diff options
author | Frank Barknecht <fbar@users.sourceforge.net> | 2005-05-11 09:09:47 +0000 |
---|---|---|
committer | Frank Barknecht <fbar@users.sourceforge.net> | 2005-05-11 09:09:47 +0000 |
commit | 4320ffda8665dea49e81aa79bd414a1885bee6ed (patch) | |
tree | f5a22577831f2ed34287dc4195b26cf4382d6bda /msd2D | |
parent | d1250118bee96de3ce0395ce672c49d4187e0577 (diff) |
Support for msd3D added.
svn path=/trunk/externals/nusmuk/; revision=2943
Diffstat (limited to 'msd2D')
-rw-r--r-- | msd2D/editor/README | 14 | ||||
-rw-r--r-- | msd2D/editor/gem_links.pd | 46 | ||||
-rw-r--r-- | msd2D/editor/gem_masses.pd | 41 | ||||
-rw-r--r-- | msd2D/editor/link-set.pd | 46 | ||||
-rw-r--r-- | msd2D/editor/mass-set.pd | 8 | ||||
-rw-r--r-- | msd2D/editor/msd-editor.pd (renamed from msd2D/editor/msd2d-editor.pd) | 389 | ||||
-rw-r--r-- | msd2D/editor/msd_append.pd | 40 |
7 files changed, 463 insertions, 121 deletions
diff --git a/msd2D/editor/README b/msd2D/editor/README index 12e4ad0..e6253db 100644 --- a/msd2D/editor/README +++ b/msd2D/editor/README @@ -1,10 +1,14 @@ -msd2d-editor +msd-editor ------------ patched by Frank Barknecht <fbar@footils.org> with a big hand from Nicolas -Montgermont <montgermont@la-kitchen.fr> who wrote the msd2D external required -for using this patch. GEM is used to provide an alternative visualization, but -it is not required for the patch to work. +Montgermont <montgermont@la-kitchen.fr> who wrote the msd2D and msd3D externals +required for using this patch. GEM is used to provide an alternative +visualization, but it is not required for the patch to work. + +If you want to export the messages to msd2d, that are created, you also need a +[prepend] external, preferably the one from the Cyclone library. + Thanks Nicolas for a great external colletion. -msd2d-editor.pd is the patch to open, further documentation is inside. +msd-editor.pd is the patch to open, further documentation is inside. diff --git a/msd2D/editor/gem_links.pd b/msd2D/editor/gem_links.pd index 99a138c..6c9f1b0 100644 --- a/msd2D/editor/gem_links.pd +++ b/msd2D/editor/gem_links.pd @@ -6,13 +6,38 @@ #X obj 147 166 t b f; #X obj 156 432 curve 2; #X obj 178 210 pack 0 0 0; -#X obj 255 189 pack 0 0 0; -#X obj 141 62 unpack 0 0 0 0 0; -#X obj 248 322 inlet; +#X obj 269 213 pack 0 0 0; +#X obj 141 97 unpack 0 0 0 0 0; +#X obj 282 324 inlet; #X obj 109 364 spigot; -#X msg 247 300 1; -#X obj 247 275 loadbang; -#X connect 0 0 8 0; +#X msg 281 302 1; +#X obj 281 277 loadbang; +#N canvas 0 0 450 300 demux 0; +#X obj 91 69 inlet; +#X obj 255 73 inlet; +#X obj 223 106 select 0; +#X obj 73 213 spigot 1; +#X obj 165 219 spigot 0; +#X obj 141 188 unpack 1 0; +#X obj 96 255 outlet; +#X obj 173 257 outlet; +#X msg 174 140 1 0; +#X msg 216 140 0 1; +#X connect 0 0 3 0; +#X connect 0 0 4 0; +#X connect 1 0 2 0; +#X connect 2 0 8 0; +#X connect 2 1 9 0; +#X connect 3 0 6 0; +#X connect 4 0 7 0; +#X connect 5 0 3 1; +#X connect 5 1 4 1; +#X connect 8 0 5 0; +#X connect 9 0 5 0; +#X restore 141 64 pd demux; +#X obj 192 37 r MSD-TYPE; +#X obj 280 97 unpack 0 0 0 0 0 0 0; +#X connect 0 0 13 0; #X connect 1 0 3 1; #X connect 2 0 5 0; #X connect 3 0 10 0; @@ -28,3 +53,12 @@ #X connect 10 0 2 0; #X connect 11 0 10 1; #X connect 12 0 11 0; +#X connect 13 0 8 0; +#X