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-rwxr-xr-xhelp/help-masse2D.pd154
-rwxr-xr-xhelp/help-masse3D.pd160
2 files changed, 157 insertions, 157 deletions
diff --git a/help/help-masse2D.pd b/help/help-masse2D.pd
index 83d3bf4..01f2c99 100755
--- a/help/help-masse2D.pd
+++ b/help/help-masse2D.pd
@@ -1,77 +1,77 @@
-#N canvas 311 -11 712 738 10;
-#X obj 73 625 pmpd.mass2D;
-#X text 317 6 masse;
-#X text 152 81 M is positive. negative value give non physical things.
-;
-#X text 152 37 the somme of the forces apply to a masse modifie its
-velocity (depending of it's weight). the position his change according
-to the velocity and the weight of the masse;
-#X text 259 149 2 : M = weith of the masse;
-#X text 259 181 3 : X = initial position of the masse;
-#X text 259 202 4 : Y = initial position of the masse;
-#X text 342 305 if the position of the masse is < Xmin then position
-will be Xmin;
-#X msg 115 519 resetF;
-#X text 246 523 reset the total forces applied to the masse;
-#X msg 116 496 reset;
-#X text 246 492 reset position (to it's initial value) and forces to
-zero. send it's position to it's outlet.;
-#X text 283 220 change position of the masse \, and reset memory (for
-history).;
-#X text 282 162 change weith of the masse;
-#X text 340 289 set the minimum and maximum position of the masse;
-#X text 283 375 when the masses are at Xmin \, Xmax \, Ymon \, Ymax
-\, Zmin or Zmax \, the mouvement is possible only if force apply is
-superior to the threshold;
-#X text 283 362 change the threshold value;
-#X msg 116 450 bang;
-#X msg 115 541 off;
-#X msg 116 564 on;
-#X msg 115 588 loadbang;
-#X text 244 590 output curent position;
-#X text 246 545 stop mass mouvement;
-#X text 245 567 restart mass movement;
-#X text 252 447 compute position and output it;
-#X text 250 474 add force to this mass;
-#X msg 116 472 force3D $f1 $f2 $f3;
-#X msg 120 153 setM 1;
-#X msg 119 344 setT 0;
-#X obj 29 706 unpack s f f f;
-#X text 261 97 1 : name;
-#X text 282 115 this is the name of the mass. you can set value to
-this name instead of making a pd connection.;
-#X text 129 707 X Y Z positin of the masse;
-#X obj 44 682 unpack s f f f;
-#X obj 60 657 unpack s f f f;
-#X text 144 683 X Y Z & total force apply to the masse;
-#X text 159 659 X Y Z & total velocity of the masse;
-#X obj 29 625 mass2D;
-#X obj 149 625 masse2D;
-#X msg 120 256 setXmin -10000 \, setXmax 10000 \, setYmin -10000 \,
-setYmax 10000;
-#X text 260 277 5 : Xmin;
-#X text 260 293 6 : Xmax;
-#X text 260 309 7 : Ymin;
-#X text 260 325 8 : Ymax;
-#X text 259 343 9 : Threshold;
-#X text 156 23 mass2D : get liaison forces and output position;
-#X msg 121 182 setX 0 \, setY 0;
-#X msg 121 206 setXY 0 0 0;
-#X msg 114 427 setD 0;
-#X text 256 423 10 : set velocity damping of the mass;
-#X connect 8 0 37 0;
-#X connect 10 0 37 0;
-#X connect 17 0 37 0;
-#X connect 18 0 37 0;
-#X connect 19 0 37 0;
-#X connect 20 0 37 0;
-#X connect 26 0 37 0;
-#X connect 27 0 37 0;
-#X connect 28 0 37 0;
-#X connect 37 0 29 0;
-#X connect 37 1 33 0;
-#X connect 37 2 34 0;
-#X connect 39 0 37 0;
-#X connect 46 0 37 0;
-#X connect 47 0 37 0;
-#X connect 48 0 37 0;
+#N canvas 311 0 712 738 10;
+#X obj 73 625 pmpd.mass2D;
+#X text 317 6 masse;
+#X text 152 81 M is positive. negative value give non physical things.
