From 69cf1cafcd403331d9fbfb76977efb6101eef284 Mon Sep 17 00:00:00 2001 From: Hans-Christoph Steiner Date: Sat, 3 Apr 2010 20:24:12 +0000 Subject: converted to template Makefile svn path=/trunk/externals/pmpd/; revision=13366 --- src/iAmbient2D.c | 200 ------------------------------------------------------- 1 file changed, 200 deletions(-) delete mode 100644 src/iAmbient2D.c (limited to 'src/iAmbient2D.c') diff --git a/src/iAmbient2D.c b/src/iAmbient2D.c deleted file mode 100644 index f5050ce..0000000 --- a/src/iAmbient2D.c +++ /dev/null @@ -1,200 +0,0 @@ -#include "m_pd.h" -#include "math.h" - -static t_class *iAmbient2D_class; - -typedef struct _iAmbient2D { - t_object x_obj; - t_atom force[12]; - /* - force = - forceX, - forceY, - randomFX, - randomFY, - damp, - Xmin, - Xmax, - Ymin, - Ymax, - dX, - dY; - */ - - t_outlet *force_new;// outlet - t_symbol *x_sym; // send -} t_iAmbient2D; - -void iAmbient2D_forceX(t_iAmbient2D *x, t_floatarg f1) -{ - SETFLOAT(&(x->force[0]), f1); -} - -void iAmbient2D_forceY(t_iAmbient2D *x, t_floatarg f1) -{ - SETFLOAT(&(x->force[1]), f1); -} - -void iAmbient2D_force(t_iAmbient2D *x, t_floatarg f1, t_floatarg f2) -{ - SETFLOAT(&(x->force[0]), f1); - SETFLOAT(&(x->force[1]), f2 ); -} - -void iAmbient2D_rndFX(t_iAmbient2D *x, t_float X) -{ - SETFLOAT(&(x->force[2]), X); -} - -void iAmbient2D_rndFY(t_iAmbient2D *x, t_float X) -{ - SETFLOAT(&(x->force[3]), X); -} - -void iAmbient2D_rndF(t_iAmbient2D *x, t_floatarg f1, t_floatarg f2) -{ - SETFLOAT(&(x->force[2]), f1); - SETFLOAT(&(x->force[3]), f2); -} - -void iAmbient2D_damp(t_iAmbient2D *x, t_float X) -{ - SETFLOAT(&(x->force[4]), X); -} - -void iAmbient2D_Xmin(t_iAmbient2D *x, t_float Xmin) -{ - SETFLOAT(&(x->force[6]), Xmin); -} - -void iAmbient2D_Xmax(t_iAmbient2D *x, t_float Xmax) -{ - SETFLOAT(&(x->force[7]), Xmax); -} - -void iAmbient2D_Ymin(t_iAmbient2D *x, t_float Ymin) -{ - SETFLOAT(&(x->force[8]), Ymin); -} - -void iAmbient2D_Ymax(t_iAmbient2D *x, t_float Ymax) -{ - SETFLOAT(&(x->force[9]), Ymax); -} - -void iAmbient2D_dXY(t_iAmbient2D *x, t_float dX, t_float dY) -{ - SETFLOAT(&(x->force[10]), dX); - SETFLOAT(&(x->force[11]), dY); -} - -void iAmbient2D_dX(t_iAmbient2D *x, t_float dX) -{ - SETFLOAT(&(x->force[10]), dX); -} - -void iAmbient2D_dY(t_iAmbient2D *x, t_float dY) -{ - SETFLOAT(&(x->force[11]), dY); -} - -void iAmbient2D_bang(t_iAmbient2D *x) -{ - if (x->x_sym->s_thing) typedmess(x->x_sym->s_thing, gensym("interactor_ambient_2D"), 12, x->force); - - outlet_anything(x->force_new, gensym("interactor_ambient_2D"), 12, x->force); -} - -void *iAmbient2D_new(t_symbol *s, int argc, t_atom *argv) -{ - t_iAmbient2D *x = (t_iAmbient2D *)pd_new(iAmbient2D_class); - - x->x_sym = atom_getsymbolarg(0, argc, argv); - - x->force_new=outlet_new(&x->x_obj, 0); - - SETFLOAT(&(x->force[5]), 0); - - - if (argc>=12) - SETFLOAT(&(x->force[11]), atom_getfloatarg(11, argc, argv)); - else - SETFLOAT(&(x->force[11]), 0); - - if (argc>=11) - SETFLOAT(&(x->force[10]), atom_getfloatarg(10, argc, argv)); - else - SETFLOAT(&(x->force[10]), 0); - - if (argc>=10) - SETFLOAT(&(x->force[9]), atom_getfloatarg(9, argc, argv)); - else - SETFLOAT(&(x->force[9]), 100000); - - if (argc>=9) - SETFLOAT(&(x->force[8]), atom_getfloatarg(8, argc, argv)); - else - SETFLOAT(&(x->force[8]), -100000); - - if (argc>=8) - SETFLOAT(&(x->force[7]), atom_getfloatarg(7, argc, argv)); - else - SETFLOAT(&(x->force[7]), 100000); - - if (argc>=7) - SETFLOAT(&(x->force[6]), atom_getfloatarg(6, argc, argv)); - else - SETFLOAT(&(x->force[6]), -100000); - - if (argc>=6) - SETFLOAT(&(x->force[4]), atom_getfloatarg(5, argc, argv)); - else - SETFLOAT(&(x->force[4]), 0); - - if (argc>=5) - SETFLOAT(&(x->force[3]), atom_getfloatarg(4, argc, argv)); - else - SETFLOAT(&(x->force[3]), 0); - - if (argc>=4) - SETFLOAT(&(x->force[2]), atom_getfloatarg(3, argc, argv)); - else - SETFLOAT(&(x->force[2]), 0); - - if (argc>=3) - SETFLOAT(&(x->force[1]), atom_getfloatarg(2, argc, argv)); - else - SETFLOAT(&(x->force[1]), 0); - - if (argc>=2) - SETFLOAT(&(x->force[0]), atom_getfloatarg(1, argc, argv)); - else - SETFLOAT(&(x->force[0]), 0); - - return (x); -} - -void iAmbient2D_setup(void) -{ - iAmbient2D_class = class_new(gensym("iAmbient2D"), - (t_newmethod)iAmbient2D_new, - 0, sizeof(t_iAmbient2D), - CLASS_DEFAULT, A_GIMME, 0); - - class_addcreator((t_newmethod)iAmbient2D_new, gensym("pmpd.iAmbient2D"), A_GIMME, 0); - - class_addbang(iAmbient2D_class, iAmbient2D_bang); - class_addmethod(iAmbient2D_class, (t_method)iAmbient2D_force, gensym("setFXY"), A_DEFFLOAT, A_DEFFLOAT, 0); - class_addmethod(iAmbient2D_class, (t_method)iAmbient2D_forceX, gensym("setFX"), A_DEFFLOAT, 0); - class_addmethod(iAmbient2D_class, (t_method)iAmbient2D_forceY, gensym("setFY"), A_DEFFLOAT, 0); - class_addmethod(iAmbient2D_class, (t_method)iAmbient2D_Xmin, gensym("setXmin"), A_DEFFLOAT, 0); - class_addmethod(iAmbient2D_class, (t_method)iAmbient2D_Ymin, gensym("setYmin"), A_DEFFLOAT, 0); - class_addmethod(iAmbient2D_class, (t_method)iAmbient2D_Xmax, gensym("setXmax"), A_DEFFLOAT, 0); - class_addmethod(iAmbient2D_class, (t_method)iAmbient2D_Ymax, gensym("setYmax"), A_DEFFLOAT, 0); - class_addmethod(iAmbient2D_class, (t_method)iAmbient2D_rndFY, gensym("setRndFY"), A_DEFFLOAT, 0); - class_addmethod(iAmbient2D_class, (t_method)iAmbient2D_rndFX, gensym("setRndFX"), A_DEFFLOAT, 0); - class_addmethod(iAmbient2D_class, (t_method)iAmbient2D_damp, gensym("setD"), A_DEFFLOAT, 0); - class_addmethod(iAmbient2D_class, (t_method)iAmbient2D_dX, gensym("setdX"), A_DEFFLOAT, 0); - class_addmethod(iAmbient2D_class, (t_method)iAmbient2D_dY, gensym("setdY"), A_DEFFLOAT, 0); - class_addmethod(iAmbient2D_class, (t_method)iAmbient2D_dXY, gensym("setdXY"), A_DEFFLOAT, A_DEFFLOAT, 0); -} -- cgit v1.2.1