#N canvas 528 380 837 384 10; #X declare -lib Gem; #X obj 313 153 gemhead; #X obj 313 198 pix_image; #X msg 374 162 open pattern.png; #X obj 313 218 pix_texture; #X obj 374 142 loadbang; #X obj 313 288 translateXYZ; #X obj 313 308 rotateXYZ; #X obj -60 342 gemwin; #X obj 313 328 scaleXYZ; #X obj -61 72 t b a; #X obj -61 122 pix_grey; #X obj -61 53 gemhead 100; #X obj 313 238 pix_info ________; #X obj 313 348 rectangle 1 1; #X obj -61 142 pix_share_write 666 640 480 1; #X obj -60 222 loadbang; #X msg -33 264 \; pd dsp 1; #X obj -60 241 t b b; #X text 27 268 <- dsp must always be ON; #X text 44 278 inside a pd~; #X obj 327 264 /; #X text 351 264 <-- keep image ratio; #X obj -61 102 pix_snap 0 0 640 480; #X msg -18 342 destroy; #X msg -60 311 reset \, color 1 1 1 \, title subprocess \, dimen 640 480 \, create \, 1; #X text -60 32 readback and send to host; #X text 334 54 the chessboard should be big enougth and not too warp in order to detect corners; #X text 334 16 move the chessboard in the subprocess wiev it shouldn't move in the 05_perspective_correction window; #X obj 577 105 nbx 5 14 -1e+37 1e+37 0 1 empty empty posX 0 -8 0 10 -262144 -1 -1 0.01 256; #X obj 637 105 nbx 5 14 -1e+37 1e+37 0 1 empty empty posY 0 -8 0 10 -262144 -1 -1 -0.77 256; #X obj 609 177 nbx 5 14 -1e+37 1e+37 0 1 empty empty scale 0 -8 0 10 -262144 -1 -1 2.22 256; #X obj 547 142 nbx 5 14 -1e+37 1e+37 0 1 empty empty rotX 0 -8 0 10 -262144 -1 -1 26.62 256; #X obj 607 142 nbx 5 14 -1e+37 1e+37 0 1 empty empty rotY 0 -8 0 10 -262144 -1 -1 12.15 256; #X obj 667 141 nbx 5 14 -1e+37 1e+37 0 1 empty empty rotZ 0 -8 0 10 -262144 -1 -1 -157.27 256; #X obj 179 63 declare -lib Gem; #X connect 0 0 1 0; #X connect 1 0 3 0; #X connect 2 0 1 0; #X connect 3 0 12 0; #X connect 4 0 2 0; #X connect 5 0 6 0; #X connect 6 0 8 0; #X connect 8 0 13 0; #X connect 9 0 22 0; #X connect 9 1 22 0; #X connect 10 0 14 0; #X connect 11 0 9 0; #X connect 12 0 5 0; #X connect 12 1 20 0; #X connect 12 2 20 1; #X connect 15 0 17 0; #X connect 17 0 24 0; #X connect 17 1 16 0; #X connect 20 0 13 1; #X connect 22 0 10 0; #X connect 23 0 7 0; #X connect 24 0 7 0; #X connect 28 0 5 1; #X connect 29 0 5 2; #X connect 30 0 8 2; #X connect 30 0 8 1; #X connect 31 0 6 1; #X connect 32 0 6 2; #X connect 33 0 6 3;