fatal crash bugs: * none that i know of (if pdp dies on you, please let me know) todo 0.9: * 2D affine transforms parametrized by vectors (center, x-axis, y-axis) * some abstractions around pdp_cheby (colour shape, ...) * add real trigger object (problem with 3 phase protocol ?) * absolute value object * displacement warp, substitution warp * efficient rescalers: pdp_double pdp_halve * move float color conversion and float<->fixed point conv code to system * crop, shift (pad+scroll) todo 0.10: * solve biquad (blur) boundary init prob * optimize blur effect (1 pole ? / dependency stalls) * jpeg/png file and streaming support? * thresholding * find out why resampling code (warping) is so slow (reg->mem->reg->mem stalls?) * mmx profiling * add audio resampling in pdp_qt~ * use pd_error instead of post for errors * interface with gem * think about the memory allocation strategy (there is no garbage collection right now) * add automatic pwc detection * frame rate limited delay line (burst delay?) wish list: * ascii art packet stuff (yves?) * 3D time space interpolation * colour keying * camera controller (motion tracking ?) * moebius transforms (integer inverse square root??) & other complex plane stuff