+;
+#X text 152 37 the somme of the forces apply to a masse modifie its
+velocity (depending of it's weight). the position his change according
+to the velocity and the weight of the masse;
+#X text 259 149 2 : M = weith of the masse;
+#X text 259 181 3 : X = initial position of the masse;
+#X text 259 202 4 : Y = initial position of the masse;
+#X text 342 305 if the position of the masse is < Xmin then position
+will be Xmin;
+#X msg 115 519 resetF;
+#X text 246 523 reset the total forces applied to the masse;
+#X msg 116 496 reset;
+#X text 246 492 reset position (to it's initial value) and forces to
+zero. send it's position to it's outlet.;
+#X text 283 220 change position of the masse \, and reset memory (for
+history).;
+#X text 282 162 change weith of the masse;
+#X text 340 289 set the minimum and maximum position of the masse;
+#X text 283 375 when the masses are at Xmin \, Xmax \, Ymon \, Ymax
+\, Zmin or Zmax \, the mouvement is possible only if force apply is
+superior to the threshold;
+#X text 283 362 change the threshold value;
+#X msg 116 450 bang;
+#X msg 115 541 off;
+#X msg 116 564 on;
+#X msg 115 588 loadbang;
+#X text 244 590 output curent position;
+#X text 246 545 stop mass mouvement;
+#X text 245 567 restart mass movement;
+#X text 252 447 compute position and output it;
+#X text 250 474 add force to this mass;
+#X msg 120 153 setM 1;
+#X msg 119 344 setT 0;
+#X text 261 97 1 : name;
+#X text 282 115 this is the name of the mass. you can set value to
+this name instead of making a pd connection.;
+#X obj 29 625 mass2D;
+#X obj 149 625 masse2D;
+#X msg 120 256 setXmin -10000 \, setXmax 10000 \, setYmin -10000 \,
+setYmax 10000;
+#X text 260 277 5 : Xmin;
+#X text 260 293 6 : Xmax;
+#X text 260 309 7 : Ymin;
+#X text 260 325 8 : Ymax;
+#X text 259 343 9 : Threshold;
+#X text 156 23 mass2D : get liaison forces and output position;
+#X msg 121 182 setX 0 \, setY 0;
+#X msg 121 206 setXY 0 0 0;
+#X msg 114 427 setD 0;
+#X text 256 423 10 : set velocity damping of the mass;
+#X msg 116 472 force2D $f1 $f2 $f3;
+#X text 154 684 X Y & total force apply to the masse;
+#X text 169 660 X Y & total velocity of the masse;
+#X obj 60 657 unpack s f f f;
+#X obj 45 683 unpack s f f f;
+#X obj 29 707 unpack s f f;
+#X text 140 708 X Y position of the masse;
+#X connect 8 0 30 0;
+#X connect 10 0 30 0;
+#X connect 17 0 30 0;
+#X connect 18 0 30 0;
+#X connect 19 0 30 0;
+#X connect 20 0 30 0;
+#X connect 26 0 30 0;
+#X connect 27 0 30 0;
+#X connect 30 0 48 0;
+#X connect 30 1 47 0;
+#X connect 30 2 46 0;
+#X connect 32 0 30 0;
+#X connect 39 0 30 0;
+#X connect 40 0 30 0;
+#X connect 41 0 30 0;
+#X connect 43 0 30 0;
diff --git a/help/help-masse3D.pd b/help/help-masse3D.pd
index d2d506a..c4b0a14 100755
--- a/help/help-masse3D.pd
+++ b/help/help-masse3D.pd
@@ -1,80 +1,80 @@
-#N canvas 125 5 709 792 10;
-#X text 317 6 masse;
-#X text 152 81 M is positive. negative value give non physical things.
-;
-#X text 152 37 the somme of the forces apply to a masse modifie its
-velocity (depending of it's weight). the position his change according
-to the velocity and the weight of the masse;
-#X text 259 150 2 : M = weith of the masse;
-#X text 259 189 3 : X = initial position of the masse;
-#X text 259 210 4 : Y = initial position of the masse;
-#X text 324 327 if the position of the masse is < Xmin then position
-will be Xmin;
-#X obj 79 679 masse3D;
-#X text 259 226 5 : Z = initial position of the masse;
-#X text 259 303 6 : Xmin;
-#X text 259 319 7 : Xmax;
-#X text 259 335 8 : Ymin;
-#X text 259 351 9 : Ymax;
-#X text 252 367 10 : Zmin;
-#X text 252 383 11 : Zmax;
-#X text 252 398 12 : Threshold;
-#X msg 119 565 resetF;
-#X text 250 569 reset the total forces applied to the masse;
-#X msg 120 538 reset;
-#X text 248 534 reset position (to it's initial value) and forces to
-zero. send it's position to it's outlet.;
-#X text 285 241 change position of the masse \, and reset memory (for
-history).;
-#X text 283 169 change weith of the masse;
-#X text 323 310 set the minimum and maximum position of the masse;
-#X text 302 413 when the masses are at Xmin \, Xmax \, Ymon \, Ymax
-\, Zmin or Zmax \, the mouvement is possible only if force apply is
-superior to the threshold;
-#X msg 119 489 bang;
-#X msg 119 588 off;
-#X msg 120 610 on;
-#X msg 119 635 loadbang;
-#X text 248 637 output curent position;
-#X text 250 592 stop mass mouvement;
-#X text 249 613 restart mass movement;
-#X text 250 486 compute position and output it;
-#X text 247 515 add force to this mass;
-#X text 156 23 mass3D : get liaison forces and output position;
-#X obj 135 680 pmpd.mass3D;
-#X obj 31 678 mass3D;
-#X msg 120 514 force3D $f1 $f2 $f3;
-#X msg 120 154 setM 1;
-#X msg 121 190 setX 0 \, setY 0 \, setZ 0;
-#X msg 117 270 setXmin -10000 \, setXmax 10000 \, setYmin -10000 \,
-setYmax 10000 \, setZmin -10000 \, setZmax 10000;
-#X msg 119 397 setT 0;
-#X obj 31 759 unpack s f f f;
-#X text 261 98 1 : name;
-#X text 282 116 this is the name of the mass. you can set value to
-this name instead of making a pd connection.;
-#X text 131 760 X Y Z positin of the masse;
-#X obj 46 735 unpack s f f f;
-#X obj 62 710 unpack s f f f;
-#X text 146 736 X Y Z & total force apply to the masse;
-#X text 161 712 X Y Z & total velocity of the masse;
-#X msg 121 214 setXYZ 0 0 0;
-#X msg 119 462 setD 0;
-#X text 252 460 13 : Damp : change the velocyty damping of the mass
-;
-#X connect 16 0 35 0;
-#X connect 18 0 35 0;
-#X connect 24 0 35 0;
-#X connect 25 0 35 0;
-#X connect 26 0 35 0;
-#X connect 27 0 35 0;
-#X connect 35 0 41 0;
-#X connect 35 1 45 0;
-#X connect 35 2 46 0;
-#X connect 36 0 35 0;
-#X connect 37 0 35 0;
-#X connect 38 0 35 0;
-#X connect 39 0 35 0;
-#X connect 40 0 35 0;
-#X connect 49 0 35 0;
-#X connect 50 0 35 0;
+#N canvas 125 5 709 792 10;
+#X text 317 6 masse;
+#X text 152 81 M is positive. negative value give non physical things.
