// _______________________________________________________________________________ // // - WiiYourself! - native C++ Wiimote library v1.15 // (c) gl.tter 2007-10 - http://gl.tter.org // // see License.txt for conditions of use. see History.txt for change log. // _______________________________________________________________________________ // // wiimote.cpp (tab = 4 spaces) // VC-specifics: #ifdef _MSC_VER // disable warning "C++ exception handler used, but unwind semantics are not enabled." // in (I don't use it - or just enable C++ exceptions) # pragma warning(disable: 4530) // auto-link with the necessary libs # pragma comment(lib, "setupapi.lib") # pragma comment(lib, "hid.lib") // for HID API (from DDK) # pragma comment(lib, "winmm.lib") // for timeGetTime() #endif // _MSC_VER #include "wiimote.h" #include extern "C" { # ifdef __MINGW32__ # include // from WinDDK # else # include # endif } #include // for _stat #include // " #include // for _beginthreadex() #ifdef __BORLANDC__ # include // for orientation #else # include // " #endif #include // for WAVEFORMATEXTENSIBLE #include // for timeGetTime() // apparently not defined in some compilers: #ifndef min # define min(a,b) (((a) < (b)) ? (a) : (b)) #endif // ------------------------------------------------------------------------------------ // helpers // ------------------------------------------------------------------------------------ template inline T sign (const T& val) { return (val<0)? T(-1) : T(1); } template inline T square(const T& val) { return val*val; } #define ARRAY_ENTRIES(array) (sizeof(array)/sizeof(array[0])) // ------------------------------------------------------------------------------------ // Tracing & Debugging // ------------------------------------------------------------------------------------ #define PREFIX _T("WiiYourself! : ") // comment these to auto-strip their code from the library: // (they currently use OutputDebugString() via _TRACE() - change to suit) #if (_MSC_VER >= 1400) // VC 2005+ (earlier versions don't support variable args) # define TRACE(fmt, ...) _TRACE(PREFIX fmt _T("\n"), __VA_ARGS__) # define WARN(fmt, ...) _TRACE(PREFIX _T("* ") fmt _T(" *") _T("\n"), __VA_ARGS__) #elif defined(__MINGW32__) # define TRACE(fmt, ...) _TRACE(PREFIX fmt _T("\n") , ##__VA_ARGS__) # define WARN(fmt, ...) _TRACE(PREFIX _T("* ") fmt _T(" *") _T("\n") , ##__VA_ARGS__) #endif // uncomment any of these for deeper debugging: //#define DEEP_TRACE(fmt, ...) _TRACE(PREFIX _T("|") fmt _T("\n"), __VA_ARGS__) // VC 2005+ //#define DEEP_TRACE(fmt, ...) _TRACE(PREFIX _T("|") fmt _T("\n") , ##__VA_ARGS__) // mingw //#define BEEP_DEBUG_READS //#define BEEP_DEBUG_WRITES //#define BEEP_ON_ORIENTATION_ESTIMATE //#define BEEP_ON_PERIODIC_STATUSREFRESH // internals: auto-strip code from the macros if they weren't defined #ifndef TRACE # define TRACE #endif #ifndef DEEP_TRACE # define DEEP_TRACE #endif #ifndef WARN # define WARN #endif // ------------------------------------------------------------------------------------ static void _cdecl _TRACE (const TCHAR* fmt, ...) { static TCHAR buffer[256]; if (!fmt) return; va_list argptr; va_start (argptr, fmt); #if (_MSC_VER >= 1400) // VC 2005+ _vsntprintf_s(buffer, ARRAY_ENTRIES(buffer), _TRUNCATE, fmt, argptr); #else _vsntprintf (buffer, ARRAY_ENTRIES(buffer), fmt, argptr); #endif va_end (argptr); OutputDebugString(buffer); } // ------------------------------------------------------------------------------------ // wiimote // ------------------------------------------------------------------------------------ // class statics HMODULE wiimote::HidDLL = NULL; unsigned wiimote::_TotalCreated = 0; unsigned wiimote::_TotalConnected = 0; hidwrite_ptr wiimote::_HidD_SetOutputReport = NULL; // (keep in sync with 'speaker_freq'): const unsigned wiimote::FreqLookup [TOTAL_FREQUENCIES] = { 0, 4200, 3920, 3640, 3360, 3130, 2940, 2760, 2610, 2470 }; const TCHAR* wiimote::ButtonNameFromBit [TOTAL_BUTTON_BITS] = { _T("Left") , _T("Right"), _T("Down"), _T("Up"), _T("Plus") , _T("??") , _T("??") , _T("??") , _T("Two") , _T("One") , _T("B") , _T("A") , _T("Minus"), _T("??") , _T("??") , _T("Home") }; const TCHAR* wiimote::ClassicButtonNameFromBit [TOTAL_BUTTON_BITS] = { _T("??") , _T("TrigR") , _T("Plus") , _T("Home"), _T("Minus"), _T("TrigL") , _T("Down") , _T("Right") , _T("Up") , _T("Left") , _T("ZR") , _T("X") , _T("A") , _T("Y") , _T("B") , _T("ZL") }; // ------------------------------------------------------------------------------------ wiimote::wiimote () : DataRead (CreateEvent(NULL, FALSE, FALSE, NULL)), Handle (INVALID_HANDLE_VALUE), ReportType (IN_BUTTONS), bStatusReceived (false), // for output method detection bConnectInProgress (true ), bInitInProgress (false), bEnablingMotionPlus (false), bConnectionLost (false), // set if write fails after connection bMotionPlusDetected (false), bMotionPlusEnabled (false), bMotionPlusExtension (false), bCalibrateAtRest (false), bUseHIDwrite (false), // if OS supports it ChangedCallback (NULL), CallbackTriggerFlags (CHANGED_ALL), InternalChanged (NO_CHANGE), CurrentSample (NULL), HIDwriteThread (NULL), ReadParseThread (NULL), SampleThread (NULL), AsyncRumbleThread (NULL), AsyncRumbleTimeout (0), UniqueID (0) // not _guaranteed_ unique, see comments in header #ifdef ID2_FROM_DEVICEPATH // (see comments in header) // UniqueID2 (0) #endif { _ASSERT(DataRead != INVALID_HANDLE_VALUE); // if this is the first wiimote object, detect & enable HID write support if(++_TotalCreated == 1) { HidDLL = LoadLibrary(_T("hid.dll")); _ASSERT(HidDLL); if(!HidDLL) WARN(_T("Couldn't load hid.dll - shouldn't happen!")); else{ _HidD_SetOutputReport = (hidwrite_ptr) GetProcAddress(HidDLL, "HidD_SetOutputReport"); if(_HidD_SetOutputReport) TRACE(_T("OS supports HID writes.")); else TRACE(_T("OS doesn't support HID writes.")); } } // clear our public and private state data completely (including deadzones) Clear (true); Internal.Clear(true); // and the state recording vars memset(&Recording, 0, sizeof(Recording)); // for overlapped IO (Read/WriteFile) memset(&Overlapped, 0, sizeof(Overlapped)); Overlapped.hEvent = DataRead; Overlapped.Offset = Overlapped.OffsetHigh = 0; // for async HID output method InitializeCriticalSection(&HIDwriteQueueLock); // for polling InitializeCriticalSection(&StateLock); // request millisecond timer accuracy timeBeginPeriod(1); } // ------------------------------------------------------------------------------------ wiimote::~wiimote () { Disconnect(); // events & critical sections are kept open for the lifetime of the object, // so tidy them up here: if(DataRead != INVALID_HANDLE_VALUE) CloseHandle(DataRead); DeleteCriticalSection(&HIDwriteQueueLock); DeleteCriticalSection(&StateLock); // tidy up timer accuracy request timeEndPeriod(1); // release HID DLL (for dynamic HID write method) if((--_TotalCreated == 0) && HidDLL) { FreeLibrary(HidDLL); HidDLL = NULL; _HidD_SetOutputReport = NULL; } } // ------------------------------------------------------------------------------------ bool wiimote::Connect (unsigned wiimote_index, bool force_hidwrites) { if(wiimote_index == FIRST_AVAILABLE) TRACE(_T("Connecting first available Wiimote:")); else TRACE(_T("Connecting Wiimote %u:"), wiimote_index); // auto-disconnect if user is being naughty if(IsConnected()) Disconnect(); // get the GUID of the HID class GUID guid; HidD_GetHidGuid(&guid); // get a handle to all devices that are part of the HID class // Brian: Fun fact: DIGCF_PRESENT worked on my machine just fine. I reinstalled // Vista, and now it no longer finds the Wiimote with that parameter enabled... HDEVINFO dev_info = SetupDiGetClassDevs(&guid, NULL, NULL, DIGCF_DEVICEINTERFACE);// | DIGCF_PRESENT); if(!dev_info) { WARN(_T("couldn't get device info")); return false; } // enumerate the devices SP_DEVICE_INTERFACE_DATA didata; didata.cbSize = sizeof(didata); unsigned index = 0; unsigned wiimotes_found = 0; while(SetupDiEnumDeviceInterfaces(dev_info, NULL, &guid, index, &didata)) { // get the buffer size for this device detail instance DWORD req_size = 0; SetupDiGetDeviceInterfaceDetail(dev_info, &didata, NULL, 0, &req_size, NULL); // (bizarre way of doing it) create a buffer large enough to hold the // fixed-size detail struct components, and the variable string size SP_DEVICE_INTERFACE_DETAIL_DATA *didetail = (SP_DEVICE_INTERFACE_DETAIL_DATA*) new BYTE[req_size]; _ASSERT(didetail); didetail->cbSize = sizeof(SP_DEVICE_INTERFACE_DETAIL_DATA); // now actually get the detail struct if(!SetupDiGetDeviceInterfaceDetail(dev_info, &didata, didetail, req_size, &req_size, NULL)) { WARN(_T("couldn't get devinterface info for %u"), index); break; } // open a shared handle to the device to query it (this will succeed even // if the wiimote is already Connect()'ed) DEEP_TRACE(_T(".. querying device %s"), didetail->DevicePath); Handle = CreateFile(didetail->DevicePath, 0, FILE_SHARE_READ|FILE_SHARE_WRITE, NULL, OPEN_EXISTING, 0, NULL); if(Handle == INVALID_HANDLE_VALUE) { DEEP_TRACE(_T(".... failed with err %x (probably harmless)."), GetLastError()); goto skip; } // get the device attributes HIDD_ATTRIBUTES attrib; attrib.Size = sizeof(attrib); if(HidD_GetAttributes(Handle, &attrib)) { // is this a wiimote? if((attrib.VendorID != VID) || (attrib.ProductID != PID)) goto skip; // yes, but is it the one we're interested in? ++wiimotes_found; if((wiimote_index != FIRST_AVAILABLE) && (wiimote_index != wiimotes_found)) goto skip; // the wiimote is installed, but it may not be currently paired: if(wiimote_index == FIRST_AVAILABLE) TRACE(_T(".. opening Wiimote %u:"), wiimotes_found); else TRACE(_T(".. opening:")); // re-open the handle, but this time we don't allow write sharing // (that way subsequent calls can still _discover_ wiimotes above, but // will correctly fail here if they're already connected) CloseHandle(Handle); // note this also means that if another application has already opened // the device, the library can no longer connect it (this may happen // with software that enumerates all joysticks in the system, because // even though the wiimote is not a standard joystick (and can't // be read as such), it unfortunately announces itself to the OS // as one. The SDL library was known to do grab wiimotes like this. // If you cannot stop the application from doing it, you may change the // call below to open the device in full shared mode - but then the // library can no longer detect if you've already connected a device // and will allow you to connect it twice! So be careful ... Handle = CreateFile(didetail->DevicePath, GENERIC_READ|GENERIC_WRITE, FILE_SHARE_READ, NULL, OPEN_EXISTING, FILE_FLAG_OVERLAPPED, NULL); if(Handle == INVALID_HANDLE_VALUE) { TRACE(_T(".... failed with err %x"), GetLastError()); goto skip; } // clear the wiimote state & buffers Clear (false); // preserves existing deadzones Internal.Clear(false); // " InternalChanged = NO_CHANGE; memset(ReadBuff , 0, sizeof(ReadBuff)); bConnectionLost = false; bConnectInProgress = true; // don't parse extensions or request regular // updates until complete // enable async reading BeginAsyncRead(); // autodetect which write method the Bluetooth stack supports, // by requesting the wiimote status report: if(force_hidwrites && !