diff options
author | Cyrille Henry <nusmuk@users.sourceforge.net> | 2005-04-10 22:25:34 +0000 |
---|---|---|
committer | Cyrille Henry <nusmuk@users.sourceforge.net> | 2005-04-10 22:25:34 +0000 |
commit | 9548932e9e1918d5f177e1ccb45f288984bde5a7 (patch) | |
tree | 87f127028daec906c6667943d5bafe2d39eb2c80 | |
parent | 6e565ae2a4468230291b693decd8959654d047f1 (diff) |
Added Files:
exemples/50_scann_synth.pd
svn path=/trunk/externals/pmpd/; revision=2709
-rwxr-xr-x | exemples/50_scann_synth.pd | 1379 | ||||
-rwxr-xr-x | exemples/pd_lia.pd | 38 | ||||
-rwxr-xr-x | help/help-masse2D.pd | 154 | ||||
-rwxr-xr-x | help/help-masse3D.pd | 160 |
4 files changed, 1555 insertions, 176 deletions
diff --git a/exemples/50_scann_synth.pd b/exemples/50_scann_synth.pd new file mode 100755 index 0000000..f4987c0 --- /dev/null +++ b/exemples/50_scann_synth.pd @@ -0,0 +1,1379 @@ +#N canvas 581 245 515 493 12; +#N canvas 72 27 1257 926 corde 0; +#N canvas 306 123 345 326 masse 0; +#X obj 65 20 inlet; +#X obj 65 80 outlet; +#X obj 124 135 gemhead; +#X obj 125 82 unpack s f f; +#X obj 124 166 translateXYZ 0 0 0; +#X obj 170 108 / 100; +#X obj 216 109 / 100; +#X obj 124 194 sphere 0.1; +#X obj 131 17 r \$1-on; +#X obj 65 52 masse2D \$0-masse 10 -260; +#X connect 0 0 9 0; +#X connect 2 0 4 0; +#X connect 3 1 5 0; +#X connect 3 2 6 0; +#X connect 4 0 7 0; +#X connect 5 0 4 1; +#X connect 6 0 4 2; +#X connect 8 0 2 0; +#X connect 9 0 1 0; +#X connect 9 0 3 0; +#X restore 153 387 pd masse; +#X msg 721 211 setK \$1; +#X obj 721 243 s lia; +#X obj 721 159 + 1; +#X msg 805 211 setD \$1; +#X msg 890 211 setD2 \$1; +#N canvas 306 123 419 313 masse 0; +#X obj 24 99 outlet; +#X obj 145 98 gemhead; +#X obj 137 134 unpack s f f; 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+#X text 302 157 D; +#X text 351 158 D2; +#X obj 183 56 gemhead; +#X obj 183 82 world_light; +#X msg 36 26 lighting 1 \, create \, 1; +#X msg 62 52 0 \, destroy; +#X obj 36 78 gemwin 40; +#X text 379 158 (damping); +#X obj 245 405 dac~; +#X connect 0 0 28 0; +#X connect 0 1 28 1; +#X connect 1 0 8 0; +#X connect 2 0 9 0; +#X connect 3 0 10 0; +#X connect 4 0 11 0; +#X connect 5 0 12 0; +#X connect 6 0 13 0; +#X connect 7 0 14 0; +#X connect 8 0 0 0; +#X connect 9 0 0 0; +#X connect 10 0 0 0; +#X connect 11 0 0 0; +#X connect 12 0 0 0; +#X connect 13 0 0 0; +#X connect 14 0 0 0; +#X connect 22 0 23 0; +#X connect 24 0 26 0; +#X connect 25 0 26 0; diff --git a/exemples/pd_lia.pd b/exemples/pd_lia.pd index d413ae1..2abaa0e 100755 --- a/exemples/pd_lia.pd +++ b/exemples/pd_lia.pd @@ -1,19 +1,19 @@ -#N canvas 587 514 328 282 12;
-#X obj 177 35 inlet;
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-#X msg 56 156 \$1 \$2 0;
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-#X msg 134 155 \$1 \$2 0;
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-#X obj 26 210 curve2;
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-#X connect 4 0 8 1;
-#X connect 5 0 8 0;
-#X connect 6 0 8 2;
-#X connect 7 0 3 0;
-#X connect 7 1 1 0;
