diff options
Diffstat (limited to 'msd2D/editor/msd-editor.pd')
-rw-r--r-- | msd2D/editor/msd-editor.pd | 1104 |
1 files changed, 0 insertions, 1104 deletions
diff --git a/msd2D/editor/msd-editor.pd b/msd2D/editor/msd-editor.pd deleted file mode 100644 index be320a1..0000000 --- a/msd2D/editor/msd-editor.pd +++ /dev/null @@ -1,1104 +0,0 @@ -#N canvas 32 40 419 640 10; -#X obj 9 50 cnv 15 400 200 empty empty EDIT 20 12 1 14 -233017 -66577 -0; -#X obj 9 256 cnv 15 400 60 empty empty CREATE 20 12 1 14 -195568 -66577 -0; -#X obj 10 321 cnv 15 400 140 empty empty CONTROL 20 12 1 14 -233017 --66577 0; -#N canvas 0 64 1222 870 data 0; -#X restore 21 191 pd data; -#X obj 21 219 structures; -#X obj 221 276 bng 24 250 50 0 \$0-generate \$0-generate generate 0 --6 0 8 -24198 -1 -1; -#N canvas 257 131 781 748 generator 0; -#N canvas 311 93 877 551 getter 0; -#X obj 244 89 inlet; -#X obj 330 145 outlet; -#X text 91 57 First build masses \, then links!!; -#X obj 234 285 outlet; -#N canvas 629 18 551 784 fix-mass-ids 0; -#X obj 43 72 t b b b b b b b; -#X msg 79 168 traverse pd-data \, next; -#X obj 79 200 pointer mass; -#X obj 143 103 s \$0-reset-counter; -#N canvas 331 520 708 349 counter 0; -#X obj 156 125 f 0; -#X msg 172 102 0; -#X obj 172 74 r \$0-reset-counter; -#X obj 188 125 + 1; -#X obj 156 179 outlet; -#X obj 156 50 inlet; -#X connect 0 0 3 0; -#X connect 0 0 4 0; -#X connect 1 0 0 1; -#X connect 2 0 1 0; -#X connect 3 0 0 1; -#X connect 5 0 0 0; -#X restore 96 298 pd counter; -#X obj 96 396 set mass mid; -#X text 176 200 At end: fix links!; -#X obj 186 300 get mass mid; -#X obj 79 247 t b b b b p p; -#X obj 211 375 pack 0 0; -#X obj 211 404 tabwrite \$0-mid2msdid; -#X text 125 434 Store a mapping mid => msdid for fixing links later -; -#X obj 43 24 inlet; -#X obj 158 221 outlet; -#X text 96 52 Avoid stack overflow lops; -#X obj 85 23 r \$0-stack-delay; -#X obj 16 228 ds-next; -#X obj 43 51 del 0; -#X connect 0 5 1 0; -#X connect 0 6 3 0; -#X connect 1 0 2 0; -#X connect 2 0 8 0; -#X connect 2 1 16 0; -#X connect 2 2 13 0; -#X connect 4 0 9 0; -#X connect 4 0 5 0; -#X connect 7 0 9 1; -#X connect 8 0 16 0; -#X connect 8 1 4 0; -#X connect 8 4 7 0; -#X connect 8 5 5 1; -#X connect 9 0 10 0; -#X connect 12 0 17 0; -#X connect 15 0 17 1; -#X connect 16 0 2 0; -#X connect 17 0 0 0; -#X restore 244 173 pd fix-mass-ids; -#N canvas 403 15 685 826 fix-links 0; -#X obj 139 158 t b b b b b b b; -#X msg 175 254 traverse pd-data \, next; -#X obj 239 189 s \$0-reset-counter; -#X obj 175 284 pointer liaison; -#X text 293 285 At end: make links in msd*!; -#X obj 192 420 tabread \$0-mid2msdid; -#X obj 192 482 set liaison mid1 mid2; -#X obj 343 418 tabread \$0-mid2msdid; -#X obj 192 389 get liaison mid1 mid2; -#X obj 175 333 t b b b b p p; -#X obj 139 70 inlet; -#X obj 275 312 outlet; -#X text 192 106 Avoid stack overflow lops; -#X obj 188 68 r \$0-stack-delay; -#X obj 113 282 ds-next; -#X obj 139 105 del 0; -#X connect 0 5 1 0; -#X