#N canvas 422 241 626 315 10; #X obj 25 1 bng 15 250 50 0 empty empty empty 0 -6 0 10 -262144 -1 -1; #X msg 123 64 read \$1; #X text 281 9 You can also add messages manually; #X msg 284 50 clear \, add 10 AYE AYE \, add 3750 POPEYE \, add 6000 is a sailor man; #X obj 123 41 openpanel; #X obj 123 19 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1 -1; #X obj 284 28 loadbang; #X obj 25 122 print index; #X obj 105 123 print cue; #X text 385 151 Example: 10 AYE AYE; #X text 439 167 3750 POPEYE; #X text 439 182 6000 IS A SAILOR MAN; #X text 23 151 You can provide a cue file. Each line can contain one cue and must end with a carriage return.; #X obj 25 91 mtl/cues~; #X obj 25 64 line~; #X obj 25 21 t b b; #X obj 144 99 bng 15 250 50 0 empty empty Reset 0 -6 0 10 -262144 -1 -1; #X msg 25 42 0 \, 10000 10000; #X obj 17 -70 cnv 15 380 60 empty empty empty 20 12 0 14 -233017 -66577 0; #X text 22 -28 tags: timing; #X text 23 -68 description: Cues events to a number stream.; #X obj 193 19 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1 -1; #X obj 193 41 savepanel; #X msg 193 64 write \$1; #X connect 0 0 15 0; #X connect 1 0 13 1; #X connect 3 0 13 1; #X connect 4 0 1 0; #X connect 5 0 4 0; #X connect 6 0 3 0; #X connect 13 0 7 0; #X connect 13 1 8 0; #X connect 14 0 13 0; #X connect 15 0 17 0; #X connect 15 1 13 1; #X connect 16 0 13 1; #X connect 17 0 14 0; #X connect 21 0 22 0; #X connect 22 0 23 0; #X connect 23 0 13 1;