diff options
author | Hans-Christoph Steiner <eighthave@users.sourceforge.net> | 2010-04-06 18:21:24 +0000 |
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committer | Hans-Christoph Steiner <eighthave@users.sourceforge.net> | 2010-04-06 18:21:24 +0000 |
commit | ada6b285c97dea4f0d5e62cb994e408b443093b2 (patch) | |
tree | 09b07a1d8ae550cf461792598df3180d42a4d6fd /Makefile | |
parent | 3f1c23e625fb6406c4a14d392592d31118c3923c (diff) |
updated libdir style projects with latest version of Makefile template
svn path=/trunk/externals/pmpd/; revision=13377
Diffstat (limited to 'Makefile')
-rw-r--r-- | Makefile | 37 |
1 files changed, 21 insertions, 16 deletions
@@ -1,11 +1,10 @@ -# To use this Makefile for your project, first put the name of your library in -# LIBRARY_NAME variable. The folder for your project should have the same name -# as your library. +## Pd library template version 1.0 +# For instructions on how to use this template, see: +# http://puredata.info/docs/developer/MakefileTemplate LIBRARY_NAME = pmpd -LIBRARY_VERSION = 0.09 -# Next, add your .c source files to the SOURCES variable. The help files will -# be included automatically +# add your .c source files to the SOURCES variable, help files will be +# included automatically SOURCES = iAmbient2D.c iAmbient3D.c iCircle2D.c iCircle3D.c iCylinder3D.c iLine2D.c iPlane3D.c iSeg2D.c iSphere3D.c link.c link2D.c link3D.c mass.c mass2D.c mass3D.c pmpd~.c tCircle2D.c tCircle3D.c tCube3D.c tCylinder3D.c tLine2D.c tLink2D.c tLink3D.c tPlane3D.c tSeg2D.c tSphere3D.c tSquare2D.c # For objects that only build on certain platforms, add those to the SOURCES @@ -21,16 +20,17 @@ SOURCES_windows = # be included automatically PDOBJECTS = -# example patches and related files -EXAMPLES = 00_pmpd.pd 01_basics.pd 02_string.pd 03_chaos2D.pd 04_3D_exemple.pd 05_corde2D.pd 06_pyramide3D.pd 07_corde3D.pd 08_ball2D.pd 09_tutorial2D.pd 10_game.pd 11_comportement.pd 12_exitation.pd 13_plane3D.pd 14_MP_curve3d.pd 15_constant_force_field.pd 16_name_and_interactors.pd 17_rnd_mouvmnt_and_obstacles.pd 18_flipper.pd 19_vertex.pd 20_moving_vertex.pd 21_fluid_circulation_cylinder.pd 22_gaz_molecules.pd 23_test.pd 24_sand.pd 25_sand2.pd 26_sand3.pd 27_tLia.pd 28_Lia.pd 29_aglom.pd 30_falling_aglom.pd 31_paste.pd 32_Kelvin_Helmoltz_instability.pd 33_vorticity_ellipse.pd 34_cigarette_smoke.pd 35_gravitation.pd 36_3D_interactors.pd 37_hollywood_planette_explosion.pd 38_elastique_membrane_on_a_sphere.pd 39_blob.pd 40_i3D.pd 41_morfing.pd 42_tentacule.pd 43_game.pd 44_flag.pd 45_newWave.pd 46_non_linear.pd 47_scann_synth.pd 48_pmpd.pd 49_pmpd~.pd 50-simple_oscilator~.pd 51_string~.pd aglom.pd aglom2.pd aglom3.pd aglom4.pd blob.pd ch_gemwin.pd ch_uzi.pd constructor.pd explose1.pd explose2.pd fluide_mass.pd fluide_mass2.pd fluide_mass3.pd fluide_mass4.pd fluide_mass5.pd fluide_mass6.pd fluide_masse.pd fluide_masse2.pd fluide_masse3.pd fluide_masse4.pd fluide_masse5.pd fluide_masse6.pd game_line.pd gemLia.pd gemLia2.pd gemMasse.pd gemMasse2.pd gemMasse3.pd i3D.pd i3D2.pd mass_link.pd mass_link2.pd mass_link3.pd mountain.pd pd_lia.pd pd_lia2.pd pd_link.pd pd_link2.pd pd_mass.pd pd_mass2.pd pd_masse.pd pd_masse2.pd rain.pd rain1.pd sand.pd smoke.pd smoke1.pd smoke_vortex.pd tut_link.pd tut_mass.pd tut_masse.pd vortex.pd vortex2.pd +# example patches and related files, in the 'examples' subfolder +EXAMPLES = 00_pmpd.pd 01_basics.pd 02_string.pd 03_chaos2D.pd 04_3D_exemple.pd 05_corde2D.pd 06_pyramide3D.pd 07_corde3D.pd 08_ball2D.pd 09_tutorial2D.pd 10_game.pd 11_comportement.pd 12_exitation.pd 13_plane3D.pd 14_MP_curve3d.pd 15_constant_force_field.pd 16_name_and_interactors.pd 17_rnd_mouvmnt_and_obstacles.pd 18_flipper.pd 