connect 1 0 3 0; -#X connect 3 0 9 0; -#X connect 3 1 14 0; -#X connect 3 2 11 0; -#X connect 5 0 6 0; -#X connect 7 0 6 1; -#X connect 8 0 5 0; -#X connect 8 1 7 0; -#X connect 9 0 14 0; -#X connect 9 4 8 0; -#X connect 9 5 6 2; -#X connect 10 0 15 0; -#X connect 13 0 15 1; -#X connect 14 0 3 0; -#X connect 15 0 0 0; -#X restore 244 196 pd fix-links; -#N canvas 236 8 602 856 get-masses 0; -#X obj 148 80 t b b b b b b b; -#X msg 184 176 traverse pd-data \, next; -#X obj 184 206 pointer mass; -#X obj 325 385 select 0; -#X msg 365 410 0; -#X msg 324 409 1; -#X obj 248 111 s \$0-reset-counter; -#X msg 248 131 const 0; -#X obj 248 152 s \$0-mid; -#X obj 310 152 s \$0-msdid; -#X text 44 397 At end: start 2nd pass; -#X obj 148 31 inlet; -#X obj 214 494 outlet; -#X obj 81 435 outlet; -#X obj 214 362 get mass x y mid mob M; -#X obj 214 444 pack 0 0 0 0 0; -#X obj 184 255 t b p; -#X obj 214 402 scale-ds2msd; -#X obj 120 251 ds-next; -#X connect 0 5 1 0; -#X connect 0 6 6 0; -#X connect 0 6 7 0; -#X connect 1 0 2 0; -#X connect 2 0 16 0; -#X connect 2 1 18 0; -#X connect 2 2 13 0; -#X connect 3 0 5 0; -#X connect 3 1 4 0; -#X connect 4 0 15 3; -#X connect 5 0 15 3; -#X connect 7 0 8 0; -#X connect 7 0 9 0; -#X connect 11 0 0 0; -#X connect 14 0 17 0; -#X connect 14 1 17 1; -#X connect 14 2 15 2; -#X connect 14 3 3 0; -#X connect 14 4 15 4; -#X connect 15 0 12 0; -#X connect 16 0 18 0; -#X connect 16 1 14 0; -#X connect 17 0 15 0; -#X connect 17 1 15 1; -#X connect 18 0 2 0; -#X restore 244 115 pd get-masses; -#N canvas 0 0 768 708 make-links 0; -#X obj 316 252 pointer liaison; -#X msg 354 227 traverse pd-data \, bang; -#X obj 286 274 t b p; -#X obj 334 374 outlet; -#X obj 354 170 inlet; -#X obj 192 389 outlet; -#X text 142 412 Now set lid field of links.; -#X obj 316 298 get liaison mid1 mid2 K D D2; -#X obj 334 341 pack 0 0 0 0 0; -#X text 407 200 Avoid stack overflow lops; -#X obj 399 167 r \$0-stack-delay; -#X obj 286 226 ds-next; -#X obj 354 201 del 0; -#X connect 0 0 2 0; -#X connect 0 1 11 0; -#X connect 0 2 5 0; -#X connect 1 0 0 0; -#X connect 2 0 11 0; -#X connect 2 1 7 0; -#X connect 4 0 12 0; -#X connect 7 0 8 0; -#X connect 7 1 8 1; -#X connect 7 2 8 2; -#X connect 7 3 8 3; -#X connect 7 4 8 4; -#X connect 8 0 3 0; -#X connect 10 0 12 1; -#X connect 11 0 0 0; -#X connect 12 0 1 0; -#X restore 148 257 pd make-links; -#X text 284 418 TABLES USED:; -#X text 364 174 Change DS mass ids to match msdIds \, store mid2msdid -mapping; -#X text 366 196 Fix mid1 and mid2 in links to match what msd2D thinks -is right.; -#X text 257 258 Create messages to msd2D to create links; -#N canvas 209 87 622 579 set-lid 0; -#X obj 162 163 r \$0-msd-attr; -#X obj 288 201 s \$0-msd; -#X obj 162 203 spigot; -#X msg 292 129 1; -#X msg 236 127 0; -#X obj 238 22 inlet; -#X obj 238 93 t b b b b b; -#X obj 310 307 pointer liaison; -#X msg 310 281 traverse pd-data \, next; -#X msg 288 163 infosL; -#X obj 162 231 route Link; -#X obj 145 254 t