#N canvas 56 302 487 492 10; #X obj 27 457 import unauthorized; #X obj 5 2 cnv 15 450 20 empty empty [spiral] 2 11 1 18 -233017 -66577 0; #X msg 422 3 pddp; #X text 245 451 released under the GNU GPL; #X floatatom 32 232 5 0 0 0 - - -; #X floatatom 70 385 5 0 0 0 radius-> - -; #X text 175 408 For more info:; #X text 28 437 (C) Copyright 2005 Hans-Christoph Steiner ; #X floatatom 136 386 8 0 0 1 <-angle - -; #X floatatom 125 232 5 0 0 0 - - -; #X obj 124 249 t b f; #X text 216 341 related objects:; #X text 266 378 example:; #X obj 325 378 spiral-joystick; #X obj 86 346 spiral; #X obj 279 406 pddp_open mapping-about; #X obj 390 341 polar; #X text 24 32 Converts cartesian coordinates(x \, y) to spiral in polar coordinates (radius \, angle). The angle is from 0 to 1 The angle 0 is at cartesian (1 \, 0) or far right center.; #X text 24 81 The angle will just keep going up/down as long as there is rotation rather than reset like [polar].; #X msg 159 293 1; #X msg 195 293 -1; #X text 223 293 manually add/subtract rotations; #X obj 32 124 grid grid1 100 0 1 100 0 1 0 0.01 0.01 10 10 -131 68 ; #X obj 339 341 vector; #X connect 4 0 14 0; #X connect 9 0 10 0; #X connect 10 0 4 0; #X connect 10 1 14 1; #X connect 14 0 5 0; #X connect 14 1 8 0; #X connect 19 0 14 2; #X connect 20 0 14 2; #X connect 22 0 4 0; #X connect 22 1 9 0;