known bugs: * running out of memory (using delay lines or loops) will likely crash pd. short story: don't, use pdp_control's memlimit for limiting pdp's memory usage. * no known other fatal (crashing) bugs. please let me know if you find one. todo 0.13: * add source type to source objects (noise,plasma,constant,...) * pdp_crop/pad * seed plasma * reorganize headers to cut down compile time * fullscreen x command -> add window manager suppression * where to solve autoconvert? per type, or central in pdp_base? 2 cases: - template based autoconvert: in pdp_base - compatibility based autoconvert: i.e. pdp_add (solve in base: move_passive) * finish high level packet conversion: - move 8bit images to packet level (iow: cleanup pdp_qt, pdp_v4l, pdp_xv) - add bitmap packet support to source modules (optim for pdp_opengl usage) - get rid of pdp_type* methods * fix mac/linux name differences (use pdp_video, pdp_movie, pdp_window) * pdp_xv framerate doc + pwc addons todo 0.14: * stress test the memory manager. it looks like there's a bug that pops up after running for a while * image packet -> sound: interpret as sonogram: intensity = magnitude, colour = phase * enable audio output on bttv cards in pdp_v4l * fix cache slicer objects + thread problems (add slice objects to forth) * derive as much classes as possible from pdp_base class (part of module code reorg) * displacement warp, substitution warp, refraction warp, timespace warp, wormhole warp * check the use of varargs for image processing dispatching routine * more scopes * 2D affine transforms parametrized by vectors (center, x-axis, y-axis) (np1 + matrix processing objects) * some abstractions around pdp_cheby (colour shape, ...) * thresholding (abstraction using pdp_cheby?) + absolute value object * efficient rescalers: pdp_double pdp_halve * move float color conversion and float<->fixed point conv code to system * crop, shift (pad+scroll) * solve biquad (blur) mmx boundary init prob (bands at edges: solve with proper init?) * optimize blur effect (1 pole ? / dependency stalls) * jpeg/png packet and streaming support (pdp_netsend / pdp_netreceive : binary compat issues!!) * find out why resampling code (warping) is so slow (reg->mem->reg->mem stalls?) * mmx profiling * add audio resampling in pdp_qt~ * use pd_error instead of post for errors * ascii art packet processors * 3D time space interpolation * colour keying * motion tracking * moebius transforms * type multiplexing: find a way to use the same name for packet processors. (-> forth) i.e. pdp_add should add images, but also vectors, ascii packets, textures,...