b a; -#X text 105 394 This will move around the links \, but it's not critical -as long as we have the same number of graphical links as we have inside -the msd2D object. And we'd better damn sure should have the same amount -\, otherwise somethings went really \, really wrong and took a bad -turn and crashed the car and left the toilet seat open.; -#X text 104 481 Shouldn't happen.; -#X msg 175 332 \$1 \$3 \$4 \$5 \$6 \$7; -#X obj 175 357 set liaison lid mid1 mid2 K D D2; -#X text 291 52 Avoid stack overflow lops; -#X obj 287 21 r \$0-stack-delay; -#X obj 219 307 ds-next; -#X msg 260 281 next; -#X obj 238 51 del 0; -#X connect 0 0 2 0; -#X connect 2 0 10 0; -#X connect 3 0 2 1; -#X connect 4 0 2 1; -#X connect 5 0 20 0; -#X connect 6 1 4 0; -#X connect 6 2 9 0; -#X connect 6 3 3 0; -#X connect 6 4 8 0; -#X connect 7 0 15 6; -#X connect 7 1 19 0; -#X connect 8 0 7 0; -#X connect 9 0 1 0; -#X connect 10 0 11 0; -#X connect 11 0 19 0; -#X connect 11 1 14 0; -#X connect 14 0 15 0; -#X connect 17 0 20 1; -#X connect 19 0 7 0; -#X connect 20 0 6 0; -#X restore 148 322 pd set-lid; -#X text 238 322 Correct lids to match what msd2D tells us; -#X obj 146 446 table \$0-mid2msdid 4000; -#X text 354 111 First get masses positions \, send to msd2D; -#X text 324 446 mass id as index \, msdid as value. Size 4000 taken -from the #define in msd sources.; -#X connect 0 0 6 0; -#X connect 4 0 5 0; -#X connect 5 0 7 0; -#X connect 6 0 4 0; -#X connect 6 1 1 0; -#X connect 7 0 12 0; -#X connect 7 1 3 0; -#X restore 131 221 pd getter; -#X obj 131 369 s \$0-msd; -#X msg 170 159 reset; -#X obj 170 184 s \$0-msd; -#X obj 112 132 t b b b b; -#N canvas 338 182 781 563 make-setters 0; -#X obj 262 451 s pd-setter; -#X obj 136 109 t b b b b; -#X obj 262 337 get mass x y mid; -#X msg 262 404 obj \$1 \$2 mass-set \$3; -#X obj 262 360 pack 0 0 0; -#X obj 171 335 s mypointer; -#X msg 194 135 clear; -#X obj 194 160 s pd-setter; -#X obj 136 68 inlet; -#X obj 174 240 pointer mass liaison; -#X obj 506 373 pack 0 0 0; -#X obj 506 350 get liaison x1 y1 lid; -#X msg 506 417 obj \$1 \$2 link-set \$3; -#X obj 506 462 s pd-lsetter; -#X obj 194 186 s pd-lsetter; -#X obj 399 350 s myliapointer; -#X obj 136 487 outlet; -#X text 196 487 Post-Actions; -#X obj 401 270 t b p p; -#X obj 174 272 t b p p; -#N canvas 0 0 450 300 next 0; -#X obj 140 92 inlet; -#X obj 140 215 outlet; -#X msg 140 169 next; -#X obj 140 134 del 0; -#X connect 0 0 3 0; -#X connect 2 0 1 0; -#X connect 3 0 2 0; -#X restore 37 267 pd next; -#X msg 174 213 traverse pd-data; -#X obj 136 443 del 1; -#X connect 1 0 22 0; -#X connect 1 1 20 0; -#X connect 1 2 21 0; -#X connect 1 3 6 0; -#X connect 2 0 4 0; -#X connect 2 1 4 1; -#X connect 2 2 4 2; -#X connect 3 0 0 0; -#X connect 4 0 3 0; -#X connect 6 0 7 0; -#X connect 6 0 14 0; -#X connect 8 0 1 0; -#X connect 9 0 19 0; -#X connect 9 1 18 0; -#X connect 10 0 12 0; -#X connect 11 0 10 0; -#X connect 11 1 10 1; -#X connect 11 2 10 2; -#X connect 