From 9548932e9e1918d5f177e1ccb45f288984bde5a7 Mon Sep 17 00:00:00 2001 From: Cyrille Henry Date: Sun, 10 Apr 2005 22:25:34 +0000 Subject: Added Files: exemples/50_scann_synth.pd svn path=/trunk/externals/pmpd/; revision=2709 --- help/help-masse2D.pd | 154 ++++++++++++++++++++++++------------------------- help/help-masse3D.pd | 160 +++++++++++++++++++++++++-------------------------- 2 files changed, 157 insertions(+), 157 deletions(-) (limited to 'help') diff --git a/help/help-masse2D.pd b/help/help-masse2D.pd index 83d3bf4..01f2c99 100755 --- a/help/help-masse2D.pd +++ b/help/help-masse2D.pd @@ -1,77 +1,77 @@ -#N canvas 311 -11 712 738 10; -#X obj 73 625 pmpd.mass2D; -#X text 317 6 masse; -#X text 152 81 M is positive. negative value give non physical things. -; -#X text 152 37 the somme of the forces apply to a masse modifie its -velocity (depending of it's weight). the position his change according -to the velocity and the weight of the masse; -#X text 259 149 2 : M = weith of the masse; -#X text 259 181 3 : X = initial position of the masse; -#X text 259 202 4 : Y = initial position of the masse; -#X text 342 305 if the position of the masse is < Xmin then position -will be Xmin; -#X msg 115 519 resetF; -#X text 246 523 reset the total forces applied to the masse; -#X msg 116 496 reset; -#X text 246 492 reset position (to it's initial value) and forces to -zero. send it's position to it's outlet.; -#X text 283 220 change position of the masse \, and reset memory (for -history).; -#X text 282 162 change weith of the masse; -#X text 340 289 set the minimum and maximum position of the masse; -#X text 283 375 when the masses are at Xmin \, Xmax \, Ymon \, Ymax -\, Zmin or Zmax \, the mouvement is possible only if force apply is -superior to the threshold; -#X text 283 362 change the threshold value; -#X msg 116 450 bang; -#X msg 115 541 off; -#X msg 116 564 on; -#X msg 115 588 loadbang; -#X text 244 590 output curent position; -#X text 246 545 stop mass mouvement; -#X text 245 567 restart mass movement; -#X text 252 447 compute position and output it; -#X text 250 474 add force to this mass; -#X msg 116 472 force3D $f1 $f2 $f3; -#X msg 120 153 setM 1; -#X msg 119 344 setT 0; -#X obj 29 706 unpack s f f f; -#X text 261 97 1 : name; -#X text 282 115 this is the name of the mass. you can set value to -this name instead of making a pd connection.; -#X text 129 707 X Y Z positin of the masse; -#X obj 44 682 unpack s f f f; -#X obj 60 657 unpack s f f f; -#X text 144 683 X Y Z & total force apply to the masse; -#X text 159 659 X Y Z & total velocity of the masse; -#X obj 29 625 mass2D; -#X obj 149 625 masse2D; -#X msg 120 256 setXmin -10000 \, setXmax 10000 \, setYmin -10000 \, -setYmax 10000; -#X text 260 277 5 : Xmin; -#X text 260 293 6 : Xmax; -#X text 260 309 7 : Ymin; -#X text 260 325 8 : Ymax; -#X text 259 343 9 : Threshold; -#X text 156 23 mass2D : get liaison forces and output position; -#X msg 121 182 setX 0 \, setY 0; -#X msg 121 206 setXY 0 0 0; -#X msg 114 427 setD 0; -#X text 256 423 10 : set velocity damping of the mass; -#X connect 8 0 37 0; -#X connect 10 0 37 0; -#X connect 17 0 37 0; -#X connect 18 0 37 0; -#X connect 19 0 37 0; -#X connect 20 0 37 0; -#X connect 26 0 37 0; -#X connect 27 0 37 0; -#X connect 28 0 37 0; -#X connect 37 0 29 0; -#X connect 37 1 33 0; -#X connect 37 2 34 0; -#X connect 39 0 37 0; -#X connect 46 0 37 0; -#X connect 47 0 37 0; -#X connect 48 0 37 0; +#N canvas 311 0 712 738 10; +#X obj 73 625 pmpd.mass2D; +#X text 317 6 masse; +#X text 152 81 M is positive. negative value give non physical things. +; +#X text 152 37 the somme of the forces apply to a masse modifie its +velocity (depending of it's weight). the position his change according +to the velocity and the weight of the masse; +#X text 259 149 2 : M = weith of the masse; +#X text 259 181 3 : X = initial position of the masse; +#X text 259 202 4 : Y = initial position of the masse; +#X text 342 305 if the position of the masse is < Xmin then position +will be Xmin; +#X msg 115 519 resetF; +#X text 246 523 reset the total forces applied to the masse; +#X msg 