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#N canvas 1 53 689 461 10;
#X obj 30 58 inlet;
#X obj 25 393 outlet;
#X text 73 393 output range: 0 to 1;
#X text 72 57 input range: 0 to 1;
#X obj 232 392 outlet;
#X obj 222 58 inlet;
#X text 264 57 input range: 0 to 1;
#X text 29 29 x-axis value;
#X text 221 26 y-axis value;
#X text 432 432 released under the GNU GPL;
#X text 20 432 (C) Copyright 2005 Hans-Christoph Steiner <hans@at.or.at>
;
#X obj 309 298 +;
#X msg 302 232 1;
#X msg 425 230 -1;
#X obj 232 363 +;
#X obj 302 170 maxlib/delta;
#X obj 309 321 * 1;
#X obj 302 190 moses -0.4;
#X obj 367 210 moses 0.4;
#X text 273 90 changes over 0.4 mean one rotation. I can't move fast
enough on my joystick to get near a change of 0.4 This might not work
on other devices \, like tablets \, but we'll cross that bridge when
we get to it (i.e. when I get a tablet);
#X text 280 392 output range: infinite \, one rotation = 1;
#X obj 129 137 trigger float float;
#X obj 340 298 float;
#X obj 415 54 inlet;
#X text 456 53 add or subtract rotations;
#X obj 152 304 float;
#X text 231 413 angle;
#X text 25 414 distance;
#X obj 84 106 polar \$1;
#X msg 210 197 0;
#X obj 164 175 route float bang;
#X obj 210 220 trigger 0 0;
#X obj 164 268 trigger bang 0;
#X connect 0 0 28 0;
#X connect 5 0 28 1;
#X connect 11 0 16 0;
#X connect 11 0 22 0;
#X connect 12 0 11 0;
#X connect 13 0 11 0;
#X connect 14 0 4 0;
#X connect 15 0 17 0;
#X connect 16 0 14 1;
#X connect 17 0 12 0;
#X connect 17 1 18 0;
#X connect 18 1 13 0;
#X connect 21 0 25 0;
#X connect 21 1 15 0;
#X connect 22 0 11 1;
#X connect 23 0 30 0;
#X connect 25 0 14 0;
#X connect 28 0 1 0;
#X connect 28 1 21 0;
#X connect 29 0 31 0;
#X connect 30 0 32 0;
#X connect 30 1 29 0;
#X connect 31 0 11 0;
#X connect 31 1 22 0;
#X connect 32 0 25 0;
#X connect 32 1 11 0;