From f7d99fa42033e7e5447ae05d0d6033354189f262 Mon Sep 17 00:00:00 2001 From: Cyrille Henry Date: Thu, 22 Aug 2013 08:51:41 +0000 Subject: include Marco Donnarumma language correction svn path=/trunk/externals/pmpd/; revision=17196 --- iCircle3D-help.pd | 102 +++++++++++++++++++++++++++--------------------------- 1 file changed, 51 insertions(+), 51 deletions(-) (limited to 'iCircle3D-help.pd') diff --git a/iCircle3D-help.pd b/iCircle3D-help.pd index a60a938..2aeb069 100644 --- a/iCircle3D-help.pd +++ b/iCircle3D-help.pd @@ -1,69 +1,69 @@ -#N canvas 579 157 566 710 10; -#X text 177 107 1 : name; +#N canvas 588 157 688 710 10; #X text 285 12 Circlular interaction; -#X text 123 74 message to change parametter / default value / creation -arg number / description; -#X text 198 125 this is the name of the mass interacting with this -object. you can also conect the output of this object to a mass \, -to allow an interaction with this mass.; #X msg 104 332 setRmin 0; #X msg 105 355 setRmax 1; -#X text 200 374 minimal and maximal radius of the circle. If the mass -is outside or inside this circles \, it will not interact with this -link.; -#X text 199 432 constant force normal to the circle.; +#X text 230 429 constant force normal to the circle.; #X msg 103 413 setFN 0; #X obj 20 632 iCircle3D; -#X text 176 170 2 : X coordonate of the orientation vector of the circle -; -#X text 175 195 3 : Y coordonate of the orientation vector of the circle -; -#X text 209 237 normal vector of the circle; +#X text 227 235 normal vector of the circle; #X msg 108 255 setX 0; #X msg 107 280 setY 0; #X msg 107 303 setZ 0; -#X text 175 255 5 : center circle X; -#X text 175 279 6 : center circle Y; -#X text 174 304 7 : center circle Z; #X msg 105 171 setVX 0; #X msg 105 196 setVY 0; #X msg 107 218 setVZ 0; -#X text 199 318 center of the circle; -#X text 176 332 8 : Minimum Radius; -#X text 176 355 9 : Maximum Radius; -#X text 171 415 10 : constante Normal Force; -#X text 170 448 11 : normal rigidity; -#X text 176 219 4 : Z coordonate of the orientation vector of the circle -; +#X text 229 318 center of the circle; +#X text 206 332 8 : Minimum Radius; +#X text 206 355 9 : Maximum Radius; #X msg 104 448 setKN 0; -#X text 168 493 12 : damping; -#X text 199 509 normal (to the circle plane) damping to the masses. +#X text 229 509 normal (to the circle plane) damping to the masses. ; #X msg 104 493 setD 0; -#X text 170 560 14 : Normal constant displacement; +#X text 200 560 14 : Normal constant displacement; #X msg 103 558 setdN 0; #X msg 104 589 setdKN 0; -#X text 170 532 13 : maximum profound of the circle interaction; -#X text 168 642 this object is like iPlane3D \, but it's action is -more limited in space.; #X msg 104 532 setPmax 10000; -#X text 179 41 This object sould be used for the simulation of interaction -between a collection of masses and a circle; -#X text 201 466 Force is proportional to the distance between the mass +#X text 73 73 message to change parameter / default value / creation +arg number / description; +#X text 230 122 this is the name of the mass interacting with this +object. you can also connect the output of this object to a mass \, +to allow an interaction with this mass.; +#X text 206 170 2 : X coordinate of the orientation vector of the circle +; +#X text 205 195 3 : Y coordinate of the orientation vector of the circle +; +#X text 206 219 4 : Z coordinate of the orientation vector of the circle +; +#X text 230 370 minimal and maximal radius of the circle. If the mass +is outside or inside this circle \, it will not interact with this +link.; +#X text 179 34 This object should be used for the simulation of interaction +between a collection of masses and a circle.; +#X text 207 107 1 : Name; +#X text 205 255 5 : Center circle X; +#X text 204 304 7 : Center circle Z; +#X text 205 279 6 : Center circle Y; +#X text 201 415 10 : Constant Normal Force; +#X text 199 448 11 : Normal rigidity; +#X text 227 464 force is proportional to the distance between the mass and the circle plane.; -#X text 171 589 15 : displace the mass proportionaly to it's depth -of the mass in the interactor; -#X connect 4 0 9 0; -#X connect 5 0 9 0; -#X connect 8 0 9 0; -#X connect 13 0 9 0; -#X connect 14 0 9 0; -#X connect 15 0 9 0; -#X connect 19 0 9 0; -#X connect 20 0 9 0; -#X connect 21 0 9 0; -#X connect 28 0 9 0; -#X connect 31 0 9 0; -#X connect 33 0 9 0; -#X connect 34 0 9 0; -#X connect 37 0 9 0; +#X text 198 493 12 : Damping; +#X text 200 532 13 : Maximum depth of the circle interaction; +#X text 201 589 15 : Displaces the mass proportionally to the depth +of the mass in the interactor.; +#X text 200 638 This object is like iPlane3D \, but its action is more +limited in space.; +#X connect 1 0 5 0; +#X connect 2 0 5 0; +#X connect 4 0 5 0; +#X connect 7 0 5 0; +#X connect 8 0 5 0; +#X connect 9 0 5 0; +#X connect 10 0 5 0; +#X connect 11 0 5 0; +#X connect 12 0 5 0; +#X connect 16 0 5 0; +#X connect 18 0 5 0; +#X connect 20 0 5 0; +#X connect 21 0 5 0; +#X connect 22 0 5 0; -- cgit v1.2.1