diff options
Diffstat (limited to 'msd2D/editor')
-rw-r--r-- | msd2D/editor/gem_links.pd | 12 | ||||
-rw-r--r-- | msd2D/editor/gem_masses.pd | 16 | ||||
-rw-r--r-- | msd2D/editor/msd2d-editor.pd | 328 |
3 files changed, 231 insertions, 125 deletions
diff --git a/msd2D/editor/gem_links.pd b/msd2D/editor/gem_links.pd index bc9dab3..fbdc961 100644 --- a/msd2D/editor/gem_links.pd +++ b/msd2D/editor/gem_links.pd @@ -1,7 +1,7 @@ #N canvas 0 0 906 731 10; #X obj 141 31 inlet; #X obj 125 308 gemhead; -#X obj 109 369 separator; +#X obj 109 389 separator; #X obj 109 337 any; #X obj 147 166 t b f; #X obj 229 116 - 250; @@ -16,10 +16,14 @@ #X obj 178 210 pack 0 0 0; #X obj 255 189 pack 0 0 0; #X obj 141 62 unpack 0 0 0 0 0; +#X obj 248 322 inlet; +#X obj 109 364 spigot; +#X msg 247 300 1; +#X obj 247 275 loadbang; #X connect 0 0 16 0; #X connect 1 0 3 1; #X connect 2 0 13 0; -#X connect 3 0 2 0; +#X connect 3 0 18 0; #X connect 4 0 3 0; #X connect 4 1 14 0; #X connect 5 0 8 0; @@ -36,3 +40,7 @@ #X connect 16 2 5 0; #X connect 16 3 10 0; #X connect 16 4 9 0; +#X connect 17 0 18 1; +#X connect 18 0 2 0; +#X connect 19 0 18 1; +#X connect 20 0 19 0; diff --git a/msd2D/editor/gem_masses.pd b/msd2D/editor/gem_masses.pd index 7406e62..29716ba 100644 --- a/msd2D/editor/gem_masses.pd +++ b/msd2D/editor/gem_masses.pd @@ -1,8 +1,8 @@ #N canvas 308 314 667 612 10; #X obj 141 31 inlet; -#X obj 150 361 translateXYZ; +#X obj 150 424 translateXYZ; #X obj 107 205 gemhead; -#X obj 150 330 separator; +#X obj 150 393 separator; #X obj 150 298 any; #X obj 180 162 t b f; #X obj 220 124 - 250; @@ -12,12 +12,16 @@ #X msg 47 325 draw line; #X obj 48 300 loadbang; #X obj 141 61 unpack 0 0 0; -#X obj 150 390 circle 0.05; +#X obj 150 453 circle 0.05; +#X obj 240 311 inlet; +#X obj 150 362 spigot; +#X msg 239 289 1; +#X obj 239 264 loadbang; #X connect 0 0 12 0; #X connect 1 0 13 0; #X connect 2 0 4 1; #X connect 3 0 1 0; -#X connect 4 0 3 0; +#X connect 4 0 15 0; #X connect 5 0 4 0; #X connect 5 1 1 1; #X connect 6 0 9 0; @@ -28,3 +32,7 @@ #X connect 11 0 10 0; #X connect 12 1 7 0; #X connect 12 2 6 0; +#X connect 14 0 15 1; +#X connect 15 0 3 0; +#X connect 16 0 15 1; +#X connect 17 0 16 0; diff --git a/msd2D/editor/msd2d-editor.pd b/msd2D/editor/msd2d-editor.pd index 37a58be..44990cd 100644 --- a/msd2D/editor/msd2d-editor.pd +++ b/msd2D/editor/msd2d-editor.pd @@ -1,45 +1,60 @@ #N struct liaison float x1 float y1 float x2 float y2 float mid1 float mid2 float lid; #N struct mass float x float y float mid float mob; -#N canvas 119 116 837 493 10; -#N canvas 601 27 617 552 data 1; -#X scalar liaison 160.067 196.866 175.068 187.056 9 6 0 \;; -#X scalar liaison 122.843 187.056 137.844 196.866 5 12 1 \;; -#X scalar liaison 164.966 167.633 149 100 11 0 2 \;; -#X scalar liaison 149 100 133.946 167.633 0 10 3 \;; -#X scalar mass 149 100 0 900 \;; -#X scalar liaison 173.155 235.499 184.692 300 4 2 4 \;; -#X scalar liaison 184.692 300 122.843 187.056 2 5 5 \;; -#X scalar liaison 113.219 300 124.756 235.499 1 3 6 \;; -#X scalar liaison 113.219 300 175.068 187.056 1 6 7 \;; -#X scalar liaison 215.173 220.483 122.843 187.056 8 5 8 \;; -#X