+#N canvas 587 514 328 282 12; +#X obj 177 35 inlet; +#X obj 171 96 outlet; +#X obj 12 32 inlet; +#X obj 6 93 outlet; +#X msg 56 156 \$1 \$2 0; +#X obj 24 186 gemhead; +#X msg 134 155 \$1 \$2 0; +#X obj 45 61 lia2D \$1-lia 0 10 2.5 0.001; +#X obj 26 210 curve 2; +#X connect 0 0 6 0; +#X connect 0 0 7 1; +#X connect 2 0 4 0; +#X connect 2 0 7 0; +#X connect 4 0 8 1; +#X connect 5 0 8 0; +#X connect 6 0 8 2; +#X connect 7 0 3 0; +#X connect 7 1 1 0; diff --git a/help/help-masse2D.pd b/help/help-masse2D.pd index 83d3bf4..01f2c99 100755 --- a/help/help-masse2D.pd +++ b/help/help-masse2D.pd @@ -1,77 +1,77 @@ -#N canvas 311 -11 712 738 10;
-#X obj 73 625 pmpd.mass2D;
-#X text 317 6 masse;
-#X text 152 81 M is positive. negative value give non physical things.
-;
-#X text 152 37 the somme of the forces apply to a masse modifie its
-velocity (depending of it's weight). the position his change according
-to the velocity and the weight of the masse;
-#X text 259 149 2 : M = weith of the masse;
-#X text 259 181 3 : X = initial position of the masse;
-#X text 259 202 4 : Y = initial position of the masse;
-#X text 342 305 if the position of the masse is < Xmin then position
-will be Xmin;
-#X msg 115 519 resetF;
-#X text 246 523 reset the total forces applied to the masse;
-#X msg 116 496 reset;
-#X text 246 492 reset position (to it's initial value) and forces to
-zero. send it's position to it's outlet.;
-#X text 283 220 change position of the masse \, and reset memory (for
-history).;
-#X text 282 162 change weith of the masse;
-#X text 340 289 set the minimum and maximum position of the masse;
-#X text 283 375 when the masses are at Xmin \, Xmax \, Ymon \, Ymax
-\, Zmin or Zmax \, the mouvement is possible only if force apply is
-superior to the threshold;
-#X text 283 362 change the threshold value;
-#X msg 116 450 bang;
-#X msg 115 541 off;
-#X msg 116 564 on;
-#X msg 115 588 loadbang;
-#X text 244 590 output curent position;
-#X text 246 545 stop mass mouvement;
-#X text 245 567 restart mass movement;
-#X text 252 447 compute position and output it;
-#X text 250 474 add force to this mass;
-#X msg 116 472 force3D $f1 $f2 $f3;
-#X msg 120 153 setM 1;
-#X msg 119 344 setT 0;
-#X obj 29 706 unpack s f f f;
-#X text 261 97 1 : name;
-#X text 282 115 this is the name of the mass. you can set value to
-this name instead of making a pd connection.;
-#X text 129 707 X Y Z positin of the masse;
-#X obj 44 682 unpack s f f f;
-#X obj 60 657 unpack s f f f;
-#X text 144 683 X Y Z & total force apply to the masse;
-#X text 159 659 X Y Z & total velocity of the masse;
-#X obj 29 625 mass2D;
-#X obj 149 625 masse2D;
-#X msg 120 256 setXmin -10000 \, setXmax 10000 \, setYmin -10000 \,
-setYmax 10000;
-#X text 260 277 5 : Xmin;
-#X text 260 293 6 : Xmax;
-#X text 260 309 7 : Ymin;
-#X text 260 325 8 : Ymax;
-#X text 259 343 9 : Threshold;
-#X text 156 23 mass2D : get liaison forces and output position;
-#X msg 121 182 setX 0 \, setY 0;
-#X msg 121 206 setXY 0 0 0;
-#X msg 114 427 setD 0;
-#X text 256 423 10 : set velocity damping of the mass;
-#X connect 8 0 37 0;
-#X connect 10 0 37 0;
-#X connect 17 0 37 0;
-#X connect 18 0 37 0;
-#X connect 19 0 37 0;
-#X connect 20 0 37 0;
-#X connect 26 0 37 0;
-#X connect 27 0 37 0;
-#X connect 28 0 37 0;
-#X connect 37 0 29 0;
-#X connect 37 1 33 0;
-#X connect 37 2 34 0;