12 0 13 0; -#X connect 18 0 20 0; -#X connect 18 1 15 0; -#X connect 18 2 11 0; -#X connect 19 0 20 0; -#X connect 19 1 5 0; -#X connect 19 2 2 0; -#X connect 20 0 9 0; -#X connect 21 0 9 0; -#X connect 22 0 16 0; -#X restore 112 428 pd make-setters; -#X obj 181 344 r pointer2msd; -#X msg 131 324 link ml \$1 \$2 \$3 \$4 \$5; -#X msg 189 275 mass id \$4 \$5 \$1 \$2; -#N canvas 382 305 870 520 set-min-max 0; -#X obj 98 80 r \$0-min-DS; -#X obj 240 84 r \$0-max-DS; -#X obj 468 80 r \$0-min-MSD; -#X obj 605 108 r \$0-max-MSD; -#X obj 98 131 s DS-xmin; -#X obj 240 145 s DS-xmax; -#X obj 98 111 f; -#X obj 240 113 f; -#X obj 468 109 f; -#X obj 605 143 f; -#X obj 340 13 inlet; -#X obj 339 41 t b b; -#X text 252 195 reverse!; -#X text 95 177 reverse!; -#X obj 241 176 s DS-ymin; -#X obj 98 158 s DS-ymax; -#X obj 468 135 s MSD-xmin; -#X obj 605 174 s MSD-xmax; -#X obj 469 157 s MSD-ymin; -#X obj 605 198 s MSD-ymax; -#X obj 339 207 t b b; -#X obj 339 344 s \$0-msd; -#X obj 339 280 pack 0 0; -#X obj 339 239 f -3; -#X obj 376 245 f 3; -#X obj 745 82 f 0; -#X obj 761 54 r MSD-TYPE; -#X obj 746 109 s MSD-TYPE; -#X msg 339 306 Xmin \$1 \, Xmax \$2 \, Ymin \$1 \, Ymax \$2 \, Zmin -\$1 \, Zmax \$2; -#X connect 0 0 6 0; -#X connect 1 0 7 0; -#X connect 2 0 8 0; -#X connect 3 0 9 0; -#X connect 6 0 4 0; -#X connect 6 0 15 0; -#X connect 7 0 5 0; -#X connect 7 0 14 0; -#X connect 8 0 16 0; -#X connect 8 0 18 0; -#X connect 8 0 23 1; -#X connect 9 0 17 0; -#X connect 9 0 19 0; -#X connect 9 0 24 1; -#X connect 10 0 11 0; -#X connect 11 0 20 0; -#X connect 11 1 6 0; -#X connect 11 1 7 0; -#X connect 11 1 8 0; -#X connect 11 1 9 0; -#X connect 11 1 25 0; -#X connect 20 0 23 0; -#X connect 20 1 24 0; -#X connect 22 0 28 0; -#X connect 23 0 22 0; -#X connect 24 0 22 1; -#X connect 25 0 27 0; -#X connect 26 0 25 1; -#X connect 28 0 21 0; -#X restore 112 468 pd set-min-max; -#X text 283 344 <== messages coming from the data structure setters -; -#X obj 112 399 del 200; -#X obj 172 399 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 --1; -#N canvas 0 0 450 300 demux 0; -#X obj 91 69 inlet; -#X obj 255 73 inlet; -#X obj 223 106 select 0; -#X obj 73 213 spigot 1; -#X obj 165 219 spigot 0; -#X obj 141 188 unpack 1 0; -#X obj 96 255 outlet; -#X obj 173 257 outlet; -#X msg 174 140 1 0; -#X msg 216 140 0 1; -#X connect 0 0 3 0; -#X connect 0 0 4 0; -#X connect 1 0 2 0; -#X connect 2 0 8 0; -#X connect 2 1 9 0; -#X connect 3 0 6 0; -#X connect 4 0 7 0; -#X connect 5 0 3 1; -#X connect 5 1 4 1; -#X connect 8 0 5 0; -#X connect 9 0 5 0; -#X restore 189 246 pd demux; -#X obj 240 219 r MSD-TYPE; -#X msg 341 275 mass id \$4 \$5 \$1 \$2 0; -#X obj 112 93 r \$0-generate; -#X connect 0 0 7 0; -#X connect 0 1 13 0; -#X connect 2 0 3 0; -#X connect 4 0 11 0; -#X connect 4 1 0 0; -#X connect 4 3 2 0; -#X connect 5 0 9 0; -#X connect 6 0 1 0; -#X connect 7 0 1 0; -#X connect 8 0 1 0; -#X connect 11 0 5 0; -#X connect 12 0 5 0; -#X connect 13 0 8 0; -#X