scalar liaison 175.068 187.056 215.173 220.483 6 8 9 \;; -#X scalar liaison 82.7376 220.483 175.068 187.056 7 6 10 \;; -#X scalar liaison 122.843 187.056 82.7376 220.483 5 7 11 \;; -#X scalar liaison 175.068 187.056 122.843 187.056 6 5 12 \;; -#X scalar liaison 124.756 235.499 173.155 235.499 3 4 13 \;; -#X scalar liaison 122.843 187.056 124.756 235.499 5 3 14 \;; -#X scalar liaison 173.155 235.499 122.843 187.056 4 5 15 \;; -#X scalar liaison 175.068 187.056 173.155 235.499 6 4 16 \;; -#X scalar liaison 124.756 235.499 175.068 187.056 3 6 17 \;; -#X scalar liaison 133.946 167.633 164.966 167.633 10 11 18 \;; -#X scalar liaison 133.946 167.633 137.844 196.866 10 12 19 \;; -#X scalar liaison 137.844 196.866 160.067 196.866 12 9 20 \;; -#X scalar liaison 164.966 167.633 137.844 196.866 11 12 21 \;; -#X scalar liaison 160.067 196.866 164.966 167.633 9 11 22 \;; -#X scalar liaison 133.946 167.633 160.067 196.866 10 9 23 \;; -#X scalar mass 113.219 300 1 0 \;; -#X scalar mass 184.692 300 2 0 \;; -#X scalar mass 124.756 235.499 3 0 \;; -#X scalar mass 173.155 235.499 4 0 \;; -#X scalar mass 122.843 187.056 5 0 \;; -#X scalar mass 175.068 187.056 6 0 \;; -#X scalar mass 82.7376 220.483 7 0 \;; -#X scalar mass 215.173 220.483 8 0 \;; -#X scalar mass 160.067 196.866 9 0 \;; -#X scalar mass 133.946 167.633 10 0 \;; -#X scalar mass 164.966 167.633 11 0 \;; -#X scalar mass 137.844 196.866 12 0 \;; +#N canvas 130 52 866 562 10; +#N canvas 646 78 617 552 data 1; +#X scalar liaison 386 335 554.217 315.951 5 4 0 \;; +#X scalar liaison 386 335 483.451 302.088 5 3 1 \;; +#X scalar liaison 386 335 542.942 397.172 5 2 2 \;; +#X scalar liaison 386 335 471.048 384.162 5 1 3 \;; +#X scalar liaison 386 335 510.362 348.227 5 0 4 \;; +#X scalar liaison 483.451 302.088 554.217 315.951 3 4 5 \;; +#X scalar liaison 542.942 397.172 554.217 315.951 2 4 6 \;; +#X scalar liaison 542.942 397.172 483.451 302.088 2 3 7 \;; +#X scalar liaison 471.048 384.162 554.217 315.951 1 4 8 \;; +#X scalar liaison 471.048 384.162 483.451 302.088 1 3 9 \;; +#X scalar liaison 471.048 384.162 542.942 397.172 1 2 10 \;; +#X scalar liaison 510.362 348.227 554.217 315.951 0 4 11 \;; +#X scalar liaison 510.362 348.227 483.451 302.088 0 3 12 \;; +#X scalar liaison 510.362 348.227 542.942 397.172 0 2 13 \;; +#X scalar liaison 510.362 348.227 471.048 384.162 0 1 14 \;; +#X scalar mass 510.362 348.227 0 0 \;; +#X scalar mass 471.048 384.162 1 0 \;; +#X scalar mass 542.942 397.172 2 0 \;; +#X scalar mass 483.451 302.088 3 0 \;; +#X scalar mass 554.217 315.951 4 0 \;; +#X scalar liaison 386 335 282.685 380.849 5 9 15 \;; +#X scalar liaison 386 335 226.466 325.267 5 8 16 \;; +#X scalar liaison 386 335 232.252 383.194 5 7 17 \;; +#X scalar liaison 386 335 277.513 320.772 5 6 18 \;; +#X scalar mass 386 335 5 900 \;; +#X scalar liaison 226.466 325.267 282.685 380.849 8 9 19 \;; +#X scalar liaison 232.252 383.194 282.685 380.849 7 9 20 \;; +#X scalar liaison 232.252 383.194 226.466 325.267 7 8 21 \;; +#X scalar liaison 277.513 320.772 282.685 380.849 6 9 22 \;; +#X scalar liaison 277.513 320.772 226.466 325.267 6 8 23 \;; +#X scalar liaison 277.513 320.772 