From ba994f4404b6eadcab4e0ead46ef4d3ffeceb024 Mon Sep 17 00:00:00 2001 From: Antoine Villeret Date: Thu, 10 Jul 2014 14:39:22 +0000 Subject: lots of changes ! 1. switch to a new build system based on automake (because we need to check for some lib on ./configure before make) 2. sort files in different directory 3. add some new features (some of them need OpenCV >= 2.4.5) svn path=/trunk/externals/pix_opencv/; revision=17324 --- .../09_vp_calibration/01.flat_projection-help.pd | 30 ++ .../09_vp_calibration/09_vp_calibration_gpu.pd | 363 ++++++++++++++++ examples/09_vp_calibration/flat_projection.pd | 456 +++++++++++++++++++++ examples/09_vp_calibration/soft_edge.frag | 62 +++ examples/09_vp_calibration/temp2.JPG | Bin 0 -> 18421 bytes 5 files changed, 911 insertions(+) create mode 100644 examples/09_vp_calibration/01.flat_projection-help.pd create mode 100644 examples/09_vp_calibration/09_vp_calibration_gpu.pd create mode 100644 examples/09_vp_calibration/flat_projection.pd create mode 100644 examples/09_vp_calibration/soft_edge.frag create mode 100644 examples/09_vp_calibration/temp2.JPG (limited to 'examples/09_vp_calibration') diff --git a/examples/09_vp_calibration/01.flat_projection-help.pd b/examples/09_vp_calibration/01.flat_projection-help.pd new file mode 100644 index 0000000..928203d --- /dev/null +++ b/examples/09_vp_calibration/01.flat_projection-help.pd @@ -0,0 +1,30 @@ +#N canvas 363 186 996 500 10; +#X obj 39 307 r render; +#X obj 39 437 pix_texture; +#X obj 110 353 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 +-1 -1; +#X obj 110 373 openpanel; +#X msg 110 394 open \$1; +#X obj 39 458 square 25; +#X text 99 307 <- this object must be present in your patch to start +the gemchain like in this example.; +#X floatatom 109 462 5 0 0 0 - - -, f 5; +#X obj 39 49 flat_projection 20; +#X text 304 191 <- abstraction [flat_projection]; +#X msg 51 24 offset 1024 0; +#X text 176 23 other messages to the gemwin; +#X text 305 133 This define the way screen are physically connected +to the computer.; +#X text 306 93 This define the way screen are positioned in space to +create a single image.; +#X text 305 159 geometry screen and geometry computer can be diferents +\, but should define the same number of screen.; +#X obj 39 415 pix_image temp2.JPG; +#X connect 0 0 15 0; +#X connect 1 0 5 0; +#X connect 2 0 3 0; +#X connect 3 0 4 0; +#X connect 4 0 15 0; +#X connect 7 0 5 1; +#X connect 10 0 8 0; +#X connect 15 0 1 0; diff --git a/examples/09_vp_calibration/09_vp_calibration_gpu.pd b/examples/09_vp_calibration/09_vp_calibration_gpu.pd new file mode 100644 index 0000000..ed11234 --- /dev/null +++ b/examples/09_vp_calibration/09_vp_calibration_gpu.pd @@ -0,0 +1,363 @@ +#N canvas 347 203 1443 736 10; +#X declare -path ../../; +#X obj 17 13 declare -path ../../; +#X text 7 -11 declare path to be sure externals were found...; +#X obj 9 588 gemwin; +#X obj 839 270 pix_texture; +#X msg 23 555 destroy; +#N canvas 969 388 826 658 compute_perspective 0; +#N canvas 1 110 450 300 format 0; +#X obj 93 7 inlet; +#X obj 118 140 outlet; +#X msg 108 68 \$1 \$4 0 \$7 \$2 \$5 0 \$8 0 0 1 0 \$3 \$6 0 \$9; +#X connect 0 0 2 0; +#X connect 2 0 1 0; +#X restore 17 474 pd format; +#N canvas 1 86 643 318 mapMatrix 0; +#X obj 110 263 pack 0 0 0 0 0 0 0 0 0; +#X floatatom 110 121 5 0 0 0 - - -, f 5; +#X floatatom 160 121 5 0 0 0 - - -, f 5; +#X floatatom 210 121 5 0 0 0 - - -, f 5; +#X floatatom 110 141 5 0 0 0 - - -, f 5; +#X floatatom 160 141 5 0 0 0 - - -, f 