diff options
Diffstat (limited to 'mass2D.c')
-rw-r--r-- | mass2D.c | 811 |
1 files changed, 811 insertions, 0 deletions
diff --git a/mass2D.c b/mass2D.c new file mode 100644 index 0000000..bea7cd7 --- /dev/null +++ b/mass2D.c @@ -0,0 +1,811 @@ +#include "m_pd.h"
+#include "math.h"
+ +#define max(a,b) ( ((a) > (b)) ? (a) : (b) )
+#define min(a,b) ( ((a) < (b)) ? (a) : (b) )
+
+static t_class *mass2D_class;
+
+typedef struct _mass2D {
+ t_object x_obj;
+ t_float posX_old_1, posX_old_2, posY_old_1, posY_old_2, Xinit, Yinit;
+ t_float forceX, forceY, VX, VY, dX, dY, onoff;
+ t_float mass2D, seuil, damp;
+ t_float minX, maxX, minY, maxY;
+ t_atom pos_new[2], vitesse[3], force[3];
+ t_outlet *position2D_new, *vitesse_out, *force_out;
+ t_symbol *x_sym; // receive
+ unsigned int x_state; // random
+ t_float x_f; // random
+} t_mass2D;
+
+static int makeseed2D(void)
+{
+ static unsigned int random_nextseed = 1489853723;
+ random_nextseed = random_nextseed * 435898247 + 938284287;
+ return (random_nextseed & 0x7fffffff);
+}
+
+static float random_bang2D(t_mass2D *x)
+{
+ int nval;
+ int range = 2000000;
+ float rnd;
+ unsigned int randval = x->x_state;
+ x->x_state = randval = randval * 472940017 + 832416023;
+ nval = ((double)range) * ((double)randval)
+ * (1./4294967296.);
+ if (nval >= range) nval = range-1;
+
+ rnd=nval;
+
+ rnd-=1000000;
+ rnd=rnd/1000000.; //pour mettre entre -1 et 1;
+ return (rnd);
+}
+
+void mass2D_seuil(t_mass2D *x, t_floatarg f1)
+{
+ x->seuil = f1;
+}
+
+void mass2D_on(t_mass2D *x)
+{
+ x->onoff = 1;
+}
+
+void mass2D_off(t_mass2D *x)
+{
+ x->onoff = 0;
+}
+
+void mass2D_minX(t_mass2D *x, t_floatarg f1)
+{
+ x->minX = f1;
+}
+
+void mass2D_maxX(t_mass2D *x, t_floatarg f1)
+{
+ x->maxX = f1;
+}
+
+void mass2D_minY(t_mass2D *x, t_floatarg f1)
+{
+ x->minY = f1;
+}
+
+void mass2D_maxY(t_mass2D *x, t_floatarg f1)
+{
+ x->maxY = f1;
+}
+
+void mass2D_force(t_mass2D *x, t_floatarg f1, t_floatarg f2)
+{
+ x->forceX = x->forceX+f1;
+ x->forceY = x->forceY+f2;
+}
+
+void mass2D_displace(t_mass2D *x, t_floatarg f1, t_floatarg f2)
+{
+ x->dX += f1;
+ x->dY += f2;
+}
+
+void mass2D_damp(t_mass2D *x, t_floatarg f1)
+{
+ x->damp = f1;
+}
+
+void mass2D_dX(t_mass2D *x, t_floatarg f1)
+{
+ x->dX += f1;
+}
+
+void mass2D_dY(t_mass2D *x, t_floatarg f1)
+{
+ x->dY += f1;
+}
+
+void mass2D_bang(t_mass2D *x)
+{
+ t_float posX_new, posY_new, vX=1, vY=1;
+ if (x->onoff != 0)
+ {
+
+ if (x->seuil > 0)
+ {
+ if (x->posY_old_1 == x->minY) // si on est en dehors de la structure -> frottement sec sur les bords
+ {
+ if (fabs(x->forceX)<=(x->seuil * -(x->forceY)))