232.252 383.194 6 7 24 \;; +#X scalar mass 277.513 320.772 6 0 \;; +#X scalar mass 232.252 383.194 7 0 \;; +#X scalar mass 226.466 325.267 8 0 \;; +#X scalar mass 282.685 380.849 9 0 \;; +#X scalar liaison 492.618 194.572 547 192 17 18 25 \;; +#X scalar liaison 448.193 194.961 492.618 194.572 16 17 26 \;; +#X scalar liaison 372.637 195.077 448.193 194.961 15 16 27 \;; +#X scalar liaison 306.912 195.418 372.637 195.077 14 15 28 \;; +#X scalar liaison 250.927 195.237 306.912 195.418 13 14 29 \;; +#X scalar liaison 164.149 186.68 250.927 195.237 12 13 30 \;; +#X scalar liaison 108.003 172.599 164.149 186.68 11 12 31 \;; +#X scalar liaison 53 173 108.003 172.599 10 11 32 \;; +#X scalar mass 53 173 10 900 \;; +#X scalar mass 108.003 172.599 11 0 \;; +#X scalar mass 164.149 186.68 12 0 \;; +#X scalar mass 250.927 195.237 13 0 \;; +#X scalar mass 306.912 195.418 14 0 \;; +#X scalar mass 372.637 195.077 15 0 \;; +#X scalar mass 448.193 194.961 16 0 \;; +#X scalar mass 492.618 194.572 17 0 \;; +#X scalar mass 547 192 18 900 \;; #X restore 106 64 pd data; #X obj 274 105 keyup; #X obj 274 150 select 108; @@ -47,11 +62,11 @@ mid2 float lid; #X obj 274 126 spigot; #X obj 311 82 tgl 20 0 empty empty add_links_with_L 0 -6 0 8 -24198 -1 -1 0 1; -#X obj 70 439 structures; +#X obj 56 517 structures; #X msg 54 138 \; pd-data clear; -#X obj 58 214 bng 24 250 50 0 empty \$0-generate generate 0 -6 0 8 +#X obj 60 298 bng 24 250 50 0 empty \$0-generate generate 0 -6 0 8 -24198 -1 -1; -#X text 74 417 Data Struct Definitions; +#X text 57 493 Data Struct Definitions; #N canvas 460 399 104 45 save 0; #X obj 2 3 cnv 15 100 40 empty empty empty 20 12 0 14 -228992 -66577 0; @@ -83,14 +98,12 @@ mid2 float lid; #X coords 0 0 1 1 102 44 1; #X restore 55 88 pd save; #X text 31 61 Edit here:; -#N canvas 0 0 781 748 generator 0; +#N canvas 564 255 781 748 generator 0; #N canvas 210 99 931 555 getter 0; #X obj 244 89 inlet; #X obj 244 141 outlet; #X text 91 57 First build masses \, then links!!; #X obj 148 281 outlet; -#X obj 547 456 table \$0-mid; -#X obj 531 482 table \$0-msdid; #N canvas 403 15 685 826 fix-mass-ids 0; #X obj 139 158 t b b b b b b b; #X msg 175 254 traverse pd-data \, next; @@ -169,7 +182,6 @@ mid2 float lid; #X connect 10 5 7 2; #X connect 11 0 0 0; #X restore 330 200 pd fix-links; -#X obj 505 510 table \$0-mid2msdid; #N canvas 0 0 920 707 get-masses 0; #X obj 228 162 t b b b b b b b; #X msg 264 258 traverse pd-data \, next; @@ -248,25 +260,21 @@ mid2 float lid; #X msg 156 203 next; #X msg 194 204 traverse pd-data \, bang; #X obj 126 251 t b p; -#X obj 357 240 print endmasses; -#X obj 194 177 r \$0-make-links; #X obj 174 351 outlet; -#X obj 191 147 inlet; +#X obj 194 147 inlet; #X obj 388 303 outlet; #X text 440 302 Now set lid field of links.; #X connect 0 0 1 0; #X connect 0 1 1 1; -#X connect 1 0 8 0; +#X connect 1 0 6 0; #X connect 2 0 5 0; #X connect 2 1 3 0; -#X connect 2 2 10 0; +#X connect 2 2 8 0; #X connect 3 0 2 0; #X connect 4 0 2 0; -#X connect 4 0 6 0; #X connect 5 0 3 0; #X connect 5 1 0 0; #X connect 7 0 4 0; -#X connect 9 0 4 0; #X restore 148 257 pd make-links; #N canvas 0 0 590 588 get-ids-from-msd 