diff options
Diffstat (limited to 'msd3D')
-rw-r--r-- | msd3D/filet.pd | 80 | ||||
-rw-r--r-- | msd3D/help-msd3D.pd | 247 | ||||
-rwxr-xr-x | msd3D/main.cpp | 120 |
3 files changed, 271 insertions, 176 deletions
diff --git a/msd3D/filet.pd b/msd3D/filet.pd index 3a4575b..ccc5fc5 100644 --- a/msd3D/filet.pd +++ b/msd3D/filet.pd @@ -20,9 +20,7 @@ #X obj 330 218 + 1; #X obj 381 153 - 1; #X obj 387 340 moses; -#X obj 46 257 * \$3; #X obj 46 280 + \$1; -#X obj 176 256 * \$4; #X obj 176 278 + \$2; #X obj 46 234 mod \$6; #X obj 176 234 div \$6; @@ -43,11 +41,13 @@ #X obj 441 390 f; #X obj 473 395 + \$6; #X obj 521 313 - 1; -#X msg 54 359 mass filet 1 80 \$1 \$2 50; +#X msg 54 359 mass filet 1 80 \$1 \$2 0; +#X obj 46 257 * \$3; +#X obj 176 256 * \$4; #X connect 1 0 5 0; -#X connect 1 0 43 0; +#X connect 1 0 41 0; #X connect 2 0 5 1; -#X connect 2 0 28 0; +#X connect 2 0 26 0; #X connect 3 0 6 0; #X connect 4 0 7 0; #X connect 5 0 4 1; @@ -60,47 +60,47 @@ #X connect 8 0 10 0; #X connect 9 0 7 1; #X connect 9 0 17 1; -#X connect 10 0 25 0; -#X connect 10 1 26 0; -#X connect 11 0 44 0; +#X connect 10 0 23 0; +#X connect 10 1 24 0; +#X connect 11 0 42 0; #X connect 12 0 15 0; #X connect 13 0 9 0; -#X connect 13 0 33 0; +#X connect 13 0 31 0; #X connect 14 0 13 0; #X connect 15 0 16 0; #X connect 15 1 4 0; #X connect 16 0 17 0; #X connect 17 0 18 0; #X connect 18 0 17 1; -#X connect 18 0 37 0; +#X connect 18 0 35 0; #X connect 19 0 16 1; -#X connect 20 0 34 0; -#X connect 21 0 22 0; -#X connect 22 0 11 0; -#X connect 23 0 24 0; -#X connect 24 0 11 1; -#X connect 25 0 21 0; -#X connect 26 0 23 0; -#X connect 28 0 20 1; -#X connect 29 0 20 0; -#X connect 30 0 38 0; -#X connect 31 0 32 1; -#X connect 32 0 36 0; -#X connect 33 0 1 0; -#X connect 33 1 2 0; -#X connect 34 0 35 0; -#X connect 35 0 32 0; -#X connect 36 0 0 0; -#X connect 37 0 29 0; -#X connect 37 1 31 0; -#X connect 37 1 35 1; -#X connect 37 2 30 0; -#X connect 37 3 42 0; -#X connect 37 3 41 1; -#X connect 38 0 40 0; -#X connect 39 0 36 0; -#X connect 40 0 41 0; -#X connect 41 0 39 0; -#X connect 42 0 39 1; -#X connect 43 0 38 1; -#X connect 44 0 0 0; +#X connect 20 0 32 0; +#X connect 21 0 11 0; +#X connect 22 0 11 1; +#X connect 23 0 43 0; +#X connect 24 0 44 0; +#X connect 26 0 20 1; +#X connect 27 0 20 0; +#X connect 28 0 36 0; +#X connect 29 0 30 1; +#X connect 30 0 34 0; +#X connect 31 0 1 0; +#X connect 31 1 2 0; +#X connect 32 0 33 0; +#X connect 33 0 30 0; +#X connect 34 0 0 0; +#X connect 35 0 27 0; +#X connect 35 1 29 0; +#X connect 35 1 33 1; +#X connect 35 2 28 0; +#X connect 35 3 40 0; +#X connect 35 3 39 1; +#X connect 36 0 38 0; +#X connect 37 0 34 0; +#X connect 38 0 39 0; +#X connect 39 0 37 0; +#X connect 40 0 37 1; +#X connect 41 0 36 1; +#X connect 42 0 0 0; +#X connect 43 0 21 0; +#X connect 44 0 22 0; diff --git a/msd3D/help-msd3D.pd