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Diffstat (limited to 'opengl/system/pdp_opengl.c')
-rw-r--r--opengl/system/pdp_opengl.c76
1 files changed, 0 insertions, 76 deletions
diff --git a/opengl/system/pdp_opengl.c b/opengl/system/pdp_opengl.c
deleted file mode 100644
index 541af75..0000000
--- a/opengl/system/pdp_opengl.c
+++ /dev/null
@@ -1,76 +0,0 @@
-
-/*
- * OpenGL Extension Module for pdp - opengl system stuff
- * Copyright (c) by Tom Schouten <pdp@zzz.kotnet.org>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- *
- */
-
-#include "pdp.h"
-#include "pdp_control.h"
-
-#define PDP_3DP_QUEUE_LOGSIZE 16
-#define PDP_3DP_QUEUE_DELTIME 1.0f
-
-
-
-void pdp_3Dcontext_prepare_for_thread_switch(void *);
-static t_pdp_procqueue _3dp_queue;
-
-
-static void pdp_control_thread(void *x, t_symbol *s, int argc, t_atom *argv)
-{
- int t = 0;
- float f;
- if (argc != 1) return;
- if (argv[0].a_type != A_FLOAT) return;
- f = argv[0].a_w.w_float;
- t = (f != 0.0f);
- post("3dp thread switched %s", t ? "on":"off");
-
-
- /* when we switch threads, the glx system needs to be notified
- because it has to release the render context. this is done
- in a process method, so it is run in the correct thread. */
-
-
- pdp_procqueue_add(&_3dp_queue, 0, pdp_3Dcontext_prepare_for_thread_switch, 0, 0);
- pdp_procqueue_wait(&_3dp_queue);
-
-
- /* fresh start: enable/disable the thread dispatching */
- pdp_procqueue_use_thread(&_3dp_queue, t);
-
-}
-
-/* kernel setup */
-void pdp_opengl_system_setup(void)
-{
- /* init the 3dp queue */
- pdp_procqueue_init(&_3dp_queue, PDP_3DP_QUEUE_DELTIME, PDP_3DP_QUEUE_LOGSIZE);
-
- /* scheduler uses the thread */
- pdp_procqueue_use_thread(&_3dp_queue, 1);
- //pdp_procqueue_use_thread(&_3dp_queue, 0); //DEBUG: disable 3dp thread
-
- /* add pdp_control method for thread */
- pdp_control_addmethod((t_method)pdp_control_thread, gensym("3dthread"));
-}
-
-t_pdp_procqueue* pdp_opengl_get_queue(void){return (&_3dp_queue);}
-
-
-