From 8b0873392ad0db55fdb9d0cdfc670366bc96a9c9 Mon Sep 17 00:00:00 2001 From: Hans-Christoph Steiner Date: Mon, 26 Apr 2010 03:10:47 +0000 Subject: converted maxlib to use libdir template, in preparations for debianizing it svn path=/trunk/externals/maxlib/; revision=13476 --- pong.c | 332 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 332 insertions(+) create mode 100644 pong.c (limited to 'pong.c') diff --git a/pong.c b/pong.c new file mode 100644 index 0000000..a30e892 --- /dev/null +++ b/pong.c @@ -0,0 +1,332 @@ +/* --------------------------- pong ------------------------------------------ */ +/* */ +/* A virtual bouncing ball. */ +/* Written by Olaf Matthes */ +/* Based on pong (for Max) version 1.5 written by Richard Dudas. */ +/* Get source at http://www.akustische-kunst.org/puredata/maxlib/ */ +/* */ +/* This program is free software; you can redistribute it and/or */ +/* modify it under the terms of the GNU General Public License */ +/* as published by the Free Software Foundation; either version 2 */ +/* of the License, or (at your option) any later version. */ +/* */ +/* This program is distributed in the hope that it will be useful, */ +/* but WITHOUT ANY WARRANTY; without even the implied warranty of */ +/* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */ +/* GNU General Public License for more details. */ +/* */ +/* You should have received a copy of the GNU General Public License */ +/* along with this program; if not, write to the Free Software */ +/* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ +/* */ +/* Based on PureData by Miller Puckette and others. */ +/* */ +/* ---------------------------------------------------------------------------- */ + +#include "m_pd.h" + +static char *version = "pong v0.1, ported by Olaf Matthes \n" + " written for Max by Richard Dudas"; + +typedef struct pong +{ + t_object x_obj; + t_outlet *p_bounceout; + t_outlet *p_handout; + t_outlet *p_velout; + t_outlet *p_heightout; + t_clock *p_klok; + + t_int p_ms; // ms count + t_float p_time; // current time div by warp + t_float p_timegrain; // timegrain in seconds + t_float p_timegrainin; // timegrain in ms + t_float p_warp; // timewarp in ms + + t_float p_dinit; // init distance + t_float p_vinit; // init velocity + t_float p_ainit; // base acceleration def -100 + t_float p_damping; // realtime multiplicative damping + t_float p_dhand; // virtual hand distance + t_float p_force; // force of hand 1.0 = no force + + t_float p_accel; // current accel value + t_float p_vi; // current velocity + t_float p_di; // current distance + t_float p_dt; // distance out + t_float p_dtprev; // previous distance out for accel computation + t_float p_vt; // velocity out + t_int p_prevchg; // for logical transition +} t_pong; + +/* ---------------------------------------------------------- */ +/* ---- this stuff is mainly for the timer, on off etc... --- */ +/* ---------------------------------------------------------- */ + +static void pong_reset(t_pong *x) +{ + x->p_di = x->p_dinit; + x->p_dt = x->p_dinit; // added + x->p_dtprev = x->p_dinit; // added + x->p_vi = x->p_vinit; + x->p_vt = x->p_vinit; // added + x->p_ms = 0; + x->p_time = 0.; + x->p_ainit = -100.; // added, but currently disabled + x->p_accel = -100.; // reactivated (?) + x->p_damping = 1.; // i.e. no initial damping + x->p_prevchg = 0; // added + +/* x->p_ms = 0; + x->p_time = 0.; + x->p_timegrain = 0.05; // if ms grain = 50 + x->p_timegrainin = 50; + + x->p_vinit = 0.; + x->p_dinit = 100.; + x->p_ainit = -100.; + x->p_damping = 1.; // i.e. no initial damping + x->p_dhand = 100.; + x->p_force = 1.; // i.e. hand does nothing initially + + x->p_accel = -100.; + x->p_vi = 0.; + x->p_di = 100.; + + x->p_dt = 100.; // changed from 0 to 100 + x->p_dtprev = 100.; // changed from 0 to 100 + x->p_vt = 0.; + x->p_prevchg = 0; +*/ +} + +/* ---------------------------------------------------------- */ + +static void pong_timein(t_pong *x, t_floatarg n) +{ + int thischg; + + x->p_time = n / x->p_warp; + + x->p_dt = ((x->p_accel * (x->p_time*x->p_time)) + (x->p_time * x->p_vi) + x->p_di); + x->p_vt = ((x->p_dt - x->p_dtprev) / x->p_timegrain); + + if (x->p_dt < 0.) + { + x->p_dt *= -1.; + + x->p_di = 0.; + x->p_vi = x->p_vt * (-1. * x->p_damping); // -1 will eventually be a damping variable + //post("vel at bounce %f", x->p_vi); + outlet_bang(x->p_bounceout); + x->p_ms = 0; + //x->p_dtprev= 0.; + } + //else + x->p_dtprev = x->p_dt; + + /* ---------------------------------- virtual hand below ------------ */ + + if (x->p_dt > x->p_dhand) // presuming the hand is initially equal to the dinit + thischg = 1; + else + thischg = 0; + + if (thischg != x->p_prevchg) + { + x->p_ms = 0; + x->p_vi = x->p_vt; + x->p_di = x->p_dhand; + + if (thischg == 0) + { + x->p_accel = -100.; // x->p_ainit in lieu of -100. + outlet_float(x->p_handout, 0); + } + else + { + x->p_accel = (x->p_force * -100.); // x->p_ainit in lieu of -100. + outlet_float(x->p_handout, 1); + } + } + + x->p_prevchg = thischg; + outlet_float(x->p_velout, x->p_vt); + outlet_float(x->p_heightout, x->p_dt); +} + +static void pong_onoff(t_pong *x, t_floatarg n) +{ + if (n != 0) + clock_delay(x->p_klok, 0); + else + clock_unset(x->p_klok); +} + +/* ---------------------------------------------------------- */ + +static void pong_bang(t_pong *x) +{ + x->p_ms = 0; + clock_delay(x->p_klok, 0); +} + +static void pong_stop(t_pong *x) +{ + clock_unset(x->p_klok); +} + +/* ---------------------------------------------------------- */ + +static void pong_tick(t_pong *x) +{ + clock_delay(x->p_klok, (t_int)x->p_timegrainin); + pong_timein(x, x->p_ms); + //outlet_float(x->p_heightout, (float)x->p_ms); + x->p_ms = x->p_ms + x->p_timegrainin; +} + +/* ---------------------------------------------------------- */ + +static void pong_tgrain(t_pong *x, t_floatarg n) +{ + x->p_timegrain = n / x->p_warp; + x->p_timegrainin = n; + post("timegrain %f", x->p_timegrain); +} + +/* ---------------------------------------------------------- */ + +static void pong_warpin(t_pong *x, t_floatarg n) +{ + x->p_warp = n; + x->p_timegrain = x->p_timegrainin / x->p_warp; + post("timewarp %f ms = one sec", x->p_warp); +} + +/* ---------------------------------------------------------- */ +/* ----- these are to receive and store the init values ----- */ +/* ---------------------------------------------------------- */ + +static void pong_initdist(t_pong *x, t_floatarg n) +{ + x->p_dinit = n; +} + +static void pong_initvel(t_pong *x, t_floatarg n) +{ + x->p_vinit = n; +} + +static void pong_damp(t_pong *x, t_floatarg n) +{ + x->p_damping = n; +} + +/* ---------------------------------------------------------- */ + +static