b/msd3D/help-msd3D.pd index aa1d899..14fd769 100644 --- a/msd3D/help-msd3D.pd +++ b/msd3D/help-msd3D.pd @@ -1,83 +1,176 @@ -#N canvas 0 0 743 844 10; -#X obj 17 9 cnv 15 610 305 empty empty CREATION 20 12 0 14 -262131 +#N canvas 0 0 467 396 10; +#N canvas 271 52 742 843 masses 0; +#X obj 62 154 cnv 15 610 180 empty empty CREATION 20 12 0 14 -262131 -66577 0; -#X msg 34 38 reset; -#X text 204 69 Add a mass; -#X text 290 70 \$1 : Id (symbol); -#X text 289 90 \$2 : fixed or mobile (0/1); -#X text 289 108 \$3 : mass; -#X text 289 146 \$1 : Id (symbol); -#X text 201 146 Add a link; -#X text 288 166 \$2 : creation No of mass1; -#X text 288 184 \$3 : creation No of mass2; -#X text 287 202 \$4 : rigidity; -#X text 206 39 Delete all masses and links; -#X text 287 220 \$5 : viscosity; -#X text 287 237 \$6 : damping; -#X obj 17 319 cnv 15 610 60 empty empty COMPUTATION 20 12 0 14 -261689 +#X msg 79 183 reset; +#X text 249 214 Add a mass; +#X text 335 215 \$1 : Id (symbol); +#X text 334 235 \$2 : fixed or mobile (0/1); +#X text 334 253 \$3 : mass; +#X text 251 184 Delete all masses and links; +#X obj 62 338 cnv 15 610 60 empty empty COMPUTATION 20 12 0 14 -261689 -66577 0; -#X msg 37 348 bang; -#X text 190 348 Compute new masses positions; -#X obj 16 383 cnv 15 610 220 empty empty DYNAMIC_SETTING 20 12 0 14 +#X msg 82 367 bang; +#X text 235 367 Compute new masses positions; +#X obj 61 403 cnv 15 610 210 empty empty DYNAMIC_SETTING 20 12 0 14 -262131 -66577 0; -#X msg 124 405 setD \$1 \$2; -#X text 309 423 \$1 : Id (symbol); -#X text 309 441 \$2 : New value; -#X msg 42 405 setK \$1 \$2; -#X text 305 477 \$1 : Id (symbol); -#X text 305 495 \$2 : New value; -#X text 353 532 \$1 : Id (symbol); -#X text 353 550 \$2 : New value; -#X msg 42 457 posX \$1 \$2; -#X text 305 459 Set position of mass(es); -#X text 352 515 Add force on mass(es); -#X msg 40 516 forceX \$1 \$2; -#X msg 210 405 setD2 \$1 \$2; -#X text 309 405 Set rigidity \, viscosity or damping of link(s); -#X obj 15 612 cnv 15 610 198 empty empty GET_ATTRIBUTES 20 12 0 14 +#X text 350 449 \$1 : Id (symbol); +#X text 350 467 \$2 : New value; +#X text 348 503 \$1 : Id (symbol); +#X text 348 521 \$2 : New value; +#X msg 87 429 posX \$1 \$2; +#X text 350 431 Set position of mass(es); +#X text 347 486 Add force on mass(es); +#X msg 82 480 forceX \$1 \$2; +#X obj 61 617 cnv 15 610 198 empty empty GET_ATTRIBUTES 20 12 0 14 -261689 -66577 0; -#X msg 101 639 massePosL; -#X msg 101 667 masseForcesL; -#X text 202 639 output all masses positions in a list on outlet No +#X msg 147 644 massePosL; +#X msg 147 672 masseForcesL; +#X text 248 644 output all masses positions in a list on outlet No 1; -#X text 201 668 output all masses forces in a list on outlet No 1; -#X msg 100 705 get \$1 \$2; -#X text 203 706 Get specific attribute; -#X text 203 731 \$1 : Attribute type ( massesPos / massesSpeeds / massesForces +#X text 247 673 output all masses forces in a list on outlet No 1; +#X msg 146 710 get \$1 \$2; +#X text 249 711 Get specific attribute; +#X text 249 736 \$1 : Attribute type ( massesPos / massesSpeeds / massesForces / linksPos ); -#X text 203 768 \$2 : Id (symbol or creations numbers); -#X msg 31 146 link \$1 \$2 \$3 \$4 \$5 \$6; -#X msg 30 253 deleteMass \$1; -#X text 195 255 Delete a mass and associated links; -#X text 285 272 \$1 : Creation No of mass; -#X msg 29 289 deleteLink \$1; -#X text 194 291 Delete a link; -#X text 295 291 \$1 : Creation No of link; -#X msg 98 788 infosL; -#X text 201 788 Get infos on all masses and links on outlet No 2; -#X text 302 588 \$1 : Value; -#X msg 135 515 forceY \$1 \$2; -#X msg 123 457 posY \$1 \$2; -#X msg 39 568 Xmin \$1 \, Xmax \$1 \, Ymin \$1 \, Ymax \$1; -#X text 302 571 Set minimimum and maximum of masses positions; -#X msg 34 69 mass \$1 \$2 \$3 \$4 \$5 \$6; -#X text 289 126 \$4 \, \$5 \, \$6 : position; -#X msg 123 457 posY \$1 \$2; -#X msg 204 457 posZ \$1 \$2; -#X msg 229 515 forceZ \$1 \$2; -#X obj -12 816 msd3D; -#X msg 39 586 Zmin \$1 \, Zmax \$1; -#X connect 1 0 60 0; -#X connect 15 0 60 0; -#X connect 21 0 60 0; -#X connect 26 0 60 0; -#X connect 29 0 60 0; -#X connect 33 0 60 0; -#X connect 34 0 60 0; -#X connect 37 0 60 0; -#X connect 41 0 60 0; -#X connect 42 0 60 0; -#X connect 45 0 60 0; -#X connect 48 0 60 0; -#X connect 53 0 60 0; -#X connect 55 0 60 0; +#X text 249 773 \$2 : Id (symbol or creations numbers); +#X msg 79 290 deleteMass \$1; +#X text 248 292 Delete a mass and associated links; +#X text 338 309 \$1 : Creation No of mass; +#X msg 144 793 infosL; +#X text 247 793 Get infos on all masses and links on outlet No 2; +#X text 347 555 \$1 : Value; +#X text 73 22 MASSES :; +#X text 66 69 They got only one physical parameter \, the value of +their; +#X text 67 83 mass. They can be mobile or fixed \, in this case forces +; +#X text 67 54 The msd masses are the principals objects of the model. +; +#X text 66 97 applied on them automatically \, by links \, or manually +\, by; +#X text 67 112 messages \, don't do anything.; +#X msg 81 578 setMobile \$1 \, setFixed \$1; +#X text 345 578 Change mobile parameter; +#X text 345 594 \$1 : Creation No of mass; +#X msg 166 429 posY \$1 \$2; +#X msg 174 480 forceY \$1 \$2; +#X text 347 538 Set minimimum and maximum X \, Y of masses; +#X msg 83 525 Xmin \$1 \, Xmax \$1 \, Ymin \$1 \, Ymax \$1; +#X msg 79 214 mass \$1 \$2 \$3 \$4 \$5 \$6; +#X text 334 271 \$4 \, \$5 \, \$6 : initial position; +#X msg 246 429 posZ \$1 \$2; +#X msg 83 503 forceZ \$1 \$2; +#X msg 83 548 Zmin \$1 \, Zmax \$1; +#X obj 33 821 msd3D; +#X connect 1 0 52 0; +#X connect 8 0 52 0; +#X connect 15 0 52 0; +#X connect 18 0 52 0; +#X connect 20 0 52 0; +#X connect 21 0 52 0; +#X connect 24 0 52 0; +#X connect 28 0 52 0; +#X