diff options
-rw-r--r-- | of.frag | 47 | ||||
-rw-r--r-- | pix_opencv_opticalflow.pd | 150 |
2 files changed, 197 insertions, 0 deletions
@@ -0,0 +1,47 @@ +#extension GL_ARB_texture_rectangle : enable + +uniform sampler2DRect currentFrame, previousFrame; +uniform float lambda; +uniform vec2 scale; + +vec2 offset = vec2(1.,1.); +vec2 texcoord0 = gl_TexCoord[0].st; +vec2 texcoord1 = gl_TexCoord[1].st; + +void main() +{ + vec4 a = texture2DRect(currentFrame, texcoord0); + vec4 b = texture2DRect(previousFrame , texcoord1); + vec2 x1 = vec2(offset.x,0.); + vec2 y1 = vec2(0.,offset.y); + + //get the difference + vec4 curdif = b-a; + + //calculate the gradient + vec4 gradx = texture2DRect(previousFrame, texcoord1+x1)-texture2DRect(previousFrame, texcoord1-x1); + gradx += texture2DRect(currentFrame, texcoord0+x1)-texture2DRect(currentFrame, texcoord0-x1); + vec4 grady = texture2DRect(previousFrame, texcoord1+y1)-texture2DRect(previousFrame, texcoord1-y1); + grady += texture2DRect(currentFrame, texcoord0+y1)-texture2DRect(currentFrame, texcoord0-y1); + vec4 gradmag = sqrt((gradx*gradx)+(grady*grady)+vec4(lambda)); + + if ( gradmag.r == 0. ) { + gl_FragColor = vec4(0.5,0.5,0.5,1); + return; + } + + vec4 vx = curdif*(gradx/gradmag); + float vxd = vx.r;//assumes greyscale + //format output for flowrepos, out(-x,+x,-y,+y) + //~ vec2 xout = vec2(max(vxd,0.),abs(min(vxd,0.)))*scale.x; + float xout = ((vxd/2.)*scale.x+0.5); + + vec4 vy = curdif*(grady/gradmag); + float vyd = vy.r;//assumes greyscale + //format output for flowrepos, out(-x,+x,-y,+y) + //~ vec2 yout = vec2(max(vyd,0.),abs(min(vyd,0.)))*scale.y; + float yout = ((vyd/2.)*scale.y+0.5); + + //~ gl_FragColor = vec4(xout.xy,yout.xy); + gl_FragColor = vec4(xout,yout,0.5,1.); +} diff --git a/pix_opencv_opticalflow.pd b/pix_opencv_opticalflow.pd new file mode 100644 index 0000000..9b7fa89 --- /dev/null +++ b/pix_opencv_opticalflow.pd @@ -0,0 +1,150 @@ +#N canvas 464 288 1451 649 10; +#X obj 936 450 cnv 15 200 40 empty empty empty 20 12 0 14 -261234 -66577 +0; +#X obj 149 397 gemframebuffer; +#X obj 149 424 translateXYZ 0 0 -4; +#X obj 149 558 pix_texture; +#X obj 194 511 loadbang; +#X obj 162 343 loadbang; +#X obj 568 438 gemframebuffer; +#X obj 568 476 translateXYZ 0 0 -4; +#X obj 568 577 pix_texture; +#X obj 603 521 loadbang; +#X obj 594 359 loadbang; +#X msg 600 542 rectangle 1 \, quality 1; +#X obj 1047 500 translateXYZ 0 0 -4; +#X obj 1047 607 square 4; +#X obj 1057 537 loadbang; +#X msg 1057 557 rectangle 1 \, quality 1; +#X obj 149 587 rectangle 4 4; +#X obj 568 603 square 4; +#X msg 1204 461 previousFrame 1 \, currentFrame 2; +#X msg 1224 432 lambda \$1; +#X msg 1288 431 scale \$1 \$1; +#X msg 194 533 rectangle 1 \, quality 1; +#X obj 608 419 r of_dim; +#X obj 1047 587 pix_texture; +#X obj 342 179 gemwin; +#X msg 325 140 create \, 1; +#X msg 398 140 0 \, destroy; +#N canvas 493 216 473 548 glsl_frag 0; +#X obj 104 413 glsl_program; +#X msg 61 190 print; +#X obj 179 255 change; +#X msg 60 360 print; +#X obj 104 232 glsl_fragment; +#X floatatom 179 281 2 0 0 0 ID - -; +#X obj 197 327 print linking; +#X text 123 361 after linking \, click "print" to get some info about +the compiled shader program; +#X obj 41 16 inlet; +#X obj 104 449 outlet; +#X obj 262 57 inlet; +#X obj 41 39 route bang; +#X obj 114 140 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 +-1 -1; +#X obj 168 51 gemhead 1; +#X msg 168 73 1; +#X obj 168 97 change; +#X obj 168 121 t b; +#X obj 183 455 t b; +#X obj 183 476 outlet; +#X msg 179 306 link \$1; +#X obj 114 166 t b; +#X msg 113 189 open of.frag; +#X connect 0 0 9 0; +#X connect 0 1 17 0; +#X connect 1 0 4 0; +#X connect 2 0 5 0; +#X connect 3 0 0 0; +#X connect 4 0 0 0; +#X connect 4 1 2 0; +#X connect 5 0 19 0; +#X connect 8 0 11 0; +#X connect 10 0 0 0; +#X connect 11 0 20 0; +#X connect 11 1 4 0; +#X connect 12 0 20 0; +#X connect 13 0 14 0; +#X connect 14 0 15 0; +#X connect 15 0 16 0; +#X connect 16 0 20 0; +#X connect 17 0 18 0; +#X connect 19 0 0 0; +#X connect 19 0 6 0; +#X connect 20 0 21 0; +#X connect 21 0 4 0; +#X restore 1047 464 pd glsl_frag; +#X obj 529 66 pix_info _____________; +#X msg 639 116 \$1; +#X obj 529 5 gemhead; +#X obj 529 45 pix_video; +#X obj 529 113 pix_texture; 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