5; +#X floatatom 210 141 5 0 0 0 - - -, f 5; +#X floatatom 110 161 5 0 0 0 - - -, f 5; +#X floatatom 160 161 5 0 0 0 - - -, f 5; +#X floatatom 210 161 5 0 0 0 - - -, f 5; +#X obj 110 285 outlet; +#X obj 110 29 inlet; +#X obj 110 59 unpack 0 0 0 0 0 0 0 0 0; +#X obj 146 195 t b f; +#X obj 189 196 t b f; +#X obj 231 196 t b f; +#X obj 273 195 t b f; +#X obj 316 195 t b f; +#X obj 362 195 t b f; +#X obj 406 195 t b f; +#X obj 456 195 t b f; +#X connect 0 0 10 0; +#X connect 1 0 0 0; +#X connect 2 0 13 0; +#X connect 3 0 14 0; +#X connect 4 0 15 0; +#X connect 5 0 16 0; +#X connect 6 0 17 0; +#X connect 7 0 18 0; +#X connect 8 0 19 0; +#X connect 9 0 20 0; +#X connect 11 0 12 0; +#X connect 12 0 1 0; +#X connect 12 1 2 0; +#X connect 12 2 3 0; +#X connect 12 3 4 0; +#X connect 12 4 5 0; +#X connect 12 5 6 0; +#X connect 12 6 7 0; +#X connect 12 7 8 0; +#X connect 12 8 9 0; +#X connect 13 0 0 0; +#X connect 13 1 0 1; +#X connect 14 0 0 0; +#X connect 14 1 0 2; +#X connect 15 0 0 0; +#X connect 15 1 0 3; +#X connect 16 0 0 0; +#X connect 16 1 0 4; +#X connect 17 0 0 0; +#X connect 17 1 0 5; +#X connect 18 0 0 0; +#X connect 18 1 0 6; +#X connect 19 0 0 0; +#X connect 19 1 0 7; +#X connect 20 0 0 0; +#X connect 20 1 0 8; +#X coords 0 -1 1 1 150 80 1 100 100; +#X restore 17 391 pd mapMatrix; +#X obj -136 371 pix_opencv_warpperspective; +#X text 76 473 <-- transform into a 4x4; +#X text 101 483 openGL transpose matrix; +#X obj -137 194 loadbang; +#X obj 101 101 cnv 15 240 60 empty empty VP_calib 20 12 0 14 -262130 +-66577 0; +#X floatatom 253 124 5 0 0 0 - - -, f 5; +#X floatatom 293 124 5 0 0 0 - - -, f 5; +#X floatatom 253 144 5 0 0 0 - - -, f 5; +#X floatatom 293 144 5 0 0 0 - - -, f 5; +#X floatatom 111 124 5 0 0 0 - - -, f 5; +#X floatatom 151 124 5 0 0 0 - - -, f 5; +#X floatatom 111 144 5 0 0 0 - - -, f 5; +#X floatatom 151 144 5 0 0 0 - - -, f 5; +#X text 206 124 VP 1; +#X obj 139 -12 unpack 0 0 0 0 0 0 0 0; +#X obj 139 -52 loadbang; +#X obj 74 258 pack 0 0 0 0 0 0 0 0; +#X obj 74 217 t b f; +#X obj 110 217 t b f; +#X obj 146 217 t b f; +#X obj 182 217 t b f; +#X obj 218 217 t b f; +#X obj 254 217 t b f; +#X obj 290 217 t b f; +#X msg 74 280 dstMatrix \$1 \$2 \$3 \$4 \$5 \$6 \$7 \$8; +#X obj 17 496 outlet; +#X obj -136 497 outlet; +#X msg -136 214 srcMatrix -1 1 1 1 -1 -1 1 -1; +#X obj 74 302 t b a; +#X obj 201 107 bng 15 250 50 0 empty empty reset 17 7 0 10 -262144 +-1 -1; +#X msg 124 330 invert \$1; +#X obj 124 310 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0 +1; +#X msg 139 -31 -1 1 1 1 -1 -1 1 -1; +#X connect 0 0 27 0; +#X connect 1 0 0 0; +#X connect 2 0 28 0; +#X connect 2 1 1 0; +#X connect 5 0 29 0; +#X connect 7 0 20 0; +#X connect 8 0 21 0; +#X connect 9 0 24 0; +#X connect 10 0 25 0; +#X connect 11 0 18 0; +#X connect 12 0 19 0; +#X connect 13 0 22 0; +#X connect 14 0 23 0; +#X connect 16 0 11 0; +#X connect 16 1 12 0; +#X connect 16 2 7 0; +#X connect 16 3 8 0; +#X connect 16 4 13 0; +#X connect 16 5 14 0; +#X connect 16 6 9 0; +#X connect 16 7 10 0; +#X connect 17 0 34 0; +#X connect 18 0 26 0; +#X connect 19 0 18 0; +#X connect 19 1 18 1; +#X connect 20 0 18 0; +#X connect 20 1 18 2; +#X connect 21 0 18 0; +#X connect 21 1 18 3; +#X connect 22 0 18 0; +#X connect 22 1 18 4; +#X connect 23 0 18 0; +#X connect 23 1 18 5; +#X connect 24 0 18 0; +#X connect 24 1 18 6; +#X connect 25 0 18 0; +#X connect 25 1 18 7; +#X connect 26 0 30 0; +#X connect 29 0 2 0; +#X connect 30 1 2 0; +#X connect 31 0 34 0; +#X connect 32 0 