connect 13 1 15 0; +#X connect 14 0 13 1; +#X connect 15 1 4 0; +#X connect 15 2 6 1; +#X connect 15 3 6 2; +#X connect 15 4 7 0; +#X connect 15 5 7 1; +#X connect 15 6 7 2; diff --git a/msd2D/editor/gem_masses.pd b/msd2D/editor/gem_masses.pd index bd0c3d3..094be63 100644 --- a/msd2D/editor/gem_masses.pd +++ b/msd2D/editor/gem_masses.pd @@ -7,13 +7,38 @@ #X obj 166 162 t b f; #X msg 47 325 draw line; #X obj 48 300 loadbang; -#X obj 141 61 unpack 0 0 0; +#X obj 141 104 unpack 0 0 0; #X obj 150 453 circle 0.05; -#X obj 240 311 inlet; +#X obj 338 297 inlet; #X obj 150 362 spigot; -#X msg 239 289 1; -#X obj 239 264 loadbang; -#X connect 0 0 8 0; +#X msg 337 275 1; +#X obj 337 250 loadbang; +#N canvas 0 0 450 300 demux 0; +#X obj 91 69 inlet; +#X obj 255 73 inlet; +#X obj 223 106 select 0; +#X obj 73 213 spigot 1; +#X obj 165 219 spigot 0; +#X obj 141 188 unpack 1 0; +#X obj 96 255 outlet; +#X obj 173 257 outlet; +#X msg 174 140 1 0; +#X msg 216 140 0 1; +#X connect 0 0 3 0; +#X connect 0 0 4 0; +#X connect 1 0 2 0; +#X connect 2 0 8 0; +#X connect 2 1 9 0; +#X connect 3 0 6 0; +#X connect 4 0 7 0; +#X connect 5 0 3 1; +#X connect 5 1 4 1; +#X connect 8 0 5 0; +#X connect 9 0 5 0; +#X restore 141 71 pd demux; +#X obj 192 44 r MSD-TYPE; +#X obj 238 104 unpack 0 0 0 0; +#X connect 0 0 14 0; #X connect 1 0 9 0; #X connect 2 0 4 1; #X connect 3 0 1 0; @@ -28,3 +53,9 @@ #X connect 11 0 3 0; #X connect 12 0 11 1; #X connect 13 0 12 0; +#X connect 14 0 8 0; +#X connect 14 1 16 0; +#X connect 15 0 14 1; +#X connect 16 1 5 0; +#X connect 16 2 1 2; +#X connect 16 3 1 3; diff --git a/msd2D/editor/link-set.pd b/msd2D/editor/link-set.pd index 3e9646f..ec9edda 100644 --- a/msd2D/editor/link-set.pd +++ b/msd2D/editor/link-set.pd @@ -1,4 +1,4 @@ -#N canvas 511 393 574 502 10; +#N canvas 449 81 747 726 10; #X obj 251 159 pack 0 p; #X obj 251 187 route \$1; #X obj 251 100 t p p; @@ -12,11 +12,38 @@ #X text 81 137 lid \, x1 \, y1 \, x2 \, y2; #X obj 251 131 get liaison lid; #X text 261 220 Select pointer with lid matching \$1; -#X obj 90 349 set liaison x1 y1 x2 y2; +#X obj 90 526 set liaison x1 y1 x2 y2; #X obj 251 73 r myliapointer; -#X obj 90 292 unpack 0 0 0 0; -#X obj 92 320 scale-msd2ds; -#X obj 183 319 scale-msd2ds; +#X obj 90 337 unpack 0 0 0 0; +#X obj 90 497 scale-msd2ds; +#X obj 181 496 scale-msd2ds; +#N canvas 0 0 450 300 demux 0; +#X obj 91 69 inlet; +#X obj 255 73 inlet; +#X obj 223 106 select 0; +#X obj 73 213 spigot 1; +#X obj 165 219 spigot 0; +#X obj 141 188 unpack 1 0; +#X obj 96 255 outlet; +#X obj 173 257 outlet; +#X msg 174 140 1 0; +#X msg 216 140 0 1; +#X connect 0 0 3 0; +#X connect 0 0 4 0; +#X connect 1 0 2 0; +#X connect 2 0 8 0; +#X connect 2 1 9 0; +#X connect 3 0 6 0; +#X connect 4 0 7 0; +#X connect 5 0 3 1; +#X connect 5 1 4 1; +#X connect 8 0 5 0; +#X connect 9 0 5 0; +#X restore 90 292 pd demux; +#X obj 272 340 unpack 0 0 0 0 0 0; +#X text 198 336 msd2D; +#X text 410 338 msd3D: skip Z; +#X obj 157 255 r MSD-TYPE; #X connect 0 0 1 0; #X connect 1 0 5 0; #X connect 2 0 10 0; @@ -26,7 +53,7 @@ #X connect 4 0 7 0; #X connect 5 0 4 0; #X connect 5 1 12 4; -#X connect 6 0 14 0; +#X connect 6 0 17 0; #X connect 8 0 3 0; #X connect 10 0 0 0; #X connect 13 0 2 0; @@ -38,3 +65,10 @@ #X connect 15 1 12 1; #X connect 