116 496 reset; +#X text 246 492 reset position (to it's initial value) and forces to +zero. send it's position to it's outlet.; +#X text 283 220 change position of the masse \, and reset memory (for +history).; +#X text 282 162 change weith of the masse; +#X text 340 289 set the minimum and maximum position of the masse; +#X text 283 375 when the masses are at Xmin \, Xmax \, Ymon \, Ymax +\, Zmin or Zmax \, the mouvement is possible only if force apply is +superior to the threshold; +#X text 283 362 change the threshold value; +#X msg 116 450 bang; +#X msg 115 541 off; +#X msg 116 564 on; +#X msg 115 588 loadbang; +#X text 244 590 output curent position; +#X text 246 545 stop mass mouvement; +#X text 245 567 restart mass movement; +#X text 252 447 compute position and output it; +#X text 250 474 add force to this mass; +#X msg 120 153 setM 1; +#X msg 119 344 setT 0; +#X text 261 97 1 : name; +#X text 282 115 this is the name of the mass. you can set value to +this name instead of making a pd connection.; +#X obj 29 625 mass2D; +#X obj 149 625 masse2D; +#X msg 120 256 setXmin -10000 \, setXmax 10000 \, setYmin -10000 \, +setYmax 10000; +#X text 260 277 5 : Xmin; +#X text 260 293 6 : Xmax; +#X text 260 309 7 : Ymin; +#X text 260 325 8 : Ymax; +#X text 259 343 9 : Threshold; +#X text 156 23 mass2D : get liaison forces and output position; +#X msg 121 182 setX 0 \, setY 0; +#X msg 121 206 setXY 0 0 0; +#X msg 114 427 setD 0; +#X text 256 423 10 : set velocity damping of the mass; +#X msg 116 472 force2D $f1 $f2 $f3; +#X text 154 684 X Y & total force apply to the masse; +#X text 169 660 X Y & total velocity of the masse; +#X obj 60 657 unpack s f f f; +#X obj 45 683 unpack s f f f; +#X obj 29 707 unpack s f f; +#X text 140 708 X Y position of the masse; +#X connect 8 0 30 0; +#X connect 10 0 30 0; +#X connect 17 0 30 0; +#X connect 18 0 30 0; +#X connect 19 0 30 0; +#X connect 20 0 30 0; +#X connect 26 0 30 0; +#X connect 27 0 30 0; +#X connect 30 0 48 0; +#X connect 30 1 47 0; +#X connect 30 2 46 0; +#X connect 32 0 30 0; +#X connect 39 0 30 0; +#X connect 40 0 30 0; +#X connect 41 0 30 0; +#X connect 43 0 30 0; diff --git a/help/help-masse3D.pd b/help/help-masse3D.pd index d2d506a..c4b0a14 100755 --- a/help/help-masse3D.pd +++ b/help/help-masse3D.pd @@ -1,80 +1,80 @@ -#N canvas 125 5 709 792 10; -#X text 317 6 masse; -#X text 152 81 M is positive. negative value give non physical things. -; -#X text 152 37 the somme of the forces apply to a masse modifie its -velocity (depending of it's weight). the position his change according -to the velocity and the weight of the masse; -#X text 259 150 2 : M = weith of the masse; -#X text 259 189 3 : X = initial position of the masse; -#X text 259 210 4 : Y = initial position of the masse; -#X text 324 327 if the position of the masse is < Xmin then position -will be Xmin; -#X obj 79 679 masse3D; -#X text 259 226 5 : Z = initial position of the masse; -#X text 259 303 6 : Xmin; -#X text 259 319 7 : Xmax; -#X text 259 335 8 : Ymin; -#X text 259 351 9 : Ymax; -#X text 252 367 10 : Zmin; -#X text 252 383 11 : Zmax; -#X text 252 398 12 : Threshold; -#X msg 119 565 resetF; -#X text 250 569 reset the total forces applied to the masse; -#X msg 120 538 reset; -#X text 248 534 reset position (to it's initial value) and forces to -zero. send it's position to it's outlet.; -#X text 285 241 change position of the masse \, and reset memory (for -history).; -#X text 283 169 change weith of the masse; -#X text 323 310 set the minimum and maximum position of the masse; -#X text 302 413 when the masses are at Xmin \, Xmax \, Ymon \, Ymax -\, Zmin or Zmax \, the mouvement is possible only if force apply is -superior to the threshold; -#X msg 119 489 bang; -#X msg 119 588 off; -#X msg 120 610 on; -#X msg 119 635 loadbang; -#X text 248 637 output curent position; -#X text 250 592 stop mass mouvement; -#X text 249 613 restart mass movement; -#X text 250 486 compute position and output it; -#X text 247 515 add force to this mass; -#X text 156 23 mass3D : get liaison forces and output position; -#X obj 135 680 pmpd.mass3D; -#X obj 31 