2 0; +#X connect 33 0 32 0; +#X connect 34 0 16 0; +#X coords 0 -1 1 1 242 62 2 100 100; +#X restore 751 135 pd compute_perspective; +#X msg 9 527 color 0 0 1 1 \, dimen 640 480 \, create \, 1; +#X obj 839 385 square 1 1; +#X obj 839 333 GEMglMultTransposeMatrixf; +#X text 396 -7 This demonstrates how to use pix_opencv_warpperspective +to compute perspective transformation and to apply it with OpenGL; +#X text 424 61 Very useful to quickly setup video projector; +#X obj 839 312 scaleXYZ 1 1 1; +#X obj 839 359 scaleXYZ 1 1 0; +#X obj 1123 257 pix_texture; +#N canvas 969 388 826 658 compute_perspective 0; +#N canvas 1 110 450 300 format 0; +#X obj 93 7 inlet; +#X obj 118 140 outlet; +#X msg 108 68 \$1 \$4 0 \$7 \$2 \$5 0 \$8 0 0 1 0 \$3 \$6 0 \$9; +#X connect 0 0 2 0; +#X connect 2 0 1 0; +#X restore 17 474 pd format; +#N canvas 1 86 643 318 mapMatrix 0; +#X obj 110 263 pack 0 0 0 0 0 0 0 0 0; +#X floatatom 110 121 5 0 0 0 - - -, f 5; +#X floatatom 160 121 5 0 0 0 - - -, f 5; +#X floatatom 210 121 5 0 0 0 - - -, f 5; +#X floatatom 110 141 5 0 0 0 - - -, f 5; +#X floatatom 160 141 5 0 0 0 - - -, f 5; +#X floatatom 210 141 5 0 0 0 - - -, f 5; +#X floatatom 110 161 5 0 0 0 - - -, f 5; +#X floatatom 160 161 5 0 0 0 - - -, f 5; +#X floatatom 210 161 5 0 0 0 - - -, f 5; +#X obj 110 285 outlet; +#X obj 110 29 inlet; +#X obj 110 59 unpack 0 0 0 0 0 0 0 0 0; +#X obj 146 195 t b f; +#X obj 189 196 t b f; +#X obj 231 196 t b f; +#X obj 273 195 t b f; +#X obj 316 195 t b f; +#X obj 362 195 t b f; +#X obj 406 195 t b f; +#X obj 456 195 t b f; +#X connect 0 0 10 0; +#X connect 1 0 0 0; +#X connect 2 0 13 0; +#X connect 3 0 14 0; +#X connect 4 0 15 0; +#X connect 5 0 16 0; +#X connect 6 0 17 0; +#X connect 7 0 18 0; +#X connect 8 0 19 0; +#X connect 9 0 20 0; +#X connect 11 0 12 0; +#X connect 12 0 1 0; +#X connect 12 1 2 0; +#X connect 12 2 3 0; +#X connect 12 3 4 0; +#X connect 12 4 5 0; +#X connect 12 5 6 0; +#X connect 12 6 7 0; +#X connect 12 7 8 0; +#X connect 12 8 9 0; +#X connect 13 0 0 0; +#X connect 13 1 0 1; +#X connect 14 0 0 0; +#X connect 14 1 0 2; +#X connect 15 0 0 0; +#X connect 15 1 0 3; +#X connect 16 0 0 0; +#X connect 16 1 0 4; +#X connect 17 0 0 0; +#X connect 17 1 0 5; +#X connect 18 0 0 0; +#X connect 18 1 0 6; +#X connect 19 0 0 0; +#X connect 19 1 0 7; +#X connect 20 0 0 0; +#X connect 20 1 0 8; +#X coords 0 -1 1 1 150 80 1 100 100; +#X restore 17 391 pd mapMatrix; +#X obj -136 371 pix_opencv_warpperspective; +#X text 76 473 <-- transform into a 4x4; +#X text 101 483 openGL transpose matrix; +#X obj -137 194 loadbang; +#X obj 101 101 cnv 15 240 60 empty empty VP_calib 20 12 0 14 -262130 +-66577 0; +#X floatatom 253 124 5 0 0 0 - - -, f 5; +#X floatatom 293 124 5 0 0 0 - - -, f 5; +#X floatatom 253 144 5 0 0 0 - - -, f 5; +#X floatatom 293 144 5 0 0 0 - - -, f 5; +#X floatatom 111 124 5 0 0 0 - - -, f 5; +#X floatatom 151 124 5 0 0 0 - - -, f 5; +#X floatatom 111 144 5 0 0 0 - - -, f 5; +#X floatatom 151 144 5 0 0 0 - - -, f 5; +#X text 206 124 VP 1; +#X obj 139 -12 unpack 0 0 0 0 0 0 0 0; +#X obj 139 -52 loadbang; +#X obj 74 258 pack 0 0 0 0 0 0 0 0; +#X obj 74 217 t b f; +#X obj 110 217 t b f; +#X obj 146 217 t b f; +#X obj 182 217 t b f; +#X obj 218 217 t b f; +#X obj 254 217 t b f; +#X obj 290 217 t b f; +#X msg 74 280 dstMatrix \$1 \$2 \$3 \$4 \$5 \$6 \$7 \$8; +#X obj 17 496 outlet; +#X obj -136 497 outlet; +#X msg -136 214 srcMatrix -1 1 1 1 -1 -1 1 -1; +#X obj 74 302 t b a; +#X obj 201 107 bng 15 250 50 0 empty empty reset 17 