+ vX = 0; // on est a l'interieur du cone de frotement,
+ }
+
+ if (x->posY_old_1 == x->maxY) // si on est en dehors de la structure -> frottement sec sur les bords
+ {
+ if (fabs(x->forceX)<=(x->seuil * (x->forceY)))
+ vX = 0; // on est a l'interieur du cone de frotement,
+ }
+
+ if (x->posX_old_1 == x->minX) // si on est en dehors de la structure -> frottement sec sur les bords
+ {
+ if (fabs(x->forceX)<=(x->seuil * -(x->forceY)))
+ vY = 0; // on est a l'interieur du cone de frotement,
+ }
+
+ if (x->posX_old_1 == x->maxX) // si on est en dehors de la structure -> frottement sec sur les bords
+ {
+ if (fabs(x->forceX)<=(x->seuil * (x->forceY)))
+ vY = 0; // on est a l'interieur du cone de frotement,
+ }
+ }
+
+ x->forceX += x->damp * ((x->posX_old_2)-(x->posX_old_1));
+ x->forceY += x->damp * ((x->posY_old_2)-(x->posY_old_1)); // damping
+
+ if (x->mass2D != 0)
+ {
+ posX_new = x->forceX/x->mass2D + 2*x->posX_old_1 - x->posX_old_2;
+ posY_new = x->forceY/x->mass2D + 2*x->posY_old_1 - x->posY_old_2;
+ }
+ else
+ {
+ posX_new = x->posX_old_1;
+ posY_new = x->posY_old_1;
+ }
+
+ if (vX==0)
+ posX_new = x->posX_old_1; // on n'a pas de mv qd on est a l'interieur du cone de frotement
+ if (vY==0)
+ posY_new = x->posY_old_1;
+
+ posX_new = max(min(posX_new, x->maxX), x->minX);
+ posY_new = max(min(posY_new, x->maxY), x->minY);
+
+ posX_new += x->dX;
+ posY_new += x->dY;
+
+ x->posX_old_1 += x->dX; // pour eviter l'inertie
+ x->posY_old_1 += x->dY;
+
+ SETFLOAT(&(x->pos_new[0]), posX_new );
+ SETFLOAT(&(x->pos_new[1]), posY_new );
+
+ x->posX_old_2 = x->posX_old_1;
+ x->posX_old_1 = posX_new;
+
+ x->posY_old_2 = x->posY_old_1;
+ x->posY_old_1 = posY_new;
+
+ SETFLOAT(&(x->force[0]), x->forceX );
+ SETFLOAT(&(x->force[1]), x->forceY );
+ SETFLOAT(&(x->force[2]), sqrt( (x->forceX * x->forceX) + (x->forceY * x->forceY) ));
+
+// x->forceX=0;
+// x->forceY=0;
+
+ x->forceX = random_bang2D(x)*1e-25;
+ x->forceY = random_bang2D(x)*1e-25; // avoiding denormal problem by adding low amplitude noise
+
+
+ x->dX=0;
+ x->dY=0;
+
+ x->VX = x->posX_old_1 - x->posX_old_2;
+ x->VY = x->posY_old_1 - x->posY_old_2;
+
+ SETFLOAT(&(x->vitesse[0]), x->VX );
+ SETFLOAT(&(x->vitesse[1]), x->VY );
+ SETFLOAT(&(x->vitesse[2]), sqrt( (x->VX * x->VX) + (x->VY * x->VY) ));
+
+ outlet_anything(x->vitesse_out, gensym("velocity2D"), 3, x->vitesse);
+ outlet_anything(x->force_out, gensym("force2D"), 3, x->force);
+ outlet_anything(x->position2D_new, gensym("position2D"), 2, x->pos_new);
+ }
+}
+
+void mass2D_reset(t_mass2D *x)
+{
+ x->posX_old_2 = x->Xinit;
