#N canvas 217 290 604 408 10; #X obj 147 205 overdrive~; #N canvas 0 22 450 300 graph3 0; #X array overdrive 200 float 0; #X coords 0 1 199 -1 200 140 1; #X restore 358 239 graph; #X obj 53 236 tgl 15 1 empty empty empty 0 -6 0 8 -24198 -1 -1 1 1 ; #X obj 147 292 tabwrite~ overdrive; #X floatatom 176 175 5 0 0 0 - - -; #X obj 179 146 hsl 128 15 1 12 0 1 empty empty drive 45 9 1 12 -262131 -1 -1 0 1; #N canvas 0 22 454 304 graph4 0; #X array osc 200 float 0; #X coords 0 1 199 -1 200 140 1; #X restore 357 82 graph; #X obj 7 2 cnv 15 600 20 empty empty overdrive~ 20 12 1 14 -233017 -66577 0; #X obj 532 3 pddp/dsp; #X obj 26 80 comment 300 11 helvetica ? 0 0 0 0 If the "drive" is 1 \, the signal is unchanged. Increasing the "drive" increases the amount of distortion. If the "drive" is less than 1 \, then it causes a different kind of distortion. If the "drive" is less than 0 \, VERY LOUD distortion can result \, so be careful!; #X obj 21 324 comment 300 11 helvetica ? 0 0 0 0 overdrive~ simulates the distortion caused when an analog amplifier is fed a signal that is too high for the inputs. This is generally known as "overdriving" the amplifier \, and it causes a characteristic distortion that is often used to generate a "fat" sound.; #X text 11 27 Simulate an analog amplifier being overdriven by applying a non-linear transfer function to the incoming signal.; #X obj 28 292 tabwrite~ osc; #X obj 28 143 osc~ 400; #X obj 53 254 metro 442; #X connect 0 0 3 0; #X connect 2 0 14 0; #X connect 4 0 0 0; #X connect 5 0 4 0; #X connect 13 0 0 0; #X connect 13 0 12 0; #X connect 14 0 3 0; #X connect 14 0 12 0;