-#X connect 39 0 37 0;
-#X connect 46 0 37 0;
-#X connect 47 0 37 0;
-#X connect 48 0 37 0;
+#N canvas 311 0 712 738 10; +#X obj 73 625 pmpd.mass2D; +#X text 317 6 masse; +#X text 152 81 M is positive. negative value give non physical things. +; +#X text 152 37 the somme of the forces apply to a masse modifie its +velocity (depending of it's weight). the position his change according +to the velocity and the weight of the masse; +#X text 259 149 2 : M = weith of the masse; +#X text 259 181 3 : X = initial position of the masse; +#X text 259 202 4 : Y = initial position of the masse; +#X text 342 305 if the position of the masse is < Xmin then position +will be Xmin; +#X msg 115 519 resetF; +#X text 246 523 reset the total forces applied to the masse; +#X msg 116 496 reset; +#X text 246 492 reset position (to it's initial value) and forces to +zero. send it's position to it's outlet.; +#X text 283 220 change position of the masse \, and reset memory (for +history).; +#X text 282 162 change weith of the masse; +#X text 340 289 set the minimum and maximum position of the masse; +#X text 283 375 when the masses are at Xmin \, Xmax \, Ymon \, Ymax +\, Zmin or Zmax \, the mouvement is possible only if force apply is +superior to the threshold; +#X text 283 362 change the threshold value; +#X msg 116 450 bang; +#X msg 115 541 off; +#X msg 116 564 on; +#X msg 115 588 loadbang; +#X text 244 590 output curent position; +#X text 246 545 stop mass mouvement; +#X text 245 567 restart mass movement; +#X text 252 447 compute position and output it; +#X text 250 474 add force to this mass; +#X msg 120 153 setM 1; +#X msg 119 344 setT 0; +#X text 261 97 1 : name; +#X text 282 115 this is the name of the mass. you can set value to +this name instead of making a pd connection.; +#X obj 29 625 mass2D; +#X obj 149 625 masse2D; +#X msg 120 256 setXmin -10000 \, setXmax 10000 \, setYmin -10000 \, +setYmax 10000; +#X text 260 277 5 : Xmin; +#X text 260 293 6 : Xmax; +#X text 260 309 7 : Ymin; +#X text 260 325 8 : Ymax; +#X text 259 343 9 : Threshold; +#X text 156 23 mass2D : get liaison forces and output position; +#X msg 121 182 setX 0 \, setY 0; +#X msg 121 206 setXY 0 0 0; +#X msg 114 427 setD 0; +#X text 256 423 10 : set velocity damping of the mass; +#X msg 116 472 force2D $f1 $f2 $f3; +#X text 154 684 X Y & total force apply to the masse; +#X text 169 660 X Y & total velocity of the masse; +#X obj 60 657 unpack s f f f; +#X obj 45 683 unpack s f f f; +#X obj 29 707 unpack s f f; +#X text 140 708 X Y position of the masse; +#X connect 8 0 30 0; +#X connect 10 0 30 0; +#X connect 17 0 30 0; +#X connect 18 0 30 0; +#X connect 19 0 30 0; +#X connect 20 0 30 0; +#X connect 26 0 30 0; +#X connect 27 0 30 0; +#X connect 30 0 48 0; +#X connect 30 1 47 0; +#X connect 30 2 46 0; +#X connect 32 0 30 0; +#X connect 39 0 30 0; +#X connect 40 0 30 0; +#X connect 41 0 30 0; +#X connect 43 0 30 0; diff --git a/help/help-masse3D.pd b/help/help-masse3D.pd index d2d506a..c4b0a14 100755 --- a/help/help-masse3D.pd +++ b/help/help-masse3D.pd @@ -1,80 +1,80 @@ -#N canvas 125 5 709 792 10;
-#X text 317 6 masse;
-#X text 152 81 M is positive. negative value give non physical things.