7 0 10 -262144 +-1 -1; +#X msg 124 330 invert \$1; +#X obj 124 310 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0 +1; +#X msg 139 -31 -1 1 1 1 -1 -1 1 -1; +#X connect 0 0 27 0; +#X connect 1 0 0 0; +#X connect 2 0 28 0; +#X connect 2 1 1 0; +#X connect 5 0 29 0; +#X connect 7 0 20 0; +#X connect 8 0 21 0; +#X connect 9 0 24 0; +#X connect 10 0 25 0; +#X connect 11 0 18 0; +#X connect 12 0 19 0; +#X connect 13 0 22 0; +#X connect 14 0 23 0; +#X connect 16 0 11 0; +#X connect 16 1 12 0; +#X connect 16 2 7 0; +#X connect 16 3 8 0; +#X connect 16 4 13 0; +#X connect 16 5 14 0; +#X connect 16 6 9 0; +#X connect 16 7 10 0; +#X connect 17 0 34 0; +#X connect 18 0 26 0; +#X connect 19 0 18 0; +#X connect 19 1 18 1; +#X connect 20 0 18 0; +#X connect 20 1 18 2; +#X connect 21 0 18 0; +#X connect 21 1 18 3; +#X connect 22 0 18 0; +#X connect 22 1 18 4; +#X connect 23 0 18 0; +#X connect 23 1 18 5; +#X connect 24 0 18 0; +#X connect 24 1 18 6; +#X connect 25 0 18 0; +#X connect 25 1 18 7; +#X connect 26 0 30 0; +#X connect 29 0 2 0; +#X connect 30 1 2 0; +#X connect 31 0 34 0; +#X connect 32 0 2 0; +#X connect 33 0 32 0; +#X connect 34 0 16 0; +#X coords 0 -1 1 1 242 62 2 100 100; +#X restore 1035 134 pd compute_perspective; +#X obj 1123 384 square 1 1; +#X obj 1123 332 GEMglMultTransposeMatrixf; +#X obj 1123 311 scaleXYZ 1 1 1; +#X obj 1123 358 scaleXYZ 1 1 0; +#X obj 1123 281 depth 0; +#X obj 839 291 depth 0; +#X obj 839 247 gemhead 2; +#X obj 1123 226 gemhead 3; +#X obj 460 133 flat_projection 20; +#X obj 11 128 r render; +#X obj 11 258 pix_texture; +#X obj 82 174 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1 +-1; +#X obj 82 194 openpanel; +#X msg 82 215 open \$1; +#X obj 11 279 square 25; +#X text 71 128 <- this object must be present in your patch to start +the gemchain like in this example.; +#X floatatom 81 283 5 0 0 0 - - -, f 5; +#X obj 11 236 pix_image temp2.JPG; +#X obj 1006 151 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 +0 1; +#X connect 3 0 20 0; +#X connect 4 0 2 0; +#X connect 5 1 8 1; +#X connect 6 0 2 0; +#X connect 8 0 12 0; +#X connect 11 0 8 0; +#X connect 12 0 7 0; +#X connect 13 0 19 0; +#X connect 14 1 16 1; +#X connect 16 0 18 0; +#X connect 17 0 16 0; +#X connect 18 0 15 0; +#X connect 19 0 17 0; +#X connect 20 0 11 0; +#X connect 21 0 3 0; +#X connect 22 0 13 0; +#X connect 24 0 32 0; +#X connect 25 0 29 0; +#X connect 26 0 27 0; +#X connect 27 0 28 0; +#X connect 28 0 32 0; +#X connect 31 0 29 1; +#X connect 32 0 25 0; +#X connect 33 0 21 0; +#X connect 33 0 22 0; diff --git a/examples/09_vp_calibration/flat_projection.pd b/examples/09_vp_calibration/flat_projection.pd new file mode 100644 index 0000000..febb3b3 --- /dev/null +++ b/examples/09_vp_calibration/flat_projection.pd @@ -0,0 +1,456 @@ +#N canvas 73 150 1376 699 10; +#X obj 263 277 gemhead; +#X obj 263 351 gemframebuffer; +#X obj 263 402 s render; +#X msg 285 326 rectangle 0; +#X obj 285 307 loadbang; +#X obj 263 376 translateXYZ 0 0 -4; +#N canvas 190 83 1090 559 size 0; +#X obj 29 20 inlet; +#X obj 29 91 unpack f f; +#X obj 142 91 unpack f f; +#X obj 336 91 unpack f f; +#X obj 142 122 - 1; +#X obj 199 124 - 1; +#X obj 142 187 *; +#X obj 155 163 t b f; +#X obj 199 187 *; +#X obj 212 163 t b f; +#X obj 42 233 t b f; +#X obj 126 233 t b f; +#X obj 29 330 pack f f; +#X obj 441 160 t b b f; +#X obj 29 494 outlet; +#X obj 29 147 *; +#X obj 42 123 t b f; +#X obj 86 147 *; +#X obj 99 123 t b f; +#X obj 257 329 pack f f; +#X obj 257 407 outlet; +#X