+ x->posX_old_1 = x->Xinit;
+ x->forceX=0;
+
+ x->posY_old_2 = x->Yinit;
+ x->posY_old_1 = x->Yinit;
+ x->forceY=0;
+
+ x->VX = 0;
+ x->VY = 0;
+
+ x->dX=0;
+ x->dY=0;
+
+ x->seuil=0;
+
+ x->onoff = 1;
+
+ SETFLOAT(&(x->pos_new[0]), x->Xinit );
+ SETFLOAT(&(x->pos_new[1]), x->Yinit );
+
+ SETFLOAT(&(x->force[0]), 0 );
+ SETFLOAT(&(x->force[1]), 0 );
+ SETFLOAT(&(x->force[2]), 0 );
+
+ SETFLOAT(&(x->vitesse[0]), 0 );
+ SETFLOAT(&(x->vitesse[1]), 0 );
+ SETFLOAT(&(x->vitesse[2]), 0 );
+
+ outlet_anything(x->vitesse_out, gensym("velocity2D"), 3, x->vitesse);
+ outlet_anything(x->force_out, gensym("force2D"), 3, x->force);
+ outlet_anything(x->position2D_new, gensym("position2D"), 2, x->pos_new);
+}
+
+void mass2D_resetf(t_mass2D *x)
+{
+ x->dX=0;
+ x->dY=0;
+
+ x->forceX=0;
+ x->forceY=0;
+}
+
+void mass2D_setXY(t_mass2D *x, t_float posX, t_float posY)
+{
+ x->posX_old_2 = posX;
+ x->posX_old_1 = posX;
+ x->forceX=0;
+
+ x->posY_old_2 = posY;
+ x->posY_old_1 = posY;
+ x->forceY=0;
+
+ SETFLOAT(&(x->pos_new[0]), posX );
+ SETFLOAT(&(x->pos_new[1]), posY );
+
+ outlet_anything(x->position2D_new, gensym("position2D"), 2, x->pos_new);
+}
+
+void mass2D_setX(t_mass2D *x, t_float posX)
+{
+ x->posX_old_2 = posX;
+ x->posX_old_1 = posX;
+ x->forceX=0;
+
+ SETFLOAT(&(x->pos_new[0]), posX );
+
+ outlet_anything(x->position2D_new, gensym("position2D"), 2, x->pos_new);
+}
+
+void mass2D_setY(t_mass2D *x, t_float posY)
+{
+ x->posY_old_2 = posY;
+ x->posY_old_1 = posY;
+ x->forceY=0;
+
+ SETFLOAT(&(x->pos_new[1]), posY );
+
+ outlet_anything(x->position2D_new, gensym("position2D"), 2, x->pos_new);
+}
+
+void mass2D_loadbang(t_mass2D *x)
+{
+ outlet_anything(x->position2D_new, gensym("position2D"), 2, x->pos_new);
+}
+
+
+void mass2D_set_mass2D(t_mass2D *x, t_float mass)
+{
+ x->mass2D=mass;
+}
+
+void mass2D_inter_ambient(t_mass2D *x, t_symbol *s, int argc, t_atom *argv)
+{
+ if (argc == 12)
+ // 0 : FX
+ // 1 : FY
+ // 2 : RndX
+ // 3 : RndY
+ // 4 : D2
+ // 5 : rien
+ // 6 : Xmin
+ // 7 : Xmax
+ // 8 : Ymin
+ // 9 : Ymax
+ // 10 : dX
+ // 11 : dY
+ {
+ if (x->posX_old_1 > atom_getfloatarg(6, argc, argv))
+ {
+ if (x->posX_old_1 < atom_getfloatarg(7, argc, argv))
+ {
+ if (x->posY_old_1 > atom_getfloatarg(8, argc, argv))
+ {
+ if (x->posY_old_1 < atom_getfloatarg(9, argc, argv))
+ {
+ x->forceX += atom_getfloatarg(0, argc, argv);
+ x->forceY += atom_getfloatarg(1, argc, argv); // constant
+
+ x->forceX += random_bang2D(x)*atom_getfloatarg(2, argc, argv);
+ x->forceY += random_bang2D(x)*atom_getfloatarg(3, argc, argv); // random
+
