From 69cf1cafcd403331d9fbfb76977efb6101eef284 Mon Sep 17 00:00:00 2001 From: Hans-Christoph Steiner Date: Sat, 3 Apr 2010 20:24:12 +0000 Subject: converted to template Makefile svn path=/trunk/externals/pmpd/; revision=13366 --- iCylinder3D-help.pd | 89 +++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 89 insertions(+) create mode 100644 iCylinder3D-help.pd (limited to 'iCylinder3D-help.pd') diff --git a/iCylinder3D-help.pd b/iCylinder3D-help.pd new file mode 100644 index 0000000..f5591aa --- /dev/null +++ b/iCylinder3D-help.pd @@ -0,0 +1,89 @@ +#N canvas 338 52 610 896 10; +#X text 276 10 Cylinder interaction; +#X text 166 610 15 : minimum height of the cylinder interaction; +#X text 168 641 16 : minimum height of the cylinder interaction; +#X text 167 670 17 : tengential constant force; +#X text 167 695 18 : tangential rigidity; +#X text 168 727 19 : normal constant displacement; +#X text 167 757 20 : tangential constant displacement; +#X text 166 786 21 : normal displacement proportional to 1/R; +#X text 166 812 22 : tangential displacement proportional to 1/R; +#X text 175 118 1 : name; +#X text 121 76 message to change parametter / default value / creation +arg number / description; +#X text 196 136 this is the name of the mass interacting with this +object. you can also conect the output of this object to a mass \, +to allow an interaction with this mass.; +#X msg 81 343 setRmin 0; +#X msg 82 366 setRmax 1; +#X text 198 385 minimal and maximal radius of the circle. If the mass +is outside or inside this circles \, it will not interact with this +link.; +#X msg 80 424 setFN 0; +#X text 174 181 2 : X coordonate of the orientation vector of the circle +; +#X text 173 206 3 : Y coordonate of the orientation vector of the circle +; +#X text 207 248 normal vector of the circle; +#X msg 85 266 setX 0; +#X msg 84 291 setY 0; +#X msg 84 314 setZ 0; +#X msg 82 182 setVX 0; +#X msg 83 207 setVY 0; +#X msg 84 229 setVZ 0; +#X text 197 329 center of the circle; +#X text 174 343 8 : Minimum Radius; +#X text 174 366 9 : Maximum Radius; +#X text 169 426 10 : constante Normal Force; +#X text 168 459 11 : normal rigidity; +#X text 174 230 4 : Z coordonate of the orientation vector of the circle +; +#X msg 81 459 setKN 0; +#X text 166 504 12 : damping; +#X msg 81 504 setD 0; +#X msg 78 731 setdN 0; +#X obj 9 866 iCylinder3D; +#X text 177 39 This object sould be used for the simulation of interaction +between a collection of masse and a cylinder; +#X text 173 266 5 : center X; +#X text 173 290 6 : center Y; +#X text 172 315 7 : center Z; +#X text 197 443 constant force normal to the cylinder.; +#X text 199 477 Force is proportional to the distance between the masse +and the cylindre center.; +#X text 197 520 normal (to the cylinder surface) damping to the masses. +; +#X text 166 536 13 : Normal force proportional to 1/distance to the +center of the cylinder; +#X msg 78 610 setPmin -10000; +#X msg 80 639 setPmax 10000; +#X msg 78 756 setdT 0; +#X text 166 574 14 : Normal force proportional to 1/square(distance) +to the center of the cylinder; +#X msg 80 670 setFN 0; +#X msg 81 705 setKN 0; +#X msg 82 575 setG 0; +#X msg 83 538 setRN 0; +#X msg 77 782 setdKN 0; +#X msg 77 807 setdKT 0; +#X connect 12 0 35 0; +#X connect 13 0 35 0; +#X connect 15 0 35 0; +#X connect 19 0 35 0; +#X connect 20 0 35 0; +#X connect 21 0 35 0; +#X connect 22 0 35 0; +#X connect 23 0 35 0; +#X connect 24 0 35 0; +#X connect 31 0 35 0; +#X connect 33 0 35 0; +#X connect 34 0 35 0; +#X connect 44 0 35 0; +#X connect 45 0 35 0; +#X connect 46 0 35 0; +#X connect 48 0 35 0; +#X connect 49 0 35 0; +#X connect 50 0 35 0; +#X connect 51 0 35 0; +#X connect 52 0 35 0; +#X connect 53 0 35 0; -- cgit v1.2.1