16 0 12 2; #X connect 16 1 12 3; +#X connect 17 0 14 0; +#X connect 17 1 18 0; +#X connect 18 0 15 0; +#X connect 18 1 15 1; +#X connect 18 3 16 0; +#X connect 18 4 16 1; +#X connect 21 0 17 1; diff --git a/msd2D/editor/mass-set.pd b/msd2D/editor/mass-set.pd index 1f036b3..1c53605 100644 --- a/msd2D/editor/mass-set.pd +++ b/msd2D/editor/mass-set.pd @@ -1,7 +1,7 @@ #N canvas 471 153 686 707 10; #X obj 251 159 pack 0 p; #X obj 251 187 route \$1; -#X obj 130 347 set mass x y; +#X obj 118 383 set mass x y; #X obj 251 100 t p p; #X obj 251 131 get mass mid; #X text 261 220 Select pointer with mid matching \$1; @@ -29,8 +29,9 @@ ; #X msg 307 536 posX \$2 \$3; #X msg 327 562 posY \$2 \$4; -#X obj 51 319 scale-msd2ds; +#X obj 39 355 scale-msd2ds; #X obj 337 422 scale-ds2msd; +#X msg 95 323 \$1 \$2; #X connect 0 0 1 0; #X connect 1 0 8 0; #X connect 3 0 4 0; @@ -44,7 +45,7 @@ #X connect 8 1 2 2; #X connect 8 1 14 1; #X connect 9 0 6 0; -#X connect 11 0 27 2; +#X connect 11 0 29 0; #X connect 13 0 3 0; #X connect 14 0 22 0; #X connect 16 1 11 0; @@ -64,3 +65,4 @@ #X connect 27 2 2 0; #X connect 28 0 21 2; #X connect 28 1 21 3; +#X connect 29 0 27 2; diff --git a/msd2D/editor/msd2d-editor.pd b/msd2D/editor/msd-editor.pd index 72b07f0..2925052 100644 --- a/msd2D/editor/msd2d-editor.pd +++ b/msd2D/editor/msd-editor.pd @@ -1,5 +1,5 @@ -#N canvas 191 137 866 562 10; -#N canvas 565 411 1222 870 data 0; +#N canvas 33 84 866 562 10; +#N canvas 0 64 1222 870 data 0; #X restore 719 42 pd data; #X obj 24 523 structures; #X obj 30 314 bng 24 250 50 0 empty \$0-generate generate 0 -6 0 8 @@ -361,12 +361,16 @@ from the #define in msd sources.; #X obj 605 174 s MSD-xmax; #X obj 469 157 s MSD-ymin; #X obj 605 198 s MSD-ymax; -#X msg 339 306 Xmin \$1 \, Xmax \$2 \, Ymin \$1 \, Ymax \$2; #X obj 339 207 t b b; #X obj 339 344 s \$0-msd; #X obj 339 280 pack 0 0; #X obj 339 239 f -3; #X obj 376 245 f 3; +#X obj 745 82 f 0; +#X obj 761 54 r MSD-TYPE; +#X obj 746 109 s MSD-TYPE; +#X msg 339 306 Xmin \$1 \, Xmax \$2 \, Ymin \$1 \, Ymax \$2 \, Zmin +\$1 \, Zmax \$2; #X connect 0 0 6 0; #X connect 1 0 7 0; #X connect 2 0 8 0; @@ -377,30 +381,58 @@ from the #define in msd sources.; #X connect 7 0 14 0; #X connect 8 0 16 0; #X connect 8 0 18 0; -#X connect 8 0 24 1; +#X connect 8 0 23 1; #X connect 9 0 17 0; #X connect 9 0 19 0; -#X connect 9 0 25 1; +#X connect 9 0 24 1; #X connect 10 0 11 0; -#X connect 11 0 21 0; +#X connect 11 0 20 0; #X connect 11 1 6 0; #X connect 11 1 7 0; #X connect 11 1 8 0; #X connect 11 1 9 0; -#X connect 20 0 22 0; -#X connect 21 0 24 0; -#X connect 21 1 25 0; -#X connect 23 0 20 0; -#X connect 24 0 23 0; -#X connect 25 0 23 1; +#X connect 11 1 25 0; +#X connect 20 0 23 0; +#X connect 20 1 24 0; +#X connect 22 0 28 0; +#X connect 23 0 22 0; +#X connect 24 0 22 1; +#X connect 25 0 27 0; +#X connect 26 0 25 1; +#X connect 28 0 21 0; #X restore 112 468 pd set-min-max; #X text 283 344 <== messages coming from the data structure setters ; #X obj 112 399 del 200; #X obj 172 399 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 -1; +#N canvas 0 0 450 300 demux 0; +#X obj 91 69 inlet; +#X obj 255 73 inlet; +#X obj 223 106 select 0; +#X obj 73 213 spigot 1; +#X obj 165 219 spigot 0; +#X obj 141 188 unpack 1 0; +#X obj 96 255 outlet; +#X