+ x->forceX += atom_getfloatarg(4, argc, argv) * ((x->posX_old_2)-(x->posX_old_1));
+ x->forceY += atom_getfloatarg(4, argc, argv) * ((x->posY_old_2)-(x->posY_old_1)); // damping
+
+ x->dX += atom_getfloatarg(10, argc, argv);
+ x->dY += atom_getfloatarg(11, argc, argv); // constant
+ }
+ }
+ }
+ }
+ }
+ else
+ {
+ error("bad ambient interraction message");
+ }
+}
+
+void mass2D_inter_seg(t_mass2D *x, t_symbol *s, int argc, t_atom *argv)
+{
+t_float a1, b1, c1, a2, b2, c2, a3, b3, c3, tmp;
+t_float posx1, posx2, posy1, posy2;
+t_float profondeur, prof_max;
+
+ if (argc == 12)
+ // 0 : posx1
+ // 1 : posy1
+ // 2 : posx2
+ // 3 : posy2
+ // 4 : profondeur max
+ // 5 : F CT Normal
+ // 6 : F CT Tengentiel
+ // 7 : K normal
+ // 8 : Damp2 normal
+ // 9 : Damp2 tan
+ // 10 : displacement Normal
+ // 11 : d Tan
+
+ {
+ posx1 = atom_getfloatarg(0, argc, argv);
+ posy1 = atom_getfloatarg(1, argc, argv);
+ posx2 = atom_getfloatarg(2, argc, argv);
+ posy2 = atom_getfloatarg(3, argc, argv);
+
+ b1 = posx2 - posx1;
+ a1 = -posy2 + posy1;
+
+ if (!((a1==0) & (b1==0)))
+ {
+
+ tmp = sqrt((a1*a1)+(b1*b1)); // = longueur du vecteur pour renormalisation
+ if (tmp !=0)
+ {
+ a1 = a1/tmp;
+ b1 = b1/tmp;
+ }
+ else
+ {
+ a1 = 0;
+ b1 = 0;
+ }
+
+ c1 = a1*posx1+b1*posy1;
+
+ profondeur = ( (a1 * x->posX_old_1) + (b1 * x->posY_old_1) ) - c1;
+
+ if ( ( profondeur < 0) & (profondeur > - atom_getfloatarg(4, argc, argv)) )
+ {
+ a2 = b1;
+ b2 = -a1;
+ c2 = a2*posx1+b2*posy1;
+ if (( (a2 * x->posX_old_1) + (b2 * x->posY_old_1) ) > c2)
+ {
+ a3 = a2;
+ b3 = b2;
+ c3 = a3*posx2+b3*posy2;
+ if (( (a3 * x->posX_old_1) + (b3 * x->posY_old_1) ) < c3)
+ {
+ tmp = atom_getfloatarg(5, argc, argv); // force ct normal
+ x->forceX += tmp * a1;
+ x->forceY += tmp * b1;
+
+ tmp = atom_getfloatarg(6, argc, argv); // force ct normal
+ x->forceX -= tmp * b1;
+ x->forceY -= tmp * -a1;
+
+ tmp = atom_getfloatarg(7, argc, argv); // force K normal
+ tmp *= profondeur;
+ x->forceX -= tmp * a1;
+ x->forceY -= tmp * b1;
+
+ tmp = atom_getfloatarg(8, argc, argv); // damping2 normal
+ tmp *= ( x->VX * a1 + x->VY * b1 );
+ x->forceX -= tmp * a1 ;
+ x->forceY -= tmp * b1 ;
+
+ tmp = atom_getfloatarg(9, argc, argv); // damping2 tangentiel
+ tmp *= ( x->VX * b1 - x->VY * a1 );
+ x->forceX -= tmp * b1 ;
+ x->forceY -= tmp * -a1 ;
+
+ tmp = atom_getfloatarg(10, argc, argv); // displacement normal
+ x->dX += tmp * a1 ;
+ x->dY += tmp * b1 ;
+
+ tmp = atom_getfloatarg(11, argc, argv); // displacement tengentiel
+ x->dX -= tmp * b1 ;
+ x->dY -= tmp * -a1 ;
+ }
+ }
+ }
+ }
+ }
+ else
+ {
+ error("bad interact_2D_segment message");
+ }