connect 13 1 15 0; -#X connect 14 0 13 1; -#X connect 15 0 1 0; -#X connect 16 0 4 0; -#X restore 287 276 pd generator; -#N canvas 0 0 718 819 activate 0; -#X obj 233 238 r \$0-msd; -#X obj 233 453 gem_masses; -#X obj 313 445 gem_links; -#X msg 167 216 bang \, get massesPos \, get linksPos; -#X obj 177 125 gemhead; -#X obj 233 396 route massesPos linksPos; -#X obj 97 710 gemwin; -#X msg 97 683 0 \, destroy; -#X obj 249 354 s \$0-msd-out; -#X obj 97 597 select 1 0; -#X obj 97 569 tgl 24 0 empty empty GEM 0 -6 0 8 -262144 -1 -1 0 1; -#X obj 275 330 s \$0-msd-attr; -#X obj 211 541 s masspositions; -#X obj 313 515 s linkspositions; -#X obj 167 69 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 1 -; -#X obj 233 421 spigot; -#X obj 313 421 spigot; -#X text 238 559 sent to the data struct pointers; -#X obj 167 149 t b b; -#X obj 197 193 s pollpos; -#X obj 167 44 inlet data_only; -#X obj 39 488 inlet GEM; -#X obj 341 40 inlet speed; -#X obj 20 550 select 1; -#X msg 20 575 0; -#X obj 38 512 t f f; -#X obj 54 90 select 1; -#X msg 54 115 0; -#X obj 72 52 t f f; -#X msg 135 283 set \$1; -#X msg 14 639 set \$1; -#X obj 141 309 outlet; -#X obj 15 665 outlet; -#X obj 167 92 metro 20; -#X obj 413 395 r \$0-gem-masses-on; -#X obj 413 417 r \$0-gem-links-on; -#X obj 197 174 spigot 1; -#X obj 248 150 r \$0-poll-ds; -#X obj 346 469 r \$0-set-ds; -#X obj 233 516 spigot 1; -#X obj 313 496 spigot 1; -#X obj 297 238 r \$0-save-msd; -#X obj 257 286 s \$0-msd2save; -#X obj 255 261 spigot 0; -#N canvas 0 0 788 568 msd 0; -#N canvas 0 0 450 300 demux 0; -#X obj 91 69 inlet; -#X obj 255 73 inlet; -#X obj 223 106 select 0; -#X obj 73 213 spigot 1; -#X obj 165 219 spigot 0; -#X obj 141 188 unpack 1 0; -#X obj 96 255 outlet; -#X obj 173 257 outlet; -#X msg 174 140 1 0; -#X msg 216 140 0 1; -#X connect 0 0 3 0; -#X connect 0 0 4 0; -#X connect 1 0 2 0; -#X connect 2 0 8 0; -#X connect 2 1 9 0; -#X connect 3 0 6 0; -#X connect 4 0 7 0; -#X connect 5 0 3 1; -#X connect 5 1 4 1; -#X connect 8 0 5 0; -#X connect 9 0 5 0; -#X restore 195 170 pd demux; -#X obj 262 133 r MSD-TYPE; -#N canvas 0 0 450 300 demux 0; -#X obj 91 69 inlet; -#X obj 255 73 inlet; -#X obj 223 106 select 0; -#X obj 73 213 spigot 1; -#X obj 165 219 spigot 0; -#X obj 141 188 unpack 1 0; -#X obj 96 255 outlet; -#X obj 173 257 outlet; -#X msg 174 140 1 0; -#X msg 216 140 0 1; -#X connect 0 0 3 0; -#X connect 0 0 4 0; -#X connect 1 0 2 0; -#X connect 2 0 8 0; -#X connect 2 1 9 0; -#X connect 3 0 6 0; -#X connect 4 0 7 0; -#X connect 5 0 3 1; -#X connect 5 1 4 1; -#X connect 8 0 5 0; -#X connect 9 0 5 0; -#X restore 198 305 pd demux; -#X obj 261 282 r MSD-TYPE; -#X obj 195 136 inlet; -#X obj 198 366 outlet; -#N canvas 0 0 450 300 demux 0; -#X obj 91 69 inlet; -#X obj 255 73 inlet; -#X obj 223 106 select 0; -#X obj 73 213 spigot 1; -#X obj 165 219 spigot 0; -#X obj 141 188 unpack 1 0; -#X obj 96 255 outlet; -#X obj 173 257 outlet; -#X msg 174 140 1 0; -#X msg 216 140 0 1; -#X connect 