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#N canvas 69 38 487 492 10;
#X obj 5 2 cnv 15 450 20 empty empty spiral 2 11 1 18 -233017 -66577
0;
#X msg 422 3 pddp;
#X text 245 451 released under the GNU GPL;
#X floatatom 32 232 5 0 0 0 - - -;
#X floatatom 70 385 5 0 0 0 radius-> - -;
#X text 175 408 For more info:;
#X text 28 437 (C) Copyright 2005 Hans-Christoph Steiner <hans@at.or.at>
;
#X floatatom 136 386 8 0 0 1 <-angle - -;
#X floatatom 125 232 5 0 0 0 - - -;
#X obj 124 249 t b f;
#X text 216 341 related objects:;
#X text 266 378 example:;
#X obj 325 378 spiral-joystick;
#X obj 86 346 spiral;
#X obj 279 406 pddp/pddplink ../mapping-about.pd -text mapping-about
;
#X obj 390 341 polar;
#X text 24 32 Converts cartesian coordinates(x \, y) to spiral in polar
coordinates (radius \, angle). The angle is from 0 to 1 The angle 0
is at cartesian (1 \, 0) or far right center.;
#X text 24 81 The angle will just keep going up/down as long as there
is rotation rather than reset like [polar].;
#X msg 159 303 1;
#X msg 195 303 -1;
#X text 223 303 manually add/subtract rotations;
#X obj 32 124 unauthorized/grid grid1 100 0 1 100 0 1 0 0.01 0.01 10 10 -131 68
;
#X obj 339 341 vector;
#X msg 152 279 bang;
#X text 185 278 reset to start position;
#X connect 3 0 13 0;
#X connect 8 0 9 0;
#X connect 9 0 3 0;
#X connect 9 1 13 1;
#X connect 13 0 4 0;
#X connect 13 1 7 0;
#X connect 18 0 13 2;
#X connect 19 0 13 2;
#X connect 21 0 3 0;
#X connect 21 1 8 0;
#X connect 23 0 13 2;