obj 29 257 -; +#X obj 113 257 -; +#X obj 113 285 f; +#X obj 29 285 f; +#N canvas 260 83 450 300 change2 0; +#X obj 41 24 inlet; +#X obj 41 47 unpack f f; +#X obj 80 176 pack f f; +#X obj 98 132 t b f; +#X obj 80 201 outlet; +#X obj 41 149 moses 2; +#X obj 41 89 change; +#X obj 98 89 change; +#X connect 0 0 1 0; +#X connect 1 0 6 0; +#X connect 1 1 7 0; +#X connect 2 0 4 0; +#X connect 3 0 6 0; +#X connect 3 1 2 1; +#X connect 5 1 2 0; +#X connect 6 0 5 0; +#X connect 7 0 3 0; +#X restore 257 366 pd change2; +#N canvas 260 83 450 300 change2 0; +#X obj 41 24 inlet; +#X obj 41 47 unpack f f; +#X obj 80 176 pack f f; +#X obj 98 132 t b f; +#X obj 80 201 outlet; +#X obj 41 149 moses 2; +#X obj 41 89 change; +#X obj 98 89 change; +#X connect 0 0 1 0; +#X connect 1 0 6 0; +#X connect 1 1 7 0; +#X connect 2 0 4 0; +#X connect 3 0 6 0; +#X connect 3 1 2 1; +#X connect 5 1 2 0; +#X connect 6 0 5 0; +#X connect 7 0 3 0; +#X restore 29 350 pd change2; +#X obj 581 311 pack f f; +#X obj 594 265 t b f; +#X obj 651 265 t b f; +#X obj 581 289 /; +#X obj 638 289 /; +#X obj 579 171 pack f f; +#X obj 305 428 /; +#X obj 305 448 * 4; +#X msg 305 468 \$1 4; +#X msg 29 369 dimen \$1 \$2; +#X obj 57 392 /; +#X msg 57 472 perspec \$1 \$2 -1 1 1 20; +#X obj 57 452 pack f f; +#X obj 57 411 t f f; +#X obj 57 431 * -1; +#X obj 441 91 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0 +1; +#X text 467 90 basic FSAA; +#X obj 29 46 route screen_size geometry_screen geometry_computer overlap +FSAA; +#X obj 239 91 unpack f f; +#X obj 239 137 *; +#X obj 252 113 t b f; +#X obj 296 137 *; +#X obj 309 113 t b f; +#X obj 579 191 s \$0-glsl_geometry_screen; +#X obj 578 224 s \$0-glsl_geometry_computer; +#X obj 581 331 s \$0-glsl_overlap; +#X obj 305 490 s \$0-size_gemwin; +#X obj 388 255 r \$0-altern; +#X obj 407 311 list; +#X obj 388 276 sel 0 1; +#X obj 388 341 list; +#X obj 29 307 + 0; +#X obj 113 308 + 0; +#X text 480 108 not full implemented yet!; +#X connect 0 0 44 0; +#X connect 1 0 15 0; +#X connect 1 0 28 0; +#X connect 1 0 46 0; +#X connect 1 1 17 0; +#X connect 1 1 29 0; +#X connect 1 1 48 0; +#X connect 2 0 4 0; +#X connect 2 0 16 0; +#X connect 2 0 32 0; +#X connect 2 1 5 0; +#X connect 2 1 18 0; +#X connect 2 1 32 1; +#X connect 3 0 7 0; +#X connect 3 0 30 0; +#X connect 3 1 9 0; +#X connect 3 1 31 0; +#X connect 4 0 6 0; +#X connect 5 0 8 0; +#X connect 6 0 10 0; +#X connect 7 0 6 0; +#X connect 7 1 6 1; +#X connect 8 0 11 0; +#X connect 9 0 8 0; +#X connect 9 1 8 1; +#X connect 10 0 21 0; +#X connect 10 1 21 1; +#X connect 11 0 22 0; +#X connect 11 1 22 1; +#X connect 12 0 26 0; +#X connect 12 0 37 0; +#X connect 13 0 24 0; +#X connect 13 1 23 0; +#X connect 13 2 58 1; +#X connect 13 2 59 1; +#X connect 15 0 21 0; +#X connect 16 0 15 0; +#X connect 16 1 15 1; +#X connect 17 0 22 0; +#X connect 18 0 17 0; +#X connect 18 1 17 1; +#X connect 19 0 25 0; +#X connect 21 0 24 0; +#X connect 22 0 23 0; +#X connect 23 0 59 0; +#X connect 24 0 58 0; +#X connect 25 0 20 0; +#X connect 25 0 33 0; +#X connect 26 0 36 0; +#X connect 27 0 52 0; +#X connect 28 0 30 0; +#X connect 28 1 30 1; +#X connect 29 0 31 0; +#X connect 29 1 31 1; +#X connect 30 0 27 0; +#X connect 31 0 27 1; +#X connect 32 0 50 0; +#X connect 33 0 34 0; +#X connect 34 0 35 0; +#X connect 35 0 53 0; +#X connect 36 0 14 0; +#X connect 37 0 40 0; +#X connect 38 0 14 0; +#X connect 39 0 38 0; +#X connect 40 0 41 0; +#X connect 40 1 39 1; +#X connect 41 0 39 0; +#X connect 42 0 13 0; +#X connect 44 0 