-;
-#X text 152 37 the somme of the forces apply to a masse modifie its
-velocity (depending of it's weight). the position his change according
-to the velocity and the weight of the masse;
-#X text 259 150 2 : M = weith of the masse;
-#X text 259 189 3 : X = initial position of the masse;
-#X text 259 210 4 : Y = initial position of the masse;
-#X text 324 327 if the position of the masse is < Xmin then position
-will be Xmin;
-#X obj 79 679 masse3D;
-#X text 259 226 5 : Z = initial position of the masse;
-#X text 259 303 6 : Xmin;
-#X text 259 319 7 : Xmax;
-#X text 259 335 8 : Ymin;
-#X text 259 351 9 : Ymax;
-#X text 252 367 10 : Zmin;
-#X text 252 383 11 : Zmax;
-#X text 252 398 12 : Threshold;
-#X msg 119 565 resetF;
-#X text 250 569 reset the total forces applied to the masse;
-#X msg 120 538 reset;
-#X text 248 534 reset position (to it's initial value) and forces to
-zero. send it's position to it's outlet.;
-#X text 285 241 change position of the masse \, and reset memory (for
-history).;
-#X text 283 169 change weith of the masse;
-#X text 323 310 set the minimum and maximum position of the masse;
-#X text 302 413 when the masses are at Xmin \, Xmax \, Ymon \, Ymax
-\, Zmin or Zmax \, the mouvement is possible only if force apply is
-superior to the threshold;
-#X msg 119 489 bang;
-#X msg 119 588 off;
-#X msg 120 610 on;
-#X msg 119 635 loadbang;
-#X text 248 637 output curent position;
-#X text 250 592 stop mass mouvement;
-#X text 249 613 restart mass movement;
-#X text 250 486 compute position and output it;
-#X text 247 515 add force to this mass;
-#X text 156 23 mass3D : get liaison forces and output position;
-#X obj 135 680 pmpd.mass3D;
-#X obj 31 678 mass3D;
-#X msg 120 514 force3D $f1 $f2 $f3;
-#X msg 120 154 setM 1;
-#X msg 121 190 setX 0 \, setY 0 \, setZ 0;
-#X msg 117 270 setXmin -10000 \, setXmax 10000 \, setYmin -10000 \,
-setYmax 10000 \, setZmin -10000 \, setZmax 10000;
-#X msg 119 397 setT 0;
-#X obj 31 759 unpack s f f f;
-#X text 261 98 1 : name;
-#X text 282 116 this is the name of the mass. you can set value to
-this name instead of making a pd connection.;
-#X text 131 760 X Y Z positin of the masse;
-#X obj 46 735 unpack s f f f;
-#X obj 62 710 unpack s f f f;
-#X text 146 736 X Y Z & total force apply to the masse;
-#X text 161 712 X Y Z & total velocity of the masse;
-#X msg 121 214 setXYZ 0 0 0;
-#X msg 119 462 setD 0;
-#X text 252 460 13 : Damp : change the velocyty damping of the mass
-;
-#X connect 16 0 35 0;
-#X connect 18 0 35 0;
-#X connect 24 0 35 0;
-#X connect 25 0 35 0;
-#X connect 26 0 35 0;
-#X connect 27 0 35 0;
-#X connect 35 0 41 0;
-#X connect 35 1 45 0;
-#X connect 35 2 46 0;
-#X connect 36 0 35 0;
-#X connect 37 0 35 0;
-#X connect 38 0 35 0;
-#X connect 39 0 35 0;
-#X connect 40 0 35 0;
-#X connect 49 0 35 0;
-#X connect 50 0 35 0;
