#N canvas 352 162 732 325 10; #X obj 54 43 metro 40; #X obj 54 19 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 1 1 ; #X obj 314 120 pdp_convert texture/*/*; #X floatatom 343 212 5 0 0; #X obj 286 247 3dp_draw sphere 5; #X obj 314 95 pdp_plasma; #X obj 408 48 loadbang; #X msg 408 70 dim 512 256; #X obj 314 65 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 -1; #X obj 181 144 3dp_windowcontext; #X obj 181 203 3dp_view roty; #X floatatom 267 176 5 0 0; #X obj 31 144 3dp_windowcontext; #X obj 31 203 3dp_view roty; #X floatatom 117 176 5 0 0; #X obj 286 278 3dp_draw cube 2; #X obj 336 164 pdp_del 3; #X text 414 164 <- textures can be stored in a delay line; #X text 133 9 convert pdp image packets to textures and map them on a sphere and cube. create 2 independent viewing windows.; #X connect 0 0 9 0; #X connect 0 0 12 0; #X connect 1 0 0 0; #X connect 2 0 4 1; #X connect 2 0 16 0; #X connect 3 0 4 2; #X connect 4 0 15 0; #X connect 5 0 2 0; #X connect 6 0 7 0; #X connect 7 0 5 0; #X connect 8 0 5 0; #X connect 9 0 10 0; #X connect 10 0 4 0; #X connect 11 0 10 1; #X connect 12 0 13 0; #X connect 13 0 4 0; #X connect 14 0 13 1; #X connect 16 0 15 1;