+}
+
+void mass2D_inter_line(t_mass2D *x, t_symbol *s, int argc, t_atom *argv)
+{
+t_float a1, b1, c1, tmp;
+t_float posx1, posx2, posy1, posy2;
+t_float profondeur, prof_max;
+
+ if (argc == 12)
+ // 0 : posx1
+ // 1 : posy1
+ // 2 : posx2
+ // 3 : posy2
+ // 4 : profondeur max
+ // 5 : F CT Normal
+ // 6 : F CT Tengentiel
+ // 7 : K normal
+ // 8 : Damp2 normal
+ // 9 : Damp2 tan
+ // 10 : d normal
+ // 11 : d tengential
+ {
+ posx1 = atom_getfloatarg(0, argc, argv);
+ posy1 = atom_getfloatarg(1, argc, argv);
+ posx2 = atom_getfloatarg(2, argc, argv);
+ posy2 = atom_getfloatarg(3, argc, argv);
+
+ b1 = posx2 - posx1;
+ a1 = -posy2 + posy1;
+
+ if (!((a1==0) & (b1==0)))
+ {
+ tmp = sqrt((a1*a1)+(b1*b1)); // = longueur du vecteur pour renormalisation
+ a1 = a1/tmp; // composante X de la normal
+ b1 = b1/tmp; // composante Y de la normal
+ c1 = a1*posx1+b1*posy1; //
+
+ profondeur = ( (a1 * x->posX_old_1) + (b1 * x->posY_old_1) ) - c1;
+ if ( ( profondeur < 0) & (profondeur > - atom_getfloatarg(4, argc, argv)) )
+ {
+ tmp = atom_getfloatarg(5, argc, argv); // force ct normal
+ x->forceX += tmp * a1;
+ x->forceY += tmp * b1;
+
+ tmp = atom_getfloatarg(6, argc, argv); // force ct tengentiel
+ x->forceX -= tmp * b1;
+ x->forceY -= tmp * -a1;
+
+ tmp = atom_getfloatarg(7, argc, argv); // force K normal
+ tmp *= profondeur ;
+ x->forceX -= tmp * a1;
+ x->forceY -= tmp * b1;
+
+ tmp = atom_getfloatarg(8, argc, argv); // damping2 normal
+ tmp *= ( x->VX * a1 + x->VY * b1 ) ;
+ x->forceX -= tmp * a1 ;
+ x->forceY -= tmp * b1 ;
+
+ tmp = atom_getfloatarg(9, argc, argv); // damping2 tangentiel
+ tmp *= ( x->VX * b1 - x->VY * a1 );
+ x->forceX -= tmp * b1 ;
+ x->forceY -= tmp * -a1 ;
+
+ tmp = atom_getfloatarg(10, argc, argv); // d normal
+ x->dX += tmp * a1;
+ x->dY += tmp * b1;
+
+ tmp = atom_getfloatarg(11, argc, argv); // d tangentiel
+ x->dX -= tmp * b1;
+ x->dY -= tmp * -a1;
+ }
+ }
+ }
+ else
+ {
+ error("bad interact_2D_line message");
+ }
+}
+
+void mass2D_inter_circle(t_mass2D *x, t_symbol *s, int argc, t_atom *argv)
+{
+t_float posx1, posy1, Nx, Ny, dx, dy, distance, Dmax, tmp;
+t_float deltaX_old, deltaY_old, distance_old ;
+t_float fnx=0, fny=0;
+t_float ftx=0, fty=0;
+
+ if (argc == 20)
+ // 0 : Xcentre
+ // 1 : Ycendre
+ // 2 : Rmin
+ // 3 : Rmax
+ // 4 : F normal
+ // 5 : F tangentiel
+ // 6 : K normal
+ // 7 : K tengentiel
+ // 8 : F normal proportionel a 1/R
+ // 9 : F tengentiel proportionel a 1/R
+ // 10 : Damp2 normal
+ // 11 : Damp2 tan
+ // 12 : deplacement N proportionel a 1/R
+ // 13 : deplacement tengentiel proportionel a 1/R