0; #X obj 176 209 r \$0-msd-attr; @@ -372,21 +380,23 @@ turn and crashed the car and left the toilet seat open.; #X connect 14 1 12 0; #X restore 234 286 pd set-lid; #X text 314 284 Correct lids to match what msd2D tells us; -#X connect 0 0 9 0; -#X connect 6 0 7 0; -#X connect 7 0 10 0; -#X connect 9 0 1 0; -#X connect 9 1 11 0; -#X connect 10 0 3 0; -#X connect 10 1 21 0; -#X connect 11 0 6 0; +#X obj 475 458 table \$0-mid 4000; +#X obj 459 484 table \$0-msdid 4000; +#X obj 433 512 table \$0-mid2msdid 4000; +#X connect 0 0 6 0; +#X connect 4 0 5 0; +#X connect 5 0 7 0; +#X connect 6 0 1 0; +#X connect 6 1 8 0; +#X connect 7 0 3 0; +#X connect 7 1 18 0; +#X connect 8 0 4 0; #X restore 131 221 pd getter; #X obj 131 369 s \$0-msd; #X msg 175 154 reset; #X obj 175 200 s \$0-msd; #X msg 175 175 Xmin 0 \, Xmax 800 \, Ymin 0 \, Ymax 800; #X msg 239 300 mass fix 0 100 \$1 \$2; -#X msg 189 275 mass id \$4 100 \$1 \$2; #X obj 112 132 t b b b b; #N canvas 376 279 682 601 make-setters 0; #X obj 236 443 s pd-setter; @@ -438,20 +448,21 @@ turn and crashed the car and left the toilet seat open.; #X restore 112 401 pd make-setters; #X obj 201 354 r pointer2msd; #X obj 112 91 inlet; -#X msg 131 326 link ml \$1 \$2 10 2.5 1.5; +#X msg 189 275 mass id \$4 100 \$1 \$2; +#X msg 131 324 link ml \$1 \$2 10 2.5 1.5; #X connect 0 0 11 0; -#X connect 0 1 6 0; +#X connect 0 1 10 0; #X connect 2 0 3 0; #X connect 4 0 3 0; -#X connect 6 0 1 0; -#X connect 7 0 8 0; -#X connect 7 1 0 0; -#X connect 7 2 4 0; -#X connect 7 3 2 0; -#X connect 9 0 1 0; -#X connect 10 0 7 0; +#X connect 6 0 7 0; +#X connect 6 1 0 0; +#X connect 6 2 4 0; +#X connect 6 3 2 0; +#X connect 8 0 1 0; +#X connect 9 0 6 0; +#X connect 10 0 1 0; #X connect 11 0 1 0; -#X restore 58 245 pd generator; +#X restore 60 329 pd generator; #N canvas 0 0 718 819 activate 0; #X obj 233 284 msd2D; #X obj 233 215 r \$0-msd; @@ -495,6 +506,8 @@ turn and crashed the car and left the toilet seat open.; #X obj 231 648 outlet; #X obj 57 493 outlet; #X obj 167 92 metro 20; +#X obj 413 395 r \$0-gem-masses-on; +#X obj 413 417 r \$0-gem-links-on; #X connect 0 0 9 0; #X connect 0 0 14 0; #X connect 0 1 17 0; @@ -536,13 +549,15 @@ turn and crashed the car and left the toilet seat open.; #X connect 35 0 37 0; #X connect 36 0 38 0; #X connect 39 0 24 0; -#X restore 59 330 pd activate; -#X obj 59 294 tgl 24 0 empty empty GEM 0 -6 0 8 -233017 -1 -1 0 1; -#X obj 95 294 tgl 24 0 empty empty Graphical_Datastructures 0 -6 0 +#X connect 40 0 5 1; +#X connect 41 0 6 1; +#X restore 61 414 pd activate; +#X obj 61 378 tgl 24 0 empty empty GEM 0 -6 0 8 -233017 -1 -1 0 1; +#X obj 97 378 tgl 24 0 empty empty Graphical_Datastructures 0 -6 0 8 -1 -262144 -1 0 1; #X text 426 173 "L" is only active \, if the green toggle is set to on. Otherwise use the yellow "link" bang.; -#X text 261 222 Press "generate" to generate messages to msd2D and +#X text 263 306 Press "generate" to generate messages to msd2D and create the physical model inside.; #N canvas 0 0 751 433 ignore 0; #X obj 102 264 print ToMSD; @@ -556,45 +571,60 @@ create the physical model inside.; #X obj 281 267 print FromMSD; #X