diff options
Diffstat (limited to 'help/help-iCircle3D.pd')
-rwxr-xr-x | help/help-iCircle3D.pd | 139 |
1 files changed, 69 insertions, 70 deletions
diff --git a/help/help-iCircle3D.pd b/help/help-iCircle3D.pd index 1d93cea..9c2a0e7 100755 --- a/help/help-iCircle3D.pd +++ b/help/help-iCircle3D.pd @@ -1,70 +1,69 @@ -#N canvas 277 111 566 710 10;
-#X text 177 107 1 : name;
-#X text 285 12 Circlular interaction;
-#X text 179 41 This object sould be used for the simulation of interaction
-between a collection of masse and a circle;
-#X text 123 74 message to change parametter / default value / creation
-arg number / description;
-#X text 198 125 this is the name of the mass interacting with this
-object. you can also conect the output of this object to a mass \,
-to allow an interaction with this mass.;
-#X msg 104 332 setRmin 0;
-#X msg 105 355 setRmax 1;
-#X text 200 374 minimal and maximal radius of the circle. If the mass
-is outside or inside this circles \, it will not interact with this
-link.;
-#X text 199 432 constant force normal to the circle.;
-#X msg 103 413 setFN 0;
-#X obj 20 632 iCircle3D;
-#X obj 37 655 pmpd.iCircle3D;
-#X text 176 170 2 : X coordonate of the orientation vector of the circle
-;
-#X text 175 195 3 : Y coordonate of the orientation vector of the circle
-;
-#X text 209 237 normal vector of the circle;
-#X msg 108 255 setX 0;
-#X msg 107 280 setY 0;
-#X msg 107 303 setZ 0;
-#X text 175 255 5 : center circle X;
-#X text 175 279 6 : center circle Y;
-#X text 174 304 7 : center circle Z;
-#X msg 105 171 setVX 0;
-#X msg 105 196 setVY 0;
-#X msg 107 218 setVZ 0;
-#X text 199 318 center of the circle;
-#X text 176 332 8 : Minimum Radius;
-#X text 176 355 9 : Maximum Radius;
-#X text 171 415 10 : constante Normal Force;
-#X text 170 448 11 : normal rigidity;
-#X text 176 219 4 : Z coordonate of the orientation vector of the circle
-;
-#X text 201 466 Force is proportional to the distance between the masse
-and the circle plane.;
-#X msg 104 448 setKN 0;
-#X text 168 493 12 : damping;
-#X text 199 509 normal (to the circle plane) damping to the masses.
-;
-#X msg 104 493 setD 0;
-#X text 170 560 14 : Normal constant displacement;
-#X text 171 589 15 : displace the masse proportionaly to it's depth
-of the mass in the interactor;
-#X msg 103 558 setdN 0;
-#X msg 104 589 setdKN 0;
-#X text 170 532 13 : maximum profound of the circle interaction;
-#X text 168 642 this object is like iPlane3D \, but it's action is
-more limited in space.;
-#X msg 104 532 setPmax 10000;
-#X connect 5 0 10 0;
-#X connect 6 0 10 0;
-#X connect 9 0 10 0;
-#X connect 15 0 10 0;
-#X connect 16 0 10 0;
-#X connect 17 0 10 0;
-#X connect 21 0 10 0;
-#X connect 22 0 10 0;
-#X connect 23 0 10 0;
-#X connect 31 0 10 0;
-#X connect 34 0 10 0;
-#X connect 37 0 10 0;
-#X connect 38 0 10 0;
-#X connect 41 0 10 0;
+#N canvas 277 111 566 710 10; +#X text 177 107 1 : name; +#X text 285 12 Circlular interaction; +#X text 179 41 This object sould be used for the simulation of interaction +between a collection of masse and a circle; +#X text 123 74 message to change parametter / default value / creation +arg number / description; +#X text 198 125 this is the name of the mass interacting with this +object. you can also conect the output of this object to a mass \, +to allow an interaction with this mass.; +#X msg 104 332 setRmin 0; +#X msg 105 355 setRmax 1; +#X text 200 374 minimal and maximal radius of the circle. If the mass +is outside or inside this circles \, it will not interact with this +link.; +#X text 199 432 constant force normal to the circle.; +#X msg 103 413 setFN 0; +#X obj 20 632 iCircle3D; +#X text 176 170 2 : X coordonate of the orientation vector of the circle +; +#X text 175 195 3 : Y coordonate of the orientation vector of the circle +; +#X text 209 237 normal vector of the circle; +#X msg 108 255 setX 0; +#X msg 107 280 setY 0; +#X msg 107 303 setZ 0; +#X text 175 255 5 : center circle X; +#X text 175 279 6 : center circle Y; +#X text 174 304 7 : center circle Z; +#X msg 105 171 setVX 0; +#X msg 105 196 setVY 0; +#X msg 107 218 setVZ 0; +#X text 199 318 center of the circle; +#X text 176 332 8 : Minimum Radius; +#X text 176 355 9 : Maximum Radius; +#X text 171 415 10 : constante Normal Force; +#X text 170 448 11 : normal rigidity; +#X text 176 219 4 : Z coordonate of the orientation vector of the circle +; +#X text 201 466 Force is proportional to the distance between the masse +and the circle plane.; +#X msg 104 448 setKN 0; +#X text 168 493 12 : damping; +#X text 199 509 normal (to the circle plane) damping to the masses. +; +#X msg 104 493 setD 0; +#X text 170 560 14 : Normal constant displacement; +#X text 171 589 15 : displace the masse proportionaly to it's depth +of the mass in the interactor; +#X msg 103 558 setdN 0; +#X msg 104 589 setdKN 0; +#X text 170 532 13 : maximum profound of the circle interaction; +#X text 168 642 this object is like iPlane3D \, but it's action is +more limited in space.; +#X msg 104 532 setPmax 10000; +#X connect 5 0 10 0; +#X connect 6 0 10 0; +#X connect 9 0 10 0; +#X connect 14 0 10 0; +#X connect 15 0 10 0; +#X connect 16 0 10 0; +#X connect 20 0 10 0; +#X connect 21 0 10 0; +#X connect 22 0 10 0; +#X connect 30 0 10 0; +#X connect 33 0 10 0; +#X connect 36 0 10 0; +#X connect 37 0 10 0; +#X connect 40 0 10 0; |