#N canvas 602 416 942 484 10; #X obj 99 196 separator; #X obj 99 429 circle; #X obj 522 239 * 360; #X obj 99 312 rotateXYZ 0 0 0; #X obj 522 190 t b f; #X obj 39 35 inlet; #X obj 32 455 outlet; #X obj 99 340 translateXYZ 1 0 0; #X obj 424 310 * 1; #X obj 592 262 t b f; #X obj 522 218 / 1; #X obj 424 247 <= 0; #X text 82 458 this object just ignores triggers; #X text 483 130 \$1 is this objects index \, we use it to work out if we need to render; #X text 14 73 draw a petal (really just a circle)..; #X text 460 246 if we aren't needed \, scale ourselves to 0 is there a better way? email me.; #X obj 99 368 scaleXYZ 1; #X obj 522 33 inlet; #X obj 347 455 outlet; #X text 82 34 we connect to the global gemhead; #X obj 522 89 unpack float float float; #X text 683 87 petal# petalsize petalradius; #X obj 427 144 float \$1; #X obj 427 120 loadbang; #X obj 99 284 colorRGB 0.5 0 1; #X obj 168 245 % 8; #X obj 168 264 / 7; #X obj 522 58 route list; #X obj 285 108 route draw; #X obj 280 381 list prepend draw; #X obj 280 401 list trim; #X connect 0 0 24 0; #X connect 2 0 3 3; #X connect 3 0 7 0; #X connect 4 0 10 0; #X connect 4 0 11 0; #X connect 4 1 10 1; #X connect 4 1 11 1; #X connect 5 0 0 0; #X connect 7 0 16 0; #X connect 8 0 16 1; #X connect 8 0 16 2; #X connect 8 0 16 3; #X connect 9 0 8 0; #X connect 9 1 8 1; #X connect 10 0 2 0; #X connect 11 0 8 0; #X connect 16 0 1 0; #X connect 17 0 27 0; #X connect 20 0 4 0; #X connect 20 1 9 0; #X connect 20 2 7 1; #X connect 22 0 11 0; #X connect 22 0 10 0; #X connect 22 0 25 0; #X connect 23 0 22 0; #X connect 24 0 3 0; #X connect 25 0 26 0; #X connect 26 0 24 3; #X connect 27 0 20 0; #X connect 27 1 28 0; #X connect 28 0 29 0; #X connect 29 0 30 0; #X connect 30 0 1 0;