diff options
author | Antoine Villeret <avilleret@users.sourceforge.net> | 2013-05-18 10:32:58 +0000 |
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committer | Antoine Villeret <avilleret@users.sourceforge.net> | 2013-05-18 10:32:58 +0000 |
commit | d1ac1c3ae0dc4e6d66592e6312c891bbd0d8d5b0 (patch) | |
tree | b515846ea018a19673a25bf5238d330eaeebf7f6 /examples | |
parent | 6d1e462140a725b5962c9ba59593517ec8eec444 (diff) |
some small changes, mainly in comments
svn path=/trunk/externals/pix_opencv/; revision=17138
Diffstat (limited to 'examples')
-rw-r--r-- | examples/06_GPU_opticalflow/06_GPU_opticalflow.pd | 21 |
1 files changed, 13 insertions, 8 deletions
diff --git a/examples/06_GPU_opticalflow/06_GPU_opticalflow.pd b/examples/06_GPU_opticalflow/06_GPU_opticalflow.pd index c607683..f3d562e 100644 --- a/examples/06_GPU_opticalflow/06_GPU_opticalflow.pd +++ b/examples/06_GPU_opticalflow/06_GPU_opticalflow.pd @@ -1,4 +1,4 @@ -#N canvas 371 215 1451 649 10; +#N canvas 365 233 1451 649 10; #X obj 936 450 cnv 15 200 40 empty empty empty 20 12 0 14 -261234 -66577 0; #X obj 149 397 gemframebuffer; @@ -20,11 +20,11 @@ #X msg 1224 432 lambda \$1; #X msg 1288 431 scale \$1 \$1; #X msg 194 533 rectangle 1 \, quality 1; -#X obj 608 419 r of_dim; +#X obj 607 408 r of_dim; #X obj 1047 587 pix_texture; -#X obj 342 179 gemwin; +#X obj 325 187 gemwin; #X msg 325 140 create \, 1; -#X msg 398 140 0 \, destroy; +#X msg 335 161 0 \, destroy; #N canvas 493 216 473 548 glsl_frag 0; #X obj 104 413 glsl_program; #X msg 61 190 print; @@ -97,20 +97,25 @@ the compiled shader program; 10 -262144 -1 -1 1 256; #X obj 1289 359 loadbang; #X msg 1289 382 1; -#X text 815 119 this is an example of how to compute optical flow on +#X text 77 60 this is an example of how to compute optical flow on GPU; #X obj 1240 212 loadbang; #X msg 1240 232 rectangle 1 \, quality 1; #X obj 1230 262 pix_texture; -#X obj 1230 140 gemhead; +#X obj 1229 150 gemhead; #X text 571 179 <-- only render when a new image arrived; -#X obj 1044 498 translateXYZ 0 -4 -4; +#X obj 1047 498 translateXYZ 0 -4 -4; #X obj 1229 174 translateXYZ 0 4 -4; #X obj 1231 282 rectangle 4 3; #X obj 1047 607 rectangle 4 3; +#X text 663 440 this is the previous frame; +#X text 246 399 this is the current frag; +#X text 941 430 here is the gradient computaion; +#X text 615 272 disable automatic rendering; +#X text 1225 132 display original image; #X connect 1 0 2 0; -#X connect 1 1 8 1; #X connect 1 1 21 1; +#X connect 1 1 8 1; #X connect 2 0 3 0; #X connect 3 0 14 0; #X connect 4 0 19 0; |