From 69cf1cafcd403331d9fbfb76977efb6101eef284 Mon Sep 17 00:00:00 2001 From: Hans-Christoph Steiner Date: Sat, 3 Apr 2010 20:24:12 +0000 Subject: converted to template Makefile svn path=/trunk/externals/pmpd/; revision=13366 --- iCylinder3D.c | 292 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 292 insertions(+) create mode 100644 iCylinder3D.c (limited to 'iCylinder3D.c') diff --git a/iCylinder3D.c b/iCylinder3D.c new file mode 100644 index 0000000..59336bf --- /dev/null +++ b/iCylinder3D.c @@ -0,0 +1,292 @@ +#include "m_pd.h" +#include "math.h" + +static t_class *iCylinder3D_class; + +typedef struct _iCylinder3D { + t_object x_obj; + t_atom force[21]; + t_outlet *force_new; // outlet + t_symbol *x_sym; // send + +} t_iCylinder3D; + + + +void iCylinder3D_bang(t_iCylinder3D *x) +{ + if (x->x_sym->s_thing) typedmess(x->x_sym->s_thing, gensym("interactor_cylinder_3D"), 21, x->force); + + outlet_anything(x->force_new, gensym("interactor_cylinder_3D"), 21, x->force); +} + +void iCylinder3D_setXYZ(t_iCylinder3D *x, t_float X, t_float Y, t_float Z) +{ + SETFLOAT(&(x->force[3]), X); + SETFLOAT(&(x->force[4]), Y); + SETFLOAT(&(x->force[5]), Z); +} +void iCylinder3D_setVXYZ(t_iCylinder3D *x, t_float X, t_float Y, t_float Z) +{ + SETFLOAT(&(x->force[0]), X); + SETFLOAT(&(x->force[1]), Y); + SETFLOAT(&(x->force[2]), Z); +} + +void iCylinder3D_setVX(t_iCylinder3D *x, t_float X) +{ + SETFLOAT(&(x->force[0]), X); +} + +void iCylinder3D_setVY(t_iCylinder3D *x, t_float Y) +{ + SETFLOAT(&(x->force[1]), Y); +} + +void iCylinder3D_setVZ(t_iCylinder3D *x, t_float Z) +{ + SETFLOAT(&(x->force[2]), Z); +} +void iCylinder3D_setX(t_iCylinder3D *x, t_float X) +{ + SETFLOAT(&(x->force[3]), X); +} + +void iCylinder3D_setY(t_iCylinder3D *x, t_float Y) +{ + SETFLOAT(&(x->force[4]), Y); +} + +void iCylinder3D_setZ(t_iCylinder3D *x, t_float Z) +{ + SETFLOAT(&(x->force[5]), Z); +} + +void iCylinder3D_setRmin(t_iCylinder3D *x, t_float X) +{ + SETFLOAT(&(x->force[6]), X); +} + +void iCylinder3D_setRmax(t_iCylinder3D *x, t_float X) +{ + SETFLOAT(&(x->force[7]), X); +} + +void iCylinder3D_setFN(t_iCylinder3D *x, t_floatarg f1) +{ + SETFLOAT(&(x->force[8]), f1); +} + +void iCylinder3D_setKN(t_iCylinder3D *x, t_floatarg f1) +{ + SETFLOAT(&(x->force[9]), f1); +} + +void iCylinder3D_setD(t_iCylinder3D *x, t_floatarg f1) +{ + SETFLOAT(&(x->force[10]), f1); +} + +void iCylinder3D_setRN(t_iCylinder3D *x, t_floatarg f1) +{ + SETFLOAT(&(x->force[11]), f1); +} + +void iCylinder3D_setG(t_iCylinder3D *x, t_floatarg f1) +{ + SETFLOAT(&(x->force[12]), f1); +} + +void iCylinder3D_setPmin(t_iCylinder3D *x, t_floatarg f1) +{ + SETFLOAT(&(x->force[13]), f1); +} + +void iCylinder3D_setPmax(t_iCylinder3D *x, t_floatarg f1) +{ + SETFLOAT(&(x->force[14]), f1); +} + +void iCylinder3D_setFT(t_iCylinder3D *x, t_floatarg f1) +{ + SETFLOAT(&(x->force[15]), f1); +} + +void iCylinder3D_setKT(t_iCylinder3D *x, t_floatarg f1) +{ + SETFLOAT(&(x->force[16]), f1); +} + +void iCylinder3D_setdN(t_iCylinder3D *x, t_floatarg f1) +{ + SETFLOAT(&(x->force[17]), f1); +} + +void iCylinder3D_setdT(t_iCylinder3D *x, t_floatarg f1) +{ + SETFLOAT(&(x->force[18]), f1); +} + +void iCylinder3D_setdKN(t_iCylinder3D *x, t_floatarg f1) +{ + SETFLOAT(&(x->force[19]), f1); +} + +void iCylinder3D_setdKT(t_iCylinder3D *x, t_floatarg f1) +{ + SETFLOAT(&(x->force[20]), f1); +} + +void *iCylinder3D_new(t_symbol *s, int argc, t_atom *argv) +{ + t_iCylinder3D *x = (t_iCylinder3D *)pd_new(iCylinder3D_class); + + x->x_sym = atom_getsymbolarg(0, argc, argv); + + x->force_new=outlet_new(&x->x_obj, 0); + + + if (argc>=22) + SETFLOAT(&(x->force[20]), atom_getfloatarg(21, argc, argv)); + else + SETFLOAT(&(x->force[20]), 0); + + if (argc>=21) + SETFLOAT(&(x->force[19]), atom_getfloatarg(20, argc, argv)); + else + SETFLOAT(&(x->force[19]), 0); + + if (argc>=20) + SETFLOAT(&(x->force[18]), atom_getfloatarg(19, argc, argv)); + else + SETFLOAT(&(x->force[18]), 0); + + if (argc>=19) + SETFLOAT(&(x->force[17]), atom_getfloatarg(18, argc, argv)); + else + SETFLOAT(&(x->force[17]), 0); + + if (argc>=18) + SETFLOAT(&(x->force[16]), atom_getfloatarg(17, argc, argv)); + else + SETFLOAT(&(x->force[16]), 0); + + if (argc>=17) + SETFLOAT(&(x->force[15]), atom_getfloatarg(16, argc, argv)); + else + SETFLOAT(&(x->force[15]), 0); + + if (argc>=16) + SETFLOAT(&(x->force[14]), atom_getfloatarg(15, argc, argv)); + else + SETFLOAT(&(x->force[14]), 1000); + + if (argc>=15) + SETFLOAT(&(x->force[13]), atom_getfloatarg(14, argc, argv)); + else + SETFLOAT(&(x->force[13]), -1000); + + if (argc>=14) + SETFLOAT(&(x->force[12]), atom_getfloatarg(13, argc, argv)); + else + SETFLOAT(&(x->force[12]), 0); + + if (argc>=13) + SETFLOAT(&(x->force[11]), atom_getfloatarg(12, argc, argv)); + else + SETFLOAT(&(x->force[11]), 0); + + if (argc>=12) + SETFLOAT(&(x->force[10]), atom_getfloatarg(11, argc, argv)); + else + SETFLOAT(&(x->force[10]), 0); + + if (argc>=11) + SETFLOAT(&(x->force[9]), atom_getfloatarg(10, argc, argv)); + else + SETFLOAT(&(x->force[9]), 0); + + if (argc>=10) + SETFLOAT(&(x->force[8]), atom_getfloatarg(9, argc, argv)); + else + SETFLOAT(&(x->force[8]), 0); + + if (argc>=9) + SETFLOAT(&(x->force[7]), atom_getfloatarg(8, argc, argv)); + else + SETFLOAT(&(x->force[7]), 1); + + if (argc>=8) + SETFLOAT(&(x->force[6]), atom_getfloatarg(7, argc, argv)); + else + SETFLOAT(&(x->force[6]), 0); + + if (argc>=7) + SETFLOAT(&(x->force[5]), atom_getfloatarg(6, argc, argv)); + else + SETFLOAT(&(x->force[5]), 0); + + if (argc>=6) + SETFLOAT(&(x->force[4]), atom_getfloatarg(5, argc, argv)); + else + SETFLOAT(&(x->force[4]), 0); + + if (argc>=5) + SETFLOAT(&(x->force[3]), atom_getfloatarg(4, argc, argv)); + else + SETFLOAT(&(x->force[3]), 0); + + if (argc>=4) + SETFLOAT(&(x->force[2]), atom_getfloatarg(3, argc, argv)); + else + SETFLOAT(&(x->force[2]), 0); + + if (argc>=3) + SETFLOAT(&(x->force[1]), atom_getfloatarg(2, argc, argv)); + else + SETFLOAT(&(x->force[1]), 0); + + if (argc>=2) + SETFLOAT(&(x->force[0]), atom_getfloatarg(1, argc, argv)); + else + SETFLOAT(&(x->force[0]), 1); + + return (x); +} + +void iCylinder3D_setup(void) +{ + + iCylinder3D_class = class_new(gensym("iCylinder3D"), + (t_newmethod)iCylinder3D_new, + 0, sizeof(t_iCylinder3D), + CLASS_DEFAULT, A_GIMME, 0); + + class_addcreator((t_newmethod)iCylinder3D_new, gensym("pmpd.iCylinder3D"), A_GIMME, 0); + + class_addbang(iCylinder3D_class, iCylinder3D_bang); + class_addmethod(iCylinder3D_class, (t_method)iCylinder3D_setVX, gensym("setVX"), A_DEFFLOAT, 0); + class_addmethod(iCylinder3D_class, (t_method)iCylinder3D_setVY, gensym("setVY"), A_DEFFLOAT, 0); + class_addmethod(iCylinder3D_class, (t_method)iCylinder3D_setVZ, gensym("setVZ"), A_DEFFLOAT, 0); + class_addmethod(iCylinder3D_class, (t_method)iCylinder3D_setX, gensym("setX"), A_DEFFLOAT, 0); + class_addmethod(iCylinder3D_class, (t_method)iCylinder3D_setY, gensym("setY"), A_DEFFLOAT, 0); + class_addmethod(iCylinder3D_class, (t_method)iCylinder3D_setZ, gensym("setZ"), A_DEFFLOAT, 0); + class_addmethod(iCylinder3D_class, (t_method)iCylinder3D_setRmin, gensym("setRmin"), A_DEFFLOAT, 0); + class_addmethod(iCylinder3D_class, (t_method)iCylinder3D_setRmax, gensym("setRmax"), A_DEFFLOAT, 0); + class_addmethod(iCylinder3D_class, (t_method)iCylinder3D_setXYZ, gensym("setXYZ"), A_DEFFLOAT, A_DEFFLOAT, A_DEFFLOAT, 0); + class_addmethod(iCylinder3D_class, (t_method)iCylinder3D_setVXYZ, gensym("setVXYZ"), A_DEFFLOAT, A_DEFFLOAT, A_DEFFLOAT, 0); + class_addmethod(iCylinder3D_class, (t_method)iCylinder3D_setPmin, gensym("setPmin"), A_DEFFLOAT, 0); + class_addmethod(iCylinder3D_class, (t_method)iCylinder3D_setPmax, gensym("setPmax"), A_DEFFLOAT, 0); + class_addmethod(iCylinder3D_class, (t_method)iCylinder3D_setFN, gensym("setFN"), A_DEFFLOAT, 0); + class_addmethod(iCylinder3D_class, (t_method)iCylinder3D_setKN, gensym("setKN"), A_DEFFLOAT, 0); + class_addmethod(iCylinder3D_class, (t_method)iCylinder3D_setRN, gensym("setRN"), A_DEFFLOAT, 0); + class_addmethod(iCylinder3D_class, (t_method)iCylinder3D_setG, gensym("setG"), A_DEFFLOAT, 0); + class_addmethod(iCylinder3D_class, (t_method)iCylinder3D_setD, gensym("setD"), A_DEFFLOAT, 0); + class_addmethod(iCylinder3D_class, (t_method)iCylinder3D_setFT, gensym("setFT"), A_DEFFLOAT, 0); + class_addmethod(iCylinder3D_class, (t_method)iCylinder3D_setKT, gensym("setKT"), A_DEFFLOAT, 0); + class_addmethod(iCylinder3D_class, (t_method)iCylinder3D_setdN, gensym("setdN"), A_DEFFLOAT, 0); + class_addmethod(iCylinder3D_class, (t_method)iCylinder3D_setdT, gensym("setdT"), A_DEFFLOAT, 0); + class_addmethod(iCylinder3D_class, (t_method)iCylinder3D_setdKN, gensym("setdKN"), A_DEFFLOAT, 0); + class_addmethod(iCylinder3D_class, (t_method)iCylinder3D_setdKT, gensym("setdKT"), A_DEFFLOAT, 0); + +} -- cgit v1.2.1