connect 31 0 52 0; +#X connect 40 0 52 0; +#X connect 46 0 52 0; +#X connect 47 0 52 0; +#X restore 158 305 pd masses; +#N canvas 222 83 808 841 links 0; +#X obj 62 250 cnv 15 610 305 empty empty CREATION 20 12 0 14 -262131 +-66577 0; +#X msg 79 279 reset; +#X text 338 308 \$1 : Id (symbol); +#X text 250 308 Add a link; +#X text 337 328 \$2 : creation No of mass1; +#X text 337 346 \$3 : creation No of mass2; +#X text 336 364 \$4 : rigidity; +#X text 251 280 Delete all masses and links; +#X text 336 382 \$5 : viscosity; +#X text 336 399 \$6 : damping; +#X obj 61 561 cnv 15 610 82 empty empty DYNAMIC_SETTING 20 12 0 14 +-262131 -66577 0; +#X msg 172 583 setD \$1 \$2; +#X text 354 601 \$1 : Id (symbol); +#X text 354 619 \$2 : New value; +#X msg 87 583 setK \$1 \$2; +#X msg 255 583 setD2 \$1 \$2; +#X text 354 583 Set rigidity \, viscosity or damping of link(s); +#X obj 60 650 cnv 15 610 140 empty empty GET_ATTRIBUTES 20 12 0 14 +-261689 -66577 0; +#X msg 75 679 get \$1 \$2; +#X text 237 680 Get specific attribute; +#X text 237 705 \$1 : Attribute type ( massesPos / massesSpeeds / massesForces +/ linksPos ); +#X text 237 742 \$2 : Id (symbol or creations numbers); +#X msg 78 308 link \$1 \$2 \$3 \$4 \$5 \$6; +#X msg 74 532 deleteLink \$1; +#X text 239 534 Delete a link; +#X text 340 534 \$1 : Creation No of link; +#X msg 73 762 infosL; +#X text 236 762 Get infos on all masses and links on outlet No 2; +#X msg 73 423 iLink \$1 \$2 \$3 \$4 \$5 \$6; +#X text 338 308 \$1 : Id (symbol); +#X text 250 308 Add a link; +#X text 337 328 \$2 : creation No of mass1; +#X text 337 346 \$3 : creation No of mass2; +#X text 336 364 \$4 : rigidity; +#X text 336 382 \$5 : viscosity; +#X text 336 399 \$6 : damping; +#X text 410 422 \$1 : Id (symbol); +#X text 409 478 \$4 : rigidity; +#X text 409 496 \$5 : viscosity; +#X text 409 513 \$6 : damping; +#X text 410 422 \$1 : Id (symbol); +#X text 409 478 \$4 : rigidity; +#X text 409 496 \$5 : viscosity; +#X text 409 513 \$6 : damping; +#X text 248 423 Add an interactor link; +#X text 94 52 LINKS :; +#X text 71 91 parameters : length \, rigidity \, viscosity and damping. +; +#X text 72 78 Links connect masses two by two. They got 4 physicals +; +#X text 70 134 the two masses at the creation.; +#X text 71 120 message. The lenght is initialised to the distance between +; +#X text 71 106 Rigidity \, viscosity and damping are defined by the +creation; +#X text 409 442 \$2 : Id (symbol) of masses type 1; +#X text 409 460 \$3 : Id (symbol) of masses type 2; +#X text 70 148 Interactor links are links between mutiples masses \, +instead; +#X text 70 161 of creation number \, the masses linked are defined +with; +#X text 69 175 their Id.; +#X obj 33 821 msd3D; +#X connect 1 0 56 0; +#X connect 14 0 56 0; +#X connect 18 0 56 0; +#X connect 22 0 56 0; +#X connect 23 0 56 0; +#X connect 26 0 56 0; +#X