#N canvas 696 306 480 535 10; #X obj 102 73 3dp_windowcontext; #X obj 102 36 metro 20; #X obj 102 122 3dp_push; #X obj 102 11 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 1 1 ; #X obj 56 40 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 -1; #X msg 253 32 cursor \$1; #X obj 253 12 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 1 ; #X obj 102 209 3dp_mouserotate; #X obj 153 322 3dp_draw cube 1; #X obj 265 139 3dp_view transxyz -4 3 4; #X obj 102 270 3dp_push; #X obj 102 348 3dp_push; #X obj 102 425 3dp_push; #X obj 153 296 3dp_view transx 2; #X obj 153 374 3dp_view transy 2; #X obj 153 451 3dp_view transz 2; #X obj 153 400 3dp_draw cube 1; #X obj 153 477 3dp_draw cube 1; #X obj 102 506 3dp_draw dodeca 1; #X text 25 231 use the mouse to rotate the model (but not the light source since it is rendered before the rotation is applied.); #X obj 265 161 3dp_light; #X connect 0 0 2 0; #X connect 0 1 7 1; #X connect 1 0 0 0; #X connect 2 0 7 0; #X connect 2 1 9 0; #X connect 3 0 1 0; #X connect 4 0 0 0; #X connect 5 0 0 0; #X connect 6 0 5 0; #X connect 7 0 10 0; #X connect 9 0 20 0; #X connect 10 0 11 0; #X connect 10 1 13 0; #X connect 11 0 12 0; #X connect 11 1 14 0; #X connect 12 0 18 0; #X connect 12 1 15 0; #X connect 13 0 8 0; #X connect 14 0 16 0; #X connect 15 0 17 0;