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-rw-r--r--msd/msd2D/06_msd2Dgravit.pd212
1 files changed, 212 insertions, 0 deletions
diff --git a/msd/msd2D/06_msd2Dgravit.pd b/msd/msd2D/06_msd2Dgravit.pd
new file mode 100644
index 0000000..0213fe5
--- /dev/null
+++ b/msd/msd2D/06_msd2Dgravit.pd
@@ -0,0 +1,212 @@
+#N canvas 386 22 491 156 10;
+#X obj 18 21 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
+-1;
+#X text 39 18 reset;
+#N canvas 0 22 450 300 gem_stuff 0;
+#X msg 30 89 0 \, destroy;
+#X obj 30 185 gemhead;
+#X obj 30 238 world_light;
+#X obj 30 148 gemwin;
+#X msg 30 66 reset \, dimen 800 800 \, create \, lighting 1 \, 1;
+#X obj 30 212 rotateXYZ 30 20 0;
+#X obj 32 10 inlet;
+#X obj 32 37 sel 1 0;
+#X connect 0 0 3 0;
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+#X connect 4 0 3 0;
+#X connect 5 0 2 0;
+#X connect 6 0 7 0;
+#X connect 7 0 4 0;
+#X connect 7 1 0 0;
+#X restore 18 87 pd gem_stuff;
+#X obj 18 69 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 1 1
+;
+#N canvas 0 22 804 395 creation 0;
+#X obj 42 28 bng 20 250 50 0 empty empty empty 0 -6 0 8 -258699 -1
+-1;
+#X msg 239 84 reset;
+#X obj 245 32 loadbang;
+#X text 68 30 reset;
+#X obj 167 55 t b b b b b;
+#X text 501 28 change number of mass to test performance;
+#X text 501 41 (and reset afterwards);
+#X obj 441 34 nbx 5 14 1 20000 1 1 empty empty empty 0 -6 0 10 -262144
+-1 -1 1681.79 256;
+#X msg 185 241 Xmax 4 \, Xmin -4 \, Ymax 4 \, Ymin -4;
+#X msg 167 215 setL sun 0;
+#X msg 221 107 mass fix 0 100 0 0;
+#X text 409 270 0.2 : rigidity \, 0 : damping \, -2 : power \, 0.4
+: Lmin;
+#X text 363 109 Sun;
+#X text 288 181 Initial speed;
+#N canvas 309 104 769 663 masses 0;
+#X obj 151 16 inlet;
+#X obj 232 28 inlet;
+#X obj 151 616 outlet;
+#X msg 151 551 mass mob 1 \$1 \$2 \$3;
+#X msg 151 307 seed 3;
+#X obj 151 519 pack f f f;
+#X obj 151 228 t b b b;
+#X msg 243 306 seed 20;
+#X msg 331 308 seed 10;
+#X obj 151 327 random 10000;
+#X obj 243 371 - 1;
+#X obj 331 370 - 1;
+#X obj 151 47 t b;
+#X obj 333 52 loadbang;
+#X text 263 277 X;
+#X text 166 276 M;
+#X text 372 278 Y;
+#X obj 151 67 until;
+#X obj 151 86 f;
+#X obj 177 87 + 1;
+#X obj 177 118 mod 1000;
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+#X obj 243 327 random 1000;
+#X obj 331 328 random 1000;
+#X obj 243 348 / 50000;
+#X obj 331 349 / 50000;
+#X obj 151 349 / 250;
+#X obj 151 371 + 185;
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+#X connect 26 0 27 0;
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+#X restore 203 144 pd masses;
+#X text 410 289 The power of the link is -2 to simulate a gravity field
+in 1/R^2;
+#X text 292 146 Particules;
+#X msg 185 268 link sun fix mob 0.2 0 -2 0.4;
+#X msg 167 178 forceX mob 5.9;
+#X obj 167 310 s \$0-msdin;
+#X obj 166 25 inlet;
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+#X connect 17 0 19 0;
+#X connect 18 0 19 0;
+#X connect 20 0 4 0;
+#X restore 18 43 pd creation;
+#X text 116 58 gravity field simulation;
+#X text 115 72 if you have cpu problem \, you can reduce the mass number
+in "creation";
+#N canvas 0 22 450 300 compute 0;
+#X obj 52 182 msd2D --------------------------------;
+#X obj 52 64 t b;
+#X obj 52 41 gemhead;
+#X msg 197 123 forceX mob 0.051;
+#X msg 197 149 forceY mob 0.1;
+#X msg 52 98 bang \, bang \, get massesPos;
+#N canvas 637 205 609 594 massrender 0;
+#X obj 124 5 inlet;
+#X obj 291 245 translateXYZ;
+#X obj 291 186 gemhead;
+#X obj 291 219 separator;
+#X obj 292 63 unpack f f f;
+#X obj 57 257 translateXYZ;
+#X obj 57 198 gemhead;
+#X obj 57 231 separator;
+#X obj 123 31 route 0 1;
+#X obj 296 118 t b;
+#X obj 64 71 unpack f f;
+#X obj 57 151 t b f;
+#X obj 168 262 translateXYZ;
+#X obj 168 197 gemhead;
+#X obj 168 236 separator;
+#X obj 175 76 unpack f f;
+#X obj 168 154 t b f;
+#X obj 169 290 color 1 0 0;
+#X obj 292 319 square 0.015;
+#X obj 168 320 square 0.04;
+#X text 61 351 Sun;
+#X text 169 355 Red particule;
+#X text 307 355 Particule;
+#X obj 56 315 sphere 0.3 30;
+#X obj 57 289 color 0.3 0.3 0.3;
+#X obj 292 291 color 0.3 0.3 0.3;
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+#X restore 52 239 pd massrender;
+#X obj 52 212 route massesPos;
+#X obj 63 147 r \$0-msdin;
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+#X restore 18 107 pd compute;
+#X connect 0 0 4 0;
+#X connect 3 0 2 0;