diff options
Diffstat (limited to 'help/help-masse2D.pd')
-rwxr-xr-x | help/help-masse2D.pd | 154 |
1 files changed, 77 insertions, 77 deletions
diff --git a/help/help-masse2D.pd b/help/help-masse2D.pd index 83d3bf4..01f2c99 100755 --- a/help/help-masse2D.pd +++ b/help/help-masse2D.pd @@ -1,77 +1,77 @@ -#N canvas 311 -11 712 738 10;
-#X obj 73 625 pmpd.mass2D;
-#X text 317 6 masse;
-#X text 152 81 M is positive. negative value give non physical things.
-;
-#X text 152 37 the somme of the forces apply to a masse modifie its
-velocity (depending of it's weight). the position his change according
-to the velocity and the weight of the masse;
-#X text 259 149 2 : M = weith of the masse;
-#X text 259 181 3 : X = initial position of the masse;
-#X text 259 202 4 : Y = initial position of the masse;
-#X text 342 305 if the position of the masse is < Xmin then position
-will be Xmin;
-#X msg 115 519 resetF;
-#X text 246 523 reset the total forces applied to the masse;
-#X msg 116 496 reset;
-#X text 246 492 reset position (to it's initial value) and forces to
-zero. send it's position to it's outlet.;
-#X text 283 220 change position of the masse \, and reset memory (for
-history).;
-#X text 282 162 change weith of the masse;
-#X text 340 289 set the minimum and maximum position of the masse;
-#X text 283 375 when the masses are at Xmin \, Xmax \, Ymon \, Ymax
-\, Zmin or Zmax \, the mouvement is possible only if force apply is
-superior to the threshold;
-#X text 283 362 change the threshold value;
-#X msg 116 450 bang;
-#X msg 115 541 off;
-#X msg 116 564 on;
-#X msg 115 588 loadbang;
-#X text 244 590 output curent position;
-#X text 246 545 stop mass mouvement;
-#X text 245 567 restart mass movement;
-#X text 252 447 compute position and output it;
-#X text 250 474 add force to this mass;
-#X msg 116 472 force3D $f1 $f2 $f3;
-#X msg 120 153 setM 1;
-#X msg 119 344 setT 0;
-#X obj 29 706 unpack s f f f;
-#X text 261 97 1 : name;
-#X text 282 115 this is the name of the mass. you can set value to
-this name instead of making a pd connection.;
-#X text 129 707 X Y Z positin of the masse;
-#X obj 44 682 unpack s f f f;
-#X obj 60 657 unpack s f f f;
-#X text 144 683 X Y Z & total force apply to the masse;
-#X text 159 659 X Y Z & total velocity of the masse;
-#X obj 29 625 mass2D;
-#X obj 149 625 masse2D;
-#X msg 120 256 setXmin -10000 \, setXmax 10000 \, setYmin -10000 \,
-setYmax 10000;
-#X text 260 277 5 : Xmin;
-#X text 260 293 6 : Xmax;
-#X text 260 309 7 : Ymin;
-#X text 260 325 8 : Ymax;
-#X text 259 343 9 : Threshold;
-#X text 156 23 mass2D : get liaison forces and output position;
-#X msg 121 182 setX 0 \, setY 0;
-#X msg 121 206 setXY 0 0 0;
-#X msg 114 427 setD 0;
-#X text 256 423 10 : set velocity damping of the mass;
-#X connect 8 0 37 0;
-#X connect 10 0 37 0;
-#X connect 17 0 37 0;
-#X connect 18 0 37 0;
-#X connect 19 0 37 0;
-#X connect 20 0 37 0;
-#X connect 26 0 37 0;
-#X connect 27 0 37 0;
-#X connect 28 0 37 0;
-#X connect 37 0 29 0;
-#X connect 37 1 33 0;
-#X connect 37 2 34 0;
-#X connect 39 0 37 0;
-#X connect 46 0 37 0;
-#X connect 47 0 37 0;
-#X connect 48 0 37 0;
+#N canvas 311 0 712 738 10; +#X obj 73 625 pmpd.mass2D; +#X text 317 6 masse; +#X text 152 81 M is positive. negative value give non physical things. +; +#X text 152 37 the somme of the forces apply to a masse modifie its +velocity (depending of it's weight). the position his change according +to the velocity and the weight of the masse; +#X text 259 149 2 : M = weith of the masse; +#X text 259 181 3 : X = initial position of the masse; +#X text 259 202 4 : Y = initial position of the masse; +#X text 342 305 if the position of the masse is < Xmin then position +will be Xmin; +#X msg 115 519 resetF; +#X text 246 523 reset the total forces applied to the masse; +#X msg 116 496 reset; +#X text 246 492 reset position (to it's initial value) and forces to +zero. send it's position to it's outlet.; +#X text 283 220 change position of the masse \, and reset memory (for +history).; +#X text 282 162 change weith of the masse; +#X text 340 289 set the minimum and maximum position of the masse; +#X text 283 375 when the masses are at Xmin \, Xmax \, Ymon \, Ymax +\, Zmin or Zmax \, the mouvement is possible only if force apply is +superior to the threshold; +#X text 283 362 change the threshold value; +#X msg 116 450 bang; +#X msg 115 541 off; +#X msg 116 564 on; +#X msg 115 588 loadbang; +#X text 244 590 output curent position; +#X text 246 545 stop mass mouvement; +#X text 245 567 restart mass movement; +#X text 252 447 compute position and output it; +#X text 250 474 add force to this mass; +#X msg 120 153 setM 1; +#X msg 119 344 setT 0; +#X text 261 97 1 : name; +#X text 282 115 this is the name of the mass. you can set value to +this name instead of making a pd connection.; +#X obj 29 625 mass2D; +#X obj 149 625 masse2D; +#X msg 120 256 setXmin -10000 \, setXmax 10000 \, setYmin -10000 \, +setYmax 10000; +#X text 260 277 5 : Xmin; +#X text 260 293 6 : Xmax; +#X text 260 309 7 : Ymin; +#X text 260 325 8 : Ymax; +#X text 259 343 9 : Threshold; +#X text 156 23 mass2D : get liaison forces and output position; +#X msg 121 182 setX 0 \, setY 0; +#X msg 121 206 setXY 0 0 0; +#X msg 114 427 setD 0; +#X text 256 423 10 : set velocity damping of the mass; +#X msg 116 472 force2D $f1 $f2 $f3; +#X text 154 684 X Y & total force apply to the masse; +#X text 169 660 X Y & total velocity of the masse; +#X obj 60 657 unpack s f f f; +#X obj 45 683 unpack s f f f; +#X obj 29 707 unpack s f f; +#X text 140 708 X Y position of the masse; +#X connect 8 0 30 0; +#X connect 10 0 30 0; +#X connect 17 0 30 0; +#X connect 18 0 30 0; +#X connect 19 0 30 0; +#X connect 20 0 30 0; +#X connect 26 0 30 0; +#X connect 27 0 30 0; +#X connect 30 0 48 0; +#X connect 30 1 47 0; +#X connect 30 2 46 0; +#X connect 32 0 30 0; +#X connect 39 0 30 0; +#X connect 40 0 30 0; +#X connect 41 0 30 0; +#X connect 43 0 30 0; |