0 0 3 0; -#X connect 0 0 4 0; -#X connect 1 0 2 0; -#X connect 2 0 8 0; -#X connect 2 1 9 0; -#X connect 3 0 6 0; -#X connect 4 0 7 0; -#X connect 5 0 3 1; -#X connect 5 1 4 1; -#X connect 8 0 5 0; -#X connect 9 0 5 0; -#X restore 377 303 pd demux; -#X obj 442 280 r MSD-TYPE; -#X obj 377 371 outlet; -#X obj 200 233 msd2D; -#X obj 350 233 msd3D; -#X connect 0 0 9 0; -#X connect 0 1 10 0; -#X connect 1 0 0 1; -#X connect 2 0 5 0; -#X connect 2 1 5 0; -#X connect 3 0 2 1; -#X connect 4 0 0 0; -#X connect 6 0 8 0; -#X connect 6 1 8 0; -#X connect 7 0 6 1; -#X connect 9 0 2 0; -#X connect 9 1 6 0; -#X connect 10 0 2 0; -#X connect 10 1 6 0; -#X restore 233 308 pd msd; -#X obj 357 676 gemhead; -#X obj 357 699 world_light; -#X obj 147 617 r \$0-fullscreen; -#X obj 97 634 f 0; -#X msg 97 659 reset \, lighting 1 \, fullscreen \$1 \, create \, 1 -; -#X connect 0 0 43 0; -#X connect 0 0 44 0; -#X connect 3 0 44 0; -#X connect 4 0 18 0; -#X connect 5 0 15 0; -#X connect 5 0 39 0; -#X connect 5 1 16 0; -#X connect 5 1 40 0; -#X connect 7 0 6 0; -#X connect 9 0 48 0; -#X connect 9 1 7 0; -#X connect 10 0 9 0; -#X connect 10 0 15 1; -#X connect 10 0 16 1; -#X connect 10 0 30 0; -#X connect 14 0 29 0; -#X connect 14 0 33 0; -#X connect 15 0 1 0; -#X connect 16 0 2 0; -#X connect 18 0 3 0; -#X connect 18 1 36 0; -#X connect 20 0 28 0; -#X connect 21 0 25 0; -#X connect 22 0 33 1; -#X connect 23 0 24 0; -#X connect 24 0 14 0; -#X connect 25 0 10 0; -#X connect 25 1 23 0; -#X connect 26 0 27 0; -#X connect 27 0 10 0; -#X connect 28 0 14 0; -#X connect 28 1 26 0; -#X connect 29 0 31 0; -#X connect 30 0 32 0; -#X connect 33 0 18 0; -#X connect 34 0 1 1; -#X connect 35 0 2 1; -#X connect 36 0 19 0; -#X connect 37 0 36 1; -#X connect 38 0 40 1; -#X connect 38 0 39 1; -#X connect 39 0 12 0; -#X connect 40 0 13 0; -#X connect 41 0 43 1; -#X connect 43 0 42 0; -#X connect 44 0 8 0; -#X connect 44 0 5 0; -#X connect 44 1 11 0; -#X connect 45 0 46 0; -#X connect 47 0 48 1; -#X connect 48 0 49 0; -#X connect 49 0 6 0; -#X restore 31 397 pd activate; -#X obj 31 362 tgl 24 0 empty empty GEM 0 -6 0 8 -195568 -1 -1 0 1; -#X obj 67 362 tgl 24 0 empty empty Datastructures 0 -6 0 8 -1 -262144 --1 0 1; -#X floatatom 103 377 5 10 1000 2 frequency - -; -#N canvas 405 181 584 687 forces 0; -#X obj 295 415 s \$0-msd; -#X obj 394 355 hsl 128 24 -5 5 0 1 empty empty empty -2 -6 0 8 -262144 --1 -1 6350 1; -#X obj 295 230 vsl 24 128 -5 5 0 1 empty empty empty 0 -8 0 8 -262144 --1 -1 4350 1; -#X msg 295 388 forceY id \$1; -#X msg 391 388 forceX id \$1; -#X obj 295 174 tgl 24 0 empty empty constant? 0 -6 0 8 -262144 -1 -1 -0 1; -#X obj 391 295 tgl 24 0 empty empty constant? 