+;
+#X text 152 37 the somme of the forces apply to a masse modifie its
+velocity (depending of it's weight). the position his change according
+to the velocity and the weight of the masse;
+#X text 259 150 2 : M = weith of the masse;
+#X text 259 189 3 : X = initial position of the masse;
+#X text 259 210 4 : Y = initial position of the masse;
+#X text 324 327 if the position of the masse is < Xmin then position
+will be Xmin;
+#X obj 79 679 masse3D;
+#X text 259 226 5 : Z = initial position of the masse;
+#X text 259 303 6 : Xmin;
+#X text 259 319 7 : Xmax;
+#X text 259 335 8 : Ymin;
+#X text 259 351 9 : Ymax;
+#X text 252 367 10 : Zmin;
+#X text 252 383 11 : Zmax;
+#X text 252 398 12 : Threshold;
+#X msg 119 565 resetF;
+#X text 250 569 reset the total forces applied to the masse;
+#X msg 120 538 reset;
+#X text 248 534 reset position (to it's initial value) and forces to
+zero. send it's position to it's outlet.;
+#X text 285 241 change position of the masse \, and reset memory (for
+history).;
+#X text 283 169 change weith of the masse;
+#X text 323 310 set the minimum and maximum position of the masse;
+#X text 302 413 when the masses are at Xmin \, Xmax \, Ymon \, Ymax
+\, Zmin or Zmax \, the mouvement is possible only if force apply is
+superior to the threshold;
+#X msg 119 489 bang;
+#X msg 119 588 off;
+#X msg 120 610 on;
+#X msg 119 635 loadbang;
+#X text 248 637 output curent position;
+#X text 250 592 stop mass mouvement;
+#X text 249 613 restart mass movement;
+#X text 250 486 compute position and output it;
+#X text 247 515 add force to this mass;
+#X text 156 23 mass3D : get liaison forces and output position;
+#X obj 135 680 pmpd.mass3D;
+#X obj 31 678 mass3D;
+#X msg 120 514 force3D $f1 $f2 $f3;
+#X msg 120 154 setM 1;
+#X msg 121 190 setX 0 \, setY 0 \, setZ 0;
+#X msg 117 270 setXmin -10000 \, setXmax 10000 \, setYmin -10000 \,
+setYmax 10000 \, setZmin -10000 \, setZmax 10000;
+#X msg 119 397 setT 0;
+#X obj 31 759 unpack s f f f;
+#X text 261 98 1 : name;
+#X text 282 116 this is the name of the mass. you can set value to
+this name instead of making a pd connection.;
+#X text 148 760 X Y Z positin of the masse;
+#X text 163 736 X Y Z & total force apply to the masse;
+#X text 178 712 X Y Z & total velocity of the masse;
+#X msg 121 214 setXYZ 0 0 0;
+#X msg 119 462 setD 0;
+#X text 252 460 13 : Damp : change the velocyty damping of the mass
+;
+#X obj 62 710 unpack s f f f f;
+#X obj 46 735 unpack s f f f f;
+#X connect 16 0 35 0;
+#X connect 18 0 35 0;
+#X connect 24 0 35 0;
+#X connect 25 0 35 0;
+#X connect 26 0 35 0;
+#X connect 27 0 35 0;
+#X connect 35 0 41 0;
+#X connect 35 1 51 0;
+#X connect 35 2 50 0;
+#X connect 36 0 35 0;
+#X connect 37 0 35 0;
+#X connect 38 0 35 0;
+#X connect 39 0 35 0;
+#X connect 40 0 35 0;
+#X connect 47 0 35 0;
+#X connect 48 0 35 0;