connect 28 0 56 0; +#X restore 160 335 pd links; +#X text 12 305 HELP on masses --->; +#X text 11 336 HELP on links --->; +#X text -50 110 There are 4 types of messages for msd :; +#X text -49 74 It is designed to implement particules physical model +in PD.The model is based on two elements type : mass and link.; +#X obj -50 125 cnv 15 420 30 empty empty empty 20 12 0 14 -262131 -66577 +0; +#X obj -50 158 cnv 15 420 30 empty empty empty 20 12 0 14 -261689 -66577 +0; +#X obj -50 191 cnv 15 420 30 empty empty empty 20 12 0 14 -262131 -66577 +0; +#X obj -50 224 cnv 15 420 30 empty empty empty 20 12 0 14 -261689 -66577 +0; +#X text -47 132 CREATION : To create the model masses and links.; +#X text -47 197 DYNAMIC SETTING : To set the model parameters dynamically. +; +#X text -47 230 ATTRIBUTES : To get the model parameters.; +#X text -47 159 COMPUTATION : To compute the new model state based +on previous instant.; +#X text 32 16 MSD3D : mass - spring - damper model; +#X text -48 61 MSD3D is the 3D object of the msd objects collection. +; diff --git a/msd3D/main.cpp b/msd3D/main.cpp index a8cc727..428a86b 100755 --- a/msd3D/main.cpp +++ b/msd3D/main.cpp @@ -106,7 +106,7 @@ public: protected: // --------------------------------------------------------------- RESET - +// ---------------------------------------------------------------------- void m_reset() { t_int i; @@ -126,7 +126,7 @@ protected: } // -------------------------------------------------------------- COMPUTE - +// ----------------------------------------------------------------------- void m_bang() { t_float F=0,Fx=0,Fy=0, Fz=0,distance,vitesse, X_new, Y_new, Z_new;
@@ -135,44 +135,44 @@ protected: for (i=0; i<nb_link; i++) {
// compute link forces - distance = sqrt(pow(link[i]->mass1->posX-link[i]->mass2->posX,2) + - pow(link[i]->mass1->posY-link[i]->mass2->posY,2) + pow(link[i]->mass1->posZ-link[i]->mass2->posZ,2)); - F = link[i]->K1 * (distance - link[i]->longueur) ; // F = k1(x1-x2) - F += link[i]->D1 * (distance - link[i]->distance_old) ; // F = F + D1(v1-v2) + distance = sqrt(pow(link[i]->mass1->posX-link[i]->mass2->posX,2) + pow(link[i]->mass1->posY + -link[i]->mass2->posY,2) + pow(link[i]->mass1->posZ-link[i]->mass2->posZ,2)); // L[n] + F = link[i]->K1 * (distance - link[i]->longueur) ; // F = K1(L[n] - L[0]) + F += link[i]->D1 * (distance - link[i]->distance_old) ; // F = F + D1(L[n] - L[n-1]) if (distance != 0) { - Fx = F * (link[i]->mass1->posX - link[i]->mass2->posX)/distance; - Fy = F * (link[i]->mass1->posY - link[i]->mass2->posY)/distance; - Fz = F * (link[i]->mass1->posZ - link[i]->mass2->posZ)/distance; + Fx = F * (link[i]->mass1->posX - link[i]->mass2->posX)/distance; // Fx[n] = F * Lx[n]/L[n] + Fy = F * (link[i]->mass1->posY - link[i]->mass2->posY)/distance; // Fy[n] = F * Ly[n]/L[n] + Fz = F * (link[i]->mass1->posZ - link[i]->mass2->posZ)/distance; // Fy[n] = F * Lz[n]/L[n] }