+ // 14 : position ancienne de l'interacteur en X
+ // 15 : position abcienne de l'interacteur en Y
+ // 16 : damping de liaison
+ // 17 : F normal proportionel a 1/R*R
+ // 18 : normal displacement
+ // 19 : tengential displacement
+
+ {
+ posx1 = atom_getfloatarg(0, argc, argv);
+ posy1 = atom_getfloatarg(1, argc, argv);
+ Nx = (x->posX_old_1)-posx1; // vecteur deplacement X
+ Ny = (x->posY_old_1)-posy1; // vecteur deplacement Y
+
+ distance = sqrt((Nx * Nx)+(Ny * Ny)); // distance entre le centre de l'interaction, et le pts
+
+ Dmax= atom_getfloatarg(3, argc, argv); // distance max de l'interaction
+ if ( (distance > atom_getfloatarg(2, argc, argv)) & (distance < Dmax) )
+ {
+ Nx = Nx/distance; // composante X de la normal (normalisé)
+ Ny = Ny/distance; // composante Y de la normal.
+
+ tmp = atom_getfloatarg(4, argc, argv); // force constante normal
+// x->forceX += tmp * Nx;
+// x->forceY += tmp * Ny;
+ fnx +=tmp;
+// fny +=tmp;
+
+ tmp = atom_getfloatarg(5, argc, argv); // force constante tengentiel
+// x->forceX += tmp * Ny;
+// x->forceY += tmp * -Nx;
+ ftx +=tmp;
+// fty +=tmp;
+
+ tmp = atom_getfloatarg(6, argc, argv); // force variable (K) normal
+ tmp *= ( Dmax-distance );
+// x->forceX += tmp * Nx ;
+// x->forceY += tmp * Ny ;
+ fnx +=tmp;
+// fny +=tmp;
+
+ tmp = atom_getfloatarg(7, argc, argv); // force variable (K) tengentiel
+ tmp *= ( Dmax-distance );
+// x->forceX += tmp * Ny ;
+// x->forceY += tmp * -Nx ;
+ ftx +=tmp;
+// fty +=tmp;
+
+ tmp = atom_getfloatarg(8, argc, argv); // force normal proportionel a 1/r
+ if (distance != 0)
+ {
+ tmp /= distance;
+// x->forceX += tmp * Nx ;
+// x->forceY += tmp * Ny ;
+ fnx +=tmp;
+// fny +=tmp;
+ }
+
+ tmp = atom_getfloatarg(9, argc, argv); // force tengentiel proportionel a 1/r
+ if (distance != 0)
+ {
+ tmp /= distance;
+// x->forceX -= tmp * Ny ;
+// x->forceY -= tmp * -Nx ;
+ ftx -=tmp;
+// fty -=tmp;
+ }
+
+ tmp = atom_getfloatarg(10, argc, argv); // damping2 normal
+ tmp *= ( x->VX * Nx + x->VY * Ny );
+// x->forceX -= tmp * Nx ;
+// x->forceY -= tmp * Ny ;
+ fnx -=tmp;
+// fny -=tmp;
+
+ tmp = atom_getfloatarg(11, argc, argv); // damping2 tangentiel
+ tmp *= ( x->VX * Ny - x->VY * Nx );
+// x->forceX -= tmp * Ny ;
+// x->forceY -= tmp * -Ny ;
+ ftx -=tmp;
+// fty -=tmp;
+
+ tmp = atom_getfloatarg(12, argc, argv); // d normal
+ if (distance != 0)
+ {
+ tmp /= distance;
+ x->dX += tmp * Nx ;
+ x->dY += tmp * Ny ;
+ }
+
+ tmp = atom_getfloatarg(13, argc, argv); // d tangentiel
+ if (distance != 0)
+ {
+ tmp /= distance;
+
+ x->dX -= tmp * Ny ;
+ x->dY -= tmp * -Nx ;
+ }
+
