#N canvas 507 79 570 531 10; #X obj 0 694 cnv 15 552 21 empty empty empty 20 12 0 14 -233017 -33289 0; #X obj 0 359 cnv 3 550 3 empty empty inlets 8 12 0 13 -228856 -1 0 ; #N canvas 627 335 354 247 META 0; #X text 1 32 LICENSE SIBSD; #X text 1 127 LIBRARY cyclone; #X text 1 108 OUTLET_0 signal; #X text 1 70 INLET_0 float signal; #X text 1 0 KEYWORDS signal amplifier amp overdriven distortion analog sumulate; #X text 1 51 DESCRIPTION simulate an analog amplifier being overdriven ; #X text 1 89 INLET_1 ?????; #X text 0 147 VERSION 0.1-alpha57; #X text 0 165 AUTHOR Krzysztof Czaja; #X text 1 183 RELEASE_DATE 2002; #X text 2 202 WEBSITE http://suita.chopin.edu.pl/~czaja/miXed/externs/cyclone.html ; #X text 2 234 HELP_PATCH_AUTHORS Christoph Kummerer. Revised by Jonathan Wilkes for Pd-extended 0.42 to conform to the PDDP template. Alex Cleveland updated this patch for Pd-l2ork version 2013.05.28. Fred Jan Kraan adapted the patch to pd-extended 2015-02-02; #X restore 504 696 pd META; #X obj 0 446 cnv 3 550 3 empty empty outlets 8 12 0 13 -228856 -1 0 ; #X obj 0 483 cnv 3 550 3 empty empty arguments 8 12 0 13 -228856 -1 0; #X obj 0 520 cnv 3 550 3 empty empty more_info 8 12 0 13 -228856 -1 0; #N canvas 313 476 428 109 Related_objects 0; #X obj 0 0 cnv 15 425 20 empty empty empty 3 12 0 14 -204280 -1 0; #X text 6 1 Related Objects; #X restore 198 696 pd Related_objects; #X obj 85 368 cnv 17 3 35 empty empty 0 5 9 0 16 -228856 -162280 0 ; #X obj 85 455 cnv 17 3 17 empty empty 0 5 9 0 16 -228856 -162280 0 ; #X obj 0 0 cnv 15 552 40 empty empty overdrive~ 3 12 0 18 -204280 -1 0; #X obj 480 6 overdrive~; #X text 112 367 float; #X text 112 388 signal; #X text 112 454 signal; #X text 181 454 - simulated overdriven signal; #X text 95 493 1) float; #X text 181 493 - intial drive; #X text 124 531 overdrive~ simulates the distortion caused when an analog amplifier is fed a signal that is too high for the inputs. This is generally known as "overdriving" the amplifier \, and it causes a characteristic distortion that is often used to generate a "fat" sound.; #X floatatom 133 116 5 0 0 0 - - -; #X obj 136 94 hsl 128 15 1 12 0 1 empty empty drive_factor 45 9 1 12 -262131 -1 -1 5500 1; #X obj 14 94 osc~ 400; #X obj 85 417 cnv 17 3 17 empty empty 1 5 9 0 16 -228856 -162280 0 ; #X text 12 23 Simulate an analog amplifier being overdriven; #X text 18 48 simulates distortion by applying a non-linear transfer function to the incoming signal.; #X text 124 608 If the "drive" is 1 \, the signal is unchanged. Increasing the "drive" increases the amount of distortion. If the "drive" is less than 1 \, then it causes a different kind of distortion. If the "drive" is less than 0 \, VERY LOUD distortion can result \, so be careful! ; #X floatatom 275 117 5 0 1 0 - - -; #X text 112 417 float; #X obj 133 294 output~; #X obj 278 95 hsl 128 15 0 1 0 1 empty empty drive_amount 45 9 1 12 -262131 -1 -1 6600 1; #X obj 133 205 cyclone/overdrive~; #N canvas 678 584 450 300 view 0; #X obj 50 119 tgl 15 1 empty empty empty 0 -6 0 8 -24198 -1 -1 0 1 ; #X obj 125 80 tabwrite~ \$0overdrive; #X obj 50 137 metro 100; #X obj 126 28 inlet~; #X text 43 254 The view array is placed in a subpatch as it can cause dropouts in the audio; #X text 114 105 1; #X text 109 236 -1; #X obj 5 2 cnv 15 425 20 empty empty empty 3 12 0 14 -204280 -1 0; #X obj 129 111 hsl 195 140 0 127 0 0 eliminate_outlet eliminate_inlet empty -2 -8 0 10 -262144 -262144 -262144 0 1; #N canvas 0 22 450 300 (subpatch) 0; #X array \$0overdrive 200 float 0; #X coords 0 1 199 -1 200 140 1; #X restore 126 111 graph; #X text 8 5 View graph; #X connect 0 0 2 0; #X connect 2 0 1 0; #X connect 3 0 1 0; #X restore 210 295 pd view waveform; #X text 319 292 <- click to see wave form; #X text 179 377 - set drive factor; #X text 181 417 - set amount of overdrive (amplification); #X connect 18 0 29 0; #X connect 19 0 18 0; #X connect 20 0 29 0; #X connect 25 0 29 1; #X connect 28 0 25 0; #X connect 29 0 30 0; #X connect 29 0 27 0; #X connect 29 0 27 1;