19_vertex.pd 20_moving_vertex.pd 21_fluid_circulation_cylinder.pd 22_gaz_molecules.pd 23_test.pd 24_sand.pd 25_sand2.pd 26_sand3.pd 27_tLia.pd 28_Lia.pd 29_aglom.pd 30_falling_aglom.pd 31_paste.pd 32_Kelvin_Helmoltz_instability.pd 33_vorticity_ellipse.pd 34_cigarette_smoke.pd 35_gravitation.pd 36_3D_interactors.pd 37_hollywood_planette_explosion.pd 38_elastique_membrane_on_a_sphere.pd 39_blob.pd 40_i3D.pd 41_morfing.pd 42_tentacule.pd 43_game.pd 44_flag.pd 45_newWave.pd 46_non_linear.pd 47_scann_synth.pd 48_pmpd.pd 49_pmpd~.pd 50-simple_oscilator~.pd 51_string~.pd aglom.pd aglom2.pd aglom3.pd aglom4.pd blob.pd ch_gemwin.pd ch_uzi.pd constructor.pd explose1.pd explose2.pd fluide_mass.pd fluide_mass2.pd fluide_mass3.pd fluide_mass4.pd fluide_mass5.pd fluide_mass6.pd fluide_masse.pd fluide_masse2.pd fluide_masse3.pd fluide_masse4.pd fluide_masse5.pd fluide_masse6.pd game_line.pd gemLia.pd gemLia2.pd gemMasse.pd gemMasse2.pd gemMasse3.pd i3D.pd i3D2.pd mass_link.pd mass_link2.pd mass_link3.pd mountain.pd pd_lia.pd pd_lia2.pd pd_link.pd pd_link2.pd pd_mass.pd pd_mass2.pd pd_masse.pd pd_masse2.pd rain.pd rain1.pd sand.pd smoke.pd smoke1.pd smoke_vortex.pd tut_link.pd tut_mass.pd tut_masse.pd vortex.pd vortex2.pd -# manuals and related files +# manuals and related files, in the 'manual' subfolder MANUAL = pmpd.pdf pmpd.sxw # if you want to include any other files in the source and binary tarballs, -# list them here. This can be anything from header files, READMEs, example -# patches, documentation, etc. -EXTRA_DIST = pmpd.c README.txt LICENSE.txt +# list them here. This can be anything from header files, example patches, +# documentation, etc. README.txt and LICENSE.txt are required and therefore +# automatically included +EXTRA_DIST = pmpd.c @@ -40,6 +40,9 @@ EXTRA_DIST = pmpd.c README.txt LICENSE.txt # #------------------------------------------------------------------------------# +# get library version from meta file +LIBRARY_VERSION = $(shell sed -n 's|^\#X text [0-9][0-9]* [0-9][0-9]* VERSION \(.*\);|\1|p' $(LIBRARY_NAME)-meta.pd) + # where Pd lives PD_PATH = ../../pd # where to install the library @@ -126,8 +129,7 @@ ifeq (MINGW,$(findstring MINGW,$(UNAME))) EXTENSION = dll OS = windows OPT_CFLAGS = -O3 -funroll-loops -fomit-frame-pointer -march=i686 -mtune=pentium4 - WINDOWS_HACKS = -D'O_NONBLOCK=1' - CFLAGS += -mms-bitfields $(WINDOWS_HACKS) + CFLAGS += -mms-bitfields LDFLAGS += -s -shared -Wl,--enable-auto-import LIBS += -L$(PD_PATH)/src -L$(PD_PATH)/bin -L$(PD_PATH)/obj -lpd -lwsock32 -lkernel32 -luser32 -lgdi32 STRIP = strip --strip-unneeded -R .note -R .comment @@ -184,7 +186,6 @@ install-doc: test -z "$(strip $(PDOBJECTS))" || \ $(INSTALL_FILE) $(PDOBJECTS:.pd=-help.pd) \ $(DESTDIR)$(objectsdir)/$(LIBRARY_NAME) -# this is the only bit not really handled well... $(INSTALL_FILE) README.txt $(DESTDIR)$(objectsdir)/$(LIBRARY_NAME)/README.txt $(INSTALL_FILE) LICENSE.txt $(DESTDIR)$(objectsdir)/$(LIBRARY_NAME)/LICENSE.txt @@ -231,6 +232,8 @@ $(DISTDIR): dist: $(DISTDIR) $(INSTALL_FILE) Makefile $(DISTDIR) + $(INSTALL_FILE) README.txt $(DISTDIR) + $(INSTALL_FILE) LICENSE.txt $(DISTDIR) $(INSTALL_FILE) $(LIBRARY_NAME)-meta.pd $(DISTDIR) test -z "$(strip $(ALLSOURCES))" || \ $(INSTALL_FILE) $(ALLSOURCES) $(DISTDIR) @@ -258,11 +261,13 @@ dist: $(DISTDIR) etags: etags *.h $(SOURCES) ../../pd/src/*.[ch] /usr/include/*.h /usr/include/*/*.h -showpaths: +showsetup: @echo "PD_PATH: $(PD_PATH)" @echo "objectsdir: $(objectsdir)" @echo "LIBRARY_NAME: $(LIBRARY_NAME)" + @echo "LIBRARY_VERSION: $(LIBRARY_VERSION)" @echo "SOURCES: $(SOURCES)" + @echo "PDOBJECTS: $(PDOBJECTS)" @echo "ALLSOURCES: $(ALLSOURCES)" @echo "UNAME: $(UNAME)" @echo "CPU: $(CPU)" |