#N canvas 118 0 641 389 10; #X obj 55 68 metro 40; #X obj 55 38 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 1 1 ; #X obj 55 166 3dp_mouserotate; #X obj 357 149 3dp_light 0; #X obj 55 140 3dp_push; #X obj 357 121 3dp_view transz 5; #X obj 55 110 3dp_windowcontext; #X obj 55 192 3dp_draw cube 7; #X msg 222 71 dim 1023 768; #X floatatom 485 87 5 0 0 0 - - -; #X msg 222 47 dim 320 240; #X text 203 185 the 3dp_windowcontext creates a window to draw in. the window packet will be the output to the left outlet when a bang is received. control flow for context is right to left \, this means if a 3dp object has 2 context outlets \, the rightmost will be propagated before the leftmost. there is no fanout. all operations are accumulative \, including the geometric transformations. if you need to branch use a 3dp_push object.; #X text 88 37 <-- start here; #X text 78 348 bitch made doc for PDP 0.12.4 - http://delcorp.org/abbadingo ; #X text 440 151 <-- light source; #X text 335 54 <-- changes the window size; #X connect 0 0 6 0; #X connect 1 0 0 0; #X connect 2 0 7 0; #X connect 4 0 2 0; #X connect 4 1 5 0; #X connect 5 0 3 0; #X connect 6 0 4 0; #X connect 6 1 2 1; #X connect 8 0 6 0; #X connect 9 0 5 1; #X connect 10 0 6 0;