#N canvas 52 27 933 630 10; #X obj 490 17 offer; #X text 155 21 store x \, y pairs of numbers together \, see also: ; #X msg 52 81 1 10 \, 2 20 \, 3 3.33; #X floatatom 167 175 5 0 0 0 - - -; #X obj 166 520 print funbuff; #X msg 99 110 4 4.4; #X text 195 98 store x y pairs; #X msg 120 136 4 44.4; #X text 193 137 replace a previously stored y value; #X text 215 173 retrieve corresponding y value; #X msg 55 315 clear; #X text 23 296 erase contents; #X msg 210 228 embed \$1; #X obj 210 208 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 1; #X text 279 222 with nonzero arg the contents of the object are; #X text 278 233 saved with the patch \, this is the default behaviour ; #X msg 223 283 goto \$1; #X floatatom 223 263 5 0 0 0 - - -; #X text 285 267 jump to x position; #X msg 224 305 next; #X text 285 307 and output y val; #X text 285 278 or next x > num; #X msg 248 349 min; #X msg 248 373 max; #X text 289 351 output smallest; #X text 289 374 or largest stored y val; #X msg 52 370 write; #X text 23 353 save contents; #X msg 40 430 read; #X text 22 413 load contents; #X msg 312 447 read /tmp/test.funbuff; #X msg 312 426 write /tmp/test.funbuff; #X text 283 408 with filename as arg no dialog appears:; #X obj 684 243 funbuff; #C restore; #X obj 684 274 print funbuff2; #X msg 646 108 bang; #X text 686 108 print status info; #X msg 604 83 set 1 1 2 2.2 3 3.5; #X text 554 65 another way to store pairs:; #X msg 696 134 delete 1 1; #X text 772 135 delete matching pair; #X msg 703 164 delete 2; #X text 766 166 delete pair where x=2; #X msg 793 208 delete 3 4; #X text 722 191 no! we don't have it:; #X obj 664 400 funbuff; #C restore; #X obj 686 426 print funbuffY; #X obj 664 453 print funbuffX; #X msg 622 340 1 2 \, 3 4 \, 5 6 \, 7 8; #X msg 671 368 dump; #X text 768 339 load some vals; #X text 718 368 and dump them; #X obj 31 19 funbuff filename; #C restore; #X obj 166 494 funbuff /tmp/test.funbuff; #C restore; #X text 349 492 arg sets initial filename to load; #N canvas 28 70 678 307 even 0; #X obj 119 161 funbuff; #C restore; #X msg 43 72 set 1 2 4 5 7 8 11 12 13 14; #X text 39 55 load some values:; #X msg 119 97 goto 0; #X msg 141 128 next; #X text 174 98 goto start; #X floatatom 119 259 5 0 0 0 - - -; #X text 166 258 y value; #X floatatom 141 230 5 0 0 0 - - -; #X text 189 229 diff between current and prev x vla; #X obj 163 194 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 -1; #X text 192 194 we reached the end ...; #X obj 505 200 funbuff; #C restore; #X floatatom 549 117 5 0 0 0 - - -; #X floatatom 505 170 5 0 0 0 - - -; #X floatatom 505 248 5 0 0 0 - - -; #X text 405 149 then x \, and use x to retrieve y:; #X text 509 98 set y value first:; #X text 38 27 the other outlets make sense too:; #X text 399 32 and again another way to load data:; #X text 185 129 hit this a couple of times; #X connect 0 0 6 0; #X connect 0 1 8 0; #X connect 0 2 10 0; #X connect 1 0 0 0; #X connect 3 0 0 0; #X connect 4 0 0 0; #X connect 12 0 15 0; #X connect 13 0 12 1; #X connect 14 0 12 0; #X restore 626 533 pd even more ...; #X obj 4 4 cnv 15 400 40 empty empty empty 20 12 0 14 -262130 -66577 0; #X text 24 591 docs based on the MAX/MSP reference (c) cycling'74 ; #X text 23 605 ___________________________________________________ ; #X connect 2 0 53 0; #X connect 3 0 53 0; #X connect 5 0 53 0; #X connect 7 0 53 0; #X connect 10 0 53 0; #X connect 12 0 53 0; #X connect 13 0 12 0; #X connect 16 0 53 0; #X connect 17 0 16 0; #X connect 19 0 53 0; #X connect 22 0 53 0; #X connect 23 0 53 0; #X connect 26 0 53 0; #X connect 28 0 53 0; #X connect 30 0 53 0; #X connect 31 0 53 0; #X connect 33 0 34 0; #X connect 35 0 33 0; #X connect 37 0 33 0; #X connect 39 0 33 0; #X connect 41 0 33 0; #X connect 43 0 33 0; #X connect 45 0 47 0; #X connect 45 1 46 0; #X connect 48 0 45 0; #X connect 49 0 45 0; #X connect 53 0 4 0;