#N canvas 1255 177 701 554 10; #X text 44 47 There are four methods of synchronizing a clkSlave to its clkMaster:; #X msg 157 224 none; #X msg 62 115 match; #X msg 129 175 beat; #X obj 52 350 symbol; #X obj 52 375 outlet; #X text 112 110 The abstraction will start playing or will stop immediately. The value outputed will match the master's current step.; #X text 171 172 The abstraction will start playing or will stop on the next beat. The value outputed will start at 0; #X text 204 224 The abstraction will start playing or will stop immediately. The value outputed will start at 0; #X connect 1 0 4 0; #X connect 2 0 4 0; #X connect 3 0 4 0; #X connect 4 0 5 0;