From b694c274836ac8b04d644711ac324eac2e9ab83e Mon Sep 17 00:00:00 2001 From: Hans-Christoph Steiner Date: Fri, 16 Dec 2005 01:05:40 +0000 Subject: checking in pdp 0.12.4 from http://zwizwa.fartit.com/pd/pdp/pdp-0.12.4.tar.gz svn path=/trunk/externals/pdp/; revision=4232 --- doc/examples/example03.pd | 86 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 86 insertions(+) create mode 100644 doc/examples/example03.pd (limited to 'doc/examples/example03.pd') diff --git a/doc/examples/example03.pd b/doc/examples/example03.pd new file mode 100644 index 0000000..0eddd0d --- /dev/null +++ b/doc/examples/example03.pd @@ -0,0 +1,86 @@ +#N canvas 141 84 841 685 10; +#X obj 68 318 pdp_noise; +#X obj 68 85 metro 40; +#X obj 68 58 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 +-1; +#X obj 68 484 pdp_del 50; +#X obj 112 424 pdp_gain; +#X floatatom 240 518 5 0 0; +#X obj 68 514 pdp_blur; +#X obj 243 499 hsl 128 15 0 1 0 1 empty empty empty -2 -6 0 8 -262144 +-1 -1 10100 1; +#X floatatom 240 367 5 0 0; +#X obj 243 342 hsl 128 15 0 5 0 1 empty empty empty -2 -6 0 8 -262144 +-1 -1 0 1; +#X floatatom 240 587 5 0 0; +#X obj 243 567 hsl 128 15 0 1 0 1 empty empty empty -2 -6 0 8 -262144 +-1 -1 4100 1; +#X floatatom 239 428 5 0 0; +#X obj 242 409 hsl 128 15 -5 5 0 1 empty empty empty -2 -6 0 8 -262144 +-1 -1 11900 1; +#X msg 15 460 reset; +#X obj 68 459 pdp_add; +#X obj 68 357 pdp_gain; +#X text 203 7 this example shows how to use a delay line with a loop +gain > 1 and some processing inside the loop to produce a plasma like +effect. (WARNING: this can produce a very intense strobe effect \, +so if you're sensitive to flashing lights please be careful...); +#X text 391 407 a |gain| > 1 ensures regeneration; +#X floatatom 119 56 5 0 0; +#X obj 68 582 pdp_motion_phase; +#X floatatom 133 459 5 0 0; +#X text 392 495 blur ensures spatial coupling (determines the speed +at which "blobs" move around the screen); +#X text 392 565 a motion phase effect to spice it up (this causes local +negative feedback around suddon changes); +#X msg 109 13 40; +#X msg 144 13 1000; +#X msg 109 250 type grey; +#X msg 109 135 type yv12; +#X obj 68 619 pdp_xv; +#X text 201 247 it also works for black and white \, but all negative +colours will be clipped to 0 (black) on output.; +#X text 393 340 mix in some noise to get it going (set blur to minimal +when starting so the added noise won't be blurred to black); +#X text 202 96 it illustrates one of the advantages of working in an +additive/subtractive colour space. (here yuv or YCrCb). since legal +colours can be both positive and negative \, the analogy with audio +signals is easily drawn. this network can be seen as a nonlinear feedback +delay network. (nonlinear because of the saturating gain). the image +delay line can be seen as a parallel delay line \, one for each pixel. +coupling between the delays is done using a spatial blur effect. the +additional temporal filtering isn't necessary \, but it produces a +nice additional effect.; +#X obj 534 661 pdp_control; +#X obj 534 684 print; +#X msg 534 637 thread \$1; +#X obj 534 614 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 1 +1; +#X connect 0 0 16 0; +#X connect 1 0 0 0; +#X connect 2 0 1 0; +#X connect 3 0 6 0; +#X connect 4 0 15 1; +#X connect 6 0 20 0; +#X connect 7 0 5 0; +#X connect 7 0 6 1; +#X connect 9 0 8 0; +#X connect 9 0 16 1; +#X connect 11 0 10 0; +#X connect 11 0 20 1; +#X connect 13 0 12 0; +#X connect 13 0 4 1; +#X connect 14 0 3 0; +#X connect 15 0 3 0; +#X connect 16 0 15 0; +#X connect 19 0 1 1; +#X connect 20 0 4 0; +#X connect 20 0 28 0; +#X connect 21 0 3 1; +#X connect 24 0 19 0; +#X connect 25 0 19 0; +#X connect 26 0 0 0; +#X connect 27 0 0 0; +#X connect 32 0 33 0; +#X connect 34 0 32 0; +#X connect 35 0 34 0; -- cgit v1.2.1