#N canvas 340 381 632 294 10; #X obj 20 -53 bng 15 250 50 0 empty empty empty 0 -6 0 10 -262144 -1 -1; #X msg 122 20 read \$1; #X obj 20 -3 metro 1; #X floatatom 20 44 5 0 0 0 - - -; #X obj 20 -31 t b b b; #X text 280 19 You can also add messages manually; #X obj 20 65 mtl/cues; #X msg 284 57 clear \, add 10 AYE AYE \, add 3750 POPEYE \, add 6000 is a sailor man; #X obj 122 -3 openpanel; #X obj 122 -23 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1 -1; #X obj 284 35 loadbang; #X obj 20 90 print index; #X obj 99 89 print cue; #X text 373 113 Example: 10 AYE AYE; #X text 427 126 3750 POPEYE; #X text 427 138 6000 IS A SAILOR MAN; #X text 18 113 You can provide a cue file. Each line can contain one cue and must end with a carriage return.; #X obj 10 -123 cnv 15 380 60 empty empty empty 20 12 0 14 -233017 -66577 0; #X text 15 -120 description: Cues events to a number stream.; #X text 15 -81 tags: timing; #X obj 20 21 tof/increment; #X msg 190 20 write \$1; #X obj 190 -2 savepanel; #X obj 190 -22 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1 -1; #X connect 0 0 4 0; #X connect 1 0 6 1; #X connect 2 0 20 0; #X connect 3 0 6 0; #X connect 4 0 2 0; #X connect 4 1 20 1; #X connect 4 2 6 1; #X connect 6 0 11 0; #X connect 6 1 12 0; #X connect 7 0 6 1; #X connect 8 0 1 0; #X connect 9 0 8 0; #X connect 10 0 7 0; #X connect 20 0 3 0; #X connect 21 0 6 1; #X connect 22 0 21 0; #X connect 23 0 22 0;