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#N canvas 572 49 734 841 10;
#X obj 41 -94 cnv 15 621 223 empty empty empty 20 12 0 14 -260097 -66577
0;
#X msg 148 -37 open /dev/dv1394/0;
#X obj 71 -62 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
1;
#X obj 73 -37 metro 40;
#X msg 191 29 norm PAL;
#X msg 161 -8 close;
#X obj 281 -56 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
1;
#X obj 281 -29 metro 40;
#X msg 371 -2 close;
#X obj 301 69 pdp_v4l;
#X msg 358 -34 open /dev/video0;
#X obj 482 -54 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
1;
#X obj 482 -27 metro 40;
#X msg 572 0 close;
#X msg 559 -32 open /dev/video0;
#X obj 502 71 pdp_v4l2;
#X obj 43 142 cnv 15 621 73 empty empty empty 20 12 0 14 -260801 -66577
0;
#X obj 91 177 pdp_convert bitmap/rgb/*;
#X text 255 171 COLORMODEL CONVERSION :: allways remember pdp_opencv
only works in RGB colormodel;
#X obj 44 230 cnv 15 621 113 empty empty empty 20 12 0 14 -258113 -66577
0;
#X msg 261 254 set;
#X floatatom 261 292 5 0 0 0 - - -;
#X obj 91 368 pdp_xv;
#X obj 91 314 pdp_opencv_bgsubstract;
#X text 71 -91 FIRST OF ALL SETUP YOUR CAMERA;
#X text 44 -326 pdp_opencv_bgsubstract :: A simple background substract
and binarization object.;
#X text 43 -234 This object takes an image as a background reference
and the compare each incomming frame with that. On the output you get
a bw image \, black pixels are considered as background and white poixels
as foreground.;
#X text 43 -281 It is useful if you want to detect objects that are
in front of an static background and you want to isolate the foreground
siluete of the foreground objects.;
#X text 43 -173 pdp_opencv_bgsubstract works comparing color values
of each pixel \, so it can fail if the foreground object has the same
color that the background \, and also if the light conditions or the
shadows changes since you SET the background image.;
#X text 304 253 SET THE BACKGROUNG REFERENCE;
#X text 304 290 threshold (default 13) to use when comparing pixel
colors;
#X obj 91 63 pdp_ieee1394;
#X connect 1 0 31 0;
#X connect 2 0 3 0;
#X connect 3 0 31 0;
#X connect 4 0 31 0;
#X connect 5 0 31 0;
#X connect 6 0 7 0;
#X connect 7 0 9 0;
#X connect 8 0 9 0;
#X connect 9 0 17 0;
#X connect 10 0 9 0;
#X connect 11 0 12 0;
#X connect 12 0 15 0;
#X connect 13 0 15 0;
#X connect 14 0 15 0;
#X connect 15 0 17 0;
#X connect 17 0 23 0;
#X connect 20 0 23 0;
#X connect 21 0 23 1;
#X connect 23 0 22 0;
#X connect 31 0 17 0;
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