 0 16 0; -#X connect 19 0 20 0; -#X connect 20 0 21 0; -#X connect 30 0 32 0; -#X connect 31 0 33 0; -#X connect 31 0 34 0; -#X connect 32 0 31 0; -#X connect 33 0 36 0; -#X connect 36 0 37 0; -#X connect 37 0 38 0; -#X restore 141 343 pd detach_join_examples; -#X text 321 50 ::: join :::; -#X text 176 109 ::: JOIN :::; -#X obj 175 717 detach; -#X text 31 150 Join synchronizes messages from all threads to the pd -main thread. The message to the inlet will be sent to the outlet during -the next clock callback of the scheduler. It doesn't matter \, which -thread the message was coming from. Messages from the main pd thread -will be rescheduled.; -#X text 30 217 Join can be used everywhere \, where a message has to -be rescheduled \, this is also useful to place behind any threaded -external calling the outlet function from a helper thread - so you -can be sure \, that the following messages are being run in the main -pd thread.; diff --git a/threadlib/doc/help-sleep.pd b/threadlib/doc/help-sleep.pd deleted file mode 100755 index b9c172d..0000000 --- a/threadlib/doc/help-sleep.pd +++ /dev/null @@ -1,88 +0,0 @@ -#N canvas 280 37 465 589 10; -#X obj 29 23 cnv 15 404 54 empty empty empty 22 25 0 18 -1 -66577 0 -; -#X obj 31 25 cnv 15 400 50 empty empty threadlib 22 25 0 18 -228992 --66577 0; -#X text 322 34 help file of; -#X text 27 518 =%)!(%= threadlib \, by Georg Holzmann <grh@mur.at> -\, 2005; -#X text 70 552 htttp://grh.mur.at/software/threadlib.html; -#X obj 261 452 threadedsf; -#X text 83 452 see also:; -#X text 55 535 heavily based on pd_devel code by Tim Blechmann; -#N canvas 421 0 803 576 detach_join_examples 0; -#X msg 117 105 5; -#X obj 117 133 sleep; -#X text 37 39 1) this will block the system for 5 sec:; -#X obj 117 161 print EX1_DONE; -#X text 554 112 (instead of sleep you could; -#X msg 499 73 5; -#X obj 499 123 sleep; -#X text 396 39 2) to avoid this you can run it in a helper thread: -; -#X obj 499 97 detach; -#X obj 499 184 print EX2_DONE; -#X text 560 127 of course use an other cpu; -#X text 559 143 intensive object which could; -#X text 561 158 block the main thread); -#X text 34 252 3) be aware that each object connected to; -#X text 55 267 detach will run in the helper thread:; -#X msg 127 305 5; -#X obj 127 366 sleep; -#X obj 127 330 detach; -#X obj 170 397 print EX3_DONE_1; -#X msg 127 396 5; -#X obj 127 433 sleep; -#X obj 127 514 print EX3_DONE_2; -#X text 179 436 <- also in helper thread; -#X text 164 457 (and anything else connected; -#X text 171 472 to objects which are connected; -#X text 172 487 to detach !); -#X text 392 251 4) to synchronize these objects with pd main thread -; -#X text 413 268 again you have to use the join object:; -#X text 58 56 (so you will get e.g. an 5 sec; -#X text 61 71 audio drop out !); -#X msg 503 303 5; -#X obj 503 364 sleep; -#X obj 503 328 detach; -#X msg 503 394 5; -#X obj 546 395 print EX4_DONE_1; -#X text 579 368 <- in helper thread; -#X obj 503 431 join; -#X obj 503 463 sleep; -#X obj 503 518 print EX4_DONE_2; -#X text 551 464 <- in main thread again; -#X text 551 481 (and will so block the system); -#X connect 0 0 1 0; -#X connect 1 0 3 0; -#X connect 5 0 8 0; -#X connect 6 0 9 0; -#X connect 8 0 6 0; -#X connect 15 0 17 0; -#X connect 16 0 18 0; -#X connect 16 0 19 0; -#X connect 17 0 16 0; -#X connect 19 0 20 0; -#X connect 20 0 21 0; -#X connect 30 0 32 0; -#X connect 31 0 33 0; -#X connect 31 0 34 0; -#X connect 32 0 31 0; -#X connect 33 0 36 0; -#X connect 36 0 37 0; -#X connect 37 0 38 0; -#X restore 135 372 pd detach_join_examples; -#X obj 163 452 detach; -#X text 319 50 ::: sleep :::; -#X text 176 109 ::: SLEEP :::; -#X text 31 149 Sleep simply uses the c-function sleep() and blocks -the system for a specific time.; -#X obj 122 256 sleep; -#X msg 122 226 5; -#X text 159 227 <- sleep time in seconds !; -#X obj 122 287 print SLEEP_OVER; -#X text 154 353 see more examples:; -#X obj 220 452 join; -#X connect 13 0 16 0; -#X connect 14 0 13 0; |