#N canvas 429 170 470 540 10; #X obj 2 2 cnv 15 450 20 empty empty debounce 2 11 1 18 -233017 -66577 0; #X msg 418 3 pddp; #X text 234 467 released under the GNU GPL; #X text 17 486 $Revision: 1.2 $$Date: 2006-03-17 04:50:03 $; #X text 18 499 $Author: eighthave $; #X text 17 453 (C) Copyright 2005 Hans-Christoph Steiner ; #X obj 122 78 bng 15 250 50 0 empty empty empty 0 -6 0 8 -24198 -1 -1; #X obj 123 102 t b b; #X obj 123 142 delay; #X obj 63 121 bang; #X obj 122 202 tgl 35 0 empty empty empty 0 -6 0 8 -262144 -1 -1 1 1; #X floatatom 166 203 5 0 0 0 - - -; #X obj 122 271 tgl 35 0 empty empty empty 0 -6 0 8 -262144 -1 -1 1 1; #X obj 123 166 random 2; #X msg 85 78 stop; #X obj 244 211 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 -1; #X obj 240 277 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 -1; #X text 26 387 Right now \, it handles "floats" and "bangs". Everything else is converted to a "bang".; #X obj 152 122 random 1000; #X obj 237 247 debounce 900; #X obj 122 246 debounce 900; #X connect 6 0 7 0; #X connect 7 0 8 0; #X connect 7 1 18 0; #X connect 8 0 9 0; #X connect 8 0 13 0; #X connect 8 0 15 0; #X connect 9 0 7 0; #X connect 10 0 20 0; #X connect 13 0 10 0; #X connect 13 0 11 0; #X connect 14 0 8 0; #X connect 15 0 19 0; #X connect 18 0 8 1; #X connect 19 0 16 0; #X connect 20 0 12 0;