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#N canvas 422 71 669 546 10;
#X obj 174 77 cnv 15 460 15 empty empty empty 20 12 0 14 -261148 -66577
0;
#X obj 8 493 cnv 15 640 30 empty empty empty 20 12 0 14 -261148 -66577
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#X text 306 495 Copyright Ben Bogart \, Franz Hildgen & \; The Societe
des arts technologiques (SAT) 2004;
#X obj 8 6 cnv 15 640 50 empty empty empty 20 12 0 14 -233017 -66577
0;
#X obj 24 180 pt.loop;
#X obj 24 322 pt.source;
#X obj 184 273 cnv 15 450 15 empty empty empty 20 12 0 14 -233017 -66577
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#X obj 184 339 cnv 15 450 15 empty empty empty 20 12 0 14 -233017 -66577
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#X obj 184 194 cnv 15 450 15 empty empty empty 20 12 0 14 -233017 -66577
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#X obj 184 97 cnv 15 450 15 empty empty empty 20 12 0 14 -233017 -66577
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#X text 187 194 *Sliders:;
#X text 187 339 *Popup:;
#X text 187 273 *Number Boxes:;
#X text 187 97 *Toggle:;
#X text 197 118 Loop_Film: Turn on and off looping of video file. Off
by default.;
#X obj 184 150 cnv 15 450 15 empty empty empty 20 12 0 14 -233017 -66577
0;
#X text 187 150 *Bang:;
#X text 197 233 Out_Point: Set the relative out point of the loop;
#X text 197 296 In_Point: Show the relative in point as percentage
;
#X text 197 314 Out_Point: Show the relative out point as percentage
;
#X text 12 23 Type: Modifier. Effects only layer. Requires pt.source
;
#X text 12 6 pixelTANGO HELP - pt.loop - Loop video file (Quicktime)
;
#X text 12 39 Creation Arguments: None;
#X text 177 77 Loop Functions:;
#X text 197 215 In_Point: Set the relative in point of the loop;
#X text 197 251 Play_Rate: Control loop speed left(slow) to Right(fast)
;
#X text 197 360 Set the Loop direction (forward \, reverse and ping-pong)
;
#X text 197 171 Reset: Reset controls to defaults.;
#X obj 184 381 cnv 15 450 15 empty empty empty 20 12 0 14 -233017 -66577
0;
#X text 187 381 *Notes:;
#X text 197 402 The in and out points are relative because the left
edge of the slider is the first frame and the right edge is the last
frame. pt.loop requires pt.source to work properly. The number of frames
is reported by pt.source and is passed to pt.loop via a loopBack in
header and footers.;
#X connect 4 0 5 0;
#X connect 4 1 5 1;