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#N canvas 0 0 765 492 10;
#X obj 36 199 rec-name;
#X text 410 230 Inlets;
#X text 410 300 Outlets;
#X text 410 370 GUI;
#X text 410 250 - Bang / Toggle (Recording);
#X text 410 320 - message to writesf~;
#X text 410 340 - message to readsf~;
#X text 410 390 - Click on the either toggle to start/stop recording
or playback;
#X obj 36 155 bng 13 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
-1;
#X obj 52 155 tgl 13 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 1
;
#X obj 119 175 bng 13 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
-1;
#X obj 135 175 tgl 13 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0
1;
#X obj 36 229 print REC;
#X obj 119 249 print PLAY;
#X obj 36 366 writesf~ 2;
#X obj 119 366 readsf~ 2;
#X obj 119 386 dac~;
#X obj 36 336 rec-name;
#X text 13 6 [rec-name] - Automatic naming for a record/playback engine.
;
#X text 12 437 (C) 2007 Joćo Pais - jmmmpais@googlemail.com;
#X text 70 152 Bang or Toggle: creates a file and starts recording
;
#X text 153 173 Bang or Toggle: playback the file that was just recorded
;
#X text 13 36 [rec-name] automatically creates the string *DATE*_*TIME*.wav.
This string can be connected with the writesf~ and readsf~ objects.
;
#X text 37 296 One example of a complete recording / playback circuit.
(only the audio inputs are missing);
#X text 410 270 - Bang / Toggle (Playback) / Sample playback index
;
#X text 13 76 This abstraction can be quite useful when making several
recordings (or takes) one after the other. The files are named automatically
\, avoiding the constant inputting of a filename.;
#X text 12 457 Released under the BSD License;
#X connect 0 0 12 0;
#X connect 0 1 13 0;
#X connect 8 0 0 0;
#X connect 9 0 0 0;
#X connect 10 0 0 1;
#X connect 11 0 0 1;
#X connect 15 0 16 0;
#X connect 15 1 16 1;
#X connect 17 0 14 0;
#X connect 17 1 15 0;
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