obj 173 257 outlet; +#X msg 174 140 1 0; +#X msg 216 140 0 1; +#X connect 0 0 3 0; +#X connect 0 0 4 0; +#X connect 1 0 2 0; +#X connect 2 0 8 0; +#X connect 2 1 9 0; +#X connect 3 0 6 0; +#X connect 4 0 7 0; +#X connect 5 0 3 1; +#X connect 5 1 4 1; +#X connect 8 0 5 0; +#X connect 9 0 5 0; +#X restore 189 246 pd demux; +#X obj 240 219 r MSD-TYPE; +#X msg 341 275 mass id \$4 \$5 \$1 \$2 0; #X connect 0 0 8 0; -#X connect 0 1 9 0; +#X connect 0 1 14 0; #X connect 2 0 3 0; #X connect 4 0 12 0; #X connect 4 1 0 0; @@ -412,21 +444,24 @@ from the #define in msd sources.; #X connect 9 0 1 0; #X connect 12 0 5 0; #X connect 13 0 5 0; +#X connect 14 0 9 0; +#X connect 14 1 16 0; +#X connect 15 0 14 1; +#X connect 16 0 1 0; #X restore 30 343 pd generator; #N canvas 0 0 718 819 activate 0; -#X obj 233 307 msd2D; #X obj 233 238 r \$0-msd; -#X obj 233 449 gem_masses; +#X obj 233 453 gem_masses; #X obj 313 445 gem_links; #X msg 167 216 bang \, get massesPos \, get linksPos; #X obj 177 125 gemhead; #X obj 233 396 route massesPos linksPos; -#X obj 99 496 gemwin; -#X msg 99 469 0 \, destroy; +#X obj 97 670 gemwin; +#X msg 97 643 0 \, destroy; #X obj 249 354 s \$0-msd-out; -#X obj 99 423 select 1 0; -#X obj 99 395 tgl 24 0 empty empty GEM 0 -6 0 8 -262144 -1 -1 0 1; -#X obj 279 324 s \$0-msd-attr; +#X obj 97 597 select 1 0; +#X obj 97 569 tgl 24 0 empty empty GEM 0 -6 0 8 -262144 -1 -1 0 1; +#X obj 275 330 s \$0-msd-attr; #X obj 211 541 s masspositions; #X obj 313 515 s linkspositions; #X obj 167 69 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 1 @@ -437,22 +472,21 @@ from the #define in msd sources.; #X obj 167 149 t b b; #X obj 197 193 s pollpos; #X obj 167 44 inlet data_only; -#X obj 41 314 inlet GEM; +#X obj 39 488 inlet GEM; #X obj 341 40 inlet speed; -#X obj 22 376 select 1; -#X msg 22 401 0; -#X obj 40 338 t f f; +#X obj 20 550 select 1; +#X msg 20 575 0; +#X obj 38 512 t f f; #X obj 54 90 select 1; #X msg 54 115 0; #X obj 72 52 t f f; -#X msg 124 585 set \$1; -#X msg 16 465 set \$1; -#X obj 130 611 outlet; -#X obj 17 491 outlet; +#X msg 135 283 set \$1; +#X msg 14 639 set \$1; +#X obj 141 309 outlet; +#X obj 15 665 outlet; #X obj 167 92 metro 20; #X obj 413 395 r \$0-gem-masses-on; #X obj 413 417 r \$0-gem-links-on; -#X msg 99 445 reset \, create \, 1; #X obj 197 174 spigot 1; #X obj 248 150 r \$0-poll-ds; #X obj 346 469 r \$0-set-ds; @@ -461,61 +495,156 @@ from the #define in msd sources.; #X obj 297 238 r \$0-save-msd; #X obj 257 286 s \$0-msd2save; #X obj 255 261 spigot 0; -#X connect 0 0 6 0; +#N canvas 0 0 788 568 msd 0; +#N canvas 0 0 450 300 demux 0; +#X obj 91 69 inlet; +#X obj 255 73 inlet; +#X obj 223 106 select 0; +#X obj 73 213 spigot 1; +#X obj 165 219 spigot 0; +#X obj 141 188 unpack 1 0; +#X obj 96 255 outlet; +#X obj 173 257 outlet; +#X msg 174 140 1 0; +#X msg 216 140 0 1; +#X connect 0 0 3 0; +#X connect 0 0 4 0; +#X connect 1 0 2 0; +#X connect 2 0 8 0; +#X connect 2 1 9 0; +#X connect 3 0 6 0; +#X connect 4 0 7 0; +#X connect 5 0 3 1; +#X connect 5 1 4 1; +#X connect 8 0 5 0; +#X connect 9 0 5 0; +#X restore 195 170 pd demux; +#X obj 262 133 r MSD-TYPE; +#N canvas 0 0 450 300 demux 0; +#X obj 91 69 inlet; +#X obj 255 73 inlet; +#X obj 223 106 select 0; +#X obj 73 213 spigot 1; +#X obj 165 219 