_HidD_SetOutputReport) { TRACE(_T(".. can't force HID writes (not supported)")); force_hidwrites = false; } if(force_hidwrites) TRACE(_T(".. (HID writes forced)")); else{ // - try WriteFile() first as it's the most efficient (it uses // harware interrupts where possible and is async-capable): bUseHIDwrite = false; RequestStatusReport(); // and wait for the report to arrive: DWORD last_time = timeGetTime(); while(!bStatusReceived && ((timeGetTime()-last_time) < 500)) Sleep(10); TRACE(_T(".. WriteFile() %s."), bStatusReceived? _T("succeeded") : _T("failed")); } // try HID write method (if supported) if(!bStatusReceived && _HidD_SetOutputReport) { bUseHIDwrite = true; RequestStatusReport(); // wait for the report to arrive: DWORD last_time = timeGetTime(); while(!bStatusReceived && ((timeGetTime()-last_time) < 500)) Sleep(10); // did we get it? TRACE(_T(".. HID write %s."), bStatusReceived? _T("succeeded") : _T("failed")); } // still failed? if(!bStatusReceived) { WARN(_T("output failed - wiimote is not connected (or confused).")); Disconnect(); goto skip; } //Sleep(500); // reset it Reset(); // read the wiimote calibration info ReadCalibration(); // allow the result(s) to come in (so that the caller can immediately test // MotionPlusConnected() Sleep(300); // note, don't need it on my system, better to be safe though // connected succesfully: _TotalConnected++; // use the first incomding analogue sensor values as the 'at rest' // offsets (only supports the Balance Board currently) bCalibrateAtRest = true; // refresh the public state from the internal one (so that everything // is available straight away RefreshState(); // attempt to construct a unique hardware ID from the calibration // data bytes (this is obviously not guaranteed to be unique across // all devices, but may work fairly well in practice... ?) memcpy(&UniqueID, &CalibrationInfo, sizeof(CalibrationInfo)); _ASSERT(UniqueID != 0); // if this fires, the calibration data didn't // arrive - this shouldn't happen #ifdef ID2_FROM_DEVICEPATH // (see comments in header) // create a 2nd alternative id by simply adding all the characters // in the device path to create a single number UniqueID2 = 0; for(unsigned index=0; index<_tcslen(didetail->DevicePath); index++) UniqueID2 += didetail->DevicePath[index]; #endif // and show when we want to trigger the next periodic status request // (for battery level and connection loss detection) NextStatusTime = timeGetTime() + REQUEST_STATUS_EVERY_MS; NextMPlusDetectTime = timeGetTime() + DETECT_MPLUS_EVERY_MS; MPlusDetectCount = DETECT_MPLUS_COUNT; // tidy up delete[] (BYTE*)didetail; break; } skip: // tidy up delete[] (BYTE*)didetail; if(Handle != INVALID_HANDLE_VALUE) { CloseHandle(Handle); Handle = INVALID_HANDLE_VALUE; } // if this was the specified wiimote index, abort if((wiimote_index != FIRST_AVAILABLE) && (wiimote_index == (wiimotes_found-1))) break; index++; } // clean up our list SetupDiDestroyDeviceInfoList(dev_info); bConnectInProgress = false; if(IsConnected()) { TRACE(_T(".. connected!")); // notify the callbacks (if requested to do so) if(CallbackTriggerFlags & CONNECTED) { ChangedNotifier(CONNECTED, Internal); if(ChangedCallback) ChangedCallback(*this, CONNECTED, Internal); } return true; } TRACE(_T(".. connection failed.")); return false; } // ------------------------------------------------------------------------------------ void wiimote::CalibrateAtRest () { _ASSERT(IsConnected()); if(!IsConnected()) return; // the app calls this to remove 'at rest' offsets from the analogue sensor // values (currently only works for the Balance Board): if(IsBalanceBoard()) { TRACE(_T(".. removing 'at rest' BBoard offsets.")); Internal.BalanceBoard.AtRestKg = Internal.BalanceBoard.Kg; RefreshState(); } } // ------------------------------------------------------------------------------------ void wiimote::Disconnect () { if(Handle == INVALID_HANDLE_VALUE) return; TRACE(_T("Disconnect().")); if(IsConnected()) { _ASSERT(_TotalConnected > 0); // sanity _TotalConnected--; if(!bConnectionLost) Reset(); } CloseHandle(Handle); Handle = INVALID_HANDLE_VALUE; UniqueID = 0; #ifdef ID2_FROM_DEVICEPATH // (see comments in header) UniqueID2 = 0; #endif // close the read thread if(ReadParseThread) { // unblock it so it can realise we're closing and exit straight away SetEvent(DataRead); WaitForSingleObject(ReadParseThread, 3000); CloseHandle(ReadParseThread); ReadParseThread = NULL; } // close the rumble thread if(AsyncRumbleThread) { WaitForSingleObject(AsyncRumbleThread, 3000); CloseHandle(AsyncRumbleThread); AsyncRumbleThread = NULL; AsyncRumbleTimeout = 0; } // and the sample streaming thread if(SampleThread) { WaitForSingleObject(SampleThread, 3000); CloseHandle(SampleThread); SampleThread = NULL; } #ifndef USE_DYNAMIC_HIDQUEUE HID.Deallocate(); #endif bStatusReceived = false; // and clear the state Clear (false); // (preserves deadzones) Internal.Clear(false); // " InternalChanged = NO_CHANGE; } // ------------------------------------------------------------------------------------ void wiimote::Reset () { TRACE(_T("Resetting wiimote.")); if(bMotionPlusEnabled) DisableMotionPlus(); // stop updates (by setting report type to non-continuous, buttons-only) if(IsBalanceBoard()) SetReportType(IN_BUTTONS_BALANCE_BOARD, false); else SetReportType(IN_BUTTONS, false); SetRumble (false); SetLEDs (0x00); // MuteSpeaker (true); EnableSpeaker(false); Sleep(150); // avoids loosing the extension calibration data on Connect() } // ------------------------------------------------------------------------------------ unsigned __stdcall wiimote::ReadParseThreadfunc (void* param) { // this thread waits for the async ReadFile() to deliver data & parses it. // it also requests periodic status updates, deals with connection loss // and ends state recordings with a specific duration: _ASSERT(param); wiimote &remote = *(wiimote*)param; OVERLAPPED &overlapped = remote.Overlapped; unsigned exit_code = 0; // (success) while(1) { // wait until the overlapped read completes, or the timeout is reached: DWORD wait = WaitForSingleObject(overlapped.hEvent, 500); // before we deal with the result, let's do some housekeeping: // if we were recently Disconect()ed, exit now if(remote.Handle == INVALID_HANDLE_VALUE) { DEEP_TRACE(_T("read thread: wiimote was disconnected")); break; } // ditto if the connection was lost (eg. through a failed write) if(remote.bConnectionLost) { connection_lost: TRACE(_T("read thread: connection to wiimote was lost")); remote.Disconnect(); remote.InternalChanged = (state_change_flags) (remote.InternalChanged | CONNECTION_LOST); // report via the callback (if any) if(remote.CallbackTriggerFlags & CONNECTION_LOST) { remote.ChangedNotifier(CONNECTION_LOST, remote.Internal); if(remote.ChangedCallback) remote.ChangedCallback(remote, CONNECTION_LOST, remote.Internal); } break; } DWORD time = timeGetTime(); // periodic events (but not if we're streaming audio, // we don't want to cause a glitch) if(remote.IsConnected() && !remote.bInitInProgress && !remote.IsPlayingAudio()) { // status request due? if(time > remote.NextStatusTime) { #ifdef BEEP_ON_PERIODIC_STATUSREFRESH Beep(2000,50); #endif remote.RequestStatusReport(); // and schedule the next one remote.NextStatusTime = time + REQUEST_STATUS_EVERY_MS; } // motion plus detection due? if(!remote.IsBalanceBoard() && // !remote.bConnectInProgress && !remote.bMotionPlusExtension && (remote.Internal.ExtensionType != MOTION_PLUS) && (remote.Internal.ExtensionType != PARTIALLY_INSERTED) && (time > remote.NextMPlusDetectTime)) { remote.DetectMotionPlusExtensionAsync(); // we try several times in quick succession before the next // delay: if(--remote.MPlusDetectCount == 0) { remote.NextMPlusDetectTime = time + DETECT_MPLUS_EVERY_MS; remote.MPlusDetectCount = DETECT_MPLUS_COUNT; #ifdef _DEBUG TRACE(_T("--")); #endif } } } // if we're state recording and have reached the specified duration, stop if(remote.Recording.bEnabled && (remote.Recording.EndTimeMS != UNTIL_STOP) && (time >= remote.Recording.EndTimeMS)) remote.Recording.bEnabled = false; // now handle the wait result: // did the wait time out? if(wait == WAIT_TIMEOUT) { DEEP_TRACE(_T("read thread: timed out")); continue; // wait again } // did an error occurr? if(wait != WAIT_OBJECT_0) { DEEP_TRACE(_T("read thread: error waiting!")); remote.bConnectionLost = true; // deal with it straight away to avoid a longer delay goto connection_lost; } // data was received: #ifdef BEEP_DEBUG_READS Beep(500,1); #endif DWORD read = 0; // get the data read result GetOverlappedResult(remote.Handle, &overlapped, &read, TRUE); // if