From 37b6643df2df7d784a31ca73f7bb90dc109c2401 Mon Sep 17 00:00:00 2001 From: Hans-Christoph Steiner Date: Thu, 15 Dec 2005 07:26:47 +0000 Subject: removing PDP source (except debian files) before import of PDP 0.12.4 svn path=/trunk/externals/pdp/; revision=4217 --- opengl/system/pdp_opengl.c | 76 ---------------------------------------------- 1 file changed, 76 deletions(-) delete mode 100644 opengl/system/pdp_opengl.c (limited to 'opengl/system/pdp_opengl.c') diff --git a/opengl/system/pdp_opengl.c b/opengl/system/pdp_opengl.c deleted file mode 100644 index 541af75..0000000 --- a/opengl/system/pdp_opengl.c +++ /dev/null @@ -1,76 +0,0 @@ - -/* - * OpenGL Extension Module for pdp - opengl system stuff - * Copyright (c) by Tom Schouten - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - * - */ - -#include "pdp.h" -#include "pdp_control.h" - -#define PDP_3DP_QUEUE_LOGSIZE 16 -#define PDP_3DP_QUEUE_DELTIME 1.0f - - - -void pdp_3Dcontext_prepare_for_thread_switch(void *); -static t_pdp_procqueue _3dp_queue; - - -static void pdp_control_thread(void *x, t_symbol *s, int argc, t_atom *argv) -{ - int t = 0; - float f; - if (argc != 1) return; - if (argv[0].a_type != A_FLOAT) return; - f = argv[0].a_w.w_float; - t = (f != 0.0f); - post("3dp thread switched %s", t ? "on":"off"); - - - /* when we switch threads, the glx system needs to be notified - because it has to release the render context. this is done - in a process method, so it is run in the correct thread. */ - - - pdp_procqueue_add(&_3dp_queue, 0, pdp_3Dcontext_prepare_for_thread_switch, 0, 0); - pdp_procqueue_wait(&_3dp_queue); - - - /* fresh start: enable/disable the thread dispatching */ - pdp_procqueue_use_thread(&_3dp_queue, t); - -} - -/* kernel setup */ -void pdp_opengl_system_setup(void) -{ - /* init the 3dp queue */ - pdp_procqueue_init(&_3dp_queue, PDP_3DP_QUEUE_DELTIME, PDP_3DP_QUEUE_LOGSIZE); - - /* scheduler uses the thread */ - pdp_procqueue_use_thread(&_3dp_queue, 1); - //pdp_procqueue_use_thread(&_3dp_queue, 0); //DEBUG: disable 3dp thread - - /* add pdp_control method for thread */ - pdp_control_addmethod((t_method)pdp_control_thread, gensym("3dthread")); -} - -t_pdp_procqueue* pdp_opengl_get_queue(void){return (&_3dp_queue);} - - - -- cgit v1.2.1