spigot 0; +#X obj 141 188 unpack 1 0; +#X obj 96 255 outlet; +#X obj 173 257 outlet; +#X msg 174 140 1 0; +#X msg 216 140 0 1; +#X connect 0 0 3 0; +#X connect 0 0 4 0; +#X connect 1 0 2 0; +#X connect 2 0 8 0; +#X connect 2 1 9 0; +#X connect 3 0 6 0; +#X connect 4 0 7 0; +#X connect 5 0 3 1; +#X connect 5 1 4 1; +#X connect 8 0 5 0; +#X connect 9 0 5 0; +#X restore 198 305 pd demux; +#X obj 261 282 r MSD-TYPE; +#X obj 195 136 inlet; +#X obj 198 366 outlet; +#N canvas 0 0 450 300 demux 0; +#X obj 91 69 inlet; +#X obj 255 73 inlet; +#X obj 223 106 select 0; +#X obj 73 213 spigot 1; +#X obj 165 219 spigot 0; +#X obj 141 188 unpack 1 0; +#X obj 96 255 outlet; +#X obj 173 257 outlet; +#X msg 174 140 1 0; +#X msg 216 140 0 1; +#X connect 0 0 3 0; +#X connect 0 0 4 0; +#X connect 1 0 2 0; +#X connect 2 0 8 0; +#X connect 2 1 9 0; +#X connect 3 0 6 0; +#X connect 4 0 7 0; +#X connect 5 0 3 1; +#X connect 5 1 4 1; +#X connect 8 0 5 0; +#X connect 9 0 5 0; +#X restore 377 303 pd demux; +#X obj 442 280 r MSD-TYPE; +#X obj 377 371 outlet; +#X obj 200 233 msd2D; +#X obj 350 233 msd3D; #X connect 0 0 9 0; -#X connect 0 1 12 0; -#X connect 1 0 0 0; -#X connect 1 0 45 0; +#X connect 0 1 10 0; +#X connect 1 0 0 1; +#X connect 2 0 5 0; +#X connect 2 1 5 0; +#X connect 3 0 2 1; #X connect 4 0 0 0; -#X connect 5 0 19 0; -#X connect 6 0 16 0; -#X connect 6 0 41 0; -#X connect 6 1 17 0; -#X connect 6 1 42 0; -#X connect 8 0 7 0; -#X connect 10 0 37 0; -#X connect 10 1 8 0; -#X connect 11 0 10 0; -#X connect 11 0 16 1; -#X connect 11 0 17 1; -#X connect 11 0 31 0; -#X connect 15 0 30 0; -#X connect 15 0 34 0; +#X connect 6 0 8 0; +#X connect 6 1 8 0; +#X connect 7 0 6 1; +#X connect 9 0 2 0; +#X connect 9 1 6 0; +#X connect 10 0 2 0; +#X connect 10 1 6 0; +#X restore 233 308 pd msd; +#X msg 97 619 reset \, lighting 1 \, create \, 1; +#X obj 357 676 gemhead; +#X obj 357 699 world_light; +#X connect 0 0 43 0; +#X connect 0 0 44 0; +#X connect 3 0 44 0; +#X connect 4 0 18 0; +#X connect 5 0 15 0; +#X connect 5 0 39 0; +#X connect 5 1 16 0; +#X connect 5 1 40 0; +#X connect 7 0 6 0; +#X connect 9 0 45 0; +#X connect 9 1 7 0; +#X connect 10 0 9 0; +#X connect 10 0 15 1; +#X connect 10 0 16 1; +#X connect 10 0 30 0; +#X connect 14 0 29 0; +#X connect 14 0 33 0; +#X connect 15 0 1 0; #X connect 16 0 2 0; -#X connect 17 0 3 0; -#X connect 19 0 4 0; -#X connect 19 1 38 0; -#X connect 21 0 29 0; -#X connect 22 0 26 0; -#X connect 23 0 34 1; -#X connect 24 0 25 0; -#X connect 25 0 15 0; -#X connect 26 0 11 0; -#X connect 26 1 24 0; -#X connect 27 0 28 0; -#X connect 28 0 11 0; -#X connect 29 0 15 0; -#X connect 29 1 27 0; +#X connect 18 0 3 0; +#X connect 18 1 36 0; +#X connect 20 0 28 0; +#X connect 21 0 25 0; +#X connect 22 0 33 1; +#X connect 23 0 24 0; +#X connect 24 0 14 0; +#X connect 25 0 10 0; +#X connect 25 1 23 0; +#X connect 26 0 27 0; +#X connect 27 0 10 0; +#X connect 28 0 14 0; +#X connect 28 1 26 0; +#X connect 29 0 31 0; #X connect 30 0 32 0; -#X connect 31 0 33 0; -#X connect 34 0 19 0; +#X connect 33 0 18 0; +#X connect 34 0 1 1; #X connect 35 0 2 1; -#X connect 36 0 3 1; -#X connect 37 0 7 0; -#X connect 38 0 20 0; -#X connect 39 0 38 1; -#X connect 40 0 42 1; -#X connect 40 0 41 1; -#X connect 41 0 13 0; -#X connect 42 0 14 0; -#X