we read data, parse it if(read) { DEEP_TRACE(_T("read thread: parsing data")); remote.OnReadData(read); } else DEEP_TRACE(_T("read thread: didn't get any data??")); } TRACE(_T("(ending read thread)")); #ifdef BEEP_DEBUG_READS if(exit_code != 0) Beep(200,1000); #endif return exit_code; } // ------------------------------------------------------------------------------------ bool wiimote::BeginAsyncRead () { // (this is also called before we're fully connected) if(Handle == INVALID_HANDLE_VALUE) return false; DEEP_TRACE(_T(".. starting async read")); #ifdef BEEP_DEBUG_READS Beep(1000,1); #endif DWORD read; if (!ReadFile(Handle, ReadBuff, REPORT_LENGTH, &read, &Overlapped)) { DWORD err = GetLastError(); if(err != ERROR_IO_PENDING) { DEEP_TRACE(_T(".... ** ReadFile() failed! **")); return false; } } // launch the completion wait/callback thread if(!ReadParseThread) { ReadParseThread = (HANDLE)_beginthreadex(NULL, 0, ReadParseThreadfunc, this, 0, NULL); DEEP_TRACE(_T(".... creating read thread")); _ASSERT(ReadParseThread); if(!ReadParseThread) return false; SetThreadPriority(ReadParseThread, WORKER_THREAD_PRIORITY); } // if ReadFile completed while we called, signal the thread to proceed if(read) { DEEP_TRACE(_T(".... got data right away")); SetEvent(DataRead); } return true; } // ------------------------------------------------------------------------------------ void wiimote::OnReadData (DWORD bytes_read) { _ASSERT(bytes_read == REPORT_LENGTH); // copy our input buffer BYTE buff [REPORT_LENGTH]; memcpy(buff, ReadBuff, bytes_read); // start reading again BeginAsyncRead(); // parse it ParseInput(buff); } // ------------------------------------------------------------------------------------ void wiimote::SetReportType (input_report type, bool continuous) { _ASSERT(IsConnected()); if(!IsConnected()) return; // the balance board only uses one type of report _ASSERT(!IsBalanceBoard() || type == IN_BUTTONS_BALANCE_BOARD); if(IsBalanceBoard() && (type != IN_BUTTONS_BALANCE_BOARD)) return; #ifdef TRACE #define TYPE2NAME(_type) (type==_type)? _T(#_type) const TCHAR* name = TYPE2NAME(IN_BUTTONS) : TYPE2NAME(IN_BUTTONS_ACCEL_IR) : TYPE2NAME(IN_BUTTONS_ACCEL_EXT) : TYPE2NAME(IN_BUTTONS_ACCEL_IR_EXT) : TYPE2NAME(IN_BUTTONS_BALANCE_BOARD) : _T("(unknown??)"); TRACE(_T("ReportType: %s (%s)"), name, (continuous? _T("continuous") : _T("non-continuous"))); #endif ReportType = type; switch(type) { case IN_BUTTONS_ACCEL_IR: EnableIR(wiimote_state::ir::EXTENDED); break; case IN_BUTTONS_ACCEL_IR_EXT: EnableIR(wiimote_state::ir::BASIC); break; default: DisableIR(); break; } BYTE buff [REPORT_LENGTH] = {0}; buff[0] = OUT_TYPE; buff[1] = (continuous ? 0x04 : 0x00) | GetRumbleBit(); buff[2] = (BYTE)type; WriteReport(buff); // Sleep(15); } // ------------------------------------------------------------------------------------ void wiimote::SetLEDs (BYTE led_bits) { _ASSERT(IsConnected()); if(!IsConnected() || bInitInProgress) return; _ASSERT(led_bits <= 0x0f); led_bits &= 0xf; BYTE buff [REPORT_LENGTH] = {0}; buff[0] = OUT_LEDs; buff[1] = (led_bits<<4) | GetRumbleBit(); WriteReport(buff); Internal.LED.Bits = led_bits; } // ------------------------------------------------------------------------------------ void wiimote::SetRumble (bool on) { _ASSERT(IsConnected()); if(!IsConnected()) return; if(Internal.bRumble == on) return; Internal.bRumble = on; // if we're streaming audio, we don't need to send a report (sending it makes // the audio glitch, and the rumble bit is sent with every report anyway) if(IsPlayingAudio()) return; BYTE buff [REPORT_LENGTH] = {0}; buff[0] = OUT_STATUS; buff[1] = on? 0x01 : 0x00; WriteReport(buff); } // ------------------------------------------------------------------------------------ unsigned __stdcall wiimote::AsyncRumbleThreadfunc (void* param) { // auto-disables rumble after x milliseconds: _ASSERT(param); wiimote &remote = *(wiimote*)param; while(remote.IsConnected()) { if(remote.AsyncRumbleTimeout) { DWORD current_time = timeGetTime(); if(current_time >= remote.AsyncRumbleTimeout) { if(remote.Internal.bRumble) remote.SetRumble(false); remote.AsyncRumbleTimeout = 0; } Sleep(1); } else Sleep(4); } return 0; } // ------------------------------------------------------------------------------------ void wiimote::RumbleForAsync (unsigned milliseconds) { // rumble for a fixed amount of time _ASSERT(IsConnected()); if(!IsConnected()) return; SetRumble(true); // show how long thread should wait to disable rumble again // (it it's currently rumbling it will just extend the time) AsyncRumbleTimeout = timeGetTime() + milliseconds; // create the thread? if(AsyncRumbleThread) return; AsyncRumbleThread = (HANDLE)_beginthreadex(NULL, 0, AsyncRumbleThreadfunc, this, 0, NULL); _ASSERT(AsyncRumbleThread); if(!AsyncRumbleThread) { WARN(_T("couldn't create rumble thread!")); return; } SetThreadPriority(AsyncRumbleThread, WORKER_THREAD_PRIORITY); } // ------------------------------------------------------------------------------------ void wiimote::RequestStatusReport () { // (this can be called before we're fully connected) _ASSERT(Handle != INVALID_HANDLE_VALUE); if(Handle == INVALID_HANDLE_VALUE) return; BYTE buff [REPORT_LENGTH] = {0}; buff[0] = OUT_STATUS; buff[1] = GetRumbleBit(); WriteReport(buff); } // ------------------------------------------------------------------------------------ bool wiimote::ReadAddress (int address, short size) { // asynchronous BYTE buff [REPORT_LENGTH] = {0}; buff[0] = OUT_READMEMORY; buff[1] = (BYTE)(((address & 0xff000000) >> 24) | GetRumbleBit()); buff[2] = (BYTE)( (address & 0x00ff0000) >> 16); buff[3] = (BYTE)( (address & 0x0000ff00) >> 8); buff[4] = (BYTE)( (address & 0x000000ff)); buff[5] = (BYTE)( (size & 0xff00 ) >> 8); buff[6] = (BYTE)( (size & 0xff)); return WriteReport(buff); } // ------------------------------------------------------------------------------------ void wiimote::WriteData (int address, BYTE size, const BYTE* buff) { // asynchronous BYTE write [REPORT_LENGTH] = {0}; write[0] = OUT_WRITEMEMORY; write[1] = (BYTE)(((address & 0xff000000) >> 24) | GetRumbleBit()); write[2] = (BYTE)( (address & 0x00ff0000) >> 16); write[3] = (BYTE)( (address & 0x0000ff00) >> 8); write[4] = (BYTE)( (address & 0x000000ff)); write[5] = size; memcpy(write+6, buff, size); WriteReport(write); } // ------------------------------------------------------------------------------------ int wiimote::ParseInput (BYTE* buff) { int changed = 0; // lock our internal state (so RefreshState() is blocked until we're done EnterCriticalSection(&StateLock); switch(buff[0]) { case IN_BUTTONS: DEEP_TRACE(_T(".. parsing buttons.")); changed |= ParseButtons(buff); break; case IN_BUTTONS_ACCEL: DEEP_TRACE(_T(".. parsing buttons/accel.")); changed |= ParseButtons(buff); if(!IsBalanceBoard()) changed |= ParseAccel(buff); break; case IN_BUTTONS_ACCEL_EXT: DEEP_TRACE(_T(".. parsing extenion/accel.")); changed |= ParseButtons(buff); changed |= ParseExtension(buff, 6); if(!IsBalanceBoard()) changed |= ParseAccel(buff); break; case IN_BUTTONS_ACCEL_IR: DEEP_TRACE(_T(".. parsing ir/accel.")); changed |= ParseButtons(buff); if(!IsBalanceBoard()) { changed |= ParseAccel(buff); changed |= ParseIR(buff); } break; case IN_BUTTONS_ACCEL_IR_EXT: DEEP_TRACE(_T(".. parsing ir/extenion/accel.")); changed |= ParseButtons(buff); changed |= ParseExtension(buff, 16); if(!IsBalanceBoard()) { changed |= ParseAccel(buff); changed |= ParseIR (buff); } break; case IN_BUTTONS_BALANCE_BOARD: DEEP_TRACE(_T(".. parsing buttson/balance.")); changed |= ParseButtons(buff); changed |= ParseExtension(buff, 3); break; case IN_READADDRESS: DEEP_TRACE(_T(".. parsing read address.")); changed |= ParseButtons (buff); changed |= ParseReadAddress(buff); break; case IN_STATUS: DEEP_TRACE(_T(".. parsing status.")); changed |= ParseStatus(buff); // show that we received the status report (used for output method // detection during Connect()) bStatusReceived = true; break; default: DEEP_TRACE(_T(".. ** unknown input ** (happens).")); ///_ASSERT(0); //Debug.WriteLine("Unknown report type: " + type.ToString()); LeaveCriticalSection(&StateLock); return false; } // if we're recording and some state we care about has changed, insert it into // the state history if(Recording.bEnabled && (changed & Recording.TriggerFlags)) { DEEP_TRACE(_T(".. adding state to history")); state_event event; event.time_ms = timeGetTime(); event.state = *(wiimote_state*)this; Recording.StateHistory->push_back(event); } // for polling: show which state has changed since the last RefreshState() InternalChanged = (state_change_flags)(InternalChanged | changed); LeaveCriticalSection(&StateLock); // callbacks: call it (if set & state the app is interested in has changed) if(changed & CallbackTriggerFlags) { DEEP_TRACE(_T(".. calling state change callback")); ChangedNotifier((state_change_flags)changed, Internal); if(ChangedCallback) ChangedCallback(*this, (state_change_flags)changed, Internal); } DEEP_TRACE(_T(".. parse complete.")); return true; } // ------------------------------------------------------------------------------------ state_change_flags wiimote::RefreshState () { // nothing changed since the last call? if(InternalChanged == NO_CHANGE) return NO_CHANGE; // copy the internal state to our public data members: // synchronise the interal state with the read/parse thread (we don't want // values changing during the copy) EnterCriticalSection(&StateLock); // remember which state changed since the last call state_change_flags changed = InternalChanged; // preserve the application-set deadzones (if any) joystick::deadzone nunchuk_deadzone = Nunchuk.Joystick.DeadZone; joystick::deadzone classic_joyl_deadzone = ClassicController.JoystickL.DeadZone; joystick::deadzone classic_joyr_deadzone = ClassicController.JoystickR.DeadZone; // copy the internal state to the public one *(wiimote_state*)this = Internal; InternalChanged = NO_CHANGE; // restore the application-set deadzones Nunchuk.Joystick.DeadZone = nunchuk_deadzone; ClassicController.JoystickL.DeadZone = classic_joyl_deadzone; ClassicController.JoystickR.DeadZone = classic_joyr_deadzone; LeaveCriticalSection(&StateLock); return changed; } // ------------------------------------------------------------------------------------ void wiimote::DetectMotionPlusExtensionAsync () { #ifdef _DEBUG TRACE(_T("(looking for motion plus)")); #endif // show that we're expecting the result shortly MotionPlusDetectCount++; // MotionPLus reports at a different address than other extensions (until // activated, when it maps itself into the usual extension registers), so // try to detect it first: ReadAddress(REGISTER_MOTIONPLUS_DETECT, 6); } // ------------------------------------------------------------------------------------ bool wiimote::EnableMotionPlus () { _ASSERT(bMotionPlusDetected); if(!bMotionPlusDetected) return false; if(bMotionPlusEnabled) return true; TRACE(_T("Enabling Motion Plus:")); bMotionPlusExtension = false; bInitInProgress = true; bEnablingMotionPlus = true; // Initialize it: WriteData(REGISTER_MOTIONPLUS_INIT , 0x55); // Sleep(50); // Enable it (this maps it to the standard extension port): WriteData(REGISTER_MOTIONPLUS_ENABLE, 0x04); // Sleep(50); Sleep(500); return true; } // ------------------------------------------------------------------------------------ bool wiimote::DisableMotionPlus () { if(!bMotionPlusDetected || !bMotionPlusEnabled) return false; TRACE(_T("Disabling Motion Plus:")); // disable it (this makes standard extensions visible again) WriteData(REGISTER_EXTENSION_INIT1, 0x55); return true; } // ------------------------------------------------------------------------------------ void wiimote::InitializeExtension () { TRACE(_T("Initialising Extension.")); // wibrew.org: The new way to initialize the extension is by writing 0x55 to // 0x(4)A400F0, then writing 0x00 to 0x(4)A400FB. It works on all extensions, and // makes the extension type bytes unencrypted. This means that you no longer have // to decrypt the extension bytes using the transform listed above. bInitInProgress = true; _ASSERT(Internal.bExtension); // only initialize if it's not a MotionPlus if(!bEnablingMotionPlus) { WriteData (REGISTER_EXTENSION_INIT1, 0x55); WriteData (REGISTER_EXTENSION_INIT2, 0x00); } else bEnablingMotionPlus = false; ReadAddress(REGISTER_EXTENSION_TYPE , 6); } // ------------------------------------------------------------------------------------ int wiimote::ParseStatus (BYTE* buff) { // parse the buttons int changed = ParseButtons(buff); // get the battery level BYTE battery_raw = buff[6]; if(Internal.BatteryRaw != battery_raw) changed |= BATTERY_CHANGED; Internal.BatteryRaw = battery_raw; // it is estimated that ~200 is the maximum battery level Internal.BatteryPercent = battery_raw / 2; // there is also a flag that shows if the battery is nearly empty bool drained = buff[3] & 0x01; if(drained != bBatteryDrained) { bBatteryDrained = drained; if(drained) changed |= BATTERY_DRAINED; } // leds BYTE leds = buff[3] >> 4; if(leds != Internal.LED.Bits) changed |= LEDS_CHANGED; Internal.LED.Bits = leds; // don't handle extensions until a connection is complete // if(bConnectInProgress) // return changed; bool extension = ((buff[3] & 0x02) != 0); // TRACE(_T("(extension = %s)"), (extension? _T("TRUE") : _T("false"))); if(extension != Internal.bExtension) { if(!Internal.bExtension) { TRACE(_T("Extension connected:")); Internal.bExtension = true; InitializeExtension(); } else{ TRACE(_T("Extension disconnected.")); Internal.bExtension = false; Internal.ExtensionType = wiimote_state::NONE; bMotionPlusEnabled = false; bMotionPlusExtension = false; bMotionPlusDetected = false; bInitInProgress = false; bEnablingMotionPlus = false; changed |= EXTENSION_DISCONNECTED; // renable reports // SetReportType(ReportType); } } return changed; } // ------------------------------------------------------------------------------------ int wiimote::ParseButtons (BYTE* buff) { int changed = 0; // WORD bits = *(WORD*)(buff+1); WORD bits = *(WORD*)(buff+1) & Button.ALL; if(bits != Internal.Button.Bits) changed |= BUTTONS_CHANGED; Internal.Button.Bits = bits; return changed; } // ------------------------------------------------------------------------------------ bool wiimote::EstimateOrientationFrom (wiimote_state::acceleration &accel) { // Orientation estimate from acceleration data (shared between wiimote and nunchuk) // return true if the orientation was updated // assume the controller is stationary if the acceleration vector is near // 1g for several updates (this may not always be correct) float length_sq = square(accel.X) + square(accel.Y) + square(accel.Z); // TODO: as I'm comparing _squared_ length, I really need different // min/max epsilons... #define DOT(x1,y1,z1, x2,y2,z2) ((x1*x2) + (y1*y2) + (z1*z2)) static const float epsilon = 0.2f; if((length_sq >= (1.f-epsilon)) && (length_sq <= (1.f+epsilon))) { if(++WiimoteNearGUpdates < 2) return false; // wiimote seems to be stationary: normalize the current acceleration // (ie. the assumed gravity vector) float inv_len = 1.f / sqrt(length_sq); float x = accel.X * inv_len; float y = accel.Y * inv_len; float z = accel.Z * inv_len; // copy the values accel.Orientation.X = x; accel.Orientation.Y = y; accel.Orientation.Z = z; // and extract pitch & roll from them: // (may not be optimal) float pitch = -asin(y) * 57.2957795f; // float roll = asin(x) * 57.2957795f; float roll = atan2(x,z) * 57.2957795f; if(z < 0) { pitch = (y < 0)? 180 - pitch : -180 - pitch; roll = (x < 0)? -180 - roll : 180 - roll; } accel.Orientation.Pitch = pitch; accel.Orientation.Roll = roll; // show that we just updated orientation accel.Orientation.UpdateAge = 0; #ifdef BEEP_ON_ORIENTATION_ESTIMATE Beep(2000, 1); #endif return true; // updated } // not updated this time: WiimoteNearGUpdates = 0; // age the last orientation update accel.Orientation.UpdateAge++; return false; } // ------------------------------------------------------------------------------------ void wiimote::ApplyJoystickDeadZones (wiimote_state::joystick &joy) { // apply the deadzones to each axis (if set) if((joy.DeadZone.X > 0.f) && (joy.DeadZone.X <= 1.f)) { if(fabs(joy.X) <= joy.DeadZone.X) joy.X = 0; else{ joy.X -= joy.DeadZone.X * sign(joy.X); joy.X /= 1.f - joy.DeadZone.X; } } if((joy.DeadZone.Y > 0.f) && (joy.DeadZone.Y <= 1.f)) { if(fabs(joy.Y) <= joy.DeadZone.Y) joy.Y = 0; else{ joy.Y -= joy.DeadZone.Y * sign(joy.Y); joy.Y /= 1.f - joy.DeadZone.Y; } } } // ------------------------------------------------------------------------------------ int wiimote::ParseAccel (BYTE* buff) { int changed = 0; BYTE raw_x = buff[3]; BYTE raw_y = buff[4]; BYTE raw_z = buff[5]; if((raw_x != Internal.Acceleration.RawX) || (raw_y != Internal.Acceleration.RawY) || (raw_z != Internal.Acceleration.RawZ)) changed |= ACCEL_CHANGED; Internal.Acceleration.RawX = raw_x; Internal.Acceleration.RawY = raw_y; Internal.Acceleration.RawZ = raw_z; // avoid / 0.0 when calibration data hasn't arrived yet if(Internal.CalibrationInfo.X0) { Internal.Acceleration.X = ((float)Internal.Acceleration.RawX - Internal.CalibrationInfo.X0) / ((float)Internal.CalibrationInfo.XG - Internal.CalibrationInfo.X0); Internal.Acceleration.Y = ((float)Internal.Acceleration.RawY - Internal.CalibrationInfo.Y0) / ((float)Internal.CalibrationInfo.YG - Internal.CalibrationInfo.Y0); Internal.Acceleration.Z = ((float)Internal.Acceleration.RawZ - Internal.CalibrationInfo.Z0) / ((float)Internal.CalibrationInfo.ZG - Internal.CalibrationInfo.Z0); } else{ Internal.Acceleration.X = Internal.Acceleration.Y = Internal.Acceleration.Z = 0.f; } // see if we can estimate the orientation from the current values if(EstimateOrientationFrom(Internal.Acceleration)) changed |= ORIENTATION_CHANGED; return changed; } // ------------------------------------------------------------------------------------ int wiimote::ParseIR (BYTE* buff) { if(Internal.IR.Mode == wiimote_state::ir::OFF) return NO_CHANGE; // avoid garbage values when the MotionPlus is enabled, but the app is // still using the extended IR report type if(bMotionPlusEnabled && (Internal.IR.Mode == wiimote_state::ir::EXTENDED)) return NO_CHANGE; // take a copy of the existing IR state (so we can detect changes) wiimote_state::ir prev_ir = Internal.IR; // only updates the other values if the dots are visible (so that the last // valid values stay unmodified) switch(Internal.IR.Mode) { case wiimote_state::ir::BASIC: // 2 dots are encoded in 5 bytes, so read 2 at a time for(unsigned step=0; step<2; step++) { ir::dot &dot0 = Internal.IR.Dot[step*2 ]; ir::dot &dot1 = Internal.IR.Dot[step*2+1]; const unsigned offs = 6 + (step*5); // 5 bytes for 2 dots dot0.bVisible = !(buff[offs ] == 0xff && buff[offs+1] == 0xff); dot1.bVisible = !(buff[offs+3] == 0xff && buff[offs+4] == 0xff); if(dot0.bVisible) { dot0.RawX = buff[offs ] | ((buff[offs+2] >> 4) & 0x03) << 8;; dot0.RawY = buff[offs+1] | ((buff[offs+2] >> 6) & 0x03) << 8;; dot0.X = 1.f - (dot0.RawX / (float)wiimote_state::ir::MAX_RAW_X); dot0.Y = (dot0.RawY / (float)wiimote_state::ir::MAX_RAW_Y); } if(dot1.bVisible) { dot1.RawX = buff[offs+3] | ((buff[offs+2] >> 0) & 0x03) << 8; dot1.RawY = buff[offs+4] | ((buff[offs+2] >> 2) & 0x03) << 8; dot1.X = 1.f - (dot1.RawX / (float)wiimote_state::ir::MAX_RAW_X); dot1.Y = (dot1.RawY / (float)wiimote_state::ir::MAX_RAW_Y); } } break; case wiimote_state::ir::EXTENDED: // each dot is encoded into 3 bytes for(unsigned index=0; index<4; index++) { ir::dot &dot = Internal.IR.Dot[index]; const unsigned offs = 6 + (index * 3); dot.bVisible = !