1 0; +#X connect 44 1 2 0; +#X connect 44 1 55 1; +#X connect 44 2 45 0; +#X connect 44 2 51 0; +#X connect 44 2 57 1; +#X connect 44 3 3 0; +#X connect 44 4 42 0; +#X connect 45 0 47 0; +#X connect 45 1 49 0; +#X connect 46 0 19 0; +#X connect 47 0 46 0; +#X connect 47 1 46 1; +#X connect 48 0 19 1; +#X connect 49 0 48 0; +#X connect 49 1 48 1; +#X connect 54 0 56 0; +#X connect 55 0 45 0; +#X connect 55 0 51 0; +#X connect 56 0 57 0; +#X connect 56 1 55 0; +#X connect 57 0 45 0; +#X connect 57 0 51 0; +#X connect 58 0 12 0; +#X connect 59 0 12 1; +#X restore 528 320 pd size; +#X msg 605 523 0 \, destroy; +#X obj 594 551 gemwin; +#X obj 428 519 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 +-1 -1; +#X obj 281 631 rectangle; +#X obj 306 589 unpack f f; +#X floatatom 380 610 5 0 0 0 - - -, f 5; +#X floatatom 319 612 5 0 0 0 - - -, f 5; +#N canvas 0 50 743 323 init_glsl 0; +#X obj 129 184 outlet; +#X msg 129 120 overlap \$1 \$2; +#X obj 129 95 pack f f; +#X obj 249 98 pack f f; +#X obj 434 99 pack f f; +#X msg 249 119 geometry_screen \$1 \$2; +#X msg 434 120 geometry_computer \$1 \$2; +#X obj 434 76 r \$0-glsl_geometry_computer; +#X obj 249 75 r \$0-glsl_geometry_screen; +#X obj 129 72 r \$0-glsl_overlap; +#X obj 38 27 r \$0-init_glsl; +#X connect 1 0 0 0; +#X connect 2 0 1 0; +#X connect 3 0 5 0; +#X connect 4 0 6 0; +#X connect 5 0 0 0; +#X connect 6 0 0 0; +#X connect 7 0 4 0; +#X connect 8 0 3 0; +#X connect 9 0 2 0; +#X connect 10 0 3 0; +#X connect 10 0 2 0; +#X connect 10 0 4 0; +#X restore 418 497 pd init_glsl; +#X obj 292 500 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 +-1 -1; +#X obj 281 539 pix_texture; +#X obj 281 428 gemhead 60; +#X obj 528 343 print framebuffer; +#X obj 604 415 print gem_window; +#N canvas 0 50 669 667 glsl_frag 0; +#X obj 78 598 glsl_program; +#X msg 35 325 print; +#X obj 172 387 change; +#X msg 34 545 print; +#X obj 78 367 glsl_fragment; +#X floatatom 172 413 2 0 0 0 ID - -, f 2; +#X obj 190 459 print linking; +#X text 97 546 after linking \, click "print" to get some info about +the compiled shader program; +#X obj 13 52 inlet; +#X obj 78 634 outlet; +#X obj 577 95 inlet; +#X obj 13 75 route bang; +#X obj 141 87 gemhead 1; +#X msg 141 109 1; +#X obj 141 133 change; +#X obj 141 157 t b; +#X obj 157 619 change; +#X obj 157 640 t b; +#X obj 157 661 outlet; +#X msg 172 438 link \$1; +#X msg 87 324 open soft_edge.frag; +#X connect 0 0 9 0; +#X connect 0 1 16 0; +#X connect 1 0 4 0; +#X connect 2 0 5 0; +#X connect 3 0 0 0; +#X connect 4 0 0 0; +#X connect 4 1 2 0; +#X connect 5 0 19 0; +#X connect 8 0 11 0; +#X connect 10 0 0 0; +#X connect 11 0 20 0; +#X connect 11 1 4 0; +#X connect 12 0 13 0; +#X connect 13 0 14 0; +#X connect 14 0 15 0; +#X connect 15 0 20 0; +#X connect 16 0 17 0; +#X connect 17 0 18 0; +#X connect 19 0 0 0; +#X connect 19 0 6 0; +#X connect 20 0 4 0; +#X restore 281 518 pd glsl_frag _______; +#X obj 605 470 sel 0 1; +#X msg 624 500 border 0 \, create \, 1; +#X obj 528 67 pack f f; +#X obj 638 48 t b f; +#X obj 831 65 pack f f; +#X obj 941 46 t b f; +#X msg 528 97 screen_size \$1 \$2; +#X msg 831 92 geometry_screen \$1 \$2; +#X obj 1151 65 pack f f; +#X obj 1281 46 t b f; +#X msg 746 93 2 2; +#X msg 746 67 set \$1 \$2; +#X obj 683 67 loadbang; +#X msg 1151 92 geometry_computer \$1 \$2; +#X msg 1066 67 set \$1 \$2; +#X obj 1003 67 loadbang; +#X msg 1066 93 4 1; +#X msg 446 67 set \$1 \$2; +#X obj 383 67 loadbang; +#X msg 446 93 160 120; +#X obj 446 114 unpack f f; +#X obj 746 