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#N canvas 429 170 470 540 10;
#X obj 2 2 cnv 15 450 20 empty empty debounce 2 11 1 18 -233017 -66577
0;
#X msg 418 3 pddp;
#X text 234 467 released under the GNU GPL;
#X text 17 486 $Revision: 1.2 $$Date: 2006-03-17 04:50:03 $;
#X text 18 499 $Author: eighthave $;
#X text 17 453 (C) Copyright 2005 Hans-Christoph Steiner <hans@at.or.at>
;
#X obj 122 78 bng 15 250 50 0 empty empty empty 0 -6 0 8 -24198 -1
-1;
#X obj 123 102 t b b;
#X obj 123 142 delay;
#X obj 63 121 bang;
#X obj 122 202 tgl 35 0 empty empty empty 0 -6 0 8 -262144 -1 -1 1
1;
#X floatatom 166 203 5 0 0 0 - - -;
#X obj 122 271 tgl 35 0 empty empty empty 0 -6 0 8 -262144 -1 -1 1
1;
#X obj 123 166 random 2;
#X msg 85 78 stop;
#X obj 244 211 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
-1;
#X obj 240 277 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
-1;
#X text 26 387 Right now \, it handles "floats" and "bangs". Everything
else is converted to a "bang".;
#X obj 152 122 random 1000;
#X obj 237 247 debounce 900;
#X obj 122 246 debounce 900;
#X connect 6 0 7 0;
#X connect 7 0 8 0;
#X connect 7 1 18 0;
#X connect 8 0 9 0;
#X connect 8 0 13 0;
#X connect 8 0 15 0;
#X connect 9 0 7 0;
#X connect 10 0 20 0;
#X connect 13 0 10 0;
#X connect 13 0 11 0;
#X connect 14 0 8 0;
#X connect 15 0 19 0;
#X connect 18 0 8 1;
#X connect 19 0 16 0;
#X connect 20 0 12 0;