obj 281 212 r \$0-msd-out; #N canvas 0 0 578 686 setter 0; -#X obj 137 196 mass-set 12; -#X obj 164 167 mass-set 11; -#X obj 133 167 mass-set 10; -#X obj 160 196 mass-set 9; -#X obj 215 220 mass-set 8; -#X obj 82 220 mass-set 7; -#X obj 175 187 mass-set 6; -#X obj 122 187 mass-set 5; -#X obj 173 235 mass-set 4; -#X obj 124 235 mass-set 3; -#X obj 184 300 mass-set 2; -#X obj 113 300 mass-set 1; -#X obj 149 100 mass-set 0; +#X obj 547 192 mass-set 18; +#X obj 494 195 mass-set 17; +#X obj 451 195 mass-set 16; +#X obj 377 195 mass-set 15; +#X obj 313 195 mass-set 14; +#X obj 259 198 mass-set 13; +#X obj 174 193 mass-set 12; +#X obj 119 184 mass-set 11; +#X obj 67 193 mass-set 10; +#X obj 278 397 mass-set 9; +#X obj 233 332 mass-set 8; +#X obj 228 390 mass-set 7; +#X obj 284 337 mass-set 6; +#X obj 388 371 mass-set 5; +#X obj 552 329 mass-set 4; +#X obj 480 325 mass-set 3; +#X obj 552 411 mass-set 2; +#X obj 479 408 mass-set 1; +#X obj 513 367 mass-set 0; #X restore 305 122 pd setter; #N canvas 0 0 822 675 lsetter 0; -#X obj 133 167 link-set 23; -#X obj 160 196 link-set 22; -#X obj 164 167 link-set 21; -#X obj 137 196 link-set 20; -#X obj 133 167 link-set 19; -#X obj 133 167 link-set 18; -#X obj 124 235 link-set 17; -#X obj 175 187 link-set 16; -#X obj 173 235 link-set 15; -#X obj 122 187 link-set 14; -#X obj 124 235 link-set 13; -#X obj 175 187 link-set 12; -#X obj 122 187 link-set 11; -#X obj 82 220 link-set 10; -#X obj 175 187 link-set 9; -#X obj 215 220 link-set 8; -#X obj 113 300 link-set 7; -#X obj 113 300 link-set 6; -#X obj 184 300 link-set 5; -#X obj 173 235 link-set 4; -#X obj 149 100 link-set 3; -#X obj 164 167 link-set 2; -#X obj 122 187 link-set 1; -#X obj 160 196 link-set 0; +#X obj 67 193 link-set 32; +#X obj 119 184 link-set 31; +#X obj 174 193 link-set 30; +#X obj 259 198 link-set 29; +#X obj 313 195 link-set 28; +#X obj 377 195 link-set 27; +#X obj 451 195 link-set 26; +#X obj 494 195 link-set 25; +#X obj 284 337 link-set 24; +#X obj 284 337 link-set 23; +#X obj 284 337 link-set 22; +#X obj 228 390 link-set 21; +#X obj 228 390 link-set 20; +#X obj 233 332 link-set 19; +#X obj 388 371 link-set 18; +#X obj 388 371 link-set 17; +#X obj 388 371 link-set 16; +#X obj 388 371 link-set 15; +#X obj 513 367 link-set 14; +#X obj 513 367 link-set 13; +#X obj 513 367 link-set 12; +#X obj 513 367 link-set 11; +#X obj 479 408 link-set 10; +#X obj 479 408 link-set 9; +#X obj 479 408 link-set 8; +#X obj 552 411 link-set 7; +#X obj 552 411 link-set 6; +#X obj 480 325 link-set 5; +#X obj 388 371 link-set 4; +#X obj 388 371 link-set 3; +#X obj 388 371 link-set 2; +#X obj 388 371 link-set 1; +#X obj 388 371 link-set 0; #X restore 304 145 pd lsetter; #X text 288 98 Automatic scripting targets; #X text 65 66 You can ignore this stuff here \, unless something goes @@ -605,9 +635,9 @@ wrong.; #X connect 4 0 6 0; #X connect 5 0 4 1; #X connect 7 0 4 0; -#X restore 163 439 pd ignore this; -#X floatatom 131 301 5 20 1000 1 frequency - -; -#X text 258 280 Visualization is done using either a GEM OpenGL window +#X restore 149 517 pd ignore this; +#X floatatom 133 385 5 10 1000 1 frequency - -; +#X text 260 