(buff[offs ]==0xff && buff[offs+1]==0xff && buff[offs+2]==0xff); if(dot.bVisible) { dot.RawX = buff[offs ] | ((buff[offs+2] >> 4) & 0x03) << 8; dot.RawY = buff[offs+1] | ((buff[offs+2] >> 6) & 0x03) << 8; dot.X = 1.f - (dot.RawX / (float)wiimote_state::ir::MAX_RAW_X); dot.Y = (dot.RawY / (float)wiimote_state::ir::MAX_RAW_Y); dot.Size = buff[offs+2] & 0x0f; } } break; case wiimote_state::ir::FULL: _ASSERT(0); // not supported yet; break; } return memcmp(&prev_ir, &Internal.IR, sizeof(Internal.IR))? IR_CHANGED : 0; } // ------------------------------------------------------------------------------------ inline float wiimote::GetBalanceValue (short sensor, short min, short mid, short max) { if(max == mid || mid == min) return 0; float val = (sensor < mid)? 68.0f * ((float)(sensor - min) / (mid - min)) : 68.0f * ((float)(sensor - mid) / (max - mid)) + 68.0f; // divide by four (so that each sensor is correct) return val * 0.25f; } // ------------------------------------------------------------------------------------ int wiimote::ParseExtension (BYTE *buff, unsigned offset) { int changed = 0; switch(Internal.ExtensionType) { case wiimote_state::NUNCHUK: { // buttons bool c = (buff[offset+5] & 0x02) == 0; bool z = (buff[offset+5] & 0x01) == 0; if((c != Internal.Nunchuk.C) || (z != Internal.Nunchuk.Z)) changed |= NUNCHUK_BUTTONS_CHANGED; Internal.Nunchuk.C = c; Internal.Nunchuk.Z = z; // acceleration { wiimote_state::acceleration &accel = Internal.Nunchuk.Acceleration; BYTE raw_x = buff[offset+2]; BYTE raw_y = buff[offset+3]; BYTE raw_z = buff[offset+4]; if((raw_x != accel.RawX) || (raw_y != accel.RawY) || (raw_z != accel.RawZ)) changed |= NUNCHUK_ACCEL_CHANGED; accel.RawX = raw_x; accel.RawY = raw_y; accel.RawZ = raw_z; wiimote_state::nunchuk::calibration_info &calib = Internal.Nunchuk.CalibrationInfo; accel.X = ((float)raw_x - calib.X0) / ((float)calib.XG - calib.X0); accel.Y = ((float)raw_y - calib.Y0) / ((float)calib.YG - calib.Y0); accel.Z = ((float)raw_z - calib.Z0) / ((float)calib.ZG - calib.Z0); // try to extract orientation from the accel: if(EstimateOrientationFrom(accel)) changed |= NUNCHUK_ORIENTATION_CHANGED; } { // joystick: wiimote_state::joystick &joy = Internal.Nunchuk.Joystick; float raw_x = buff[offset+0]; float raw_y = buff[offset+1]; if((raw_x != joy.RawX) || (raw_y != joy.RawY)) changed |= NUNCHUK_JOYSTICK_CHANGED; joy.RawX = raw_x; joy.RawY = raw_y; // apply the calibration data wiimote_state::nunchuk::calibration_info &calib = Internal.Nunchuk.CalibrationInfo; if(Internal.Nunchuk.CalibrationInfo.MaxX != 0x00) joy.X = ((float)raw_x - calib.MidX) / ((float)calib.MaxX - calib.MinX); if(calib.MaxY != 0x00) joy.Y = ((float)raw_y - calib.MidY) / ((float)calib.MaxY - calib.MinY); // i prefer the outputs to range -1 - +1 (note this also affects the // deadzone calculations) joy.X *= 2; joy.Y *= 2; // apply the public deadzones to the internal state (if set) joy.DeadZone = Nunchuk.Joystick.DeadZone; ApplyJoystickDeadZones(joy); } } break; case wiimote_state::CLASSIC: case wiimote_state::GH3_GHWT_GUITAR: case wiimote_state::GHWT_DRUMS: { // buttons: WORD bits = *(WORD*)(buff+offset+4); bits = ~bits; // need to invert bits since 0 is down, and 1 is up if(bits != Internal.ClassicController.Button.Bits) changed |= CLASSIC_BUTTONS_CHANGED; Internal.ClassicController.Button.Bits = bits; // joysticks: wiimote_state::joystick &joyL = Internal.ClassicController.JoystickL; wiimote_state::joystick &joyR = Internal.ClassicController.JoystickR; float l_raw_x = (float) (buff[offset+0] & 0x3f); float l_raw_y = (float) (buff[offset+1] & 0x3f); float r_raw_x = (float)((buff[offset+2] >> 7) | ((buff[offset+1] & 0xc0) >> 5) | ((buff[offset+0] & 0xc0) >> 3)); float r_raw_y = (float) (buff[offset+2] & 0x1f); if((joyL.RawX != l_raw_x) || (joyL.RawY != l_raw_y)) changed |= CLASSIC_JOYSTICK_L_CHANGED; if((joyR.RawX != r_raw_x) || (joyR.RawY != r_raw_y)) changed |= CLASSIC_JOYSTICK_R_CHANGED; joyL.RawX = l_raw_x; joyL.RawY = l_raw_y; joyR.RawX = r_raw_x; joyR.RawY = r_raw_y; // apply calibration wiimote_state::classic_controller::calibration_info &calib = Internal.ClassicController.CalibrationInfo; if(calib.MaxXL != 0x00) joyL.X = (joyL.RawX - calib.MidXL) / ((float)calib.MaxXL - calib.MinXL); if(calib.MaxYL != 0x00) joyL.Y = (joyL.RawY - calib.MidYL) / ((float)calib.MaxYL - calib.MinYL); if(calib.MaxXR != 0x00) joyR.X = (joyR.RawX - calib.MidXR) / ((float)calib.MaxXR - calib.MinXR); if(calib.MaxYR != 0x00) joyR.Y = (joyR.RawY - calib.MidYR) / ((float)calib.MaxYR - calib.MinYR); // i prefer the joystick outputs to range -1 - +1 (note this also affects // the deadzone calculations) joyL.X *= 2; joyL.Y *= 2; joyR.X *= 2; joyR.Y *= 2; // apply the public deadzones to the internal state (if set) joyL.DeadZone = ClassicController.JoystickL.DeadZone; joyR.DeadZone = ClassicController.JoystickR.DeadZone; ApplyJoystickDeadZones(joyL); ApplyJoystickDeadZones(joyR); // triggers BYTE raw_trigger_l = ((buff[offset+2] & 0x60) >> 2) | (buff[offset+3] >> 5); BYTE raw_trigger_r = buff[offset+3] & 0x1f; if((raw_trigger_l != Internal.ClassicController.RawTriggerL) || (raw_trigger_r != Internal.ClassicController.RawTriggerR)) changed |= CLASSIC_TRIGGERS_CHANGED; Internal.ClassicController.RawTriggerL = raw_trigger_l; Internal.ClassicController.RawTriggerR = raw_trigger_r; if(calib.MaxTriggerL != 0x00) Internal.ClassicController.TriggerL = (float)Internal.ClassicController.RawTriggerL / ((float)calib.MaxTriggerL - calib.MinTriggerL); if(calib.MaxTriggerR != 0x00) Internal.ClassicController.TriggerR = (float)Internal.ClassicController.RawTriggerR / ((float)calib.MaxTriggerR - calib.MinTriggerR); } break; case BALANCE_BOARD: { wiimote_state::balance_board::sensors_raw prev_raw = Internal.BalanceBoard.Raw; Internal.BalanceBoard.Raw.TopR = (short)((short)buff[offset+0] << 8 | buff[offset+1]); Internal.BalanceBoard.Raw.BottomR = (short)((short)buff[offset+2] << 8 | buff[offset+3]); Internal.BalanceBoard.Raw.TopL = (short)((short)buff[offset+4] << 8 | buff[offset+5]); Internal.BalanceBoard.Raw.BottomL = (short)((short)buff[offset+6] << 8 | buff[offset+7]); if((Internal.BalanceBoard.Raw.TopL != prev_raw.TopL) || (Internal.BalanceBoard.Raw.TopR != prev_raw.TopR) || (Internal.BalanceBoard.Raw.BottomL != prev_raw.BottomL) || (Internal.BalanceBoard.Raw.BottomR != prev_raw.BottomR)) changed |= BALANCE_WEIGHT_CHANGED; Internal.BalanceBoard.Kg.TopL = GetBalanceValue(Internal.BalanceBoard.Raw.TopL, Internal.BalanceBoard.CalibrationInfo.Kg0 .TopL, Internal.BalanceBoard.CalibrationInfo.Kg17.TopL, Internal.BalanceBoard.CalibrationInfo.Kg34.TopL); Internal.BalanceBoard.Kg.TopR = GetBalanceValue(Internal.BalanceBoard.Raw.TopR, Internal.BalanceBoard.CalibrationInfo.Kg0 .TopR, Internal.BalanceBoard.CalibrationInfo.Kg17.TopR, Internal.BalanceBoard.CalibrationInfo.Kg34.TopR); Internal.BalanceBoard.Kg.BottomL = GetBalanceValue(Internal.BalanceBoard.Raw.BottomL, Internal.BalanceBoard.CalibrationInfo.Kg0 .BottomL, Internal.BalanceBoard.CalibrationInfo.Kg17.BottomL, Internal.BalanceBoard.CalibrationInfo.Kg34.BottomL); Internal.BalanceBoard.Kg.BottomR = GetBalanceValue(Internal.BalanceBoard.Raw.BottomR, Internal.BalanceBoard.CalibrationInfo.Kg0 .BottomR, Internal.BalanceBoard.CalibrationInfo.Kg17.BottomR, Internal.BalanceBoard.CalibrationInfo.Kg34.BottomR); // uses these as the 'at rest' offsets? (immediately after Connect(), // or if the app called CalibrateAtRest()) if(bCalibrateAtRest) { bCalibrateAtRest = false; TRACE(_T(".. Auto-removing 'at rest' BBoard offsets.")); Internal.BalanceBoard.AtRestKg = Internal.BalanceBoard.Kg; } // remove the 'at rest' offsets Internal.BalanceBoard.Kg.TopL -= BalanceBoard.AtRestKg.TopL; Internal.BalanceBoard.Kg.TopR -= BalanceBoard.AtRestKg.TopR; Internal.BalanceBoard.Kg.BottomL -= BalanceBoard.AtRestKg.BottomL; Internal.BalanceBoard.Kg.BottomR -= BalanceBoard.AtRestKg.BottomR; // compute the average Internal.BalanceBoard.Kg.Total = Internal.BalanceBoard.Kg.TopL + Internal.BalanceBoard.Kg.TopR + Internal.BalanceBoard.Kg.BottomL + Internal.BalanceBoard.Kg.BottomR; // and convert to Lbs const float KG2LB = 2.20462262f; Internal.BalanceBoard.Lb = Internal.BalanceBoard.Kg; Internal.BalanceBoard.Lb.TopL *= KG2LB; Internal.BalanceBoard.Lb.TopR *= KG2LB; Internal.BalanceBoard.Lb.BottomL *= KG2LB; Internal.BalanceBoard.Lb.BottomR *= KG2LB; Internal.BalanceBoard.Lb.Total *= KG2LB; } break; case MOTION_PLUS: { bMotionPlusDetected = true; bMotionPlusEnabled = true; short yaw = ((unsigned short)buff[offset+3] & 0xFC)<<6 | (unsigned short)buff[offset+0]; short pitch = ((unsigned short)buff[offset+5] & 0xFC)<<6 | (unsigned short)buff[offset+2]; short roll = ((unsigned short)buff[offset+4] & 0xFC)<<6 | (unsigned short)buff[offset+1]; // we get one set of bogus values when the MotionPlus is disconnected, // so ignore them if((yaw != 0x3fff) || (pitch != 0x3fff) || (roll != 0x3fff)) { wiimote_state::motion_plus::sensors_raw &raw = Internal.MotionPlus.Raw; if((raw.Yaw != yaw) || (raw.Pitch != pitch) || (raw.Roll != roll)) changed |= MOTIONPLUS_SPEED_CHANGED; raw.Yaw = yaw; raw.Pitch = pitch; raw.Roll = roll; // convert to float values bool yaw_slow = (buff[offset+3] & 0x2) == 0x2; bool pitch_slow = (buff[offset+3] & 0x1) == 0x1; bool roll_slow = (buff[offset+4] & 0x2) == 0x2; float y_scale = yaw_slow? 0.05f : 0.25f; float p_scale = pitch_slow? 0.05f : 0.25f; float r_scale = roll_slow? 0.05f : 0.25f; Internal.MotionPlus.Speed.Yaw = -(raw.Yaw - 0x1F7F) * y_scale; Internal.MotionPlus.Speed.Pitch = -(raw.Pitch - 0x1F7F) * p_scale; Internal.MotionPlus.Speed.Roll = -(raw.Roll - 0x1F7F) * r_scale; // show if there's an extension plugged into the MotionPlus: bool extension = buff[offset+4] & 1; if(extension != bMotionPlusExtension) { if(extension) { TRACE(_T(".. MotionPlus extension found.")); changed |= MOTIONPLUS_EXTENSION_CONNECTED; } else{ TRACE(_T(".. MotionPlus' extension disconnected.")); changed |= MOTIONPLUS_EXTENSION_DISCONNECTED; } } bMotionPlusExtension = extension; } // while we're getting data, the plus is obviously detected/enabled // bMotionPlusDetected = bMotionPlusEnabled = true; } break; } return changed; } // ------------------------------------------------------------------------------------ int wiimote::ParseReadAddress (BYTE* buff) { // decode the address that was queried: int address = buff[4]<<8 | buff[5]; int size = buff[3] >> 4; int changed = 0; if((buff[3] & 0x08) != 0) { WARN(_T("error: read address not valid.")); _ASSERT(0); return NO_CHANGE; } // address read failed (write-only)? else if((buff[3] & 0x07) != 0) { // this also happens when attempting to detect a non-existant MotionPlus if(MotionPlusDetectCount) { --MotionPlusDetectCount; if(Internal.ExtensionType == MOTION_PLUS) { if(bMotionPlusDetected) TRACE(_T(".. MotionPlus removed.")); bMotionPlusDetected = false; bMotionPlusEnabled = false; // the MotionPlus can sometimes get confused - initializing // extenions fixes it: // if(address == 0xfa) // InitializeExtension(); } } else WARN(_T("error: attempt to read from write-only register 0x%X."), buff[3]); return NO_CHANGE; } // *NOTE*: this is a major (but convenient) hack! The returned data only // contains the lower two bytes of the address that was queried. // as these don't collide between any of the addresses/registers // we currently read, it's OK to match just those two bytes // skip the header buff += 6; switch(address) { case (REGISTER_CALIBRATION & 0xffff): { _ASSERT(size == 6); TRACE(_T(".. got wiimote calibration.")); Internal.CalibrationInfo.X0 = buff[0]; Internal.CalibrationInfo.Y0 = buff[1]; Internal.CalibrationInfo.Z0 = buff[2]; Internal.CalibrationInfo.XG = buff[4]; Internal.CalibrationInfo.YG = buff[5]; Internal.CalibrationInfo.ZG = buff[6]; //changed |= CALIBRATION_CHANGED; } break; // note: this covers both the normal extension and motion plus extension // addresses (0x4a400fa / 0x4a600fa) case (REGISTER_EXTENSION_TYPE & 0xffff): { _ASSERT(size == 5); QWORD type = *(QWORD*)buff; // TRACE(_T("(found extension 0x%I64x)"), type); static const QWORD NUNCHUK = 0x000020A40000ULL; static const QWORD CLASSIC = 0x010120A40000ULL; static const QWORD GH3_GHWT_GUITAR = 0x030120A40000ULL; static const QWORD GHWT_DRUMS = 0x030120A40001ULL; static const QWORD BALANCE_BOARD = 0x020420A40000ULL; static const QWORD MOTION_PLUS = 0x050420A40000ULL; static const QWORD MOTION_PLUS_DETECT = 0x050020a60000ULL; static const QWORD MOTION_PLUS_DETECT2 = 0x050420a60000ULL; static const QWORD PARTIALLY_INSERTED = 0xffffffffffffULL; // MotionPlus: _before_ it's been activated if((type == MOTION_PLUS_DETECT) || (type == MOTION_PLUS_DETECT2)) { if(!bMotionPlusDetected) { TRACE(_T("Motion Plus detected!")); changed |= MOTIONPLUS_DETECTED; } bMotionPlusDetected = true; --MotionPlusDetectCount; break; } #define IF_TYPE(id) if(type == id) { \ /* sometimes it comes in more than once */ \ if(Internal.ExtensionType == wiimote_state::id)\ break; \ Internal.ExtensionType = wiimote_state::id; // MotionPlus: once it's activated & mapped to the standard ext. port IF_TYPE(MOTION_PLUS) TRACE(_T(".. Motion Plus!")); // and start a query for the calibration data ReadAddress(REGISTER_EXTENSION_CALIBRATION, 16); bMotionPlusDetected = true; } else IF_TYPE(NUNCHUK) TRACE(_T(".. Nunchuk!")); bMotionPlusEnabled = false; // and start a query for the calibration data ReadAddress(REGISTER_EXTENSION_CALIBRATION, 16); } else IF_TYPE(CLASSIC) TRACE(_T(".. Classic Controller!")); bMotionPlusEnabled = false; // and start a query for the calibration data ReadAddress(REGISTER_EXTENSION_CALIBRATION, 16); } else IF_TYPE(GH3_GHWT_GUITAR) // sometimes it comes in more than once? TRACE(_T(".. GH3/GHWT Guitar Controller!")); bMotionPlusEnabled = false; // and start a query for the calibration data ReadAddress(REGISTER_EXTENSION_CALIBRATION, 16); } else IF_TYPE(GHWT_DRUMS) TRACE(_T(".. GHWT Drums!")); bMotionPlusEnabled = false; // and start a query for the calibration data ReadAddress(REGISTER_EXTENSION_CALIBRATION, 16); } else IF_TYPE(BALANCE_BOARD) TRACE(_T(".. Balance Board!")); bMotionPlusEnabled = false; // and start a query for the calibration data ReadAddress(REGISTER_BALANCE_CALIBRATION, 24); } else if(type == PARTIALLY_INSERTED) { // sometimes it comes in more than once? if(Internal.ExtensionType == wiimote_state::PARTIALLY_INSERTED) Sleep(50); TRACE(_T(".. partially inserted!")); bMotionPlusEnabled = false; Internal.ExtensionType = wiimote_state::PARTIALLY_INSERTED; changed |= EXTENSION_PARTIALLY_INSERTED; // try initializing the extension again by requesting another // status report (this usually fixes it) Internal.bExtension = false; RequestStatusReport(); } else{ TRACE(_T("unknown extension controller found (0x%I64x)"), type); } } break; case (REGISTER_EXTENSION_CALIBRATION & 0xffff): case (REGISTER_BALANCE_CALIBRATION & 0xffff): { // _ASSERT(((Internal.ExtensionType == BALANCE_BOARD) && (size == 31)) || // ((Internal.ExtensionType != BALANCE_BOARD) && (size == 15))); switch(Internal.ExtensionType) { case wiimote_state::NUNCHUK: { wiimote_state::nunchuk::calibration_info &calib = Internal.Nunchuk.CalibrationInfo; calib.X0 = buff[ 0]; calib.Y0 = buff[ 1]; calib.Z0 = buff[ 2]; calib.XG = buff[ 4]; calib.YG = buff[ 5]; calib.ZG = buff[ 6]; calib.MaxX = buff[ 8]; calib.MinX = buff[ 9]; calib.MidX = buff[10]; calib.MaxY = buff[11]; calib.MinY = buff[12]; calib.MidY = buff[13]; changed |= NUNCHUK_CONNECTED;//|NUNCHUK_CALIBRATION_CHANGED; // reenable reports // SetReportType(ReportType); } break; case wiimote_state::CLASSIC: case wiimote_state::GH3_GHWT_GUITAR: case wiimote_state::GHWT_DRUMS: { wiimote_state::classic_controller::calibration_info &calib = Internal.ClassicController.CalibrationInfo; calib.MaxXL = buff[ 0] >> 2; calib.MinXL = buff[ 1] >> 2; calib.MidXL = buff[ 2] >> 2; calib.MaxYL = buff[ 3] >> 2; calib.MinYL = buff[ 4] >> 2; calib.MidYL = buff[ 5] >> 2; calib.MaxXR = buff[ 6] >> 3; calib.MinXR = buff[ 7] >> 3; calib.MidXR = buff[ 8] >> 3; calib.MaxYR = buff[ 9] >> 3; calib.MinYR = buff[10] >> 3; calib.MidYR = buff[11] >> 3; // this doesn't seem right... // calib.MinTriggerL = buff[12] >> 3; // calib.MaxTriggerL = buff[14] >> 3; // calib.MinTriggerR = buff[13] >> 3; // calib.MaxTriggerR = buff[15] >> 3; calib.MinTriggerL = 0; calib.MaxTriggerL = 31; calib.MinTriggerR = 0; calib.MaxTriggerR = 31; changed |= CLASSIC_CONNECTED;//|CLASSIC_CALIBRATION_CHANGED; // reenable reports // SetReportType(ReportType); } break; case BALANCE_BOARD: { // first part, 0 & 17kg calibration values wiimote_state::balance_board::calibration_info &calib = Internal.BalanceBoard.CalibrationInfo; calib.Kg0 .TopR = (short)((short)buff[0] << 8 | buff[1]); calib.Kg0 .BottomR = (short)((short)buff[2] << 8 | buff[3]); calib.Kg0 .TopL = (short)((short)buff[4] << 8 | buff[5]); calib.Kg0 .BottomL = (short)((short)buff[6] << 8 | buff[7]); calib.Kg17.TopR = (short)((short)buff[8] << 8 | buff[9]); calib.Kg17.BottomR = (short)((short)buff[10] << 8 | buff[11]); calib.Kg17.TopL = (short)((short)buff[12] << 8 | buff[13]); calib.Kg17.BottomL = (short)((short)buff[14] << 8 | buff[15]); // 2nd part is scanned above } break; case MOTION_PLUS: { // TODO: not known how the calibration values work changed |= MOTIONPLUS_ENABLED; bMotionPlusEnabled = true; bInitInProgress = false; // reenable reports // SetReportType(ReportType); } break; } case 0x34: { if(Internal.ExtensionType == BALANCE_BOARD) { wiimote_state::balance_board::calibration_info &calib = Internal.BalanceBoard.CalibrationInfo; // 2nd part of the balance board calibration, // 34kg calibration values calib.Kg34.TopR = (short)((short)buff[0] << 8 | buff[1]); calib.Kg34.BottomR = (short)((short)buff[2] << 8 | buff[3]); calib.Kg34.TopL = (short)((short)buff[4] << 8 | buff[5]); calib.Kg34.BottomL = (short)((short)buff[6] << 8 | buff[7]); changed |= BALANCE_CONNECTED; // reenable reports SetReportType(IN_BUTTONS_BALANCE_BOARD); } // else unknown what these are for } bInitInProgress = false; } break; default: // _ASSERT(0); // shouldn't happen break; } return changed; } // ------------------------------------------------------------------------------------ void wiimote::ReadCalibration () { TRACE(_T("Requestion wiimote calibration:")); // this appears to change the report type to 0x31 ReadAddress(REGISTER_CALIBRATION, 7); } // ------------------------------------------------------------------------------------ void wiimote::EnableIR (wiimote_state::ir::mode mode) { Internal.IR.Mode = mode; BYTE buff [REPORT_LENGTH] = {0}; buff[0] = OUT_IR; buff[1] = 0x04 | GetRumbleBit(); WriteReport(buff); memset(buff, 0, REPORT_LENGTH); buff[0] = OUT_IR2; buff[1] = 0x04 | GetRumbleBit(); WriteReport(buff); static const BYTE ir_sens1[] = {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x90, 0x00, 0xc0}; static const BYTE ir_sens2[] = {0x40, 0x00}; WriteData(REGISTER_IR, 0x08); Sleep(25); // wait a little to make IR more reliable (for some) WriteData(REGISTER_IR_SENSITIVITY_1, sizeof(ir_sens1), ir_sens1); WriteData(REGISTER_IR_SENSITIVITY_2, sizeof(ir_sens2), ir_sens2); WriteData(REGISTER_IR_MODE, (BYTE)mode); } // ------------------------------------------------------------------------------------ void wiimote::DisableIR () { Internal.IR.Mode = wiimote_state::ir::OFF; BYTE buff [REPORT_LENGTH] = {0}; buff[0] = OUT_IR; buff[1] = GetRumbleBit(); WriteReport(buff); memset(buff, 0, REPORT_LENGTH); buff[0] = OUT_IR2; buff[1] = GetRumbleBit(); WriteReport(buff); } // ------------------------------------------------------------------------------------ unsigned __stdcall wiimote::HIDwriteThreadfunc (void* param) { _ASSERT(param); TRACE(_T("(starting HID write thread)")); wiimote &remote = *(wiimote*)param; while(remote.Handle != INVALID_HANDLE_VALUE) { // try to write the oldest entry in the queue #ifdef USE_DYNAMIC_HIDQUEUE if(!remote.HIDwriteQueue.empty()) #else if(!remote.HID.IsEmpty()) #endif { #ifdef BEEP_DEBUG_WRITES Beep(1500,1); #endif EnterCriticalSection(&remote.HIDwriteQueueLock); #ifdef USE_DYNAMIC_HIDQUEUE BYTE *buff = remote.HIDwriteQueue.front(); _ASSERT(buff); #else BYTE *buff = remote.HID.Queue[remote.HID.ReadIndex].Report; #endif LeaveCriticalSection(&remote.HIDwriteQueueLock); if(!