+#N canvas 125 5 709 792 10; +#X text 317 6 masse; +#X text 152 81 M is positive. negative value give non physical things. +; +#X text 152 37 the somme of the forces apply to a masse modifie its +velocity (depending of it's weight). the position his change according +to the velocity and the weight of the masse; +#X text 259 150 2 : M = weith of the masse; +#X text 259 189 3 : X = initial position of the masse; +#X text 259 210 4 : Y = initial position of the masse; +#X text 324 327 if the position of the masse is < Xmin then position +will be Xmin; +#X obj 79 679 masse3D; +#X text 259 226 5 : Z = initial position of the masse; +#X text 259 303 6 : Xmin; +#X text 259 319 7 : Xmax; +#X text 259 335 8 : Ymin; +#X text 259 351 9 : Ymax; +#X text 252 367 10 : Zmin; +#X text 252 383 11 : Zmax; +#X text 252 398 12 : Threshold; +#X msg 119 565 resetF; +#X text 250 569 reset the total forces applied to the masse; +#X msg 120 538 reset; +#X text 248 534 reset position (to it's initial value) and forces to +zero. send it's position to it's outlet.; +#X text 285 241 change position of the masse \, and reset memory (for +history).; +#X text 283 169 change weith of the masse; +#X text 323 310 set the minimum and maximum position of the masse; +#X text 302 413 when the masses are at Xmin \, Xmax \, Ymon \, Ymax +\, Zmin or Zmax \, the mouvement is possible only if force apply is +superior to the threshold; +#X msg 119 489 bang; +#X msg 119 588 off; +#X msg 120 610 on; +#X msg 119 635 loadbang; +#X text 248 637 output curent position; +#X text 250 592 stop mass mouvement; +#X text 249 613 restart mass movement; +#X text 250 486 compute position and output it; +#X text 247 515 add force to this mass; +#X text 156 23 mass3D : get liaison forces and output position; +#X obj 135 680 pmpd.mass3D; +#X obj 31 678 mass3D; +#X msg 120 514 force3D $f1 $f2 $f3; +#X msg 120 154 setM 1; +#X msg 121 190 setX 0 \, setY 0 \, setZ 0; +#X msg 117 270 setXmin -10000 \, setXmax 10000 \, setYmin -10000 \, +setYmax 10000 \, setZmin -10000 \, setZmax 10000; +#X msg 119 397 setT 0; +#X obj 31 759 unpack s f f f; +#X text 261 98 1 : name; +#X text 282 116 this is the name of the mass. you can set value to +this name instead of making a pd connection.; +#X text 148 760 X Y Z positin of the masse; +#X text 163 736 X Y Z & total force apply to the masse; +#X text 178 712 X Y Z & total velocity of the masse; +#X msg 121 214 setXYZ 0 0 0; +#X msg 119 462 setD 0; +#X text 252 460 13 : Damp : change the velocyty damping of the mass +; +#X obj 62 710 unpack s f f f f; +#X obj 46 735 unpack s f f f f; +#X connect 16 0 35 0; +#X connect 18 0 35 0; +#X connect 24 0 35 0; +#X connect 25 0 35 0; +#X connect 26 0 35 0; +#X connect 27 0 35 0; +#X connect 35 0 41 0; +#X connect 35 1 51 0; +#X connect 35 2 50 0; +#X connect 36 0 35 0; +#X connect 37 0 35 0; +#X connect 38 0 35 0; +#X connect 39 0 35 0; +#X connect 40 0 35 0; +#X connect 47 0 35 0; +#X connect 48 0 35 0; |