- link[i]->mass1->forceX -= Fx; - link[i]->mass1->forceX -= link[i]->D2*link[i]->mass1->speedX;
- link[i]->mass2->forceX += Fx; - link[i]->mass2->forceX -= link[i]->D2*link[i]->mass2->speedX; - link[i]->mass1->forceY -= Fy; - link[i]->mass1->forceY -= link[i]->D2*link[i]->mass1->speedY;
- link[i]->mass2->forceY += Fy; - link[i]->mass2->forceY -= link[i]->D2*link[i]->mass2->speedY; - link[i]->mass1->forceZ -= Fz; - link[i]->mass1->forceZ -= link[i]->D2*link[i]->mass1->speedZ;
- link[i]->mass2->forceZ += Fz; - link[i]->mass2->forceZ -= link[i]->D2*link[i]->mass2->speedZ; - link[i]->distance_old = distance; + link[i]->mass1->forceX -= Fx; // Fx1[n] = -Fx + link[i]->mass1->forceX -= link[i]->D2*link[i]->mass1->speedX; // Fx1[n] = Fx1[n] - D2 * vx1[n-1]
+ link[i]->mass2->forceX += Fx; // Fx2[n] = Fx + link[i]->mass2->forceX -= link[i]->D2*link[i]->mass2->speedX; // Fx2[n] = Fx2[n] - D2 * vx2[n-1] + link[i]->mass1->forceY -= Fy; // Fy1[n] = -Fy + link[i]->mass1->forceY -= link[i]->D2*link[i]->mass1->speedY; // Fy1[n] = Fy1[n] - D2 * vy1[n-1]
+ link[i]->mass2->forceY += Fy; // Fy2[n] = Fy + link[i]->mass2->forceY -= link[i]->D2*link[i]->mass2->speedY; // Fy2[n] = Fy2[n] - D2 * vy2[n-1] + link[i]->mass1->forceZ -= Fz; // Fz1[n] = -Fz + link[i]->mass1->forceZ -= link[i]->D2*link[i]->mass1->speedZ; // Fz1[n] = Fz1[n] - D2 * vz1[n-1]
+ link[i]->mass2->forceZ += Fz; // Fz2[n] = Fz + link[i]->mass2->forceZ -= link[i]->D2*link[i]->mass2->speedZ; // Fz2[n] = Fz2[n] - D2 * vz2[n-1] + link[i]->distance_old = distance; // L[n-1] = L[n] } for (i=0; i<nb_mass; i++)
// compute new masses position only if mobile = 1
if (mass[i]->mobile == 1) {
- X_new = mass[i]->forceX * mass[i]->invM + 2*mass[i]->posX - mass[i]->posX2; - mass[i]->posX2 = mass[i]->posX; - mass[i]->posX = max(min(X_new,Xmax),Xmin); + X_new = mass[i]->forceX * mass[i]->invM + 2*mass[i]->posX - mass[i]->posX2; // x[n] =Fx[n]/M+2x[n]-x[n-1] + mass[i]->posX2 = mass[i]->posX; // x[n-2] = x[n-1] + mass[i]->posX = max(min(X_new,Xmax),Xmin); // x[n-1] = x[n] mass[i]->speedX = mass[i]->posX - mass[i]->posX2; // vx[n] = x[n] - x[n-1] - Y_new = mass[i]->forceY * mass[i]->invM + 2*mass[i]->posY - mass[i]->posY2; - mass[i]->posY2 = mass[i]->posY; - mass[i]->posY = max(min(Y_new,Ymax),Ymin); + Y_new = mass[i]->forceY * mass[i]->invM + 2*mass[i]->posY - mass[i]->posY2; // y[n] =Fy[n]/M+2y[n]-y[n-1] + mass[i]->posY2 = mass[i]->posY; // y[n-2] = y[n-1] + mass[i]->posY = max(min(Y_new,Ymax),Ymin); // y[n-1] = y[n] mass[i]->speedY = mass[i]->posY - mass[i]->posY2; // vy[n] = y[n] - y[n-1] - Z_new = mass[i]->forceZ * mass[i]->invM + 2*mass[i]->posZ - mass[i]->posZ2; - mass[i]->posZ2 = mass[i]->posZ; - mass[i]->posZ = max(min(Z_new,Zmax),Zmin); + Z_new = mass[i]->forceZ * mass[i]->invM + 2*mass[i]->posZ - mass[i]->posZ2; // x[n] =Fx[n]/M+2x[n]-x[n-1] + mass[i]->posZ2 = mass[i]->posZ; // z[n-2] = z[n-1] + mass[i]->posZ = max(min(Z_new,Zmax),Zmin); // z[n-1] = z[n] mass[i]->speedZ = mass[i]->posZ - mass[i]->posZ2; // vz[n] = z[n] - z[n-1] } @@ -188,7 +188,7 @@ protected: } // -------------------------------------------------------------- MASSES - +// ---------------------------------------------------------------------- void m_mass(int argc,t_atom *argv)