678 mass3D; -#X msg 120 514 force3D $f1 $f2 $f3; -#X msg 120 154 setM 1; -#X msg 121 190 setX 0 \, setY 0 \, setZ 0; -#X msg 117 270 setXmin -10000 \, setXmax 10000 \, setYmin -10000 \, -setYmax 10000 \, setZmin -10000 \, setZmax 10000; -#X msg 119 397 setT 0; -#X obj 31 759 unpack s f f f; -#X text 261 98 1 : name; -#X text 282 116 this is the name of the mass. you can set value to -this name instead of making a pd connection.; -#X text 131 760 X Y Z positin of the masse; -#X obj 46 735 unpack s f f f; -#X obj 62 710 unpack s f f f; -#X text 146 736 X Y Z & total force apply to the masse; -#X text 161 712 X Y Z & total velocity of the masse; -#X msg 121 214 setXYZ 0 0 0; -#X msg 119 462 setD 0; -#X text 252 460 13 : Damp : change the velocyty damping of the mass -; -#X connect 16 0 35 0; -#X connect 18 0 35 0; -#X connect 24 0 35 0; -#X connect 25 0 35 0; -#X connect 26 0 35 0; -#X connect 27 0 35 0; -#X connect 35 0 41 0; -#X connect 35 1 45 0; -#X connect 35 2 46 0; -#X connect 36 0 35 0; -#X connect 37 0 35 0; -#X connect 38 0 35 0; -#X connect 39 0 35 0; -#X connect 40 0 35 0; -#X connect 49 0 35 0; -#X connect 50 0 35 0; +#N canvas 125 5 709 792 10; +#X text 317 6 masse; +#X text 152 81 M is positive. negative value give non physical things. +; +#X text 152 37 the somme of the forces apply to a masse modifie its +velocity (depending of it's weight). the position his change according +to the velocity and the weight of the masse; +#X text 259 150 2 : M = weith of the masse; +#X text 259 189 3 : X = initial position of the masse; +#X text 259 210 4 : Y = initial position of the masse; +#X text 324 327 if the position of the masse is < Xmin then position +will be Xmin; +#X obj 79 679 masse3D; +#X text 259 226 5 : Z = initial position of the masse; +#X text 259 303 6 : Xmin; +#X text 259 319 7 : Xmax; +#X text 259 335 8 : Ymin; +#X text 259 351 9 : Ymax; +#X text 252 367 10 : Zmin; +#X text 252 383 11 : Zmax; +#X text 252 398 12 : Threshold; +#X msg 119 565 resetF; +#X text 250 569 reset the total forces applied to the masse; +#X msg 120 538 reset; +#X text 248 534 reset position (to it's initial value) and forces to +zero. send it's position to it's outlet.; +#X text 285 241 change position of the masse \, and reset memory (for +history).; +#X text 283 169 change weith of the masse; +#X text 323 310 set the minimum and maximum position of the masse; +#X text 302 413 when the masses are at Xmin \, Xmax \, Ymon \, Ymax +\, Zmin or Zmax \, the mouvement is possible only if force apply is +superior to the threshold; +#X msg 119 489 bang; +#X msg 119 588 off; +#X msg 120 610 on; +#X msg 119 635 loadbang; +#X text 248 637 output curent position; +#X text 250 592 stop mass mouvement; +#X text 249 613 restart mass movement; +#X text 250 486 compute position and output it; +#X text 247 515 add force to this mass; +#X text 156 23 mass3D : get liaison forces and output position; +#X obj 135 680 pmpd.mass3D; +#X obj 31 678 mass3D; +#X msg 120 514 force3D $f1 $f2 $f3; +#X msg 120 154 setM 1; +#X msg 121 190 setX 0 \, setY 0 \, setZ 0; +#X msg 117 270 setXmin -10000 \, setXmax 10000 \, setYmin -10000 \, +setYmax 10000 \, setZmin -10000 \, setZmax 10000; +#X msg 119 397 setT 0; +#X obj 31 759 unpack s f f f; +#X text 261 98 1 : name; +#X text 282 116 this is the name of the mass. you can set value to +this name instead of making a pd connection.; +#X text 148 760 X Y Z positin of the masse; +#X text 163 736 X Y Z & total force apply to the masse; +#X text 178 712 X Y Z & total velocity of the masse; +#X msg 121 214 setXYZ 0 0 0; +#X msg 119 462 setD 0; +#X text 252 460 13 : Damp : change the velocyty damping of the mass +; +#X obj 62 710 unpack s f f f f; +#X obj 46 735 unpack s f f f f; +#X connect 16 0 35 0; +#X connect 18 0 35 0; +#X connect 24 0 35 0; +#X connect 25 0 35 0; +#X connect 26 0 35 0; +#X connect 27 0 35 0; +#X connect 35 0 41 0; +#X connect 35 1 51 0; +#X connect 35 2 50 0; +#X connect 36 0 35 0; +#X connect 37 0 35 0; +#X connect 38 0 35 0; +#X connect 39 0 35 0; +#X connect 40 0 35 0; +#X connect 47 0 35 0; +#X connect 48 0 35 0; -- cgit v1.2.1