0 -6 0 8 -262144 -1 -1 -0 1; -#X obj 295 205 metro 10; -#X obj 391 326 metro 10; -#X msg 455 325 0; -#X msg 263 204 0; -#X text 230 127 Add some forces to the system.; -#X msg 63 158 forceX \$2 \$1; -#X msg 63 272 forceY \$2 \$1; -#X obj 63 137 pack 0 0; -#X floatatom 114 114 5 0 0 2 Mass_ID - -; -#X obj 63 249 pack 0 0; -#X floatatom 63 115 5 0 0 0 forceX - -; -#X floatatom 63 204 5 0 0 0 forceY - -; -#X obj 63 299 s \$0-msd; -#X obj 63 181 s \$0-msd; -#X obj 63 224 * -1; -#X obj 63 461 pack 0 0; -#X floatatom 63 437 5 0 0 0 posY - -; -#X obj 63 511 s \$0-msd; -#X msg 63 484 posY \$2 \$1; -#X obj 63 358 pack 0 0; -#X floatatom 63 334 5 0 0 0 posX - -; -#X obj 63 408 s \$0-msd; -#X msg 63 381 posX \$2 \$1; -#X text 31 74 Modify one mass:; -#X obj 63 560 pack 0 0; -#X floatatom 63 536 5 0 0 0 posZ - -; -#X obj 63 610 s \$0-msd; -#X msg 63 583 posZ \$2 \$1; -#X connect 1 0 4 0; -#X connect 2 0 3 0; -#X connect 3 0 0 0; -#X connect 4 0 0 0; -#X connect 5 0 7 0; -#X connect 6 0 8 0; -#X connect 7 0 2 0; -#X connect 8 0 1 0; -#X connect 9 0 1 0; -#X connect 10 0 2 0; -#X connect 12 0 20 0; -#X connect 13 0 19 0; -#X connect 14 0 12 0; -#X connect 15 0 14 1; -#X connect 15 0 16 1; -#X connect 15 0 22 1; -#X connect 15 0 26 1; -#X connect 15 0 31 1; -#X connect 16 0 13 0; -#X connect 17 0 14 0; -#X connect 18 0 21 0; -#X connect 21 0 16 0; -#X connect 22 0 25 0; -#X connect 23 0 22 0; -#X connect 25 0 24 0; -#X connect 26 0 29 0; -#X connect 27 0 26 0; -#X connect 29 0 28 0; -#X connect 31 0 34 0; -#X connect 32 0 31 0; -#X connect 34 0 33 0; -#X restore 176 429 pd forces; -#N canvas 113 581 450 300 props 0; -#X obj 121 232 s \$0-msd; -#X msg 94 203 setK ml \$1; -#X msg 121 179 setD ml \$1; -#X msg 145 150 setD2 ml \$1; -#X text 244 59 Edit properties of Links.; -#X obj 77 36 inlet; -#X obj 123 36 inlet; -#X obj 169 36 inlet; -#X connect 1 0 0 0; -#X connect 2 0 0 0; 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For this -I need to add new fields \, probably called "sym" \, to masses and -links. They have to be floats for now (symbols in DS don't work yet). -Then [makefilename] symbolic ids of this.; -#X text 39 122 Related to that the props and forces subpatches should -be dynamic as well \, so that users can send messages to groups of -masses/links using the different symbolic names.; -#X text 42 178 Prepare for retirement of D2; -#X restore 178 582 pd TODO; -#N canvas 307 452 509 305 NEWS 0; -#X text 32 24 RecentChanges; -#X text 43 51 msd-editor now also can be used for msd3D objects.; -#X text 41 77 Cosmetic overhaul; -#X restore 117 582 pd NEWS; -#N canvas 334 329 751 433 ignore 0; -#X obj 46 264 print ToMSD; -#X obj 46 234 spigot; -#X obj 83 181 tgl 15 0 empty empty debug_ToMSD 0 -6 0 8 -262144 -1 --1 0 1; -#X obj 46 207 r \$0-msd; -#X obj 147 237 spigot; -#X obj 184 184 tgl 15 0 empty empty debug_FromMSD 0 -6 0 8 -262144 --1 -1 0 1; -#X obj 147 265 print FromMSD; -#X obj 147 210 r \$0-msd-out; -#N canvas 0 0 578 686 setter 0; -#X restore 521 67 pd setter; -#N canvas 0 0 822 675 lsetter 0; 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-#N canvas 0 0 450 300 visualize? 