114 unpack f f; +#X obj 1066 114 unpack f f; +#X obj 1003 236 loadbang; +#X msg 1066 262 0 0; +#X msg 1151 282 overlap \$1 \$1; +#X msg 567 576 0; +#X msg 594 392 dimen \$1 \$2; +#X obj 567 369 t b l; +#X obj 100 235 cnv 15 250 20 empty empty PUT_AN_OBJECT_[r_render]_IN_YOUR_PATCH +10 10 0 10 -258113 -66577 0; +#X obj 100 20 cnv 15 250 215 empty empty empty 20 12 0 14 -260097 -66577 +0; +#X obj 108 163 nbx 5 14 0 5000 0 0 \$0-overlap \$0-overlap empty 0 +-8 0 10 -99865 -1 -1 0 256; +#X obj 108 187 tgl 15 0 \$0-createDestroy \$0-createDestroy empty 17 +7 0 10 -1 -262144 -1 0 1; +#X text 128 187 Create/Destroy Gem window; +#X obj 108 29 nbx 4 12 -1e+37 1e+37 0 0 \$0-sizeScreenX \$0-sizeScreenX +empty 0 -8 0 10 -1 -262144 -1 160 256; +#X text 166 163 Overlap X and Y (pixels); +#X obj 108 45 nbx 4 12 -1e+37 1e+37 0 0 \$0-sizeScreenY \$0-sizeScreenY +empty 0 -8 0 10 -1 -262144 -1 120 256; +#X obj 108 83 nbx 4 12 -1e+37 1e+37 0 0 \$0-Geom-screenY \$0-Geom-screenY +empty 0 -8 0 10 -257985 -1 -1 2 256; +#X obj 108 67 nbx 4 12 -1e+37 1e+37 0 0 \$0-Geom-screenX \$0-Geom-screenX +empty 0 -8 0 10 -257985 -1 -1 2 256; +#X obj 108 143 tgl 10 0 \$0-altern \$0-altern empty 17 7 0 10 -1 -262144 +-1 0 1; +#X obj 108 121 nbx 4 12 -1e+37 1e+37 0 0 \$0-Geom-computerY \$0-Geom-computerY +empty 0 -8 0 10 -257985 -1 -1 1 256; +#X obj 108 105 nbx 4 12 -1e+37 1e+37 0 0 \$0-Geom-computerX \$0-Geom-computerX +empty 0 -8 0 10 -257985 -1 -1 4 256; +#X text 158 65 Geometry screen (X); +#X text 158 81 Geometry screen (Y); +#X text 158 103 Geometry computer (X); +#X text 158 119 Geometry computer (Y); +#X text 158 28 Screens size (X); +#X text 158 44 Screens size (Y); +#X obj 108 212 bng 15 250 50 0 \$0-save \$0-receiveNothing empty 17 +7 0 10 -258113 -1 -1; +#X text 128 212 Save parameters; +#X obj 446 156 s \$0-sizeScreenX; +#X obj 503 136 s \$0-sizeScreenY; +#X obj 746 155 s \$0-Geom-screenX; +#X obj 803 135 s \$0-Geom-screenY; +#X obj 1123 135 s \$0-Geom-computerY; +#X obj 1066 155 s \$0-Geom-computerX; +#X obj 1066 304 s \$0-overlap; +#X obj 605 449 r \$0-createDestroy; +#X obj 567 596 s \$0-createDestroy; +#X obj 418 540 s \$0-init_glsl; +#X obj 306 569 r \$0-size_gemwin; +#X obj 528 27 r \$0-sizeScreenX; +#X obj 638 27 r \$0-sizeScreenY; +#X obj 831 25 r \$0-Geom-screenX; +#X obj 941 25 r \$0-Geom-screenY; +#X obj 1281 25 r \$0-Geom-computerY; +#X obj 1151 25 r \$0-Geom-computerX; +#X obj 1151 215 r \$0-overlap; +#X obj 100 271 r \$0-save; +#X msg 1066 236 set \$1 \$1; +#X obj 100 317 s pd-soft_edge.pd; +#X msg 100 292 menusave; +#X text 856 481 'soft-edge.pd' by Cyrille Henry (GUI by Jack/RYBN) +; +#X text 121 140 View computer(0)/screen(1); +#X obj 388 16 inlet; +#X obj 444 643 outlet; +#X connect 0 0 1 0; +#X connect 1 0 5 0; +#X connect 1 1 16 1; +#X connect 3 0 1 0; +#X connect 4 0 3 0; +#X connect 5 0 2 0; +#X connect 6 0 1 0; +#X connect 6 0 18 0; +#X connect 6 1 49 0; +#X connect 7 0 8 0; +#X connect 9 0 80 0; +#X connect 11 0 10 1; +#X connect 11 0 13 0; +#X connect 11 1 10 2; +#X connect 11 1 12 0; +#X connect 14 0 20 1; +#X connect 15 0 20 0; +#X connect 16 0 10 0; +#X connect 16 1 96 0; +#X connect 17 0 20 0; +#X connect 20 0 16 0; +#X connect 20 1 80 0; +#X connect 21 0 7 0; +#X connect 21 1 22 0; +#X connect 22 0 8 0; +#X connect 23 0 27 0; +#X connect 23 0 38 0; +#X connect 24 0 23 0; +#X connect 24 1 23 1; +#X connect 25 0 28 0; +#X connect 25 0 32 0; +#X connect 26 0 25 0; +#X connect 26 1 25 1; +#X connect 27 0 6 0; +#X connect 28 0 6 0; +#X connect 