+ tmp = atom_getfloatarg(16, argc, argv); // damping de liaison
+ if (tmp!= 0)
+ {
+ deltaX_old = atom_getfloatarg(14, argc, argv) - x->posX_old_2;
+ deltaY_old = atom_getfloatarg(15, argc, argv) - x->posY_old_2;
+ distance_old = sqrt( (deltaX_old * deltaX_old) + (deltaY_old * deltaY_old));
+
+// x->forceX -= Nx * tmp * (distance - distance_old);
+// x->forceY -= Ny * tmp * (distance - distance_old);
+
+ tmp *= (distance - distance_old);
+ fnx -=tmp;
+// fny -=tmp;
+ }
+
+ tmp = atom_getfloatarg(17, argc, argv); // force normal proportionel a 1/r2
+ if (distance != 0)
+ {
+ tmp /= (distance*distance);
+// x->forceX -= tmp * Nx;
+// x->forceY -= tmp * Ny;
+ fnx +=tmp;
+// fny +=tmp;
+ }
+
+ tmp = atom_getfloatarg(18, argc, argv); // deplacement constante normal
+ x->dX += tmp * Nx;
+ x->dY += tmp * Ny;
+
+ tmp = atom_getfloatarg(19, argc, argv); // deplacement constante tengentiel
+ x->dX -= tmp * Ny;
+ x->dY -= tmp * -Nx;
+
+ x->forceX += fnx * Nx + ftx * Ny; // optimisation, but does not change anything...
+ x->forceY += fnx * Ny - ftx * Nx;
+ }
+ }
+ else
+ {
+ error("bad interact_2D_circle message");
+ }
+}
+
+void *mass2D_new(t_symbol *s, int argc, t_atom *argv)
+{
+
+ t_mass2D *x = (t_mass2D *)pd_new(mass2D_class);
+
+ x->x_sym = atom_getsymbolarg(0, argc, argv);
+ x->x_state = makeseed2D();
+
+ pd_bind(&x->x_obj.ob_pd, atom_getsymbolarg(0, argc, argv));
+
+ x->position2D_new=outlet_new(&x->x_obj, 0);
+ x->force_out=outlet_new(&x->x_obj, 0);
+ x->vitesse_out=outlet_new(&x->x_obj, 0);
+
+ x->forceX=0;
+ x->forceY=0;
+
+ if (argc >= 2)
+ x->mass2D = atom_getfloatarg(1, argc, argv) ;
+ else
+ x->mass2D = 1;
+
+ x->onoff = 1;
+
+ x->VX = 0;
+ x->VY = 0;
+
+ x->dX=0;
+ x->dY=0;
+
+ if (argc >= 3)
+ x->Xinit = atom_getfloatarg(2, argc, argv);
+ else
+ x->Xinit = 0 ;
+
+ x->posX_old_1 = x->Xinit ;
+ x->posX_old_2 = x->Xinit;
+ SETFLOAT(&(x->pos_new[0]), x->Xinit);
+
+ if (argc >= 4)
+ x->Yinit = atom_getfloatarg(3, argc, argv);
+ else
+ x->Yinit = 0 ;
+
+ x->posY_old_1 = x->Yinit ;
+ x->posY_old_2 = x->Yinit;
+ SETFLOAT(&(x->pos_new[1]), x->Yinit);
+
+ if (argc >= 5)
+ x->minX = atom_getfloatarg(4, argc, argv) ;
+ else
+ x->minX = -100000;
+
+ if (argc >= 6)
+ x->maxX = atom_getfloatarg(5, argc, argv) ;
+ else
+ x->maxX = 100000;
+
+ if (argc >= 7)
+ x->minY = atom_getfloatarg(6, argc, argv) ;
+ else
+ x->minY = -100000;
+
+ if (argc >= 8)
+ x->maxY = atom_getfloatarg(7, argc, argv) ;
+ else
+ x->maxY = 100000;
+
+ if (argc >= 9)
+ x->seuil = atom_getfloatarg(8, argc, argv) ;
+ else
+ x->seuil = 0;
+
+ if (argc >= 10)
+ x->damp = atom_getfloatarg(9, argc, argv) ;