0; -#X text 18 91 Visualization is done using either a GEM OpenGL window -\, or just animate the data structure alone. Better don't use both -at the same time. In GDS-mode you can set the frequency of the internal -metro \, to accelerate or slow down the simulation.; -#X text 19 172 In edit mode and while visualization is active \, you -can move around the masses. The red masses will not receive any other -forces from the model. Use the "forces" and "props" subpatches to change -parameters of links and send forces.; -#X text 56 39 Help on Visualization; -#X restore 301 169 pd visualize?; -#N canvas 0 0 450 300 append? 0; -#X text 36 72 First create structure inside [pd data] using msd_append. -Add mobile masses with black bang \, add fixed masses with the red -bang. Set weight of mass with the "M" number box.; -#X text 29 29 Help on Mass creation; -#X text 34 122 Use the greenish "geos" bang to open a subwindow for -creating masses in geometric formations: circles and rectangles.; -#X restore 303 70 pd append?; -#N canvas 0 0 537 336 links? 0; -#X text 47 77 Links are created by selecting at least two masses in -edit mode \, then press "L" to connect those with a link. If you select -more than two masses \, then all possible links between those masses -will get created. Use this to mass-connect masses. :); -#X text 32 26 Help on Link Creation; -#X text 44 148 The keyboard shortcut "L" is only active \, if the green -toggle "Keys" is set to on. Otherwise use the yellow "link" bang.; -#X text 45 196 More ways to create links: left-to-right connects masses -from left to right. The keyboard shortcut for this is "R" (for "Right" -\, as "L" is for "Links"). one2many will connect one mass to many others -and has no shortcuts. First select the first mass \, then set the toggle -to 1 \, after that select the other masses and set toggle to 0; -#X restore 302 94 pd links?; -#N canvas 0 0 450 300 generate? 0; -#X text 19 98 Press "generate" to generate messages to the msd object -and create the physical model inside. You can select which type of -msd* to use as well: msd2D or msd3D. With 3-D \, the Z-coordinate will -default to a value of zero.; -#X text 31 38 Help on MSD generation; -#X restore 302 144 pd generate?; -#N canvas 0 0 215 157 minmax? 0; -#X text 38 35 Data structs and; -#X text 38 49 GEM like different; -#X text 38 63 coordinate systems.; -#X text 38 87 Set the mapping; -#X text 38 101 between both here.; -#X restore 302 118 pd minmax?; -#X text 39 18 HELP / USAGE; -#X text 143 71 How to create masses:; -#X text 143 94 How to create links:; -#X text 102 118 Coordinates in MSD-Editor:; -#X text 109 146 Generate the MSD-Network:; -#X text 17 170 Visualize the network using GEM or DS:; -#X restore 53 582 pd help; -#X obj 32 431 tgl 16 0 \$0-fullscreen \$0-fullscreen fullscreen 0 -6 -0 8 -195568 -1 -1 0 1; -#X connect 7 0 8 0; -#X connect 7 1 9 0; -#X connect 8 0 7 0; -#X connect 9 0 7 1; -#X connect 10 0 7 2; -#X connect 15 0 14 0; -#X connect 16 0 14 0; -#X connect 32 0 12 1; -#X connect 33 0 12 2; -#X connect 34 0 12 0; |