#N canvas 248 81 558 418 10; #X obj 0 213 cnv 3 550 3 empty empty inlets 8 12 0 13 -228856 -1 0 ; #X obj 0 289 cnv 3 550 3 empty empty outlets 8 12 0 13 -228856 -1 0 ; #X obj 0 326 cnv 3 550 3 empty empty arguments 8 12 0 13 -228856 -1 0; #X obj 82 220 cnv 17 3 17 empty empty 0 5 9 0 16 -228856 -162280 0 ; #X obj 82 246 cnv 17 3 17 empty empty 1 5 9 0 16 -228856 -162280 0 ; #X obj 0 0 cnv 15 552 40 empty empty decide 3 12 0 18 -204280 -1 0 ; #X obj 505 3 decide; #X obj 84 188 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 1 ; #X obj 84 74 metro 300; #X obj 84 50 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 1 ; #X floatatom 183 75 5 0 0 0 - - -; #X obj 341 73 metro 300; #X obj 341 50 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 1 ; #X obj 341 187 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 1; #X text 118 220 bang; #X text 118 298 float; #X obj 82 298 cnv 17 3 17 empty empty 0 5 9 0 16 -228856 -162280 0 ; #X text 118 246 float; #X text 100 344 1) float; #X text 165 220 - output 0 or 1 by default.; #X text 165 298 - random 0 or 1 by default.; #X obj 341 135 cyclone/decide; #X obj 84 136 cyclone/decide 12; #X text 12 23 output 0 or 1 randomly; #N canvas 304 558 431 300 seed 0; #X obj 23 50 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1 -1; #X obj 23 197 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0 1; #X obj 23 258 print; #N canvas 805 451 450 300 tru 0; #X obj 36 43 inlet; #X obj 36 73 outlet; #X obj 3 2 cnv 15 425 20 empty empty empty 3 12 0 14 -204280 -1 0; #X text 35 108 I should really try to find out how list should be used... ; #X connect 0 0 1 0; #X restore 114 247 pd tru; #X msg 92 195 0; #X obj 23 225 list prepend; #X msg 104 50 0; #X text 125 194 clear the list; #X msg 131 73 1; #X text 140 48 a 0 uses the standard c rand() function; #X text 165 72 a 1 gives a recognisable pattern (18 zeros); #X obj 1 1 cnv 15 425 20 empty empty empty 3 12 0 14 -204280 -1 0; #X msg 138 98 1.23457e+07; #X text 6 2 Testing with simple seeds; #X obj 23 123 cyclone/decide; #X connect 0 0 14 0; #X connect 1 0 5 0; #X connect 3 0 5 1; #X connect 4 0 5 1; #X connect 5 0 2 0; #X connect 5 0 3 0; #X connect 6 0 14 1; #X connect 8 0 14 1; #X connect 12 0 14 1; #X connect 14 0 1 0; #X restore 464 185 pd seed test; #X text 165 344 - seed for the random number generator. No argument or 0 uses rand().; #X obj 0 392 cnv 15 552 21 empty empty empty 20 12 0 14 -233017 -33289 0; #N canvas 600 198 366 302 META 0; #X text 0 20 LICENSE SIBSD; #X text 0 120 LIBRARY cyclone; #X text 0 0 KEYWORDS output 0 1 binary random; #X text 0 100 OUTLET_0 float; #X text 0 60 INLET_0 bang; #X text 0 80 INLET_1 float; #X text 0 138 VERSION 0.1-alpha57; #X text 0 156 AUTHOR Krzysztof Czaja; #X text 1 174 RELEASE_DATE 2002; #X text 2 193 WEBSITE http://suita.chopin.edu.pl/~czaja/miXed/externs/cyclone.html ; #X text 2 225 HELP_PATCH_AUTHORS Christoph Kummerer. Revised by Jonathan Wilkes for Pd-extended 0.42 to conform to the PDDP template. Alex Cleveland updated this patch for Pd-l2ork version 2013.05.28. Fred Jan Kraan adapted the patch to pd-extended 2015-02-02; #X text 0 40 DESCRIPTION output 0 or 1 randomly; #X restore 503 394 pd META; #N canvas 312 327 428 109 Related_objects 0; #X obj 0 0 cnv 15 425 20 empty empty empty 3 12 0 14 -204280 -1 0; #X text 6 1 Related Objects; #X obj 11 30 random; #X obj 60 30 drunk; #X obj 104 30 rand~; #X restore 208 394 pd Related_objects; #X text 165 246 - set the seed for the random number generator. 0 will use a random seed \, any other integer float is the seed.; #X connect 8 0 22 0; #X connect 9 0 8 0; #X connect 10 0 22 1; #X connect 11 0 21 0; #X connect 12 0 11 0; #X connect 21 0 13 0; #X connect 22 0 7 0;