+ else
+ x->damp = 0;
+
+ return (x);
+}
+
+static void mass2D_free(t_mass2D *x)
+{
+ pd_unbind(&x->x_obj.ob_pd, x->x_sym);
+}
+
+void mass2D_setup(void)
+{
+
+ mass2D_class = class_new(gensym("mass2D"),
+ (t_newmethod)mass2D_new,
+ (t_method)mass2D_free, sizeof(t_mass2D),
+ CLASS_DEFAULT, A_GIMME, 0);
+
+ class_addcreator((t_newmethod)mass2D_new, gensym("masse2D"), A_GIMME, 0);
+
+ class_addbang(mass2D_class, mass2D_bang);
+
+ class_addmethod(mass2D_class, (t_method)mass2D_force, gensym("force2D"),A_DEFFLOAT, A_DEFFLOAT, 0);
+ class_addmethod(mass2D_class, (t_method)mass2D_displace, gensym("dXY"),A_DEFFLOAT, A_DEFFLOAT, 0);
+ class_addmethod(mass2D_class, (t_method)mass2D_dX, gensym("dX"),A_DEFFLOAT, 0);
+ class_addmethod(mass2D_class, (t_method)mass2D_dY, gensym("dY"),A_DEFFLOAT, 0);
+
+ class_addmethod(mass2D_class, (t_method)mass2D_inter_ambient, gensym("interactor_ambient_2D"), A_GIMME, 0);
+ class_addmethod(mass2D_class, (t_method)mass2D_inter_line, gensym("interactor_line_2D"), A_GIMME, 0);
+ class_addmethod(mass2D_class, (t_method)mass2D_inter_seg, gensym("interactor_segment_2D"), A_GIMME, 0);
+ class_addmethod(mass2D_class, (t_method)mass2D_inter_circle, gensym("interactor_circle_2D"), A_GIMME, 0);
+
+ class_addmethod(mass2D_class, (t_method)mass2D_seuil, gensym("setT"), A_DEFFLOAT, 0);
+ class_addmethod(mass2D_class, (t_method)mass2D_set_mass2D, gensym("setM"), A_DEFFLOAT, 0);
+ class_addmethod(mass2D_class, (t_method)mass2D_setX, gensym("setX"), A_DEFFLOAT, 0);
+ class_addmethod(mass2D_class, (t_method)mass2D_setY, gensym("setY"), A_DEFFLOAT, 0);
+ class_addmethod(mass2D_class, (t_method)mass2D_minX, gensym("setXmin"), A_DEFFLOAT, 0);
+ class_addmethod(mass2D_class, (t_method)mass2D_minY, gensym("setYmin"), A_DEFFLOAT, 0);
+ class_addmethod(mass2D_class, (t_method)mass2D_maxX, gensym("setXmax"), A_DEFFLOAT, 0);
+ class_addmethod(mass2D_class, (t_method)mass2D_maxY, gensym("setYmax"), A_DEFFLOAT, 0);
+ class_addmethod(mass2D_class, (t_method)mass2D_setXY, gensym("setXY"), A_DEFFLOAT, A_DEFFLOAT, 0);
+ class_addmethod(mass2D_class, (t_method)mass2D_damp, gensym("setD"), A_DEFFLOAT, 0);
+ class_addmethod(mass2D_class, (t_method)mass2D_on, gensym("on"), 0);
+ class_addmethod(mass2D_class, (t_method)mass2D_off, gensym("off"), 0);
+ class_addmethod(mass2D_class, (t_method)mass2D_reset, gensym("reset"), 0);
+ class_addmethod(mass2D_class, (t_method)mass2D_resetf, gensym("resetF"), 0);
+ class_addmethod(mass2D_class, (t_method)mass2D_loadbang, gensym("loadbang"), 0);
+
+}
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