void pong_baseacc(t_pong *x, t_floatarg n) +{ + //post ("baseaccel currently disabled", 0); + x->p_ainit = n; + x->p_accel = x->p_ainit; +} + +/* ---------------------------------------------------------- */ + +static void pong_hand(t_pong *x, t_floatarg n) +{ + x->p_dhand = n; +} + +static void pong_force(t_pong *x, t_floatarg n) +{ + x->p_force = n; +} + +/* ---------------------------------------------------------- */ + + +static t_class *pong_class; + +static void *pong_new(t_floatarg n) +{ + t_pong *x = (t_pong *)pd_new(pong_class); + + x->p_klok = clock_new(x, (t_method)pong_tick); + + inlet_new(&x->x_obj, &x->x_obj.ob_pd, gensym("float"), gensym("dist")); // distance + inlet_new(&x->x_obj, &x->x_obj.ob_pd, gensym("float"), gensym("velo")); // velocity + inlet_new(&x->x_obj, &x->x_obj.ob_pd, gensym("float"), gensym("damp")); // damping + inlet_new(&x->x_obj, &x->x_obj.ob_pd, gensym("float"), gensym("force")); // hand force 1.0 = no force + inlet_new(&x->x_obj, &x->x_obj.ob_pd, gensym("float"), gensym("hand")); // virtual hand (distance) + + + if (n > 0) + x->p_warp = n; + else + x->p_warp = 1000.; + + x->p_ms = 0; + x->p_time = 0.; + x->p_timegrain = 0.05; // if ms grain = 50 + x->p_timegrainin = 50.0; + + x->p_vinit = 0.; + x->p_dinit = 100.; + x->p_ainit = -100.; + x->p_damping = 1.; // i.e. no initial damping + x->p_dhand = 100.; + x->p_force = 1.; // i.e. hand does nothing initially + + x->p_accel = -100.; + x->p_vi = 0.; + x->p_di = 100.; + + x->p_dt = 100.; // changed from 0 to 100 + x->p_dtprev = 100.; // changed from 0 to 100 + x->p_vt = 0.; + x->p_prevchg = 0; + + x->p_bounceout = outlet_new(&x->x_obj, gensym("bang")); + x->p_handout = outlet_new(&x->x_obj, gensym("float")); + x->p_velout = outlet_new(&x->x_obj, gensym("float")); + x->p_heightout = outlet_new(&x->x_obj, gensym("float")); + + return (x); +} + +#ifndef MAXLIB +void pong_setup(void) +{ + pong_class = class_new(gensym("pong"), (t_newmethod)pong_new, + 0, sizeof(t_pong), 0, A_DEFFLOAT, 0); +#else +void maxlib_pong_setup(void) +{ + pong_class = class_new(gensym("maxlib_pong"), (t_newmethod)pong_new, + 0, sizeof(t_pong), 0, A_DEFFLOAT, 0); + class_addcreator((t_newmethod)pong_new, gensym("pong"), A_DEFFLOAT, 0); +#endif + /* method handlers for inlets */ + class_addmethod(pong_class, (t_method)pong_initdist, gensym("dist"), A_FLOAT, 0); + class_addmethod(pong_class, (t_method)pong_initvel, gensym("velo"), A_FLOAT, 0); + class_addmethod(pong_class, (t_method)pong_damp, gensym("damp"), A_FLOAT, 0); + class_addmethod(pong_class, (t_method)pong_force, gensym("force"), A_FLOAT, 0); + class_addmethod(pong_class, (t_method)pong_hand, gensym("hand"), A_FLOAT, 0); + /* method handlers for other messages to first inlet */ + class_addmethod(pong_class, (t_method)pong_tgrain, gensym("timegrain"), A_FLOAT, 0); + class_addmethod(pong_class, (t_method)pong_warpin, gensym("timewarp"), A_FLOAT, 0); + class_addmethod(pong_class, (t_method)pong_baseacc, gensym("baseaccel"), A_FLOAT, 0); + class_addmethod(pong_class, (t_method)pong_reset, gensym("reset"), 0); + class_addmethod(pong_class, (t_method)pong_stop, gensym("stop"), 0); + + class_addfloat(pong_class, pong_onoff); + class_addbang(pong_class, pong_bang); +#ifndef MAXLIB + + post(version); +#else + class_sethelpsymbol(pong_class, gensym("maxlib/pong-help.pd")); +#endif +} -- cgit v1.2.1