connect 43 0 45 1; -#X connect 45 0 44 0; +#X connect 36 0 19 0; +#X connect 37 0 36 1; +#X connect 38 0 40 1; +#X connect 38 0 39 1; +#X connect 39 0 12 0; +#X connect 40 0 13 0; +#X connect 41 0 43 1; +#X connect 43 0 42 0; +#X connect 44 0 8 0; +#X connect 44 0 5 0; +#X connect 44 1 11 0; +#X connect 45 0 6 0; +#X connect 46 0 47 0; #X restore 29 420 pd activate; #X obj 29 384 tgl 24 0 empty empty GEM 0 -6 0 8 -233017 -1 -1 0 1; #X obj 65 384 tgl 24 0 empty empty Graphical_Datastructures 0 -6 0 8 -1 -262144 -1 0 1; -#X text 243 312 Press "generate" to generate messages to msd2D and -create the physical model inside.; #N canvas 334 329 751 433 ignore 0; #X obj 46 264 print ToMSD; #X obj 46 234 spigot; @@ -553,7 +682,7 @@ wrong.; #X floatatom 585 178 5 0 0 0 - - -; #X obj 280 365 spigot; #X obj 317 312 tgl 15 0 empty empty global-receive 0 -6 0 8 -262144 --1 -1 0 1; +-1 -1 1 1; #X obj 280 338 r MSD-IN-GLOBAL; #X obj 280 393 s \$0-msd; #X obj 630 201 metro 40; @@ -571,10 +700,75 @@ wrong.; #X obj 625 117 s pd-lsetter; #X msg 531 346 massesForcesL; #X msg 630 225 massesPosYL; -#X obj 28 133 nbx 5 14 -1e+37 1e+37 0 0 \$0-delay-stack empty delay-stack -0 -6 0 10 -262144 -1 -1 0 256; -#X text 25 92 If you experience stack overflows \, try setting this -larger than 10; +#N canvas 0 0 450 300 msd-type 0; +#X obj 94 78 r MSD-TYPE; +#X obj 89 201 s \$0-MSD-TYPE; +#X obj 98 136 select 0; +#X msg 89 168 label 2-D; +#X msg 185 170 label 3-D; +#X connect 0 0 2 0; +#X connect 2 0 3 0; +#X connect 2 1 4 0; +#X connect 3 0 1 0; +#X connect 4 0 1 0; +#X restore 524 126 pd msd-type; +#N canvas 244 458 450 300 camera 0; +#X obj 183 185 camera; +#X obj 179 45 gemhead; +#X obj 162 82 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 1 +; +#X obj 185 63 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 1 +; +#X obj 234 108 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 +1; +#X obj 260 86 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 1 +; +#X msg 234 124 left \$1; +#X msg 260 102 right \$1; +#X obj 75 120 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 1 +; +#X obj 101 98 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 1 +; +#X msg 101 114 up \$1; +#X msg 75 136 down \$1; +#X msg 267 58 reset; +#X msg 185 80 forward \$1; +#X msg 162 98 reverse \$1; +#X msg 66 252 speed \$1; +#X floatatom 66 234 5 0 0 0 - - -; +#X floatatom 67 195 5 0 0 0 - - -; +#X msg 379 150 lookX \$1; +#X msg 379 187 lookY \$1; +#X msg 379 223 lookZ \$1; +#X floatatom 379 134 5 0 0 0 - - -; +#X floatatom 379 207 5 0 0 0 - - -; +#X floatatom 379 170 5 0 0 0 - - -; +#X msg 67 213 distance \$1; +#X connect 1 0 0 0; +#X connect 2 0 14 0; +#X connect 3 0 13 0; +#X connect 4 0 6 0; +#X connect 5 0 7 0; +#X connect 6 0 0 0; +#X connect 7 0 0 0; +#X connect 8 0 11 0; +#X connect 9 0 10 0; +#X connect 10 0 0 0; +#X connect 11 0 0 0; +#X connect 12 0 0 0; +#X connect 13 0 0 0; +#X connect 14 0 0 0; +#X connect 15 0 0 0; +#X connect 16 0 15 0; +#X connect 17 0 24 0; +#X connect 18 0 0 0; +#X connect 19 0 0 0; +#X connect 20 0 0 0; +#X connect 21 0 18 0; +#X connect 22 0 20 0; +#X connect 23 0 19 0; +#X connect 24 0 0 0; +#X restore 416 83 pd camera; #X connect 1 0 0 0; #X connect 2 0 1 1; #X connect 3 0 1 0; @@ -615,12 +809,12 @@ metro \, to accelerate