#N canvas 122 22 1000 667 10; #X obj 115 575 soundfiler; #X msg 34 171 open \$1 \$2; #X obj 85 91 hradio 15 1 0 8 empty empty empty 0 -6 0 8 -262144 -1 -1 0; #X obj 34 67 openpanel; #X obj 34 47 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 -1; #X obj 34 147 pack s f; #X obj 530 48 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 1 ; #X floatatom 581 50 5 0 0 0 - - -; #X obj 530 118 f; #X floatatom 596 176 5 0 0 0 - - -; #X floatatom 607 195 5 0 0 0 - - -; #X floatatom 654 216 5 0 0 0 - - -; #X floatatom 668 236 5 0 0 0 - - -; #X floatatom 717 255 5 0 0 0 - - -; #X floatatom 728 272 5 0 0 0 - - -; #X obj 33 576 *~ 0.1; #X obj 34 614 dac~; #X obj 596 150 line; #X obj 546 96 hradio 15 1 0 8 empty empty empty 0 -6 0 8 -262144 -1 -1 0; #X obj 530 363 pack f 0 0 50 0 69 0 1 0; #X floatatom 749 312 5 0 0 0 - - -; #X floatatom 760 329 5 0 0 0 - - -; #X text 286 24 ch 2005_04_10; #X msg 90 353 window cos; #X msg 65 199 table foo 44100; #X text 74 216 use a specific table for the audio source; #X msg 84 257 table reset; #X obj 530 71 metro 25; #X msg 596 127 0 \, 1 1000; #N canvas 148 50 1061 709 help 0; #X obj 216 107 table realtime 441000; #X obj 49 161 tabwrite~ realtime; #X obj 49 131 adc~; #X obj 29 102 metro 10000; #X obj 29 51 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 1 ; #X text 54 51 loop recording on a table; #X obj 29 75 t f f; #X msg 29 190 0 \, 1 10000; #X text 122 193 position of the recording in the table; #X obj 29 386 f; #X text 195 161 record something in a table; #X msg 43 500 table realtime 441000; #X obj 43 478 loadbang; #X obj 29 423 t b f; #X obj 29 449 pack 0 0 0.1 300 0 69 0 1 0; #X obj 29 271 line 0 150; #X text 42 293 change the line time grain to adjust to played grain size; #X text 60 388 center of the reding position (0.1 * 10s after writing in the table); #X obj 569 383 f; #X msg 583 497 table realtime 441000; #X obj 583 475 loadbang; #X obj 569 420 t b f; #X obj 569 247 spigot 0; #X obj 620 209 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 1; #X text 398 208 add an other granulator latter; #X obj 569 446 pack 0 0 0.5 60 0 69 5 1 0; #X obj 569 272 line 0 30; #X obj 29 315 - 0.1; #X obj 29 339 moses 0; #X obj 29 361 + 1; #X text 88 315 10% before the position of the writing index; #X text 93 342 to keep the number from 0 to 1; #X obj 569 312 - 0.5; #X obj 569 337 moses 0; #X obj 569 360 + 1; #X text 631 360 float modulo; #X obj 29 523 granulator~; #X obj 569 523 granulator~; #X connect 2 0 1 0; #X connect 2 1 1 0; #X connect 3 0 1 0; #X connect 3 0 7 0; #X connect 4 0 6 0; #X connect 6 0 3 0; #X connect 7 0 15 0; #X connect 7 0 22 0; #X connect 9 0 13 0; #X connect 11 0 36 0; #X connect 12 0 11 0; #X connect 13 0 14 0; #X connect 13 1 14 1; #X connect 14 0 36 0; #X connect 15 0 27 0; #X connect 18 0 21 0; #X connect 19 0 37 0; #X connect 20 0 19 0; #X connect 21 0 25 0; #X connect 21 1 25 1; #X connect 22 0 26 0; #X connect 23 0 22 1; #X connect 25 0 37 0; #X connect 26 0 32 0; #X connect 27 0 28 0; #X connect 28 0 29 0; #X connect 28 1 9 0; #X connect 29 0 9 0; #X connect 32 0 33 0; #X connect 33 0 34 0; #X connect 33 1 18 0; #X connect 34 0 18 0; #X restore 34 664 pd help RealTime Granulator; #X text 260 7 granular synthesys with pd; #X text 65 46 open a sound file; #X text 8 111 table number (8 diferents files can be open in the same time); #X text 689 95 table to read; #X text 722 236 Random; #X text 776 272 Random; #X text 810 330 Random; #X text 645 175 grain position in the sound file (0 - 1); #X text 655 196 Random on this position; #X text 704 215 grain size (ms); #X text 766 254 pich (midi); #X text 798 311 amplitude (0 - 1); #X text 539 383 Table number \, position \, Random \, size \, random \, frequency \, random \, ampitude \, random; #X text 224 353 default windowing for the grain; #X text 210 399 load a soundfile for the windowing; #X text 196 572 always connect a soundfiler here : it help locating the sound relatively to the patch folder \, and not to the abstraction folder; #X text 95 279 to get back to the internal tables; #X text 74 232 (user has to fill it manually : used for live granulation) ; #X msg 102 374 window examples/hanning.wav; #X obj 34 552 granulator~; #X connect 0 0 49 1; #X connect 1 0 49 0; #X connect 2 0 5 1; #X connect 3 0 5 0; #X connect 4 0 3 0; #X connect 5 0 1 0; #X connect 6 0 27 0; #X connect 7 0 27 1; #X connect 8 0 19 0; #X connect 9 0 19 1; #X connect 10 0 19 2; #X connect 11 0 19 3; #X connect 12 0 19 4; #X connect 13 0 19 5; #X connect 14 0 19 6; #X connect 15 0 16 0; #X connect 15 0 16 1; #X connect 17 0 9 0; #X connect 18 0 8 1; #X connect 19 0 49 0; #X connect 20 0 19 7; #X connect 21 0 19 8; #X connect 23 0 49 0; #X connect 24 0 49 0; #X connect 26 0 49 0; #X connect 27 0 8 0; #X connect 28 0 17 0; #X connect 48 0 49 0; #X connect 49 0 15 0; #X connect 49 1 0 0;