// add a mass
// Id, nbr, mobile, invM, speedX, posX, forceX
@@ -196,26 +196,26 @@ protected: t_atom sortie[7], aux[2]; t_float M; - mass[nb_mass] = new t_mass; // new pointer
- mass[nb_mass]->Id = GetSymbol(argv[0]); // Id + mass[nb_mass] = new t_mass; // new mass
+ mass[nb_mass]->Id = GetSymbol(argv[0]); // Id mass[nb_mass]->mobile = GetInt(argv[1]); // mobile if (GetFloat(argv[2])==0) M=1; else M = GetFloat(argv[2]); - mass[nb_mass]->invM = 1/(M); // invM + mass[nb_mass]->invM = 1/(M); // 1/M mass[nb_mass]->speedX = 0; // vx[n]
- mass[nb_mass]->posX = GetFloat(argv[3]); // x(n] + mass[nb_mass]->posX = GetFloat(argv[3]); // x[n] mass[nb_mass]->posX2 = GetFloat(argv[3]); // x[n-1]
mass[nb_mass]->forceX = 0; // Fx[n] mass[nb_mass]->speedY = 0; // vy[n]
- mass[nb_mass]->posY = GetFloat(argv[4]); // y[n] + mass[nb_mass]->posY = GetFloat(argv[4]); // y[n] mass[nb_mass]->posY2 = GetFloat(argv[4]); // y[n-1]
mass[nb_mass]->forceY = 0; // Fz[n] mass[nb_mass]->speedZ = 0; // vz[n]
- mass[nb_mass]->posZ = GetFloat(argv[5]); // z[n] + mass[nb_mass]->posZ = GetFloat(argv[5]); // z[n] mass[nb_mass]->posZ2 = GetFloat(argv[5]); // z[n-1]
mass[nb_mass]->forceZ = 0; // Fz[n] - mass[nb_mass]->nbr = id_mass; // id_nbr + mass[nb_mass]->nbr = id_mass; // id number nb_mass++ ; id_mass++;
nb_mass = min ( nb_max_mass -1, nb_mass ); @@ -346,6 +346,7 @@ protected: t_int i,nb_link_delete=0; t_atom sortie[7], aux[nb_link]; + // Delete associated links for (i=0; i<nb_link;i++) { if (link[i]->mass1->nbr == GetInt(argv[0]) || link[i]->mass2->nbr == GetInt(argv[0])) { SetFloat((aux[nb_link_delete]),link[i]->nbr); @@ -356,7 +357,7 @@ protected: for (i=0; i<nb_link_delete;i++) m_delete_link(1,&aux[i]); - + // Delete mass for (i=0; i<nb_mass;i++) if (mass[i]->nbr == GetInt(argv[0])) { SetFloat((sortie[0]),mass[i]->nbr); @@ -367,7 +368,7 @@ protected: SetFloat((sortie[5]),mass[i]->posY); SetFloat((sortie[6]),mass[i]->posZ); delete mass[i]; - mass[i] = mass[nb_mass-1]; + mass[i] = mass[nb_mass-1]; // copy last mass indeed nb_mass--; ToOutAnything(1,S_Mass_deleted,7,sortie); break; @@ -410,8 +411,9 @@ protected: // set minimum Z of all masses Zmin = GetFloat(argv[0]); } -// -------------------------------------------------------------- LINKS +// -------------------------------------------------------------- LINKS +// --------------------------------------------------------------------- void m_link(int argc,t_atom *argv) // add a link
