#N canvas 107 0 656 544 10; #X obj 55 68 metro 40; #X obj 55 38 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 1 ; #X obj 55 213 3dp_mouserotate; #X obj 55 179 3dp_push; #X obj 301 195 3dp_view transz 5; #X obj 55 110 3dp_windowcontext; #X obj 55 244 3dp_push; #X obj 55 344 3dp_push; #X obj 55 415 3dp_push; #X obj 198 273 3dp_draw dodeca 3; #X obj 55 143 3dp_blend; #X obj 123 453 3dp_color; #X floatatom 172 424 2 0 0 0 - - -; #X obj 172 387 vsl 15 29 0 1 0 1 empty empty empty 0 -8 0 8 -262144 -1 -1 2800 1; #X obj 127 272 3dp_color; #X floatatom 177 250 2 0 0 0 - - -; #X obj 177 209 vsl 15 29 0 1 0 1 empty empty empty 0 -8 0 8 -262144 -1 -1 1500 1; #X text 216 35 some simple objects can be drawn using the pdp_draw object. the first argument is the object: square \, cube \, sphere \, torus \, cone \, teapot \, dodeca \, icosa \, octa \, tetra. prepending the names with a w draws the wireframe version. (i.e. wcube is a wireframe cube). other inlets set some parameters like size \, nb of segments for sphere \, etc.. they can be specified by creation arguments too. ; #X obj 181 491 3dp_draw wicosa 8; #X obj 301 225 3dp_light 0; #N canvas 0 0 450 300 texture 0; #X obj 99 200 pdp_convert texture/*/*; #X obj 85 91 pdp_plasma; #X obj 85 38 loadbang; #X obj 202 10 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 1 1 ; #X obj 153 275 outlet; #X obj 203 37 metro 200; #X msg 86 63 dim 320 240 \, bang; #X floatatom 230 112 5 0 0 0 - - -; #X obj 128 140 pdp_gain 7; #X connect 2 0 6 0; #X connect 2 0 3 0; #X connect 3 0 5 0; #X restore 211 334 pd texture; #X obj 121 361 3dp_color; #X floatatom 172 342 2 0 0 0 - - -; #X obj 172 307 vsl 15 29 0 1 0 1 empty empty empty 0 -8 0 8 -262144 -1 -1 2200 1; #X floatatom 291 338 5 0 0 0 - - -; #X obj 196 355 3dp_draw sphere 3; #X msg 291 318 111; #X text 203 378 the first inlet of the object is a texture inlet. not all objects support this \, but cube \, square and sphere do.; #X text 47 528 bitch made doc for PDP 0.12.4 - http://delcorp.org/abbadingo ; #X text 87 38 <-- start here; #X text 307 492 <---- wireframe icosaedro; #X text 132 146 <------- to render all objects with transparency!!! ; #X text 327 356 <-- sphere; #X obj 291 298 loadbang; #X connect 0 0 5 0; #X connect 1 0 0 0; #X connect 2 0 6 0; #X connect 3 0 2 0; #X connect 3 1 4 0; #X connect 4 0 19 0; #X connect 5 0 10 0; #X connect 5 1 2 1; #X connect 6 0 7 0; #X connect 6 1 14 0; #X connect 7 0 8 0; #X connect 7 1 21 0; #X connect 8 1 11 0; #X connect 10 0 3 0; #X connect 11 1 18 0; #X connect 12 0 11 4; #X connect 12 0 11 1; #X connect 13 0 12 0; #X connect 14 1 9 0; #X connect 15 0 14 4; #X connect 15 0 14 3; #X connect 16 0 15 0; #X connect 20 0 25 1; #X connect 21 1 25 0; #X connect 22 0 21 4; #X connect 23 0 22 0; #X connect 24 0 25 3; #X connect 26 0 24 0; #X connect 33 0 26 0;