29 0 34 0; +#X connect 29 0 35 0; +#X connect 30 0 29 0; +#X connect 30 1 29 1; +#X connect 31 0 28 0; +#X connect 31 0 42 0; +#X connect 32 0 31 0; +#X connect 33 0 31 0; +#X connect 34 0 6 0; +#X connect 35 0 37 0; +#X connect 36 0 37 0; +#X connect 37 0 34 0; +#X connect 37 0 43 0; +#X connect 38 0 40 0; +#X connect 39 0 40 0; +#X connect 40 0 27 0; +#X connect 40 0 41 0; +#X connect 41 0 71 0; +#X connect 41 1 72 0; +#X connect 42 0 73 0; +#X connect 42 1 74 0; +#X connect 43 0 76 0; +#X connect 43 1 75 0; +#X connect 44 0 45 0; +#X connect 45 0 46 0; +#X connect 45 0 77 0; +#X connect 46 0 6 0; +#X connect 47 0 79 0; +#X connect 48 0 8 0; +#X connect 48 0 19 0; +#X connect 49 0 47 0; +#X connect 49 1 48 0; +#X connect 78 0 21 0; +#X connect 81 0 11 0; +#X connect 82 0 23 0; +#X connect 83 0 24 0; +#X connect 84 0 25 0; +#X connect 85 0 26 0; +#X connect 86 0 30 0; +#X connect 87 0 29 0; +#X connect 88 0 46 0; +#X connect 88 0 90 0; +#X connect 89 0 92 0; +#X connect 90 0 45 0; +#X connect 92 0 91 0; +#X connect 95 0 8 0; +#X coords 0 -1 1 1 250 235 2 100 20; diff --git a/examples/09_vp_calibration/soft_edge.frag b/examples/09_vp_calibration/soft_edge.frag new file mode 100644 index 0000000..1c2e35f --- /dev/null +++ b/examples/09_vp_calibration/soft_edge.frag @@ -0,0 +1,62 @@ +// Cyrille Henry 2010 + +//#extension GL_ARB_texture_rectangle : enable +//uniform sampler2DRect MyTex; +uniform sampler2D MyTex; +uniform vec2 overlap, geometry_screen, geometry_computer; + +void main (void) +{ +// FSAA + +// change coord from computer matrix to screen matrice + vec2 coord = (gl_TextureMatrix[0] * gl_TexCoord[0]).st; + vec2 pos_new = coord; + pos_new *= geometry_computer; + float screen_num = floor(pos_new.x)+floor(pos_new.y)*geometry_computer.x; // number of the screen + pos_new = fract(pos_new); // coord in 1 screen (from 0 to 1) + pos_new.x += fract(screen_num/geometry_screen.x)*geometry_screen.x; + pos_new.y += floor(screen_num/geometry_screen.x); + pos_new /= geometry_screen; + +// compute position regarding to the overlap + vec2 pos = pos_new; + pos *= geometry_screen; + + vec2 pos_over = fract(pos); + pos_over *= overlap; + pos_over -= overlap/2.; + pos += pos_over; + pos += overlap/2.; + pos /= geometry_screen + overlap; + vec4 color = texture2D(MyTex, pos); + +// compute fade on Top and Right + vec2 black = pos_new; + black *= geometry_screen; + black = fract(black); + black *= 1. + (overlap/ (geometry_screen/2.)); + black -= 1.; + black = max(black,0.); + black *= (geometry_screen / 2.) / overlap; + if ( ( floor(pos_new.x*geometry_screen.x) < geometry_screen.x-1. ) && (overlap.x != 0.) ) + color *= (1.-black.x); + if ( ( floor(pos_new.y*geometry_screen.y) < geometry_screen.y-1. ) && (overlap.x != 0.) ) + color *= (1.-black.y); + +// compute fade on Left and bottom + black = pos_new; + black *= geometry_screen; + black = fract(black); + black = vec2(1.) - black; + black *= 1. + (overlap/ (geometry_screen/2.)); + black -= 1.; + black = max(black,0.); + black *= (geometry_screen / 2.) / overlap; + if ( ( floor(pos_new.x*geometry_screen.x) > 0. ) && (overlap.x != 0.) ) + color *= (1.-black.x); + if ( ( floor(pos_new.y*geometry_screen.y) > 0. ) && (overlap.x != 0.) ) + color *= (1.-black.y); + + gl_FragColor = color; +} diff --git a/examples/09_vp_calibration/temp2.JPG b/examples/09_vp_calibration/temp2.JPG new file mode 100644 index 0000000..0152c1b Binary files /dev/null and b/examples/09_vp_calibration/temp2.JPG differ -- cgit v1.2.1