// Id, nbr, *mass1, *mass2, K1, D1
@@ -419,21 +421,21 @@ protected: t_atom sortie[7], aux[2]; t_int i; - link[nb_link] = new t_link; - link[nb_link]->Id = GetSymbol(argv[0]); + link[nb_link] = new t_link; // new link + link[nb_link]->Id = GetSymbol(argv[0]); // ID for (i=0; i<nb_mass;i++) - if (mass[i]->nbr==GetInt(argv[1])) + if (mass[i]->nbr==GetInt(argv[1])) // pointer on mass 1 link[nb_link]->mass1 = mass[i]; - else if(mass[i]->nbr==GetInt(argv[2])) + else if(mass[i]->nbr==GetInt(argv[2])) // pointer on mass 2 link[nb_link]->mass2 = mass[i]; - link[nb_link]->K1 = GetFloat(argv[3]);
- link[nb_link]->D1 = GetFloat(argv[4]); - link[nb_link]->D2 = GetFloat(argv[5]); - link[nb_link]->longx = link[nb_link]->mass1->posX - link[nb_link]->mass2->posX; - link[nb_link]->longy = link[nb_link]->mass1->posY - link[nb_link]->mass2->posY; - link[nb_link]->longz = link[nb_link]->mass1->posZ - link[nb_link]->mass2->posZ; + link[nb_link]->K1 = GetFloat(argv[3]); // K1
+ link[nb_link]->D1 = GetFloat(argv[4]); // D1 + link[nb_link]->D2 = GetFloat(argv[5]); // D2 + link[nb_link]->longx = link[nb_link]->mass1->posX - link[nb_link]->mass2->posX; // Lx[0] + link[nb_link]->longy = link[nb_link]->mass1->posY - link[nb_link]->mass2->posY; // Ly[0] + link[nb_link]->longz = link[nb_link]->mass1->posZ - link[nb_link]->mass2->posZ; // Lz[0] link[nb_link]->longueur = sqrt( pow(link[nb_link]->longx,2) + pow(link[nb_link]->longy,2) + pow(link[nb_link]->longz,2)); - link[nb_link]->nbr = id_link; + link[nb_link]->nbr = id_link; // id number link[nb_link]->distance_old = link[nb_link]->longueur; nb_link++; id_link++;
@@ -500,7 +502,7 @@ protected: void m_setD(int argc,t_atom *argv) {
- // set damping of link(s) named Id + // set viscosity of link(s) named Id t_int i; const t_symbol *sym = GetSymbol(argv[0]); @@ -540,16 +542,15 @@ protected: SetFloat((sortie[5]),link[i]->D1); SetFloat((sortie[6]),link[i]->D2); delete link[i]; - link[i]=link[nb_link-1]; + link[i]=link[nb_link-1]; // copy last link nb_link--; ToOutAnything(1,S_Link_deleted,7,sortie); break; } } - // -------------------------------------------------------------- GET - +// ------------------------------------------------------------------- void m_get(int argc,t_atom *argv) // get attributes { @@ -794,16 +795,17 @@ protected: } // -------------------------------------------------------------- GLOBAL VARIABLES - +// -------------------------------------------------------------------------------- t_link * link[nb_max_link];
t_mass * mass[nb_max_mass]; t_float Xmin, Xmax, Ymin, Ymax, Zmin, Zmax; int nb_link, nb_mass, id_mass, id_link; // -------------------------------------------------------------- SETUP - +// --------------------------------------------------------------------- private: + // static symbols const static t_symbol *S_Reset; const static t_symbol *S_Mass; const static t_symbol *S_Link; |