_HidD_SetOutputReport(remote.Handle, buff, REPORT_LENGTH)) { DWORD err = GetLastError(); if(err==ERROR_BUSY) TRACE(_T("**** HID WRITE: BUSY ****")); else if(err == ERROR_NOT_READY) TRACE(_T("**** HID WRITE: NOT READY ****")); if((err != ERROR_BUSY) && // "the requested resource is in use" (err != ERROR_NOT_READY)) // "the device is not ready" { if(err == ERROR_NOT_SUPPORTED) { WARN(_T("BT Stack doesn't suport HID writes!")); goto remove_entry; } else{ DEEP_TRACE(_T("HID write failed (err %u)! - "), err); // if this worked previously, the connection was probably lost if(remote.IsConnected()) remote.bConnectionLost = true; } //_T("aborting write thread"), err); //return 911; } } else{ remove_entry: EnterCriticalSection(&remote.HIDwriteQueueLock); #ifdef USE_DYNAMIC_HIDQUEUE remote.HIDwriteQueue.pop(); delete[] buff; #else remote.HID.ReadIndex++; remote.HID.ReadIndex &= (hid::MAX_QUEUE_ENTRIES-1); #endif LeaveCriticalSection(&remote.HIDwriteQueueLock); } } Sleep(1); } TRACE(_T("ending HID write thread")); return 0; } // ------------------------------------------------------------------------------------ bool wiimote::WriteReport (BYTE *buff) { #ifdef BEEP_DEBUG_WRITES Beep(2000,1); #endif #ifdef _DEBUG #define DEEP_TRACE_TYPE(type) case OUT_##type: DEEP_TRACE(_T("WriteReport: ")\ _T(#type)); break switch(buff[0]) { DEEP_TRACE_TYPE(NONE); DEEP_TRACE_TYPE(LEDs); DEEP_TRACE_TYPE(TYPE); DEEP_TRACE_TYPE(IR); DEEP_TRACE_TYPE(SPEAKER_ENABLE); DEEP_TRACE_TYPE(STATUS); DEEP_TRACE_TYPE(WRITEMEMORY); DEEP_TRACE_TYPE(READMEMORY); DEEP_TRACE_TYPE(SPEAKER_DATA); DEEP_TRACE_TYPE(SPEAKER_MUTE); DEEP_TRACE_TYPE(IR2); default: TRACE(_T("WriteReport: type [%02x][%02x]"), buff[1], buff[2]); } #endif if(bUseHIDwrite) { // HidD_SetOutputReport: +: works on MS Bluetooth stacks (WriteFile doesn't). // -: is synchronous, so make it async if(!HIDwriteThread) { HIDwriteThread = (HANDLE)_beginthreadex(NULL, 0, HIDwriteThreadfunc, this, 0, NULL); _ASSERT(HIDwriteThread); if(!HIDwriteThread) { WARN(_T("couldn't create HID write thread!")); return false; } SetThreadPriority(HIDwriteThread, WORKER_THREAD_PRIORITY); } // insert the write request into the thread's queue #ifdef USE_DYNAMIC_HIDQUEUE EnterCriticalSection(&HIDwriteQueueLock); BYTE *buff_copy = new BYTE[REPORT_LENGTH]; #else // allocate the HID write queue once if(!HID.Queue && !HID.Allocate()) return false; EnterCriticalSection(&HIDwriteQueueLock); BYTE *buff_copy = HID.Queue[HID.WriteIndex].Report; #endif memcpy(buff_copy, buff, REPORT_LENGTH); #ifdef USE_DYNAMIC_HIDQUEUE HIDwriteQueue.push(buff_copy); #else HID.WriteIndex++; HID.WriteIndex &= (HID.MAX_QUEUE_ENTRIES-1); // check if the fixed report queue has overflown: // if this ASSERT triggers, the HID write queue (that stores reports // for asynchronous output by HIDwriteThreadfunc) has overflown. // this can happen if the connection with the wiimote has been lost // and in that case is harmless. // // if it happens during normal operation though you need to increase // hid::MAX_QUEUE_ENTRIES to the next power-of-2 (see comments) // _and_ email me the working setting so I can update the next release _ASSERT(HID.WriteIndex != HID.ReadIndex); #endif LeaveCriticalSection(&HIDwriteQueueLock); return true; } // WriteFile: DWORD written; if(!WriteFile(Handle, buff, REPORT_LENGTH, &written, &Overlapped)) { DWORD error = GetLastError(); if(error != ERROR_IO_PENDING) { TRACE(_T("WriteFile failed, err: %u!"), error); // if it worked previously, assume we lost the connection if(IsConnected()) bConnectionLost = true; #ifndef USE_DYNAMIC_HIDQUEUE HID.Deallocate(); #endif return false; } } return true; } // ------------------------------------------------------------------------------------ // experimental speaker support: // ------------------------------------------------------------------------------------ bool wiimote::MuteSpeaker (bool on) { _ASSERT(IsConnected()); if(!IsConnected()) return false; if(Internal.Speaker.bMuted == on) return true; if(on) TRACE(_T("muting speaker." )); else TRACE(_T("unmuting speaker.")); BYTE buff [REPORT_LENGTH] = {0}; buff[0] = OUT_SPEAKER_MUTE; buff[1] = (on? 0x04 : 0x00) | GetRumbleBit(); if(!WriteReport(buff)) return false; Sleep(1); Internal.Speaker.bMuted = on; return true; } // ------------------------------------------------------------------------------------ bool wiimote::EnableSpeaker (bool on) { _ASSERT(IsConnected()); if(!IsConnected()) return false; if(Internal.Speaker.bEnabled == on) return true; if(on) TRACE(_T("enabling speaker.")); else TRACE(_T("disabling speaker.")); BYTE buff [REPORT_LENGTH] = {0}; buff[0] = OUT_SPEAKER_ENABLE; buff[1] = (on? 0x04 : 0x00) | GetRumbleBit(); if(!WriteReport(buff)) return false; if(!on) { Internal.Speaker.Freq = FREQ_NONE; Internal.Speaker.Volume = 0; MuteSpeaker(true); } Internal.Speaker.bEnabled = on; return true; } // ------------------------------------------------------------------------------------ #ifdef TR4 // TEMP, ignore extern int hzinc; #endif // ------------------------------------------------------------------------------------ unsigned __stdcall wiimote::SampleStreamThreadfunc (void* param) { TRACE(_T("(starting sample thread)")); // sends a simple square wave sample stream wiimote &remote = *(wiimote*)param; static BYTE squarewave_report[REPORT_LENGTH] = { OUT_SPEAKER_DATA, 20<<3, 0xC3,0xC3,0xC3,0xC3,0xC3,0xC3,0xC3,0xC3,0xC3,0xC3, 0xC3,0xC3,0xC3,0xC3,0xC3,0xC3,0xC3,0xC3,0xC3,0xC3, }; static BYTE sample_report [REPORT_LENGTH] = { OUT_SPEAKER_DATA, 0 }; bool last_playing = false; DWORD frame = 0; DWORD frame_start = 0; unsigned total_samples = 0; unsigned sample_index = 0; wiimote_sample *current_sample = NULL; // TODO: duration!! while(remote.IsConnected()) { bool playing = remote.IsPlayingAudio(); if(!playing) Sleep(1); else{ const unsigned freq_hz = FreqLookup[remote.Internal.Speaker.Freq]; #ifdef TR4 const float frame_ms = 1000 / ((freq_hz+hzinc) / 40.f); // 20bytes = 40 samples per write #else const float frame_ms = 1000 / (freq_hz / 40.f); // 20bytes = 40 samples per write #endif // has the sample just changed? bool sample_changed = (current_sample != remote.CurrentSample); current_sample = (wiimote_sample*)remote.CurrentSample; // (attempts to minimise glitches, doesn't seem to help though) //#define FIRSTFRAME_IS_SILENT // send all-zero for first frame #ifdef FIRSTFRAME_IS_SILENT bool silent_frame = false; #endif if(!last_playing || sample_changed) { frame = 0; frame_start = timeGetTime(); total_samples = current_sample? current_sample->length : 0; sample_index = 0; #ifdef FIRSTFRAME_IS_SILENT silent_frame = true; #endif } // are we streaming a sample? if(current_sample) { if(sample_index < current_sample->length) { // (remember that samples are 4bit, ie. 2 per byte) unsigned samples_left = (current_sample->length - sample_index); unsigned report_samples = min(samples_left, (unsigned)40); // round the entries up to the nearest multiple of 2 unsigned report_entries = (report_samples+1) >> 1; sample_report[1] = (BYTE)((report_entries<<3) | remote.GetRumbleBit()); #ifdef FIRSTFRAME_IS_SILENT if(silent_frame) { // send all-zeroes for(unsigned index=0; indexsamples[(sample_index>>1)+index]; remote.WriteReport(sample_report); sample_index += report_samples; } } else{ // we reached the sample end remote.CurrentSample = NULL; current_sample = NULL; remote.Internal.Speaker.Freq = FREQ_NONE; remote.Internal.Speaker.Volume = 0; } } // no, a squarewave else{ squarewave_report[1] = (20<<3) | remote.GetRumbleBit(); remote.WriteReport(squarewave_report); #if 0 // verify that we're sending at the correct rate (we are) DWORD elapsed = (timeGetTime()-frame_start); unsigned total_samples = frame * 40; float elapsed_secs = elapsed / 1000.f; float sent_persec = total_samples / elapsed_secs; #endif } frame++; // send the first two buffers immediately? (attempts to lessen startup // startup glitches by assuming we're filling a small sample // (or general input) buffer on the wiimote) - doesn't seem to help // if(frame > 2) { while((timeGetTime()-frame_start) < (unsigned)(frame*frame_ms)) Sleep(1); // } } last_playing = playing; } TRACE(_T("(ending sample thread)")); return 0; } // ------------------------------------------------------------------------------------ bool wiimote::Load16bitMonoSampleWAV (const TCHAR* filepath, wiimote_sample &out) { // converts unsigned 16bit mono .wav audio data to the 4bit ADPCM variant // used by the Wiimote (at least the closest match so far), and returns // the data in a BYTE array (caller must delete[] it when no longer needed): memset(&out, 0, sizeof(out)); TRACE(_T("Loading '%s'"), filepath); FILE *file; #if (_MSC_VER >= 1400) // VC 2005+ _tfopen_s(&file, filepath, _T("rb")); #else file = _tfopen(filepath, _T("rb")); #endif _ASSERT(file); if(!file) { WARN(_T("Couldn't open '%s"), filepath); return false; } // parse the .wav file struct riff_chunkheader { char ckID [4]; DWORD ckSize; char formType [4]; }; struct chunk_header { char ckID [4]; DWORD ckSize; }; union { WAVEFORMATEX x; WAVEFORMATEXTENSIBLE xe; } wf = {0}; riff_chunkheader riff_chunkheader; chunk_header chunk_header; speaker_freq freq = FREQ_NONE; #define READ(data) if(fread(&data, sizeof(data), 1, file) != 1) { \ TRACE(_T(".wav file corrupt")); \ fclose(file); \ return false; \ } #define READ_SIZE(ptr,size) if(fread(ptr, size, 1, file) != 1) { \ TRACE(_T(".wav file corrupt")); \ fclose(file); \ return false; \ } // read the riff chunk header READ(riff_chunkheader); // valid RIFF file? _ASSERT(!strncmp(riff_chunkheader.ckID, "RIFF", 4)); if(strncmp(riff_chunkheader.ckID, "RIFF", 4)) goto unsupported; // nope // valid WAV variant? _ASSERT(!strncmp(riff_chunkheader.formType, "WAVE", 4)); if(strncmp(riff_chunkheader.formType, "WAVE", 4)) goto unsupported; // nope // find the format & data chunks while(1) { READ(chunk_header); if(!strncmp(chunk_header.ckID, "fmt ", 4)) { // not a valid .wav file? if(chunk_header.ckSize < 16 || chunk_header.ckSize > sizeof(WAVEFORMATEXTENSIBLE)) goto unsupported; READ_SIZE((BYTE*)&wf.x, chunk_header.ckSize); // now we know it's true wav file bool extensible = (wf.x.wFormatTag == WAVE_FORMAT_EXTENSIBLE); int format = extensible? wf.xe.SubFormat.Data1 : wf.x .wFormatTag; // must be uncompressed PCM (the format comparisons also work on // the 'extensible' header, even though they're named differently) if(format != WAVE_FORMAT_PCM) { TRACE(_T(".. not uncompressed PCM")); goto unsupported; } // must be mono, 16bit if((wf.x.nChannels != 1) || (wf.x.wBitsPerSample != 16)) { TRACE(_T(".. %d bit, %d channel%s"), wf.x.wBitsPerSample, wf.x.nChannels, (wf.x.nChannels>1? _T("s"):_T(""))); goto unsupported; } // must be _near_ a supported speaker frequency range (but allow some // tolerance, especially as the speaker freq values aren't final yet): unsigned sample_freq = wf.x.nSamplesPerSec; const unsigned epsilon = 100; // for now for(unsigned index=1; index= FreqLookup[index] && (sample_freq-epsilon) <= FreqLookup[index]) { freq = (speaker_freq)index; TRACE(_T(".. using speaker freq %u"), FreqLookup[index]); break; } } if(freq == FREQ_NONE) { WARN(_T("Couldn't (loosely) match .wav samplerate %u Hz to speaker"), sample_freq); goto unsupported; } } else if(!strncmp(chunk_header.ckID, "data", 4)) { // make sure we got a valid fmt chunk first if(!wf.x.nBlockAlign) goto corrupt_file; // grab the data unsigned total_samples = chunk_header.ckSize / wf.x.nBlockAlign; if(total_samples == 0) goto corrupt_file; short *samples = new short[total_samples]; size_t read = fread(samples, 2, total_samples, file); fclose(file); if(read != total_samples) { if(read == 0) { delete[] samples; goto corrupt_file; } // got a different number, but use them anyway WARN(_T("found %s .wav audio data than expected (%u/%u samples)"), ((read < total_samples)? _T("less") : _T("more")), read, total_samples); total_samples = read; } // and convert them bool res = Convert16bitMonoSamples(samples, true, total_samples, freq, out); delete[] samples; return res; } else{ // unknown chunk, skip its data DWORD chunk_bytes = (chunk_header.ckSize + 1) & ~1L; if(fseek(file, chunk_bytes, SEEK_CUR)) goto corrupt_file; } } corrupt_file: WARN(_T(".wav file is corrupt")); fclose(file); return false; unsupported: WARN(_T(".wav file format not supported (must be mono 16bit PCM)")); fclose(file); return false; } // ------------------------------------------------------------------------------------ bool wiimote::Load16BitMonoSampleRAW (const TCHAR* filepath, bool _signed, speaker_freq freq, wiimote_sample &out) { // converts (.wav style) unsigned 16bit mono raw data to the 4bit ADPCM variant // used by the Wiimote, and returns the data in a BYTE array (caller must // delete[] it when no longer needed): memset(&out, 0, sizeof(out)); // get the length of the file struct _stat file_info; if(_tstat(filepath, &file_info)) { WARN(_T("couldn't get filesize for '%s'"), filepath); return false; } DWORD len = file_info.st_size; _ASSERT(len); if(!len) { WARN(_T("zero-size sample file '%s'"), filepath); return false; } unsigned total_samples = (len+1) / 2; // round up just in case file is corrupt // allocate a buffer to hold the samples to convert short *samples = new short[total_samples]; _ASSERT(samples); if(!samples) { TRACE(_T("Couldn't open '%s"), filepath); return false; } // load them FILE *file; bool res; #if (_MSC_VER >= 1400) // VC 2005+ _tfopen_s(&file, filepath, _T("rb")); #else file = _tfopen(filepath, _T("rb")); #endif _ASSERT(file); if(!file) { TRACE(_T("Couldn't open '%s"), filepath); goto error; } res = (fread(samples, 1, len, file) == len); fclose(file); if(!res) { WARN(_T("Couldn't load file '%s'"), filepath); goto error; } // and convert them res = Convert16bitMonoSamples(samples, _signed, total_samples, freq, out); delete[] samples; return res; error: delete[] samples; return false; } // ------------------------------------------------------------------------------------ bool wiimote::Convert16bitMonoSamples (const short* samples, bool _signed, DWORD length, speaker_freq freq, wiimote_sample &out) { // converts 16bit mono sample data to the native 4bit format used by the Wiimote, // and returns the data in a BYTE array (caller must delete[] when no // longer needed): memset(&out, 0, sizeof(0)); _ASSERT(samples && length); if(!samples || !length) return false; // allocate the output buffer out.samples = new BYTE[length]; _ASSERT(out.samples); if(!out.samples) return false; // clear it memset(out.samples, 0, length); out.length = length; out.freq = freq; // ADPCM code, adapted from // http://www.wiindows.org/index.php/Talk:Wiimote#Input.2FOutput_Reports static const int index_table[16] = { -1, -1, -1, -1, 2, 4, 6, 8, -1, -1, -1, -1, 2, 4, 6, 8 }; static const int diff_table [16] = { 1, 3, 5, 7, 9, 11, 13, 15, -1, -3, -5, -7, -9, -11, -13, 15 }; static const int step_scale [16] = { 230, 230, 230, 230, 307, 409, 512, 614, 230, 230, 230, 230, 307, 409, 512, 614 }; // Encode to ADPCM, on initialization set adpcm_prev_value to 0 and adpcm_step // to 127 (these variables must be preserved across reports) int adpcm_prev_value = 0; int adpcm_step = 127; for(size_t i=0; i 7) diff = 7; encoded_val |= diff; adpcm_prev_value += ((adpcm_step * diff_table[encoded_val]) / 8); if(adpcm_prev_value > 0x7fff) adpcm_prev_value = 0x7fff; if(adpcm_prev_value < -0x8000) adpcm_prev_value = -0x8000; adpcm_step = (adpcm_step * step_scale[encoded_val]) >> 8; if(adpcm_step < 127) adpcm_step = 127; if(adpcm_step > 24567) adpcm_step = 24567; if(i & 1) out.samples[i>>1] |= encoded_val; else out.samples[i>>1] |= encoded_val << 4; } return true; } // ------------------------------------------------------------------------------------ bool wiimote::PlaySample (const wiimote_sample &sample, BYTE volume, speaker_freq freq_override) { _ASSERT(IsConnected()); if(!IsConnected()) return false; speaker_freq freq = freq_override? freq_override : sample.freq; TRACE(_T("playing sample.")); EnableSpeaker(true); MuteSpeaker (true); #if 0 // combine everything into one write - faster, seems to work? BYTE bytes[9] = { 0x00, 0x00, 0x00, 10+freq, vol, 0x00, 0x00, 0x01, 0x01 }; WriteData(0x04a20001, sizeof(bytes), bytes); #else // Write 0x01 to register 0x04a20009 WriteData(0x04a20009, 0x01); // Write 0x08 to register 0x04a20001 WriteData(0x04a20001, 0x08); // Write 7-byte configuration to registers 0x04a20001-0x04a20008 BYTE bytes[7] = { 0x00, 0x00, 0x00, 10+(BYTE)freq, volume, 0x00, 0x00 }; WriteData(0x04a20001, sizeof(bytes), bytes); // + Write 0x01 to register 0x04a20008 WriteData(0x04a20008, 0x01); #endif Internal.Speaker.Freq = freq; Internal.Speaker.Volume = volume; CurrentSample = &sample; MuteSpeaker(false); return StartSampleThread(); } // ------------------------------------------------------------------------------------ bool wiimote::StartSampleThread () { if(SampleThread) return true; SampleThread = (HANDLE)_beginthreadex(NULL, 0, SampleStreamThreadfunc, this, 0, NULL); _ASSERT(SampleThread); if(!SampleThread) { WARN(_T("couldn't create sample thread!")); MuteSpeaker (true); EnableSpeaker(false); return false; } SetThreadPriority(SampleThread, WORKER_THREAD_PRIORITY); return true; } // ------------------------------------------------------------------------------------ bool wiimote::PlaySquareWave (speaker_freq freq, BYTE volume) { _ASSERT(IsConnected()); if(!IsConnected()) return false; // if we're already playing a sample, stop it first if(IsPlayingSample()) CurrentSample = NULL; // if we're already playing a square wave at this freq and volume, return else if(IsPlayingAudio() && (Internal.Speaker.Freq == freq) && (Internal.Speaker.Volume == volume)) return true; TRACE(_T("playing square wave.")); // stop playing samples CurrentSample = 0; EnableSpeaker(true); MuteSpeaker (true); #if 0 // combined everything into one write - much faster, seems to work? BYTE bytes[9] = { 0x00, 0x00, 0x00, freq, volume, 0x00, 0x00, 0x01, 0x1 }; WriteData(0x04a20001, sizeof(bytes), bytes); #else // write 0x01 to register 0xa20009 WriteData(0x04a20009, 0x01); // write 0x08 to register 0xa20001 WriteData(0x04a20001, 0x08); // write default sound mode (4bit ADPCM, we assume) 7-byte configuration // to registers 0xa20001-0xa20008 BYTE bytes[7] = { 0x00, 0x00, 0x00, 10+(BYTE)freq, volume, 0x00, 0x00 }; WriteData(0x04a20001, sizeof(bytes), bytes); // write 0x01 to register 0xa20008 WriteData(0x04a20008, 0x01); #endif Internal.Speaker.Freq = freq; Internal.Speaker.Volume = volume; MuteSpeaker(false); return StartSampleThread(); } // ------------------------------------------------------------------------------------ void wiimote::RecordState (state_history &events_out, unsigned max_time_ms, state_change_flags change_trigger) { // user being naughty? if(Recording.bEnabled) StopRecording(); // clear the list if(!events_out.empty()) events_out.clear(); // start recording Recording.StateHistory = &events_out; Recording.StartTimeMS = timeGetTime(); Recording.EndTimeMS = Recording.StartTimeMS + max_time_ms; Recording.TriggerFlags = change_trigger; // as this call happens outside the read/parse thread, set the boolean // which will enable reocrding last, so that all params are in place. // TODO: * stricly speaking this only works on VC2005+ or better, as it // automatically places a memory barrier on volatile variables - earlier/ // other compilers may reorder the assignments!). * Recording.bEnabled = true; } // ------------------------------------------------------------------------------------ void wiimote::StopRecording () { if(!Recording.bEnabled) return; Recording.bEnabled = false; // make sure the read/parse thread has time to notice the change (else it might // still write one more state to the list) Sleep(10); // too much? } // ------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------