or slow down the simulation.; in edit mode \, then press "L" to connect those with a link. If you select more than two masses \, then all possible links between those masses will get created. Use this to mass-connect masses. :); -#N canvas 423 517 576 613 forces 0; +#N canvas 405 181 584 687 forces 0; #X obj 295 415 s \$0-msd; #X obj 394 355 hsl 128 24 -5 5 0 1 empty empty empty -2 -6 0 8 -262144 -1 -1 6350 1; #X obj 295 230 vsl 24 128 -5 5 0 1 empty empty empty 0 -8 0 8 -262144 --1 -1 6350 1; +-1 -1 6650 1; #X msg 295 388 forceY id \$1; #X msg 391 388 forceX id \$1; #X obj 295 174 tgl 24 0 empty empty constant? 0 -6 0 8 -262144 -1 -1 @@ -651,6 +845,10 @@ masses will get created. Use this to mass-connect masses. :); #X obj 63 408 s \$0-msd; #X msg 63 381 posX \$2 \$1; #X text 31 74 Modify one mass:; +#X obj 63 560 pack 0 0; +#X floatatom 63 536 5 0 0 0 posZ - -; +#X obj 63 610 s \$0-msd; +#X msg 63 583 posZ \$2 \$1; #X connect 1 0 4 0; #X connect 2 0 3 0; #X connect 3 0 0 0; @@ -668,6 +866,7 @@ masses will get created. Use this to mass-connect masses. :); #X connect 15 0 16 1; #X connect 15 0 22 1; #X connect 15 0 26 1; +#X connect 15 0 31 1; #X connect 16 0 13 0; #X connect 17 0 14 0; #X connect 18 0 21 0; @@ -678,19 +877,22 @@ masses will get created. Use this to mass-connect masses. :); #X connect 26 0 29 0; #X connect 27 0 26 0; #X connect 29 0 28 0; +#X connect 31 0 34 0; +#X connect 32 0 31 0; +#X connect 34 0 33 0; #X restore 28 463 pd forces; #X obj 254 524 tgl 15 0 \$0-gem-masses-on empty gem_m 0 -6 0 8 -225280 -1 -1 0 1; #X obj 296 524 tgl 15 0 \$0-gem-links-on empty gem_l 0 -6 0 8 -225271 -1 -1 0 1; -#N canvas 779 673 450 300 props 0; +#N canvas 113 581 450 300 props 0; #X obj 117 204 s \$0-msd; #X obj 117 46 vsl 15 64 0 10 0 0 empty empty D 0 -8 0 8 -262144 -1 --1 0 1; +-1 3000 1; #X obj 141 46 vsl 15 64 0 10 0 0 empty empty D2 0 -8 0 8 -262144 -1 --1 0 1; +-1 3800 1; #X obj 90 46 vsl 15 64 0 100 0 0 empty empty K 0 -8 0 8 -262144 -1 --1 0 1; +-1 1000 1; #X msg 90 175 setK ml \$1; #X msg 117 151 setD ml \$1; #X msg 141 122 setD2 ml \$1; @@ -709,7 +911,6 @@ forces from the model. Use the "forces" and "props" subpatches to change parameters of links and send forces.; #X text 685 122 Save network to disk:; #X obj 24 120 morelinks; -#X obj 25 14 msd_append; #X text 242 29 First create structure inside [pd data] using msd_append. Add mobile masses with black bang \, add fixed masses with the red bang. Set weight of mass with the "M" number box.; @@ -845,11 +1046,19 @@ when creating lots of masses.; #X coords 0 0 1 1 77 44 1; #X restore 703 208 pd save; #X text 683 188 Save MSD messages:; +#X obj 92 315 tgl 24 0 MSD-TYPE \$0-MSD-TYPE 3-D 0 -6 0 8 -233017 -1 +-1 1 1; +#X text 120 320 MSD-TYPE; +#X obj 25 14 msd_append; +#X text 240 304 Press "generate" to generate messages to the msd object +and create the physical model inside. You can select which type of +msd* to use as well: msd2D or msd3D. With 3-D \, the Z-coordinate will +default to a value of zero.; #X connect 2 0 6 0; #X connect 7 0 8 0; #X connect 7 1 9 0; #X connect 8 0 7 0; #X connect 9 0 7 1; -#X connect 12 0 7 2; -#X connect 26 0 25 0; -#X connect 27 0 25 0; +#X connect 11 0 7 2; +#X connect 24 0 23 0; +#X connect 25 0 23 0; diff --git