#N canvas 90 70 773 540 10; #X obj 52 509 outlet; #X text 166 155 That means that the abstraction can start playing on each beat (every 24 steps).; #X text 237 234 If you set seq.timing.slave's events/beat to 4 \, the abstraction can start playing at any quarter beat.; #X text 285 323 If you set seq.timing.slave's length to 16 events and the events/beat to 4 \, the abstraction can start playing every 4 beats. ; #X text 166 113 Next time you press play \, the abstraction will start playing from event 0 (restarts the pattern) once it receives a new beat.; #X text 290 394 The abstraction will start playing immediatly the next time you press play. It will try to match seq.timing.master's current event (does not restart the pattern).; #X text 290 462 Triggers right away; #X text 238 207 Waits for the next master event then starts playing. ; #X text 300 305 Waits for the next master loop then starts playing. ; #X text 44 47 There are four methods of synchronizing a clkSlave to its clkMaster:; #X msg 50 113 quantization beat; #X msg 107 207 quantization event; #X msg 146 311 quantization loop; #X msg 150 403 quantization match; #X msg 165 464 quantization none; #X text 284 379 -- default --; #X connect 10 0 0 0; #X connect 11 0 0 0; #X connect 12 0 0 0; #X connect 13 0 0 0; #X connect 14 0 0 0;