364 Visualization is done using either a GEM OpenGL window \, or just animate the data structure alone. Better don't use both at the same time. In GDS-mode you can set the frequency of the internal metro \, to accelerate or slow down the simulation.; @@ -615,13 +645,73 @@ metro \, to accelerate or slow down the simulation.; Add mobile masses with black bang \, add fixed masses with the red bang.; #X obj 166 88 msd_append; -#X text 259 361 In edit mode and while visualization is active \, you -can move around the masses. The red masses will not receive any other -forces from the model.; #X text 429 102 Links are created by selecting at least two masses in edit mode \, then press "L" to connect those with a link. If you select more than two masses \, then all possible links between those masses will get created. Use this to mass-connect masses. :); +#N canvas 0 0 526 412 forces 0; +#X obj 183 333 s \$0-msd; +#X obj 282 273 hsl 128 24 -500 500 0 1 empty empty empty -2 -6 0 8 +-262144 -1 -1 6350 1; +#X obj 183 148 vsl 24 128 -500 500 0 1 empty empty empty 0 -8 0 8 -262144 +-1 -1 6350 1; +#X msg 183 306 forceY id \$1; +#X msg 279 306 forceX id \$1; +#X obj 183 284 * -1; +#X obj 183 92 tgl 24 0 empty empty constant? 0 -6 0 8 -262144 -1 -1 +0 1; +#X obj 279 213 tgl 24 0 empty empty constant? 0 -6 0 8 -262144 -1 -1 +0 1; +#X obj 183 123 metro 10; +#X obj 279 244 metro 10; +#X msg 343 243 0; +#X msg 151 122 0; +#X text 118 45 Add some forces to the system.; +#X connect 1 0 4 0; +#X connect 2 0 5 0; +#X connect 3 0 0 0; +#X connect 4 0 0 0; +#X connect 5 0 3 0; +#X connect 6 0 8 0; +#X connect 7 0 9 0; +#X connect 8 0 2 0; +#X connect 9 0 1 0; +#X connect 10 0 1 0; +#X connect 11 0 2 0; +#X restore 60 457 pd forces; +#X obj 274 518 tgl 15 0 \$0-gem-masses-on empty gem_m 0 -6 0 8 -233017 +-1 -1 0 1; +#X obj 316 518 tgl 15 0 \$0-gem-links-on empty gem_l 0 -6 0 8 -233017 +-1 -1 0 1; +#N canvas 183 333 450 300 props 0; +#X obj 117 204 s \$0-msd; +#X obj 117 46 vsl 15 64 0 10 0 0 empty empty D 0 -8 0 8 -262144 -1 +-1 0 1; +#X obj 141 46 vsl 15 64 0 10 0 0 empty empty D2 0 -8 0 8 -262144 -1 +-1 0 1; +#X obj 90 46 vsl 15 64 0 100 0 0 empty empty K 0 -8 0 8 -262144 -1 +-1 0 1; +#X msg 90 175 setK ml \$1; +#X msg 117 151 setD ml \$1; +#X msg 141 122 setD2 ml \$1; +#X text 192 47 Edit properties of Links.; +#X connect 1 0 5 0; +#X connect 2 0 6 0; +#X connect 3 0 4 0; +#X connect 4 0 0 0; +#X connect 5 0 0 0; +#X connect 6 0 0 0; +#X restore 134 458 pd props; +#X text 357 515 Toggle display of masses and links in GEM.; +#X text 261 445 In edit mode and while visualization is active \, you +can move around the masses. The red masses will not receive any other +forces from the model. Use the "forces" and "props" subpatches to change +parameters of links and send forces.; +#X obj 51 196 morelinks; +#X text 262 219 More ways to create links: left-to-right connects masses +from left to right. one2many will connect one mass to many others. +First select the first mass \, the set the toggle to 1 \, after that +select the other masses and set toggle to 0; #X connect 1 0 4 0; #X connect 2 0 22 2; #X connect 4 0 2 0; |