a/msd2D/editor/msd_append.pd b/msd2D/editor/msd_append.pd index b8a6a1b..78d8e07 100644 --- a/msd2D/editor/msd_append.pd +++ b/msd2D/editor/msd_append.pd @@ -29,7 +29,7 @@ #X obj 296 425 s \$0-counter-in; #X obj 66 203 + 20; #X obj 105 148 + 20; -#X obj 192 177 r \$0-M; +#X obj 208 133 r \$0-M; #X obj 68 231 append mass x y mid mob M; #X obj 553 175 f \$1; #X obj 553 199 select 0; @@ -38,6 +38,9 @@ #X obj 558 152 loadbang; #X obj 21 135 r \$0-geos; #X obj 252 77 r \$0-start-traverse; +#X obj 179 204 f 0; +#X obj 21 158 t a b; +#X obj 195 173 r \$0-mfds; #X connect 0 0 24 5; #X connect 1 0 21 0; #X connect 2 0 0 0; @@ -68,13 +71,17 @@ #X connect 26 1 27 0; #X connect 28 0 27 0; #X connect 29 0 25 0; -#X connect 30 0 24 0; +#X connect 30 0 33 0; #X connect 31 0 2 0; +#X connect 32 0 24 3; +#X connect 33 0 24 0; +#X connect 33 1 32 0; +#X connect 34 0 32 1; #X restore 105 79 pd guts; #X obj 126 6 inlet; #X obj 169 5 inlet; #X obj 25 59 nbx 5 14 -1e+37 1e+37 0 0 \$0-counter \$0-counter-in id --22 8 0 10 -262144 -1 -1 0 256; +-22 8 0 10 -262144 -1 -1 400 256; #X obj 2 77 cnv 15 80 30 empty empty empty 10 10 0 10 -195568 -1 0 ; #X obj 26 85 nbx 5 14 -1e+37 1e+37 0 0 \$0-M \$0-M M -12 8 0 10 -225271 @@ -85,7 +92,7 @@ #X obj 93 188 s \$0-counter-bng; #X obj 48 33 r \$0-make-rect; #X msg 93 67 bang; -#N canvas 449 480 450 300 1016-geos 1; +#N canvas 449 480 450 300 6969-geos 0; #X obj 48 82 bng 24 250 50 0 \$0-make-rect empty make-rect 0 -6 0 8 -24198 -1 -1; #X floatatom 151 76 5 0 0 0 x0 - #0-x0; @@ -104,6 +111,10 @@ #X floatatom 251 166 5 0 0 0 radius - #0-radius; #X floatatom 251 184 5 0 0 0 masses_# - #0-masses-circ; #X text 107 266 All coords as used by data structs.; +#X obj 54 233 hradio 15 1 0 2 \$0-mf \$0-mf Mobile/Fix 0 -6 0 8 -262144 +-1 -1 0; +#X obj 91 234 cnv 15 60 15 \$0-mobfix \$0-mobfix mobile 2 6 0 10 -233017 +-66577 0; #X restore 518 165 pd \$0-geos; #X msg 519 125 \; \$1 vis 1; #X obj 518 96 makefilename pd-%s; @@ -111,7 +122,7 @@ #X msg 516 22 bang; #X obj 48 66 t b b; #X obj 78 226 s \$0-start-traverse; -#N canvas 0 0 930 534 1016-sixpack 0; +#N canvas 0 0 930 534 6969-sixpack 0; #X obj 250 282 r \$0-x0; #X text 452 208 Args; #X obj 320 310 sixpack --------------------; @@ -132,7 +143,7 @@ #X obj 93 128 t b a; #X obj 524 45 r \$0-show-geos; #X obj 63 322 r \$0-make-circ; -#N canvas 0 0 930 534 1016-fourpack 0; +#N canvas 0 0 930 534 6969-fourpack 0; #X text 452 208 Args; #X obj 320 310 sixpack --------------------; #X obj 319 390 outlet; @@ -154,6 +165,14 @@ #X obj 93 505 s \$0-start-traverse; #X obj 106 407 t b a; #X obj 63 370 make_circ 300 300 100 8; +#X obj 368 266 select 0; +#X msg 368 306 label mobile; +#X obj 368 329 s \$0-mobfix; +#X msg 420 288 label fix; +#X obj 368 236 r \$0-mf; +#X obj 507 332 s \$0-mfds; +#X msg 508 301 0; +#X msg 544 299 900; #X connect 0 0 13 0; #X connect 3 0 10 0; #X connect 4 0 0 0; @@ -173,6 +192,15 @@ #X connect 21 0 18 0; #X connect 21 1 17 0; #X connect 22 0 21 0; +#X connect 23 0 24 0; +#X connect 23 0 29 0; +#X connect 23 1 26 0; +#X connect 23 1 30 0; +#X connect 24 0 25 0; +#X connect 26 0 25 0; +#X connect 27 0 23 0; +#X connect 29 0 28 0; +#X connect 30 0 28 0; #X restore 113 41 pd geos; #X obj 59 29 bng 15 250 50 0 \$0-show-geos \$0-show-geos geos 0 -6 0 8 -225271 -1 -1; |